Based on the labels you listed, I am going to assume the gametype that you have is actually an old outdated version of Bonus Slayer. You can look up Mike WB on YouTube for some tutorials or you could visit this site for more information. For an updated version of the gametype, you can search...
My system update on Windows 8 must have changed something, because I can't encode or decode anything anymore. So I can decode a few things although something that I just encoded yesterday, I can't decode now for some reason.
Has anybody else noticed that with Synth's updated KSoft tool, you can decode Invasion but you can't encode it even if you don't edit it? Any work around to this?
Sorry about that, I was mistaken. It should look like this:
<E type="Condition" name="ObjectIsInBoundary" DBID="2">
<Param type="ObjectReference" varRefType="Player.SlaveObject" dataType="GlobalPlayer0"/>
<Param type="ObjectReference"...
If I'm not mistaken "ExplicitPlayerType" under ObjectIsInBoundary needs to be changed to "Player.SlaveObject".
The Trigger is saying When GlobalPlayer0 is within the boundaries of GlobalObject1 AND GlobalPlayer0 kills or gets killed (I'm not sure which, I'm not familiar with Halo 4's...
Exception while game variant processing: System.Collections.Generic.KeyNotFoundE
xception: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at ???
??????.???
??????.???
??????(???
?????? , String )
at...
You can set a minimum amount for the forge label, at least in Reach. Therefore not allowing the gametype to be played unless the map has a specific object label.
<ObjectFilters>
<Filter labelIndex="infection" name="infection" />
<Filter labelIndex="inf_spawn" name="inf_spawn" />...
Alright correct me if I'm wrong here, but this should allow for everyone to have the same numeric variables, I think;
if... OnRandomPlayer, RandomNumeric set PlayerNumeric(networked, highly?)
Then... OnEachPlayer, add one to PlayerNumeric to give you GlobalNumeric0
add two to PlayerNumeric to...
I was actually trying to implement random weapon progression in Halo Reach, much like your gun game. I think I know how I'm going to do it, it just won't be all that random. Only the starting point will be really random, especially considering the max amount of global numeric variables in Halo...
Alright thanks, I figured it must have been something like that. Also out of curiosity, is it possible to override a team's secondary color in Halo Reach or only primary? Does the script just read standard hex color codes?
It's really just me trying some different stuff such as creating trait...
If anybody would like to take a look at this Halo Reach gametype to see if it would work, I would appreciate it. My main concerns are whether or not player traits will return to normal, located mainly in triggers 39-41. Thanks.
http://pastebin.com/9jMMp2V8
I think that is probably the problem considering that when I extracted the files, they weren't kept within any folders. Do you mind telling/showing me what's within the "Games" folder?