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*Tutorial* How to Edit the Timecyc.dat

Discussion in 'Grand Theft Auto IV' started by LCBradley3k, May 4, 2011 with 19 replies and 16,329 views.

  1. LCBradley3k

    LCBradley3k Seasoned Member

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    Grand Theft Auto IV​

    Timecyc.dat​


    Modifications of the Timecyc.dat all ready made.​


    VisualIV
    Gives you more of a realistic setting with better reflections. Made for pc.
    http://www.gtaforums.com/index.php?showtopic=415952&st=0

    Modded Water Colors by XVI DELBOY
    http://www.se7ensins.com/forums/topic/456186-customized-water-colour/

    Stunning Graphics IV-
    http://www.gta4-mods.com/misc/stunning-graphics-iv-final-beta-f7512

    To save people time I created two of my own.
    -Noon Time all day
    Download
    Video
    http://www.youtube.com/watch?v=DaYY1NMl1dU
    -Night Time all day
    Download

    Video
    http://www.youtube.com/watch?v=R75r0EUEIjA
    You can also go to enbdev.com (ENB) which is known for it's great reflections on pc. The download consist of many files but you can just take the timecyc.dat.

    Location: dlc>xbox360>data>timecyc.dat
    This file can also be found in the common.

    Look at the Hudcolor.dat for color lines.

    Overview​

    The timecyc.dat consists of weather types and times. The weather types include...
    -Extra Sunny
    -Sunny
    -Sunny_Windy
    -Cloudy
    -Rain
    -Drizzle
    -Foggy
    -Lightning

    Within Each of these weather types is the time of day.
    Midnight, 5am, 6am, 7am, 9am, midday, 6pm, 7pm, 8pm, 9pm, 10pm

    Most of the numbers you will see represent colors. Look at the hudcolor.dat to find all the color lines.

    Each time has a code with a lot of information.
    Here is the Code for Sunny at Midday:
    Code (Text):
    121 199 191    240 237 209    255 223 194      0   0  44     51 150 255    255 255 255    255 255 255      1.00    1.00 1500.00  147.10  119 120 120    105 105 105     0   0   0 239    0.23     0.00       0.61        0.00   109 120 122      0   0   0     0.76       1.00    0.80     1.00         1.00      1.18     15.94    127.65    1.47  255.43  0.10        77      10.25         4.00          4.00       8.00      1.50     9  0.458 0.682 0.820 0.910 0.949 0.969 1.000 1.000 0.894 0.698 0.361 0.310 0.310 1.000 1.950 0.361 1.000 0.000 0.561 0.514 0.471 0.396 1.434 0.285 0.132 0.680 1.000 6.272 0.548 0.510 1.000 0.373 0.400 0.124 0.890 1.265 0.890 0.890 0.890 0.140 0.941 0.820 0.706 1.000 8.000 0.000 0.685 0.000 24.000 25.000 26.000 0.000 0.000 0.980 1.000 0.000 0.000 1000.000 0.000 0.000 -0.000 0.000 1.500 0.800 1.000 1.000 1.000 0.725    2.00 1.000 1.000
    Here is the Code for Sunny at Midnight:
    Code (Text):
    141 163 182    144 148 180     59 206 255      0   0   0     13  13  13      0   0   0      0   0   0      1.00    1.00 1500.00   50.00   35   9  10     26  30  36     0  42  59 150    2.40     0.63       0.70        0.00   128 128 128      0   0   0     0.65       1.00    0.77     0.62         1.00      1.20     15.00    348.75   19.88  256.00  0.00         0       2.00         3.92          3.93       3.05      0.00     0  0.643 0.220 0.220 0.220 1.000 0.561 0.059 0.000 0.000 0.000 0.361 0.310 0.310 1.000 11.205 0.000 1.000 0.000 0.310 0.306 0.306 0.368 0.998 1.070 0.132 0.680 0.757 8.000 0.667 1.700 1.000 0.088 1.513 0.124 0.890 1.265 0.259 0.259 0.259 0.140 0.953 0.761 0.761 0.164 8.000 0.359 0.174 0.256 0.000 0.000 0.000 0.000 4.000 0.980 1.000 0.000 0.000 1000.000 0.000 0.000 0.000 0.000 3.825 0.800 1.000 1.000 1.000 0.900    2.00 1.000 1.000
    You can easily see a change within most if the numbers.

    So what do all of these numbers mean?
    Well most of them are grouped together in a series of topics.
    Here is a list of the most common explained.

