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how do you give trees full coll.
#1
Posted 07 September 2007 - 05:08 AM
i am so lost on this part, how do you give trees full collision like on my tundra mod i just recently posted?
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#2
Posted 07 September 2007 - 02:39 PM
Collision- The Solidity of an object in halo 2. for instance, the uber chassis on terminal has collision, but those weird cylander things on top of turf dont. meaning, that you can walk right through them. so you read the tut on how to add scenery to the map. Now what? How can you make it so you can touch that scenery? Well, I'll tell you how.
step 1: (note: if you are using the map "Containment", this step is not required)
Open your map with your scenery in Insolence. Now open "Containment.map" in Insolence as well. Go to Containment's mach tag and choose
scenarios\objects\multi\containment\base_gate\base _gate
Transfer that Mach to the map you are giving the collison to. Make sure you have single_player_shared.map so you can transfer.
step 2: Changing the name
With Insolence still open, you may close Containment. Right click the base gate mach that you just transferred to your map and choose "rename" (note: if you are doing this for containment, then choose "duplicate" then "rename") Rename the mach tag to whatever your scenery is for easy identification.
3. Changing the dependencies
Now open up Dot Halo. Open up the dependencies of your new mach tag. null out EVERYTHING except your hlmt. change that to the hlmt of your scenry. Now go to the itmc that your scenery is already in. change whats in there (proj, weap, etc.) to your new mach.
4.Presto! (with some side effects)
And i think tundra and echo ROCK!!!
step 1: (note: if you are using the map "Containment", this step is not required)
Open your map with your scenery in Insolence. Now open "Containment.map" in Insolence as well. Go to Containment's mach tag and choose
scenarios\objects\multi\containment\base_gate\base _gate
Transfer that Mach to the map you are giving the collison to. Make sure you have single_player_shared.map so you can transfer.
step 2: Changing the name
With Insolence still open, you may close Containment. Right click the base gate mach that you just transferred to your map and choose "rename" (note: if you are doing this for containment, then choose "duplicate" then "rename") Rename the mach tag to whatever your scenery is for easy identification.
3. Changing the dependencies
Now open up Dot Halo. Open up the dependencies of your new mach tag. null out EVERYTHING except your hlmt. change that to the hlmt of your scenry. Now go to the itmc that your scenery is already in. change whats in there (proj, weap, etc.) to your new mach.
4.Presto! (with some side effects)
And i think tundra and echo ROCK!!!
#3
Posted 07 September 2007 - 02:40 PM
than you minkis your probly one of the most kindest people on these forums.
#4
Posted 07 September 2007 - 02:41 PM
Strange that in your mod the trees have collision yet you don't know how to do it.
#5
Posted 07 September 2007 - 02:42 PM
WOW you replied fast im at school lol im in a programming class and im bored as hell thanx
#6
Posted 07 September 2007 - 02:46 PM
H4L said:
i am so lost on this part, how do you give trees full collision like on my tundra mod i just recently posted?
Ripped much?
#7
Posted 07 September 2007 - 02:57 PM
how would you even say ripped much, wat the **** in bloody hell does it have to do with anythin in this ****en forum?
god i swear it takes just one dumbass in the world to mess up someones day and the momment that was given.
yeh i know how you feel, but going outa ur way in class to give me that tut is just ****en amazing, i couldent believe someone would ever go outer the way to help me like that, that is why i say thanks to you, i just dont run into kind souls like you very often.
god i swear it takes just one dumbass in the world to mess up someones day and the momment that was given.
minkis said:
WOW you replied fast im at school lol im in a programming class and im bored as hell thanx
yeh i know how you feel, but going outa ur way in class to give me that tut is just ****en amazing, i couldent believe someone would ever go outer the way to help me like that, that is why i say thanks to you, i just dont run into kind souls like you very often.
#8
Posted 07 September 2007 - 03:11 PM
He's saying it's ripped cause the trees have full collision, and you don't know how to do that.
#9
Posted 07 September 2007 - 04:49 PM
now your not makin any sense at all dork, first off i made that mod you see in orsaken tundra, how is a mod guna be ripped made by that person, second collision on trees is wat i am lookin for, not drama, if i wanted drama i would have came to you monkey, third get your ****en asses outa this topic if you dont come here to help!
well i just dont know how to becuase i never worked on trees or anythin with collision, now i am and now i know how to so booyah!
XboxPlayer said:
Strange that in your mod the trees have collision yet you don't know how to do it.
well i just dont know how to becuase i never worked on trees or anythin with collision, now i am and now i know how to so booyah!
#10
Posted 08 September 2007 - 03:04 AM
..How about i delete your thread for flaming when i warned you in your other thread ?
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