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Tutorial Gibbed's Borderlands 2 Save Editor (Revision 146)

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xJayDeex

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No it's completely different and the WillowTree dev's have no current plans to add support for borderlands 2 so Gibbed created this masterpiece.
I heard a rumor that they were waiting for all the DLC's to come out before releasing a program. But that may be just a Rumor.
 
M4YON

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I heard a rumor that they were waiting for all the DLC's to come out before releasing a program. But that may be just a Rumor.

Yes, WillowTree 2 is planned for the future but from what i've read not until Gibbed has finished with his project because it already does most of what wilowtree can do.
 
xJayDeex

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I dont know if this is only happening to me or other people but the gear calculator doesnt let me generate a code ^^
 
Actives

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You can't generate the BL2(...... etc. code from the gear calculator.
 
Drunkn Masta III

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Sorry, been busy. Will download the source code now and push the update.

EDIT: Pushed Revision 121. Sorry about the delay. Been pretty hectic lately. Relaunch the app to get the update.
The last automatic update was r124. I don't know why or if anyone else had this issue, but on my pc, r124 can not open any saves. I get an error message every time
"Failed to open save. Unable to load Dll 'Izo_32.dll': The specified module can not be found.(Exceptiom from HRESULT:0x8007007E)"
That's why I checked here and found 125 was already available. It (like all versions previous to 124) worked fine.
Spitfire, I don't mean to sound ungrateful, but If I have to come on the forum and leave a post before you update it, there's really no point in having the "auto update" version, the whole idea is that I don't have to keep checking the forum to know if I have the latest revision. It's supposed to save time. otherwise I may as well just download it directly from here. If tsaying on top of new revisions and keeping it up to date is something you don't have time for, please let me know and I will stop using it all together. I love the idea but if it's not updated promptly it is useless.
cheers!
 
Drunkn Masta III

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It's in Alpha stage, so yes. I'm sure gibbed wanted to make major updates to the program instead of launching revisions every other day.
what happened to your hybrid album? I was REALLY enjoying it. in addition to using some of your creations it was super helpful for getting ideas for my own stuff.
 
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Hey, guys. Really loving the program and effort that has been put in to it, but I'm having some difficulties.

TLDR; Any way to unlock completed mission again?

I've competed all missions on my current profile. Now I want to re-unlock the "Master Gee the Invincible" mission so that my friend can get the achievement as well. We killed him on his profile and I got the achievement, but every time we do it on his account he disconnects when Gee dies. What I want to do is to make that my active mission so that I can get the freeze and he can get the achievement.

Is that possible with this program? I got my X360 save into the program, and found a var in "Raw" called "ActiveMissionNumber". I was hoping that could fix it, but I don't know if the var does what I think it does, or Master Gees mission number.

Anyone?
 
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Or if that's not possible - if anyone has a lvl 50 Gunzerker with the "Master Gee" mission available, I'd be in eternal debt if you would lend me your save. Preferably unmodded :smile:
 
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Sorry for flooding the thread, but I found out how! Using Horizon and Gibbed's editing tool, use this exact method for extracting and injecting. But when that guys goes to the "Weapon" tab, instead go to "Raw". Scrol down and you will find "Mission Playthroughs", press the small arrow to its right. A new window will open with two windows inside it. In the left window select the "MissionPlaythroughData" which has the "PlaythroughNumber" 1, which will mean TVHM. Two rows above "PlaythroughNumber" there will we a variable called "MissionData" - press the little arrow to its right.

A new window with two windows will appear. Scroll down till the right window variable "Mission" says "GD_Orchid_Raid.M_Orchid_Raid3". This is the "Invincible Master Gee" mission. To unlock it, simply change the "Objectives Progress" to 0 and "Status" to Active. Press OK, OK. Save, and replace your SaveGame.sav as shown in the video above.
 
Krazy Killer Kev

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Still having a great time on BL2 created a black gun that shoots like the battle rifle in Halo 4 and has an electric paint scheme noticed that this area of the forum has slowed down does anyone need any help?
 
