"With extremely low-overhead access to the A7 and A8 GPU, Metal enables incredibly high performance for sophisticated graphics rendering and computational tasks. Metal eliminates many performance bottlenecks that are found in traditional graphics APIs. It’s specifically designed to exploit modern architectural considerations, such as multiprocessing and shared memory, to make it easy to parallelize the creation of GPU commands. Metal offers a streamlined API, a unified graphics and compute shading language, and Xcode-based tools."
"Vainglory can now deliver a level of graphics performance and resolution beyond that of a Blu Ray player on a new HD TV. That's higher quality than most current game consoles can deliver-in your bare hands!"
Apple has been in the lead in mobile gaming for a long time, having both major publishers and smaller developers releasing games exclusively on iOS, or just ahead of time of the Android release. Because of this, Apple gamers have been spending up to five times more money on games than Android users. But the iPhone’s screen has been smaller than the Android equivalent, and that has been keeping Apple behind, mainly due to the increased popularity in touch-based games. As an example, switching from an iPhone 4s to the Galaxy Note 3 makes a huge difference in how media is consumed. Playing more complicated games on the Note is easier, the same is using other media types like video streaming. Now that the iPhone has caught up, developers can play around and make better looking, more intricate and interesting games on this platform too. If we use Vainglory as an example, it sure seems to be a more complex and fast paced game than what we usually see utilizing a touch screen.
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Do you think Apple will completely take over mobile gaming now, or do Android still have a chance? Will you get a new iPhone 6 Plus and use it for gaming if the specs and the developers get everything right?