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Tools [Release] Simple Entity Tool

imGol2den

imGol2den

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5f5XN5N.png

Hey guys I made this pretty cool entity tool a while ago! :cool:
Never got around to releasing it.


Credit
who ever found the force host dvars
Bitwise for turret info pointer additive off of gentity_s
james for jrpc v2

Commands for entity script
Carepackage(X, Y, Z, Pitch, Roll, Yaw)
Turret(X, Y, Z, Pitch, Roll, Yaw)

Download
http://www.mediafire.com/download/pge1ywfym6qhgvz/Simple Entity Tool.rar
https://www.virustotal.com/en/file/...50b11e6d8620644880496352/analysis/1410740930/

Source
http://www.mediafire.com/download/4uzg2zwq1zbldpd/MW3.rar
https://www.virustotal.com/en/file/...0a538bc1331b0dfd636cc9c9/analysis/1410740939/

You need JRPC v2!!!
You can get it here.

http://www.se7ensins.com/forums/threads/jrpcv2-ultimate-remote-procedure-call-release.983655
 
Last edited:
Sicryption

Sicryption

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Now if only people took advantage of the Map Maker tool. Maybe, just maybe they could use this to make cool things.
 
DJ LEIGHTON

DJ LEIGHTON

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Great release man...the fun ive had with this tool already, building houses in the middle of a match lmao :biggrin:
Is there any other tools like this to spawn objects??
 
imGol2den

imGol2den

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So you credit me for something you never even used? the turret structure is used to customize your turret...upon calling G_SpawnTurret, this sets the inuse variable to 1, once all initialization is complete. So once it as been spawned, you can go crazy with what to do with it.

C:
#pragma pack(push, 1)
struct turretInfo_s
{
  int inuse;
  int flags;
  int fireTime;
  float arcmin[2];
  float arcmax[2];
  float dropPitch;
  int stance;
  int prevStance;
  int fireSoundDelay;
  float userOrigin[3];
  float playerSpread;
  int turretFiring;
  int hasOwner;
  char UNKNOWNDATA[12];
  int unknown;
  float unknownVec[3];
  char watin4M8[8];
  int turretMode;
  float maxrange;
  int convergenceYawTime;
  int team;
  int convergencePitchTime;
  int convergencetime;
  int intUnknown[2];
  char _padding[32];
  char triggerDown;
  char noidea[3];
  float fUnknown;
  int barrelSpinTime;
  float barrelSpinRate;
  int autoRotationDelay;
  int barrelFlag;
  __int16 randomUnknown****;
  __int16 fireSound;
  __int16 fireSoundPlayer;
  __int16 stopSound;
  __int16 stopSoundPlayer;
  __int16 unknownSoundId;
};
#pragma pack(pop)


//you'd do something like this
turretInfo_s*getTurretInfo(int turretEnt)
{
         return (turretInfo_s*)(*(int*)(turretEnt + 0x15C));//still gotta typecast into memory, since it's a pointer not an entry point.
}

From there you could do stuff like;

C:
void setDefaultDropPitch(turretInfo_s*turret, float pitch)//lerps from one pitch to another
{
      turret->dropPitch = pitch;
}
void setAutoRotationDelay(turretInfo_s*turret, float delay)//sentry turrets only
{
      turret->autoRotationDelay = int(floor((delay*1000)+0.5));
}

void (*turret_fire)(int ent) = (void(__cdecl*)(int))0x82278B08;
#define ownerNum(ent) *(short*)(ent + 0x150);
void ShootTurret(int turretEntity)//note this isn't a looped fire, there is another GSC function you can reverse for that :P
{
        turret_fire(0x82DCCC80 + ((!ownerNum(turretEntity) ? 0x14 : ownerNum(turretEntity)) * 0x280));
}

