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Halo 2 Cheats
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| BANNED | Grunt B-Day Skull Difficulty: Legendary Level: The Arbiter Effect: Shoot enemy in the head and they will explode. The very first time you get a Banshee, fly down. Below you is a large beamlike structure (not to be confused with the one directly below you that turns and goes vertical) running from the arm of the station you just came out of to one exactly like it on the side opposite. Below this structure are 3 cylinders hanging down, with cylinders of light shooting out of the bottom that look like they are what keeps the station floating. If my explanation is too vague, they are the absolute lowest parts of the station. Now go to the middle engine and land on the top part of it. This and the other engines connect to the large structure mentioned earlier. The tops of the engines come up to meet the structure at an angle, where this angle is under the connecting structure and coming up to meet it, there is a place to walk (like being under a bridge). Under one side you will see the six grunts with the skull in the middle. Info submitted by roy on Monday, June 6, 2005 at 18:26:51 Blind Skull When you start off Outskirts (They'll Regret That Too), walk over to the 1st door and look up at the halogen light, then jump up on top of the light. Then look up at the wall with the stripes and jump toward it. You should land on top of the lower roof. Once you're up there turn right and you should see a dark hallway. Walk to the end of the hallway and look look down to find the skull. Pick up the skull by hitting the X button. Be WARNED this is the "Blind Skull" so your motion sensor, your gun, and entire HUD will be erased. To stop blindness turn off your Xbox and start over. Info submitted by Slater on Thursday, May 19, 2005 at 15:32:34 Assassins Skull Difficulty: Legendary Level: Regret Effect: All enemies in game are permanently cloaked, AI cannot see them and so are no help at all. In the level Regret, on Legendary Difficulty, immediately after the gondola ride following the battle with the Hunters, there will be a building with two turrets on it. Enter the building and turn to your left. There will be a box. Jump on it. From there jump to the adjacent light fixture, then to the ledge. The ledge leads to the area with the two turrets. Once there use a grenade jump to get onto the roof area, then, using croutch jumps and grenade jumps, follow the right side perimeter of the building. Once you have gone as far as you can go you will find a small grassy area with two cloaked dancing elites and the Assassins skull. Once you pick up the skull all enemies will have active camoflage. Iron Skull Difficulty: Legendary Level: High Charity Effect: ??? On the last Master Chief Level, on Legendary Difficulty, when you enter the final Gravity Lift, look up. A skull will pass through you extemely quickly so you must start holding "X" a bit before you actually pass it to grab hold of it. Envy Skull Difficulty: Legendary Level: Delta Halo Effect: Master Chief cloaks like the Arbiter On the level "Delta Halo" on Legendary Difficulty, progress until you reach the area during the "Push through the covenant held ruins" scene where you have to clear a Landing Zone for the Pelican to drop weapons. I beleive you will know you are in the right area when Cortana says "They're pouring out of the center building." The area has Plasma turrets along its borders. A little bit past the left side turret you will see the outline of a door in a wall, but the door has a solid rock slab in it and a rock in front of it. Jump on the rock then jump to the ledge above the door, then jump on the ledge to the left. Now jump onto the building with the sealed door using grenades. Atop the building you will find two dancing elites and the "Envy Skull". Pick up the envy skull and you will be able to use Active Camoflage like the Arbiter. Thunderstorm Skull Difficulty: Legendary Level: Cairo Station Effect: Covenant vehicles are more resistant/ All elite forms take their highest level. After you take out the second room of Covenant boarding the ship, the game says "Priority Shift". Shortly after this you will go to the armory where you will have to take out a couple of Elites. The next room is "Commons B.01" (a large room with trees and a window at the end on the second floor that has a plasma turret. The skull is on the highest ledge behind you, above the doorway where you enter this room. Take out all the baddies and proceed to the window with the turret. Jump to the left onto the ledge from the window. You'll notice several diagonal supports that lead up to two thin rails that run the length of the room. Make a well timed jump/duck from one of the diagonal beams to the rails. Follow the rails all the way to the other end of the room and you will see a ledge on the left with a trash can. Knock over the trashcan to reveal the "Thunderstorm" skull. Angry Skull Difficulty: Legendary Level: Grave Mind Effect: ??? Fight all the way through the Covenant city until you reach the outdoors. As soon as you are outside, stick to the right-hand side and walk along the wall. You should see a Covenant wall thingy with a red rail on it. Jump up to it (crouch jump helps) and at the end there is the Angry skull