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Avegant's Glyph Virtual Reality Headset

In February 2013, developers Avegant began a Kickstarter project for a pair headphones with a Virtual Reality system built inside. At the 2015 Consumer Electronics Show, Avegant revealed the full consumer design of the Glyph and explained the importance of having a VR system built in. Avegant is providing costumers with a portable movie theater which includes "premium audio." The Glyph has micro mirrors reflecting movies and games which essentially provides the headphones with a 1280 x 720 resolution. The Glyph has been in development for the past two years and will be revealed in Las Vegas this week. The Glyph will be available for $600 in early fall 2015.

The Glyph can be used for much more than listening to music and watching movies. Avegant has focused on gamers and demoed playing Alien: Isolation and Call of Duty Ghosts. Avegant explained that with the Glyph's tracking sensors it is possible to play other games on PCs, mobile platforms, and gaming consoles such as the PlayStation 4 and Xbox One. According to Avegant, the Glyph causes less motion sickness because it reduces eye fatigue while gaming and watching movies. The Glyph also simulates natural light to assist preventing motion sickness.


Avegant is attempting to create an equivalent to the popular brand of headphones, Beats. In December, Avegant received an extra $9.4 million from Intel Capital and NHN to assist the developers in creating Beat like headphones. Avegant explained their reasoning for developing headphones with a VR system which was that the Glyph is aiming towards consumers who have "more time" on their hands. Avegant used people who fly on airplanes frequently as an example of someone who might wish to invest in this product. During an interview with the Avegant CEO Allan Evans and Co-founder Edward Tang, they both explained that their headphones also block out noises and can be used almost anywhere.

Comparing the Glyph to the Oculus Rift, the Oculus Rift is only $350 compared to $600 fee for the Glyph. Although both products are similar, each of them have their own advantages. The Oculus Rift allows a 100° field of view while the Glyph only provides a 45° field of view. The Glyph can also be used as a simple pair of headphones while the Oculus Rift can not. The Glyph and the Oculus Rift have similarities also, such as advanced and improved head tracking technology and improved resolution.

You can now pre-order your Glyph today and save $100 and receive additional content such as support for a warranty.

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