void turretBarrelSpin(turretInfo_s*turret, bool enabled)//only works if turret weapinfo is used
{
      turret->flags = (enabled ? turret->flags | 0x100000 : turret->flags & 0xFFEFFFFF);
}
float getTurretSpinRate(turretInfo_s*turret)
{
      return turret->barrelSpinRate;
}

void TurretFiring(turretInfo_s*turret, bool enabled)
{
      turret->flags = (enabled ? turret->flags | 0x2 : turret->flags & 0xFFFFFFFD);
}

void makeTurretInOperable(turretInfo_s*turret, bool enabled)
{
       turret->flags = (enabled ? turret->flags | 0x200 : turret->flags & 0xFFFFFDFF);
}

void Fire(turretInfo_s*turret, bool enabled)//looped :)
{
         turret->flags = (enabled ? turret->flags | 0x10 : turret->flags & 0xFFFFFFEF);
}

On that note, here is some research I did on the XModel asset structure;
C:
typedef struct //DObj_s + 0x98 = XModel pointer
{
   char*name;
   char numBones;
   char padding[0x1E];
   short*boneNames;//0x24
   char __padding[0x14];
   int *baseMat;//0x38 //pointer to DObjAnimMat
   long unknown; //0x3C
   int*lodInfo[4]; //0x40 //poiner to XModelLodInfo
   char _padding[0x90];//0x50
   char numLods; //0xE0
   char unknown2[2];//0xE1-0xE2 //value of 0xE2 can only be 0x0-0x80
   char pad[0xA];
   int contents; //0xEC
   char swagMeOutM8[0x8];
   float radius;//0xF4
   bool noway[0x20];
   int memUsage;//0x114
}XModel;

typedef struct { long double eP, eP2, eP3; }defaultStructure;

typedef union
{
     defaultStructure*dS;
     XModel*model;
}XAssetHeader;

XAssetHeader (*DB_FindXAssetHeader)(int type, char*key) = (XAsset(__cdecl*)(int,char*))0x821EEB70;

XModel*getXModel(char*modelName)
{
      return DB_FindXAssetHeader(0x4, modelName).model;
}

int getNumParts(char*modelName)
{
          return int(getXModel(modelName)->numBones);
}

char*getPartName(char*modelName, int boneIndex)//returns the tag name for the specified bone index
{
     XModel*mod = getXModel(modelName);
     if(getNumParts(modelName) < boneIndex) { printf("index out of range(0 - %i)\n", getNumParts(modelName)); return "\0"; }
      return SL_ConvertToString(mod->boneNames + (boneIndex << 1));
}

So yeah, make use of what I just posted xD
Click the little debug thingy
 
SW1TCHY

SW1TCHY

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Hey guys I made this pretty cool entity tool a while ago! :cool:
Never got around to releasing it.


Credit
who ever found the force host dvars
Bitwise for turret info pointer additive off of gentity_s
james for jrpc v2

Commands for entity script
Carepackage(X, Y, Z, Pitch, Roll, Yaw)
Turret(X, Y, Z, Pitch, Roll, Yaw)

Download
http://www.mediafire.com/download/q9hn2rqporivysz/Simple Entity Tool.rar
https://www.virustotal.com/en/file/...94197c1a202cb1598df10afc/analysis/1409189093/

Source
http://www.mediafire.com/download/g9rfmo6e5pftvlo/MW3.rar
https://www.virustotal.com/en/file/...c28262ded2f6b4bc30033961/analysis/1409189104/

You need JRPC v2!!!
You can get it here.