    Amb0 Ambient Color 0 stands for how much glow should be on the ground (I have it on 1.0, any value under 1.0 makes the shadows under the car look bright (it disappears when you go into a shadowed area)

    Amb1 Ambient Color1 is more for the shadows of vertical like buildings

    Dir controls the amount of Direct Light on Peds and Cars

    DOF at the end of some of the sections will see a DOP, this stands for Depth of Feild. It has not been looked into by me but I now VisualIV worked really hard to edit some of that information.

    Depth FX (Depthfxnear & Depthfxfar):
    Near visible effects only for reflection, fire bloom and rain drops(when crashed on the ground only), very influence on the performance and you can lower it's not so useful

    Depthfxfar is exactly the same but it is just from more of a distance.

    Intensity Bloom The whole bloom, influence on the performance, mostly with effects like a sun tint, reflection, lamps lights, explosions and some others. Increasing would increase all of the information above but it has not been tested.
    0=no bloom, bloom blurriness = BP Threshold 0=most blurry, 1=not blurry.

    FogSt Has not really been looked into but seems to be the fog distance from camera.

    Luminosity (lumMin & lumMax)
    I've found out that if I turn the min value to 1 from 20, it'll turn the night into some kind of a day. The lights looks insanely nice, but the whole world is very bright.

    FarClp This is the draw distance. In simple terms it is basically how far you can see. It is originally set at 1500 and you can keep increasing it to about 4000. This could affect you game play though.

    250.0
    [​IMG]

    500.0
    [​IMG]

    750.0
    [​IMG]

    1500.0
    [​IMG]

    2500.0
    [​IMG]


    Sky Top Color of the top of the sky (You really do not see this as much as Sky Bot)
    It is listed with three numbers which represent the colors.

    Sky Top
    0,0,0,

    To change just find a color line from the hudcolor.dat and replace for the time for each wheather.
    Sky Top
    229,115,255
    Now at Midnight instead of being black it will be pink​

    Sky Bot Color of the bottom of the sky. Make sure you change this to if you are changing the color of the sky. This is the part of the sky that you will see more of. So whatever you do to sky bot I would do to this. It does not have to be the same color though.



    LowCloudsRGB Changes some of the smaller clouds, this has not been tested to see exactly what it looks like. Also edited like the sky.

    BottomCloudRBG Changes the colors of the huge clouds that you mostly see. It is edited the same way as the sky.

    SunCore This is the main part of the sun. It has three numbers so I assume it is edited just as all the others.

    SunCorona Has the same codes as SunCore so they should be edited the same way.

    SprBght Sprite brightness

    How to Change the Water Color​

    WaterRGBA
    This is a very popular mod. When you look in the timecyc.dat you will find the WaterRGBA section. It is edited also just like the sky. Dont forget it doesn't have to be the same color all day. If you decide to change it up it will be very time consuming.
    Example: (at noon)
    *When looking at the file you will see four numbers under the WaterRGBA, it is the three to the left that is the colors. The last number is transparency. Setting it to 0 makes the water totally transparency, while setting it to 255 sets it to the highest nontransparency the game can create.

    Here are some of the colors from the hudcolor.dat​

    Code (Text):
    HUD_COLOUR_PURE_WHITE       255 255 255
    HUD_COLOUR_WHITE        225 225 225
    HUD_COLOUR_BLACK        0   0   0
    HUD_COLOUR_GREY         100 100 100
    HUD_COLOUR_RED          165     58      66
    HUD_COLOUR_REDLIGHT     206 155 155
    HUD_COLOUR_REDDARK      109 41  41
    HUD_COLOUR_BLUE         81      109     162  
    HUD_COLOUR_BLUELIGHT        151 201 206
    HUD_COLOUR_BLUEDARK     81      109     162 (MISSION FIRENDS TITLE/BLIP ALSO EFFECTS POLICE AREA BLUE)
    HUD_COLOUR_YELLOW       215     17      110 (MISSION WAYPOINT)
    HUD_COLOUR_YELLOWLIGHT      215     17      110 (MISSION TITLES MAP/BRIEF)
    HUD_COLOUR_YELLOWDARK       206     160     22 (KEEP AS A YELLOW)
    HUD_COLOUR_ORANGE       188 130 74
    HUD_COLOUR_ORANGELIGHT      234 184 125
    HUD_COLOUR_ORANGEDARK       130 87  39
    HUD_COLOUR_GREEN        0       147     69 (KEEP AS A GREEN)
    HUD_COLOUR_GREENLIGHT       159 201 166
    HUD_COLOUR_GREENDARK        64  94  75
    HUD_COLOUR_PURPLE       81      109     162
    HUD_COLOUR_PURPLELIGHT      213 178 216
    HUD_COLOUR_PURPLEDARK       115     65      87
    HUD_COLOUR_PINK         229     115     255
    HUD_COLOUR_RADAR_HEALTH     225     225     225
    HUD_COLOUR_RADAR_ARMOUR     131     66      147
    HUD_COLOUR_RADAR_DAMAGE     215     17      110
    HUD_COLOUR_NET_PLAYER1      230 110 0
    WaterRGBA
    original = 0,0,239
    Pink = 229, 115, 255
    (This is just at Midday)​

    To edit the Water at night go to Midnight under sunny and do the same thing. Only this time you can change up the color.

