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  1. 7ime

    Solved Halo Reach Modding help needed

    Based on the labels you listed, I am going to assume the gametype that you have is actually an old outdated version of Bonus Slayer. You can look up Mike WB on YouTube for some tutorials or you could visit this site for more information. For an updated version of the gametype, you can search...
  2. 7ime

    Game Mods Now you too can wield MegaloScript

    My system update on Windows 8 must have changed something, because I can't encode or decode anything anymore. So I can decode a few things although something that I just encoded yesterday, I can't decode now for some reason.
  3. 7ime

    Game Mods Now you too can wield MegaloScript

    Has anybody else noticed that with Synth's updated KSoft tool, you can decode Invasion but you can't encode it even if you don't edit it? Any work around to this?
  4. 7ime

    Tutorial Understanding MegaloScript

    Sorry about that, I was mistaken. It should look like this: <E type="Condition" name="ObjectIsInBoundary" DBID="2"> <Param type="ObjectReference" varRefType="Player.SlaveObject" dataType="GlobalPlayer0"/> <Param type="ObjectReference"...
  5. 7ime

    Tutorial Understanding MegaloScript

    If I'm not mistaken "ExplicitPlayerType" under ObjectIsInBoundary needs to be changed to "Player.SlaveObject". The Trigger is saying When GlobalPlayer0 is within the boundaries of GlobalObject1 AND GlobalPlayer0 kills or gets killed (I'm not sure which, I'm not familiar with Halo 4's...
  6. 7ime

    Game Mods Modded Game Types

    This may be a stupid question, but how do I get a .game file onto my Xbox?
  7. 7ime

    Game Mods Modded Game Types

    I guess perhaps it is. My bad. Sorry about that.
  8. 7ime

    Game Mods Modded Game Types

    One thing I noticed right away is the fact that Halo 4 doesn't have "_PlayerType1A_Local" if I'm not mistaken.
  9. 7ime

    Tutorial Understanding MegaloScript

    Exception while game variant processing: System.Collections.Generic.KeyNotFoundE xception: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at ??? ??????.??? ??????.??? ??????(??? ?????? , String ) at...
  10. 7ime

    Game Mods Modded Game Types

    You can set a minimum amount for the forge label, at least in Reach. Therefore not allowing the gametype to be played unless the map has a specific object label. <ObjectFilters> <Filter labelIndex="infection" name="infection" /> <Filter labelIndex="inf_spawn" name="inf_spawn" />...
  11. 7ime

    Tutorial Modded service tag ban bypassing. [Online]

    Last I heard, it results in a permaban. That was a while ago though.
  12. 7ime

    Game Mods Now you too can wield MegaloScript

    Alright correct me if I'm wrong here, but this should allow for everyone to have the same numeric variables, I think; if... OnRandomPlayer, RandomNumeric set PlayerNumeric(networked, highly?) Then... OnEachPlayer, add one to PlayerNumeric to give you GlobalNumeric0 add two to PlayerNumeric to...
  13. 7ime

    Game Mods Now you too can wield MegaloScript

    I was actually trying to implement random weapon progression in Halo Reach, much like your gun game. I think I know how I'm going to do it, it just won't be all that random. Only the starting point will be really random, especially considering the max amount of global numeric variables in Halo...
  14. 7ime

    Game Mods Now you too can wield MegaloScript

    Is zero an output of the RandomNumeric action? Is there any way to ensure not getting the same random number twice? Thanks for the help.
  15. 7ime

    Game Mods Now you too can wield MegaloScript

    Alright thanks, I figured it must have been something like that. Also out of curiosity, is it possible to override a team's secondary color in Halo Reach or only primary? Does the script just read standard hex color codes? It's really just me trying some different stuff such as creating trait...
  16. 7ime

    Game Mods Now you too can wield MegaloScript

    If anybody would like to take a look at this Halo Reach gametype to see if it would work, I would appreciate it. My main concerns are whether or not player traits will return to normal, located mainly in triggers 39-41. Thanks. http://pastebin.com/9jMMp2V8
  17. 7ime

    Tools Halo Reach gametype modder working on Horizon now.

    Thanks for the update. It's useful for some pretty basic editing. I just wish there was an option to make the gametype Spartans vs. Elites.
  18. 7ime

    Game Mods Now you too can wield MegaloScript

    I think that is probably the problem considering that when I extracted the files, they weren't kept within any folders. Do you mind telling/showing me what's within the "Games" folder?
  19. 7ime

    Game Mods Now you too can wield MegaloScript

    Would this also account for the reason why I get "Failed to initialize" when I try to decode or encode a Halo Reach file on Windows 8?
  20. 7ime

    Game Mods Game variant modding

    I'm not going to lie, you guys are the only reason I still play Halo 4.
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