http://www.se7ensins.com/forums/threads/jrpcv2-ultimate-remote-procedure-call-release.983655

added a little something to it...
Add a combo box edit items.
Lockdown:
com_plasticcase_green_big_us_dirt
com_bomb_objective
com_bomb_objective_d
prop_flag_neutral
mil_tntbomb_mp
com_plasticcase_beige_big
com_laptop_2_open
com_cellphone_on
usa_gas_station_trash_bin_01
com_trashcan_metal_closed
vehicle_bm21_cover_destructible_dusty
vehicle_subcompact_blue_destructible
vehicle_pickup_destructible_mp
vehicle_coupe_green_destructible
brokenglass_pile01
brokenglass_pile03
hanging_hanger01
hanging_hanger03
hanging_hanger02
brokenglass_pile07
com_newspaperbox_blue
vehicle_coupe_white_destructible
vehicle_uaz_hardtop_dest_mp_castle_wet
alpha_hanging_civs
c130_zoomrig
vehicle_ac130_coop
tag_origin

bootleg:

com_plasticcase_green_big_us_dirt
prop_flag_neutral
com_bomb_objective_d
com_bomb_objective
mil_tntbomb_mp
com_plasticcase_beige_big
com_laptop_2_open
com_cellphone_on
india_vehicle_rksw
me_electricbox4
utility_transformer_ratnest01
com_ex_airconditioner
com_tv1
me_lightfluohang_double_on
cs_wallfan1
vehicle_moving_truck_destructible
chicken
vehicle_uaz_van_destructible
vehicle_80s_sedan1_red_destructible_mp
c130_zoomrig
me_chainlink_fence_pole
me_corrugated_metal8x8
vehicle_ac130_coop
tag_origin

Mission:
com_plasticcase_green_big_us_dirt
prop_flag_neutral
com_bomb_objective_d
com_bomb_objective
mil_tntbomb_mp
com_plasticcase_beige_big
com_laptop_2_open
com_cellphone_on
me_electricbox4
cs_wallfan1
foliage_pacific_bushtree02_animated
utility_transformer_ratnest01
foliage_cod5_tree_jungle_03_animated
hanging_sheet
hanging_long_sleeve
hanging_apron
vehicle_pickup_destructible_mp
foliage_pacific_palms08_animated
hanging_short_sleeve
c130_zoomrig
vehicle_ac130_coop
tag_origin

carbon:
com_plasticcase_green_big_us_dirt
prop_flag_neutral
com_bomb_objective_d
com_bomb_objective
mil_tntbomb_mp
com_plasticcase_beige_big
com_laptop_2_open
com_cellphone_on
com_filecabinetblackclosed
me_electricbox4
me_lightfluohang
com_locker_double
com_locker_open
me_electricbox2
com_barrel_benzin
vehicle_pickup_destructible_mp
com_wall_fan_blade
com_ex_airconditioner
machinery_oxygen_tank02
com_electrical_transformer_large_dam
machinery_oxygen_tank01
me_lightfluohang_on
fence_tarp_132x82_a
fence_tarp_128x64
machinery_generator
com_trashcan_metal_closed
fence_tarp_130x82_a
fence_tarp_40x58
utility_transformer_ratnest01
vehicle_uk_utility_truck_destructible
fence_tarp_70x82
com_propane_tank02_small
fence_tarp_162x64
fence_tarp_68x58
fence_tarp_132x62
fence_tarp_140x68
fence_tarp_80x84
fence_tarp_130x82
fence_tarp_108x76
fence_tarp_160x82
fence_tarp_94x64
fence_tarp_124x64
fence_tarp_90x64
fence_tarp_130x76
fence_tarp_110x64
c130_zoomrig
vehicle_ac130_coop
tag_origin

dome:
com_plasticcase_green_big_us_dirt
prop_flag_neutral
com_bomb_objective_d
com_bomb_objective
mil_tntbomb_mp
com_plasticcase_beige_big
com_laptop_2_open
com_cellphone_on
machinery_oxygen_tank02
machinery_windmill
com_ex_airconditioner
com_barrel_benzin
com_pipe_8x96_gas
com_pipe_4x64_metal
me_electricbox4
com_pipe_8x128_metal
com_pipe_4x96_metal
com_pipe_4x128_gas
fence_tarp_130x56
fence_tarp_107x56
fence_tarp_151x56
fence_tarp_134x56
fence_tarp_140x56
fence_tarp_167x56
fence_tarp_134x76
vehicle_hummer_destructible
foliage_pacific_bushtree01_animated
foliage_desertbrush_3_animated
foliage_pacific_flowers06_animated
oil_pump_jack01
oil_pump_jack02
accessories_windsock_large
c130_zoomrig
vehicle_ac130_coop
tag_origin

