
A quick search on Wikipedia will tell you that an amphora is "a type of container of a characteristic shape and size, descending from at least as early as the Neolithic Period." And as strange as it sounds, it is from one of these you get your powers when you as a bodiless haze, or maybe a spirit, manipulate your surroundings in what turns out to be a few hours of intense puzzle solving. The game evolves around the life of a young girl and tells a simple but charming story about love, war and growing up. Every part of her life is represented by a unique form of artistic expression based on shadow theater and mosaics. And it is the visuals that ends up being Amphora's strongest point. Deep effects mixed with simple and colorful backgrounds, designed to trigger your emotions accompanied with beautiful, expressive and well suited music turns this puzzle into a very different experience than any other puzzle game has been able to provide me with this far.


I love that this game never tells me what to do, but lets me dive into the story and gives me the opportunity to fully enjoy the pleasure it actually is to solve each task, although I miss as mentioned more width and complexity. Nevertheless, it should be said that the game's simple expression and the lack of super elaborate intelligence tests are some of the things that makes it unique and able to affect your emotions while playing. The game represents a step away from the the general direction most puzzles take, and should be commended for a fresh and unusual way to generate interest and convey their content. All in all, I would say that Amphora is a well made and enjoyable short puzzle, but first and foremost a really, really nice game that subtly does something to affect both your curiosity and your emotions.