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Tutorial How to Mod Backpack space using Gibbed save Editor

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zxjb

zxjb

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So I've seen many people asking around the forums about how to do this.


  • Go to the Raw tab - click the down arrow for Black Market Upgrades.
  • Change the 8th one down to 0. (Thanks AndrianW)
  • Load up your game and go to the black market and buy the available BackPack slots.
  • Rinse & Repeat.

- Hope this helps!

Also: If you want more ammo - just change everything else to 12(for double the ammo capacity)
 
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AdrianW

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It's the 8th number down, and also works if you change the number to zero as it makes the game think that is have not purchased backpack upgardes.
Thanks to DannyK? for finding this out a few days ago
 
dubuddaman

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It's the 8th number down, and also works if you change the number to zero as it makes the game think that is have not purchased backpack upgardes.
Thanks to DannyK? for finding this out a few days ago

After I change the 8th one down to zero, do I need resave, go to the game purchase the extra slot, save, return back to the gibb editor, change the 8th one down to zero, over and over until I get the number of slots I want?
 
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AdrianW

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Yea, pretty much, I have only done it twice? just make sure you purchase all upgrades first before changing the save, then change the value to zero (it might say 1 or 5 before you do this?). Then you will be able to buy upgrades again as though you had never bought them in the first place, go back to save editor, the number will have changed from zero back to 1 or 5 (i cannot remember what the number changes too). Then just repeat. Just make sure to have a back up incase it goes all wrong.
 
dubuddaman

dubuddaman

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Yea, pretty much, I have only done it twice? just make sure you purchase all upgrades first before changing the save, then change the value to zero (it might say 1 or 5 before you do this?). Then you will be able to buy upgrades again as though you had never bought them in the first place, go back to save editor, the number will have changed from zero back to 1 or 5 (i cannot remember what the number changes too). Then just repeat. Just make sure to have a back up incase it goes all wrong.

Now if I change all the numbers to "1" will I be able to purchase everything from the black market, to increase my ammo as well. I tried the place to change them to the 25 and it reverted back to like there was never any SDU ammos upgrades purchase and it wouldn't let me purchase any period so I was stuck with starting ammo amounts.
 
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AdrianW

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I changed my ammo numbers to 12 or slightly higher, and now my ammo is around double the 'max' - this was after I had already purchased the ammo upgrades before using the editor.
 
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jackkarma

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Yeah the first post should be edited to say it's the 8th down. No need to put the ammo sdu's back down. They work differently than bank and backpack. As the post above mentioned, put a higher number in the others to get more ammo while your there.
 
Vavali

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I changed my ammo numbers to 12 or slightly higher, and now my ammo is around double the 'max' - this was after I had already purchased the ammo upgrades before using the editor.
I've gone as high as 50 for each slot and everything works fine. I don't know if there is a number limit, but I haven't actually tested it.
 
Lunia

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Ive gone to 200 and some of the numbers are just too big to be shown. around 100-150 for each is good imo. rockets and grenades can probably go to 300-400.
 
Bayonetta

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Does this also work for bank space? If so, what line is it?
 
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bamathrasher

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So I'm confused.

I used the python script to mod my backpack space, changed it to 100 which changed my 8th value in Gibbed from 5 to 30. As far as I can tell that is the only thing that was affected and my backpack space has stuck. Why would you change it to 0 and continuously buy the backpack SDUs, why not just change it to a higher number and be done?

I think I read something about that not working in Gibbed, but I can't understand why not from a technical standpoint.
 
buckeye1515

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So I'm confused.

I used the python script to mod my backpack space, changed it to 100 which changed my 8th value in Gibbed from 5 to 30. As far as I can tell that is the only thing that was affected and my backpack space has stuck. Why would you change it to 0 and continuously buy the backpack SDUs, why not just change it to a higher number and be done?

I think I read something about that not working in Gibbed, but I can't understand why not from a technical standpoint.

I don't know why and maybe someone with more understanding of the coding would be able to assist with the question as to why but I can tell you that just simply increasing the 8th number (backpack) of the BlackMarketUpgrades does NOT increase the space in your backpack. Only way I have seen to do it is without Jtag is Python or setting that 8th number to 0 and rep-purchasing the 5 backpack SDU's. I've tried to change it to 6 and got nothing, also changed it to 10, 25 and 50 and never seen a change in backpack space.
 
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pclifford

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I don't know why and maybe someone with more understanding of the coding would be able to assist with the question as to why but I can tell you that just simply increasing the 8th number (backpack) of the BlackMarketUpgrades does NOT increase the space in your backpack. Only way I have seen to do it is without Jtag is Python or setting that 8th number to 0 and rep-purchasing the 5 backpack SDU's. I've tried to change it to 6 and got nothing, also changed it to 10, 25 and 50 and never seen a change in backpack space.

The number you're changing is just a count of how many backpack SDUs you've bought. The size of your backpack is stored elsewhere, presumably the first field inside/under a section labelled InventorySlotData in Gibbed's editor.

My code stores the requested size of your backpack in that field, then calculates how many SDUs you'd have needed in order to get there and stores that in the black market data. The calculation is simple: you start with 12 backpack slots and each SDU increases it by 3, so...

backpack size = 12 + (3 x number of SDUs)
number of SDUs = (backpack size - 12) / 3

You may not actually need to set the number of purchased SDUs, but I prefer to try and keep everything consistent in the save file.
 
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bamathrasher

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The number you're changing is just a count of how many backpack SDUs you've bought. The size of your backpack is stored elsewhere, presumably the first field inside/under a section labelled InventorySlotData in Gibbed's editor.

My code stores the requested size of your backpack in that field, then calculates how many SDUs you'd have needed in order to get there and stores that in the black market data. The calculation is simple: you start with 12 backpack slots and each SDU increases it by 3, so...

backpack size = 12 + (3 x number of SDUs)
number of SDUs = (backpack size - 12) / 3

You may not actually need to set the number of purchased SDUs, but I prefer to try and keep everything consistent in the save file.
So are you saying that when I use your script to mod my backpack space, it is changing raw data in the game save that is not available in Gibbed's editor? That makes sense to me. I assumed that the raw data displayed in Gibbed's editor under BlackMarketSDUs was changed as a result of the other change the script actually made. So that's why when people try changing that value to match even what mine is (30), it doesn't work for them. There is no way, in Gibbed's editor, to change the field that your script is changing and must be done the way the OP showed.

So Thanks for the python script clifford :smile:
 
buckeye1515

buckeye1515

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The number you're changing is just a count of how many backpack SDUs you've bought. The size of your backpack is stored elsewhere, presumably the first field inside/under a section labelled InventorySlotData in Gibbed's editor.

My code stores the requested size of your backpack in that field, then calculates how many SDUs you'd have needed in order to get there and stores that in the black market data. The calculation is simple: you start with 12 backpack slots and each SDU increases it by 3, so...

backpack size = 12 + (3 x number of SDUs)
number of SDUs = (backpack size - 12) / 3

You may not actually need to set the number of purchased SDUs, but I prefer to try and keep everything consistent in the save file.

Everything you said makes sense, I knew how the backpack space was calculated but not where the info was stored. In Gibbed I don't think you're able to access/edit the InventorySlotData, If that's where the backpack size is stored, to change the numbers.
 
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