in a small grav-lift. Catch Skull Difficulty: Legendary Level: Metropolis Effect: ??? Right after you get out of the sewers (Tunnel), there is a big area with 2 Ghosts. Kill every thing first, then go to the middle where you see a arch that leads up onto a building. Grenade jump to start climbing it. When you get to the top take a left and hug the wall around the structure and the skull will be there. Infinite Skull Difficulty: Legendary Level: Quarantine Zone Effect: Infinite energy sword and leap kill from far away Get the tank and find the holes along the walls. Take a tank to the one with a cliff right above it and back the tank up against it and up the hill backwards. Get out and climb up on the tank, then grenade jump to the next part. From there you can go anywhere and the skull is on the opposite side of the level. Famine Skull Difficulty: Legendary Level: The Oracle Effect: All preset human weapons that are picked up start at half ammo There should be a glass thing in the room after you kill the first few Flood. Go in there, break the glass and then crouch jump to the whatever it is in the middle of the room, some type of glass structure wall type thing. Now jump to the opposite side of the wall you came in on, on the ledge, and the skull is there. Sputnik Skull Difficulty: Legendary Level: Quarantine Zone Effect: Low gravity effect of some sort ??? From the start of the level, look to your left for an Elite. To the left of the Elite there is a tunnel. Head into the tunnel and go straight until you reach a cliff. Now turn left and follow the cliff till you reach a rock wall. To the right of the wall and the cliff is a narrow passage, skull is at the end of that passage. Mystic Skull Difficulty: Legendary Level: Sacred Icon Effect: ??? There is a semi-outdoor area which has a similar area right next to it. There is a large sentinel in front of each one. Go past this area and down the piston and you'll be in a very dark and dank Flood-infested area. There's a stack of boxes as you enter the room: use them to jump up to the right ledge and the skull is in a vent floating above a dead Human/Flood . Info submitted by Victor r on Saturday, June 18, 2005 at 20:13:40 How to get the Scarab Gun The scarab gun is a weapon only found on the level Metropolis and it fires the exact same way as the scarab you destroy. When you start off in the beginning of the level, take a vehicle, either the tank or warthog. When you reach the end of the bridge, there should be 4 Banshees flying and Cortana say's "That's quite a welcome party." Destroy all the Banshees except for one. This is the hardest part of the process: you have to lure the Banshee slowly throught the tunnels using your vehicle. When you reach the the hole that leads to the field of Jackal snipers it will begin to say loaing. While it loads, board the Banshee so that you're in when its done loading. When you fly to the field of Jackal snipers, look up and you should see two bridges. Fly to the first one in the Banshee and you should find a modified plasma rifle floating on top of an orange cone with an exclamation marked on the cone. Grab it and you've got the scarab gun, the most powerful gun in the game. Info submitted by Sean Dominguez on Monday, May 23, 2005 at 20:48:00 Map Glitches (note: Xbox Live will occasionally patch glitches, so if you're on Live glitches may stop working.) Ivory Tower 1 Tower 1 is where the sniper is located and a big fork high above it. Go near the edge of the sniper area and look down at the slanted pillar holding up the tower. Jump and land directly in the middle of the pillar. Go too low and you will fall toward your death. Go too high up and you will fall toward your death. Ivory Tower 2 Tower 2 is the tower opposing tower 1. Go to the bridge connecting the banshee landing pad and tower 2. Just before going up the ramp to tower 2 look to the right and the player should see a small ledge. Jump onto the ledge and look over the edge opposite the wall. Now fall (not jump) down and you should land safely into an area fill with smoke. Outside of Ivory Tower Go to the ramp that contains the over shield. Go to the top of the ramp and turn left, and then take another left on a small railing. Have anther person stand on the other side of the railing, behind the glass. Use the force field penetration glitch to go through the glass and fall to the edge below Ivory Tower. Bever Creek Teleportation Frying Melee any rock to the back of either base and have it rest on the teleporter. Have the player jump over the rock into the teleporter and then run back into the teleporter they came out of. The players screen should go white, the controller should vibrate, and you should lose some shield. Burial Mounds Holograms Have a player grab a wraith and go near the pillar where the ghost is located. Have another player duck and walk backwards into the pillar. The player in the wraith should boost into the player near the pillar. If successful, the player will fall through the pillar and their hologram will appear in the sky. Zanzibar Beach Force Field Penetration Have one player get into the wraith and another person stand as close as possible to the force field in the water. The person in the wraith should ram the person near the force field and he/she will go through it. Use the force field penetration to get