    WaterRGBA
    original = 42, 59, 150
    Red = 165, 58, 66
    (This is just at Midnight)​

    Now the color of your water will change at these two times. Just remember it will only go in affect for the type of weather you edited in. For this example I edited in Sunny so unless I copy and paste this to all weather it will only work when it is sunny.

    If you look throughout this video made by XVI DELBOY, you will see how the water changes for him throughout the day. (Download above)
    http://www.youtube.com/watch?v=n62n4_E_CkI&feature=player_embedded



    Please Read:
    None of this information was gathered directly from one site. It took me a lot of time and research and testing. I looked at a lot of question posts throughout forum websites and tested them myself. Not all files are tested though and there is no guarantee about xbox because they were all tested on pc.

    There is still much more to be researched but this gives you a lot of opportunities to edit some cool stuff.

    Created by: LCBradley3k
     
  2. NINJ4Z

    NINJ4Z Radio Silence Premium

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    cool tut :smile: +rep looks well put together
     
  3. Jake

    Jake Premium

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    Nice tutorial, when do you think you'll upload your 'Noon Time All Day'?

    I'm too lazy to do it myself lol :tongue:
     
  4. LCBradley3k

    LCBradley3k Seasoned Member

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    Tommorrow Night. I know thats more popular so ill finish that up first.
     
  5. Jake

    Jake Premium

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    Nice, I look forward to it :smile:
     
  6. O f f M e r c y

    O f f M e r c y Enthusiast

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    I LIKE IT! Good job
     
  7. CASINO

    CASINO Senior Member

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    i wonder if you make it less would it make the graphic quality any better like pc. i dont think so but i would like someone to try or max it out and reply on any changes. i cant test on pc due to different hardware from xbox its one of those things that pc cant test.. :wink:
     
  8. Duck

    Duck Quack Quack!

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    I will probably download and use the noon time all day one when you post it. You put this tutorial together nicely, well done.
     
  9. LCBradley3k

    LCBradley3k Seasoned Member

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    Updated with two downloads, Day Time all day and Night Time all day. Video's are included. The download is on megaupload.
     
  10. CASINO

    CASINO Senior Member

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    Just wanted to say this is what were looking for on this forum!

    :wink:

    +REP
     
  11. LCBradley3k

    LCBradley3k Seasoned Member

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    It will not look as amazing as the pc version because there are a lot more files invilved. Although you will get somewhat better reflections and maybe some nicer water. I'll test it soon on pc with no other graphics mods and post a video tomorrow.

    thanks, ya it sure took awhile. It's my first so I'd figure I would give some first good impressions. :wink:
     
  12. xDeagleModz

    xDeagleModz Mac Miller

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    Really nice tut :smile:

    im going to learn how 2 do this, but it doesnt really have a point since you make this file for our mods xD
     
  13. x Miss Fluffy x

    x Miss Fluffy x Banned

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    nice TuT +Rep :smile:
     
  14. FelixLoveMetal

    FelixLoveMetal 100% LoveMetal

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    Can These Work On Both GTA 4 And TBOGT?
     
  15. v LOADiiNG v

    v LOADiiNG v Newbie

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    how to make the stars shiny in the sky when its midnight
     
  16. LCBradley3k

    LCBradley3k Seasoned Member

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    That would be done with a texture mod.
     
  17. BreakdowN

    BreakdowN Dew Diet Moderators

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    Easier then half the crap on gta4-mods. Worked great.
     
  18. v LOADiiNG v

    v LOADiiNG v Newbie

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    yea bro i did changed the skydome with a shiny one but it doesnot seems to be working see im on xbox and i saw on christuffarlo timecyc he got a shiny sky anf btw i got no clouds how to add them
     
  19. LCBradley3k

    LCBradley3k Seasoned Member

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    I'm not sure I haven't messed with it in a long time.
     
  20. v LOADiiNG v

    v LOADiiNG v Newbie

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    can i wait till tomorrow you can ask your friends or something talk to you tomorrow then