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Usagi 3DS Theme Editor by usagirei!
Requires:
Features:
The Library (ThemeEditor.Common):
Requires:
Built from the Ground Up in a Object Oriented manner, you may use this for your own projects that require Loading/Editing the Theme files, without rewriting the wheel
Special Thanks to YATA, pk3DS and DSDecmp, from where the LZ11 Decompressing and Texture Decoding Algorithms were taken/ported from
Downloads:
Source Code:[Click here to view this link] (MIT License)
Releases:[Click here to view this link]
Theme with Dithering + Preview Sample:https://3dsthem.es/2031
Screenshots:http://imgur.com/a/t4yrm
Requires:
- .Net Framework 4.5
- Windows Operating System (WPF doesn't work under Mono! However there are some markup languages which do, you can try to fork and port it)
Features:
- Live (Animated) Preview: supporting all Render Modes and Frame Types for both Screens
- Colored and Textured Application/Folder Icons on the Preview
- Animated Cursor on the Preview
- Image Palette: pick colors from up to 20 colors from the top and bottom images most used colors
- BGM Preview: Preview only, to generate the BGM.BCSTM, you may use the YATA+ Converter or similar alongside this application
- Image Dithering: I hate banding, and i bet will now too: Example
- Available in English and Brazilian Portuguese
The Library (ThemeEditor.Common):
Requires:
- .Net Framework 4.5
Built from the Ground Up in a Object Oriented manner, you may use this for your own projects that require Loading/Editing the Theme files, without rewriting the wheel
Special Thanks to YATA, pk3DS and DSDecmp, from where the LZ11 Decompressing and Texture Decoding Algorithms were taken/ported from
Downloads:
Source Code:[Click here to view this link] (MIT License)
Releases:[Click here to view this link]
Theme with Dithering + Preview Sample:https://3dsthem.es/2031
Screenshots:http://imgur.com/a/t4yrm