technicly this is easy too. And fallout wasnt as easy as you originally thought. The main thing that helped fallout modding was the sdk on the pc version to give item values. Each game has spots that are easy to mod and understand and other parts that artn so much so. Once you start getting into...
doesnt exactly work that way. I think there are presets for bonuses and the quality hex just kind of cycles through it. It is getting a little confusing though because i spawned 5 flimsy zed's and they are all different. :P lots of work to be done to figure it out.
in the quality value, every time you increase it by 8 the level of the weapon will go up. In hex you have 0-9 A-F which means adding 8 to 5 would be D in hex and adding another 8 would make it 15 in hex. Easiest way to do it is using the hex calculator built into most hex editors or windows...
yeah, what i was using was an example quality.
say you canged 300A 1994 to 300A 19b4. The level should have jumped up 54. since, in hex, 8 * 4 is 20.
4 is a recuring number for gold. I just need to figure outhow it determains the other values.
the leving isnt hard. In the example i give it will be off the top of my head and not an actual value level value in my head. Just the addition will be what you need to look at.
say a white lvl 5 weapon has the quality id 5d78 6500. Since quality seems to loop in a series of 8 then you would...
After a few more test myself, i can varify that there is a difference in values for gold. I have 3 lvl 50 gold zed's demise. Each one i used a gold code for had slightly different bytes and thus they all have different bonuses. Here are the stats of the 3 zeds to give an idea of the difference...
the 4 bytes all control the quality/level. The last 2 are what you will most likely be toying with. It goes in a series of 8. So if you want to bump up a level then you would add 8 to the last byte. To make gold you need to toy with the last byte till you find the gold value for your current...
it's not that i'm trying to keep the info secret, i just want to understand it better so i can help a wider rage of people. Some people at lower levels might just want a small damge boost via quality change and not want to alter a weapons level or do the exact oppsite and level up an old...
technicly i'm paid by noone :P. I'm just still looking into the weapon quality. Yeah i know how to make it gold and lvl 50 but i'm still trying to understand it enough to the point of writing an easy tut so you can mod it to any level and quality. Multiple values will make it a level 50 gold so...
Yes and yes. Modding the weapons quality isnt hard, it's just hard to explain because the game handles it wierdly. As for firearm duping, you use the death dupe method in single player to dupe anything that throwing cant dupe.
Skill points are handled really wierd in this game. It's basicly a number givin in a game file minus the skill points you already used is your total available skill points so it's not actually stored in the save itself.
On a side note: Would people find it usefull if i posted a way to "remove"...
If you throw the save my way I can make the save have every mod available on it. I have a jtag so i also have the dev menu that can spawn everything. I also want to toy with the idea of overflowing the inventory but it might cause problems so i need to test that before going forward :P. Although...
I have the two rippers. One is level 1, the other is level 30. Level 30 is the highest the homerun bat will go up to. The level 30 one has already been max upgraded, the level 1 still needs to be upgraded.
It doesnt level with you. The level it is is based on the level of the weapon used in making the mod. I could easily get you one a little later. 4 weapons can be used to make the weapon: Home Run, Baseball bat, Blunt Speaker, and Bouncer's pal