Downturn:
com_plasticcase_beige_big
com_laptop_2_open
com_cellphone_on
com_bomb_objective_d
com_bomb_objective
mil_tntbomb_mp
prop_flag_neutral
berlin_traffic_signal_2x_01_green_on
berlin_traffic_signal_2x_01_off
vehicle_taxi_yellow_destructible_dusty
vehicle_bus_destructible_mp
com_filecabinetblackclosed
com_plasticcase_green_big_us_dirt
ma_flatscreen_tv_on_wallmount_02_static
vehicle_jeep_destructible_dusty
vehicle_moving_truck_destructible
prop_photocopier_destructible_02
com_pipe_4x256_gas
vehicle_taxi_rooftop_ad_base
vehicle_taxi_rooftop_ad_2
vehicle_taxi_rooftop_ad_3
vehicle_taxi_toplight
vehicle_taxi_rooftop_ad_4
c130_zoomrig
vehicle_ac130_coop
tag_origin

hardhat:
com_plasticcase_green_big_us_dirt
prop_flag_neutral
com_bomb_objective_d
com_bomb_objective
mil_tntbomb_mp
com_plasticcase_beige_big
com_laptop_2_open
com_cellphone_on
com_barrel_benzin
machinery_oxygen_tank02
machinery_oxygen_tank01
machinery_generator
fence_tarp_208x42
hanging_dead_paratrooper01
com_trashcan_metal_closed
concrete_sewer_pipe_large
com_ex_airconditioner
fence_tarp_196x56
fence_tarp_192x84_a
fence_tarp_128x84
fence_tarp_draping_224x116
fence_tarp_draping_98x94_01
fence_tarp_196x36
plastic_fence_528x88
plastic_fence_232x88
plastic_fence_264x40
plastic_fence_234x88
plastic_fence_400x88
plastic_fence_300x88
plastic_fence_256x48
fence_tarp_192x50
fx_wood_beam
payback_sstorm_debris_wood_5
fence_tarp_196x146
fence_tarp_352x88
fence_tarp_draping_98x94_02
vehicle_jeep_destructible
c130_zoomrig
vehicle_ac130_coop
tag_origin

interchange:
com_plasticcase_green_big_us_dirt
prop_flag_neutral
com_bomb_objective_d
com_bomb_objective
mil_tntbomb_mp
com_plasticcase_beige_big
com_laptop_2_open
com_cellphone_on
vehicle_subcompact_mica_destructible
vehicle_taxi_yellow_destructible_dusty
vehicle_bus_destructible_mp
vehicle_taxi_yellow_destructible
com_ex_airconditioner
me_electricbox4
vehicle_moving_truck_destructible
com_wall_fan_blade
vehicle_jeep_destructible
vehicle_taxi_rooftop_ad_base
vehicle_taxi_rooftop_ad_3
vehicle_taxi_rooftop_ad_2
vehicle_taxi_rooftop_ad_1
vehicle_taxi_rooftop_ad_4
c130_zoomrig
vehicle_ac130_coop
tag_origin

Fallen:
com_plasticcase_green_big_us_dirt
com_bomb_objective_d
com_bomb_objective
mil_tntbomb_mp
prop_flag_neutral
com_plasticcase_beige_big
com_laptop_2_open
com_cellphone_on
foliage_tree_river_birch_xl_a_animated
foliage_tree_river_birch_lg_a_animated
com_propane_tank02
com_trashcan_metal_closed
me_electricbox4
vehicle_small_hatch_blue_destructible_mp
vehicle_uaz_hardtop_dest_mp_castle_wet
vehicle_80s_wagon1_green_destructible_mp
vehicle_small_hatch_turq_destructible_mp
com_roofvent2_animated
me_electricbox2
c130_zoomrig
vehicle_ac130_coop
tag_origin

