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{RELEASE} LAG

  • Thread starter MGKilla4LIFE96
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GOOD lol

  • Point less lol

    Votes: 8 42.1%
  • HELl NO

    Votes: 11 57.9%

  • Total voters
    19
Innovative Mods

Innovative Mods

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something is wrong with line one?!
 
X_MODDER

X_MODDER

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Whenever i paste the coding in Notepad++ and save it as a .cpp file and open it up in ScoCompiler GUI and click compile it comes up with the error: error line: 1 compiler: expected identifier or '(' before 'if'

THAT DOES NOT WORK JESUS LMAO.
I already made this before this guy or zap released the source its in my menu:tongue:
 
Zap King

Zap King

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THAT DOES NOT WORK JESUS LMAO.
I already made this before this guy or zap released the source its in my menu:tongue:

I tested you menu and it doesn't have this?
Don't lie lol 
Also, this is just like my script.. Anybody could of edited and used.
 
WEYSSIMODS

WEYSSIMODS

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i'll just add to to my blocked mods list so i can't be lagged lol so pointless mod for this id ratter freeze then lag
 
PSX Colt

PSX Colt

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I tested you menu and it doesn't have this?
Don't lie lol 
Also, this is just like my script.. Anybody could of edited and used.
Anybody could have made it its not exactly hard to do, nor does it help anyone. What was the actual point of 'releasing' this or the other one with the tugs?
 
Zorg93

NayJames123

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This has a decent chance of freezing (you only load one model out of all the models you use) also there's no need to get the player's heading as your not changing any of the car's heading
when they steal peoples code, they dont think about the things in it that are useless for what they want resulting in useless code that just slows the script down
 
Hairy MineFart

Hairy MineFart

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Why would you release two of the same scripts within a day of each other anyways? His first one got little fame, so I doubt this will get any...
 
MGKilla4LIFE96

MGKilla4LIFE96

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This has a decent chance of freezing (you only load one model out of all the models you use) also there's no need to get the player's heading as your not changing any of the car's heading
ok ill edit the code n take that out
 
MJR Mods

MJR Mods v1

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TESTED WORKS my tester had to turn off his xbox because of the lag! Flam all you want idc it was a random idea
Code:
if(item_selected == 1){
 
            if(DOES_CHAR_EXIST(players[index].ped)){
            GET_OFFSET_FROM_CHAR_IN_WORLD_COORDS(players[index].ped, 0, 25, 0, &x, &y, &z);
                                GET_CHAR_HEADING(players[index].ped, &heading);
                                REQUEST_MODEL(MODEL_TUGA);
                                while(!HAS_MODEL_LOADED(MODEL_TUGA)) WAIT(0);
                                CREATE_CAR(MODEL_TUGA,x,y,z,&cveh,true);
                                WAIT(100);
                                CREATE_CAR(MODEL_FAGIO,x,y,z,&cveh,true);
                                WAIT(100);
                                CREATE_CAR(MODEL_SULTAN,x,y,z,&cveh,true);
                                WAIT(100);
                                CREATE_CAR(MODEL_FUTO,x,y,z,&cveh,true);
                                WAIT(100);
                                CREATE_CAR(MODEL_COMET,x,y,z,&cveh,true);
                                WAIT(100);
                                CREATE_CAR(MODEL_BOBCAT,x,y,z,&cveh,true);
                                WAIT(100);
                                CREATE_CAR(MODEL_BIFF,x,y,z,&cveh,true);
                                WAIT(1000);
                                CREATE_CAR(MODEL_INGOT,x,y,z,&cveh,true);
                                WAIT(100);
                                CREATE_CAR(MODEL_VIEGRO,x,y,z,&cveh,true);
                                WAIT(100);
                                CREATE_CAR(MODEL_MULE,x,y,z,&cveh,true);
                                WAIT(100);
                                CREATE_CAR(MODEL_PONY,x,y,z,&cveh,true);
                                WAIT(100);
                                CREATE_CAR(MODEL_SUPERGT,x,y,z,&cveh,true);
                                WAIT(100);
                                CREATE_CAR(MODEL_LAMBO,x,y,z,&cveh,true);
                                WAIT(100);
                                CREATE_CAR(MODEL_REBLA,x,y,z,&cveh,true);
                                WAIT(100);
                                CREATE_CAR(MODEL_DUKES,x,y,z,&cveh,true);
                                WAIT(100);
                                CREATE_CAR(MODEL_TUGA,x,y,z,&cveh,true);
                                WAIT(1000);
                                MARK_MODEL_AS_NO_LONGER_NEEDED(MODEL_TUGA);
             
                 
 
            WAIT(10);
            print("RANDOM-**** Sent");
            }
        return;
        }
Credits:
Creater: Emmanuel(XMC)
TESTER: LxGRIMxREAPERxL
EDITER:MGKilla

thanks for re-posting the same thread that was post a few days ago
 
Hairy MineFart

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Request the model before each time you try to spawn one and mark it as no longer needed afterwards too. One per spawn, not one for the whole script. And put at the end:

PRINT_STRING_WITH_LITERAL_STRING("string","~r~",2000,true);

That will keep the script from freezing.:wink:
 
D

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Why must you need to get where the online player is heading if nothing is being set as their heading?
 
Hairy MineFart

Hairy MineFart

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Add what I said and you won't freeze. Put the PRINT_STRING_WITH_LITERAL_STRING("string","~r~",2000,true); before they spawn the cars and it will clear the scripts memory to open up a few MB more to spawn cars. That means you could technically spawn hundreds without freezing... :wink:

If you're smart enough to highlight this, you're obviously smart enough to know this is complete B.S. This script is a curse on this game and is like giving a kid a freeze car and telling him "use it as much as you want".
 
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