Hello, in spite of the new "Script Mods" for GTA I decided to open up a wiki for developers to use. Feel free to add to it, or research from it, I'd like to thank xbltoothpik, james, and some others for the research they have done. I've been looking in the eboot and addicting to the structure...
Yeah, obviously if you wanted to go more in depth with each type a better library would be more suitable.
For this simple task I think my code would suffice.
I didn't use wait, system, or any of the other stuff?
I wouldn't recommend BOOST because it's a huge library for performing a small task.
and a 64bit integer can hold all data types.
personally I would just add bits to an int (speed purposes) and then just cast / convert to other data types.
ie:
typedef unsigned short int u16;
typedef unsigned long int u32;
typedef unsigned long long int u64;
main(int argc, char** args)
{
char* bits = "10101010101"; //get input 'bits'...
well many IDE's have these features built in to make programming easier. But if you don't want to install an IDE I would recommend a couple editors...
notepad++ (great I use it for most of all scripting)
sublime 2 (also good but I don't use it as much)
You're taking the wrong approach. Don't spy on your kids and hover over them. Talk with them and build mutual respect so they wouldn't be afraid to hide anything from you in the first place.
I'm not saying it would be easy but it's possible. Also you realize when you program something (kernal for example) in C. It gets compiled into assembly... everything is run on assembly.
I can almost guarantee this won't happen. Craig would have to build his own app like IW/Treyarch did. Remember those little programs that let you made maps for COD4 + W@W? A lot of work goes into that and rebuilding such would be difficult. There is a lot more to a map then a few collision...
Technically it's possible, you would just need a compiler that compiles python to assembly. Operating systems aren't really in C, they are just compiled version of that. The computer runs on operations, which is what any program does.
You can use memory stream to do that, or the method you first proposed.
If you are using an edited buffer only in memory go with mem stream, or you can use filestream if you are editing a simple game save.
If you write to the byte array you would have to convert the type of data you want and...
well If you override controls you can still get the functionality while still being able to add border radius's, gradients, glows, etc. I was just wondering.. but looks awesome! :)
A reliable server should be hack proof :p
anyway.. do a post (or socket) just write a token using ssl or your own form of eliptical curve signature to assert user identity. If it accepts user is valid else don't output or accept data :P
make a backend API.
then connect to a remote database, send via POST to a url
https://api.website.com/chat.php?user=John&message=Hello&send
You can asynchronously grab data from mysql database with a GET call and have the server return json data then parse it and load it into the listView.
:)
Sorry, I should have elaborated more.. I had a modified MW3 eboot and when I ran BO2 it searches directories for modified files and it detected that.. that's how I got OFW banned.