ghostotap
Enthusiast
Each of these shields have a lower capacity and lower max health boost than the one I posted earlier
[Edit]
I separated this into a post so it doesn't get lost in the chaos.
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Thank you very much for the information. You have no idea how much it helps as I now have enough information about shields to form a useful theory for other "modders". (It is, again, time consuming as of yet for me to move parts over to my XBox. Actually, I don't even have access to one at the moment.)
We know this much for certain: the Hyperion material (`GD_Shields.Material.Material5_Legendary_Impact') is probably not the "best" all around shield material for modding because of the lowish regeneration rate it imparts, and the Pangolin material (`GD_Shields.Material.Material5_Legendary_Impact') can't be used as a buff at all when employed by itself because of the resulting reduction in health.
We also know this for certain: at some point the material defects of the Pangolin can be allowed for by using other parts as balance, and the most efficient component for Pangolin material balance is very likely the Hyperion material.
Now we need to find a balance point; I do not know, but I strongly suspect a 4 (Hyperion) / 5 (Pangolin) relationship is sufficient.
If you are willing, try this code: BL2(BwAAAACa+AAXEXCgAxKy/1bEVsRWxFZEV0RXRFdEV0RXxA==)
I suspect 500k capacity with a second delay and a more reasonable regeneration rate than the Hyperion material component alone will manage.
You can trade one Pangolin Material component for one Hyperion material component which will reduce capacity and rate while increasing health bonus.
Ghost