other players across the force field. Getting outside of Zanzibar Get onto the roof of Zanzibar and go to the corner. Have one person equip the sword and lock onto the player (the player with the sword should be facing the wall, a little to left) and have the player without the sword jump. The player with the sword should sword cancel and fly over the force field and be able to explore. Zanzibar Disappearing Bridge Trick Go to the bridge leading to the sword and rocket launcher. Have at least ten people stand on the bridge or until bridge starts creaking. After a minute or two the bridge will disappear, causing all players to drop. Getting out of Coagulation Get into the spectra and go to the left of the red base (near the rocks). Boost up the wall and up the highest point. Have a player stand near the wall and duck. Have the driver of the spectra boost into the player and, if done correctly, he/she will fly over the force field and be able to explore. Use the force field penetration and/or sword cancellation to get other players across the force field. Info submitted by Halo Elite on Wednesday, May 18, 2005 at 11:21:50 Banshee in Control Room This is an easy way to beat Tatarus on legendary (the last boss), if you can get past the first part of the level. Ok, so when Sgt. Johnson blows the control room doors open with the Scarab don't go in, instead fly around the right side of the spherical structure. Just about half way up the sphere there is a legde going around it, and attached to that ledge is a light that is shining upwards. Take your Banshee just behind that light and boost (left trigger for all u noobs) right toward the center of the sphere, and try to hit the building. The cutscene should kick in, if you did this right once you start playing again (inside the control room) turn around and inside the hallway where all the elites are coming out of there should be your Banshee. If it didn't work try again, it's not that hard. Info submitted by Matt C. on Saturday, June 18, 2005 at 22:11:39 Vehicles Ok now here is a description of ALL vehicles. Banshee ONLY ship you can fly Pretty fun to ride Has boost Can make loopings and barrels using the A button and directions Fast blue plasma weapon Bomb(SP only) Strong vs Ghost, Sniper Weak vs Scorp Tank, Rocket(one shot one kill) Ghost Has boost Fast blue plasma weapon Strong vs infantry,mortar tank Weak vs Scorp Tank, Rocket(one shot one kill) Warthog(machinegun) 1 pilot,1 gunner, 1 passenger Strong vs infantry,banshee Weak vs Scorp Tank,Rocket(one shot 3 kills) Warthog(gausrifle) 1 pilot,1 gunner, 1 passenger Strong vs All vehicles (1 shot kills everything except tanks) Weak vs Scorp Tank, Rocket(one shot 3 kills) Scorpion Tank BADASS SOB Impossible to destroy (or almost) Even secondary machine gun pwns Only way is hijacking but pilot must suck like hell Strong vs ALL Weak vs ??? Mortar Tank (sorry just cant remember name) SUCKS compared to Scorp Has boost of 2 or 3 secs with cooldown Strong for bombarding Weak vs almost everything (hijacking is so easy) Has some kind of secondary fire in SP when enemies use it 2 turrets of blue plasma (read below) never was able to use it tho... Covenant Warthog (sorry just cant remember name) Same as machinegun warthog except it fires SUPERQUICK red plasma 2 passengers Has boost wich wont keep gunner from fireing Not that strong or weak you only have almost no protection. 1 rocket shot 4 KILLS Scarab Giant 4 legged behemoth you CANT USE You cant kill it You can hijack it (dont ask don't want to give spoilers) NOT in multi Weapons we all dream about Pelican YOU CANT DRIVE THAT!!! rear gunner transports ALL humans vehicles (tank too) Covenant dropship YOU CANT DRIVE THAT!!! 3 turrets!!! but easy kill with rocket Will often stay near for a while just to piss you off Prophet Chair Yes you read right : Prophet Chair Wicked weaponry Teleports Shield You can "hijack" (climb on that thing and beat the crap out of that sob) Turrets Covenent Big red plasma (HURTS) Small blue plasma (joke) Sniping post (nonmoving ring hovering a little above earth to help covenant snipers(bastards)) Humans Machinegun(fun to use) Hijacking Can hijack ANY multiplayer vehicle Tanks:beat the crap out of a panel(pilot position or rear) and then throw grenade in for final punch Others (just take place of the current guys Warthogs Even if not in teams you can take any place used or not so you can have a blue gunner and red pilot (gunner cant hit own vehicle in that way) Info submitted by esrever on Monday, November 8, 2004 at 19:20:25 Unlock Foundation Multi Player map Finish the game one time in single player using any difficulty. Destructible Parts As you probably already know Halo 2 has destructible vehicles. Good places to shoot the vehicles are on the hub cap for the warthog, on the wings for the ghost, and try to hit the tank with a rocket launcher pretty much anywhere. Info submitted by Johnston Thayer on Monday, November 1, 2004 at 21:25:06 Dual Wielding These are the following weapons that can be Dual Wielded. 