GoldBl4d3
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Hmm...then this is definitely something I should add to my to-do list.
You should come talk on aim.
Hmm...then this is definitely something I should add to my to-do list.
Can I ask why you think that? (As far as the game part) After talking with you before and reading more, it's basically just a class with your controls properties/members, functions for features and then the function to draw the controls for when windows issues the WM_PAINT message. It's fairly straight forward other then learning about GDI+.Their is a learning curve. Mostly people who understand game programming fundamentals understands how to create controls.
Can I ask why you think that? (As far as the game part) After talking with you before and reading more, it's basically just a class with your controls properties/members, functions for features and then the function to draw the controls for when windows issues the WM_PAINT message. It's fairly straight forward other then learning about GDI+.
I've never seen anyone using a game engine manually write the game loop.Because a major concept in game programming is an update call and a draw call. The update call handles all logic, the draw call handles just drawing. When programming controls its important to remember this as the controls are repainted using the same concept.
That's because when you're using a game engine, the engine handles the drawing. If you've ever written a game from the ground up you will need to write the draw and update methods yourself. Secondly, when writing a control you can override the OnPaint method.I've never seen anyone using a game engine manually write the game loop.
In C# do you just override the paint methods or something in the Control class?
I've never seen anyone using a game engine manually write the game loop.
In C# do you just override the paint methods or something in the Control class?
That's because when you're using a game engine, the engine handles the drawing. If you've ever written a game from the ground up you will need to write the draw and update methods yourself. Secondly, when writing a control you can override the OnPaint method.
My Visual Basic will come in handy here XD good luck with finding someone, did the guy before who said he was up for it not reply back ?
you scare them off XDNo one ever replies back. I get lots of people come to me and want to try, but I ask to make a button control, a simple button control and I never hear back.
I can make a button controlNo one ever replies back. I get lots of people come to me and want to try, but I ask to make a button control, a simple button control and I never hear back.
That's what they all say.I can make a button control
That's what they all say.
Lol, exactly.
Using a themebase doesn't really show that you can make one without it.I used the themebase for the form only and i was able to pull the button and the tabcontrol off without relying on aeonhack
Here i made a colored progress bar
Lastly my own music component
I'm still learning deciding im gonna use roundedrecs cus its looks weird having it only squarecorners.
Edit:
Also i started learn using aeonhack themebase a month ago and now im refraining from using aeonhacks base. Also i want to learn how to make gradients, then i'll step my game up on on making advance controls something more animated and appealing
I made the tabcontrol, progressbar,Using a themebase doesn't really show that you can make one without it.
EasyMake them all without a windows 8 style. That will tell me everything.
Easy