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Spitfire1337

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The last automatic update was r124. I don't know why or if anyone else had this issue, but on my pc, r124 can not open any saves. I get an error message every time
"Failed to open save. Unable to load Dll 'Izo_32.dll': The specified module can not be found.(Exceptiom from HRESULT:0x8007007E)"
That's why I checked here and found 125 was already available. It (like all versions previous to 124) worked fine.
Spitfire, I don't mean to sound ungrateful, but If I have to come on the forum and leave a post before you update it, there's really no point in having the "auto update" version, the whole idea is that I don't have to keep checking the forum to know if I have the latest revision. It's supposed to save time. otherwise I may as well just download it directly from here. If tsaying on top of new revisions and keeping it up to date is something you don't have time for, please let me know and I will stop using it all together. I love the idea but if it's not updated promptly it is useless.
cheers!
Ahh crap, sorry that was a my bad. For some reason I have to maually add those files everytime I do a update and it completely slipped my mind. I'll update it to 125 and fix that.
 
AmmokK

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Okay, sadly since the last update a few hours ago, about everything is messed up. My questlevels are back to normal, not 50, the regions (and thus the enemies) are back to normal, vendors, everything back to lowlevel.
Tried pushing regiongamestages, missionplaythroughs, messing with playthroughscompleted and lastplaythrough just like i did before. Nothing helps. After loading the save everything is back to "normal" no clue why.

Here my savegame, if someone wants to take a look at it (probably messed it up completly now, after trying around ^^): http://files.mail.ru/3NPWQT

All i want to do, is get my save back to be everything at level 50 and TVHM.

Thanks in advance,

DK.
 
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FullMetalPanda

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Could you please provide support for PS3 Save files. I CAN EXTRACT the save file on demand without issue. If you need samples I can provide but the program won't open it due to the lack of support for saves.
 
AkimboNoob

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Could you please provide support for PS3 Save files. I CAN EXTRACT the save file on demand without issue. If you need samples I can provide but the program won't open it due to the lack of support for saves.

There is no way to extract the SaveGame.sav from a PS3 container SaveXXXX.sav file, no matter how many people beg Gibb or anyone else for help/support it just cant be done publicly yet
 
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I have to admit that I'm new to the modding tool and only used it a couple of days ago. With the latest patch to the game, however, I can no longer open modded files. Does that mean that I'm waiting on an update to the modding tool or have I done something terribly wrong?
 
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Flattop

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This is the error:

---------------------------
Error
---------------------------
An exception was thrown (press Ctrl+C to copy):
ProtoBuf.ProtoException: Unexpected boolean value
at ProtoBuf.ProtoReader.ReadBoolean()
at proto_18(Object , ProtoReader )
at ProtoBuf.Serializers.CompiledSerializer.ProtoBuf.Serializers.IProtoSerializer.Read(Object value, ProtoReader source)
at ProtoBuf.Meta.RuntimeTypeModel.Deserialize(Int32 key, Object value, ProtoReader source)
at ProtoBuf.ProtoReader.ReadTypedObject(Object value, Int32 key, ProtoReader reader, Type type)
at proto_2(Object , ProtoReader )
at ProtoBuf.Serializers.CompiledSerializer.ProtoBuf.Serializers.IProtoSerializer.Read(Object value, ProtoReader source)
at ProtoBuf.Meta.RuntimeTypeModel.Deserialize(Int32 key, Object value, ProtoReader source)
at ProtoBuf.Meta.TypeModel.DeserializeCore(ProtoReader reader, Type type, Object value, Boolean noAutoCreate)
at ProtoBuf.Meta.TypeModel.Deserialize(Stream source, Object value, Type type, SerializationContext context)
at ProtoBuf.Serializer.Deserialize[T](Stream source)
at Gibbed.Borderlands2.FileFormats.SaveFile.Deserialize(Stream input, DeserializeSettings settings)
at Gibbed.Borderlands2.SaveEdit.ShellViewModel.<>c__DisplayClass1c.<ReadSave>b__16()
at Caliburn.Micro.Contrib.Results.DelegateResult.Execute(ActionExecutionContext context)
---------------------------
OK
---------------------------
 
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