1. Human Pistol (Weaker) 2. Plasma Pistol 3. SMG 4. Needler (stronger) 5. Plasma Rifle 6. Covenant When you dual wield you are bringing death to your enemies, but the bad thing bout dual wielding is that you can not throw grenades, Melee attack, and reloading takes much longer. Info submitted by Cobra "David Cross" on Tuesday, October 26, 2004 at 13:28:36 Tactics If you are in a closed area (small room, hall way, etc.) then hold only 1 weapon, so you can throw grenades. If you are in a open area (big room, outside, forest, etc.) than have 2 weapons in hand because grenades will be useless. Be The Gunner Get to a 'Hog and jump in the gunner/passenger seat and let the marines drive. It will usually be more effective than you driving. Weapons List and tips Here is a Complete list of the weapons in Halo 2. 1.Magnum(pistol)x,h 2.SMG x 3.Battle Rifle z 4.shotgun s 5.Sniper Rifle 2z,h 6.Rocket Launcher l,s 7.Plasma pistol x,b 8.Plasma rifle x,b 9.Brute plasma rifle sp,x,b 10.Covenent Carbine 2z 11.Brute shot s 12.Needler x,l 13.Covenent sniper rifle 2z,h,b 14.Fuel rod cannon s,sp 15.Sword l Legend: x:can dual h:can head shot z:can zoom once z:can zoom twice l:can lock on s plash damageb:uses a battery(non reloadable) sp: Single player only General: All weapons without an actual zoom have some kind of zoom with no targeting reticle. Shooting pulls you out of it. The battle rifle shoots 3 rounds at a time The shotgun splash is actually the multiple bullets it sends flying The rocket launcher can lock on on vehicles (or subsystems like on the cov transports) by holding the right trigger down. The brute plasma rifle is a speeded up version of the conventional one but also overheats faster and its red. (i prefer normal version.) The carbine is the covenant equivalent of the battle rifle which shoots one shot at a time. The Brute shot fires grenades which can be compared with frags but with less splash and damage and it has a wicked blade to dish out some pain at a short distance. The needler shoots needle that automatically homes in on target but can be easily avoided at long range but mortal when dual wielding at close to medium range. 7 or more needles in the body creates an explosion that will kill most targets. The covenant sniper rifle can overheat while his human counterpart wont. The fuel rod is a splash machine...better not be to trigger happy in close range with that. The sword is by far my favorite weapon because you can "lock on" in a certain distance and leap for the kill. Someone a high ledge given you trouble? If you can lock onto him hes toast. Info submitted by esrever on Thursday, October 28, 2004 at 21:01:51 Tips for playing as an Elite After the first four levels of Halo 2 (though it feels like one smooth ride!), you get to play as the Elite that was being punished by the Prophets in the intro! Yep you play as an Elite doing whatever the Prophets want. For the first level you are sent to a forerunner facility to quell the Heresy therin. The beginning is easy as you just kill grunts and Elites with the help of your grunt and elite pals, but near the middle of the level you face another enemy...the Flood!! This is when things get harder. After that you and your Elite allies go chase after the Heretic, cut the ropes holding up the forerunner facility as it free alls to the ground you must go back to that ship you saw and defeat the heretic but he has two holograms of himself attack all of them and dont let up because it is possible to vanish the holograms forever. After that you meet up with a little blue thing bent on destroying all life....guilty spark!!! The key to beating this level is activating you active camo, you can do this by pressing the white button but this does not ladt forever the little circle near your grenades is how much more time you have lefts until it runs out so watch it carefully! Use this to avoid battles! Info submitted by .hack best RPG on Tuesday, November 9, 2004 at 14:13:15 Sniping Place In multiplayer map Headlong is a secret sniping place. Take a Banshee and fly to the two warthogs and then fly as high as you can. You will find a slope. Fly high to the edge and turn left(use the Banshee's wing as a hand). Get on this area, land the Banshee at the left wall and leave it. Jump on the Banshee and then jump on the higher level. From there you can snipe other players. |
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Nominated 0 Times in 0 Posts TOTM Award(s): 0 ![]() | catch skull makes enemies throw more grenades i have gotten all the skulls ok i was to lazy to explain it but heres another skull "Unnamed Skull - Link to Download Video (1 of 15 halo 2 skulls) Level: Armory Difficulty: Legendary Text Display on the Screen: " None " What it does: This skull makes enemies more aware of your location, it seems. How to Find the Skull: You'll see Sarge show up in an elevator at the beginning of the level. Wait there until he starts dissing on you and saying you need to get in the elevator. Now you have to wait for him to say "Would it help if I said please?" and then get in the elevator and go down. Get on the tram and look inside of the building. Press up against the doors toward the inside of the building, and then hold the X button and tha tshould give you the skull. It's on the green crates toward the end of the ride." - (http://www.halo2source.com/halo-2-skulls.htm) Mystic is like another setting. like easy normal hard mystic. makes enemies harder to kill. Angry makes enemies shoot faster | ||||||
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Join Date: Dec 2005 Location: kickapoo
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