Bakaara:
com_bomb_objective_d
com_bomb_objective
com_plasticcase_beige_big
com_laptop_2_open
com_cellphone_on
mil_tntbomb_mp
com_plasticcase_green_big_us_dirt
prop_flag_neutral
vehicle_80s_hatch1_brn_destructible_mp
me_electricbox4
com_tv1
hanging_sheet
machinery_oxygen_tank02
machinery_oxygen_tank01
me_electricbox2
vehicle_pickup_destructible_mp
com_trashcan_metal_closed
weapon_minigun
utility_transformer_ratnest01
c130_zoomrig
vehicle_ac130_coop
tag_origin

Resistance:
com_plasticcase_green_big_us_dirt
vehicle_subcompact_white_destructible
vehicle_subcompact_slate_destructible
vehicle_delivery_theme_park_truck_destructible
vehicle_subcompact_green_destructible
com_trashbin01
com_recyclebin01
vehicle_scooter_vespa_destruct_green
ch_curtain01
vehicle_van_sas_dark_destructable
vehicle_van_mica_destructible
vehicle_coupe_deep_blue_destructible
vehicle_80s_sedan1_green_destructible_mp
vehicle_scooter_vespa_destruct_blue
vehicle_scooter_vespa_destruct_cream
com_tv1_cinematic
vehicle_subcompact_dark_gray_destructible
vehicle_coupe_tan_destructible
prop_flag_neutral
com_bomb_objective_d
com_bomb_objective
mil_tntbomb_mp
com_plasticcase_beige_big
com_laptop_2_open
com_cellphone_on
c130_zoomrig
vehicle_ac130_coop
tag_origin

Arkaden:
com_plasticcase_green_big_us_dirt
prop_flag_neutral
com_bomb_objective_d
com_bomb_objective
mil_tntbomb_mp
vehicle_uaz_van_destructible
com_filecabinetblackclosed
cs_wallfan1
vehicle_mi24p_hind_plaza_body_destroy_animated
machinery_oxygen_tank01
vehicle_uaz_hardtop_dest_mp_castle_wet
vehicle_bm21_cover_castle_destructible
ma_flatscreen_tv_on_wallmount_02_static
berlin_hotel_lights_wall2
vehicle_bm21_cover_destructible_dusty
com_plasticcase_beige_big
com_laptop_2_open
com_cellphone_on
c130_zoomrig
vehicle_ac130_coop
tag_origin

Outpost:
com_bomb_objective_d
com_bomb_objective
com_plasticcase_green_big_us_dirt
prop_flag_neutral
com_plasticcase_beige_big
com_laptop_2_open
com_cellphone_on
mil_tntbomb_mp
vehicle_uaz_winter_destructible
com_wall_fan_blade
me_electricbox4
me_electricbox2
machinery_oxygen_tank01
com_locker_double
machinery_oxygen_tank02
com_barrel_benzin
vehicle_bm21_mobile_bed_castle_destructible
com_filecabinetblackclosed
machinery_generator
com_tv1
fence_tarp_126x76
com_wall_fan_blade_2x
rus_radar_dish_animated
fence_tarp_124x52_a
com_propane_tank02_small
fence_tarp_124x52_b
me_rooftop_tank_01
com_gas_pipes01
com_gas_pipes02
com_pipe_4_coupling_gas
com_pipe_4_90angle_gas
com_pipe_4x96_gas
com_pipe_4_fit_gas
com_propane_tank02_valve
com_pipe_coupling_metal
machinery_hose01
com_square_flag
com_steel_ladder
c130_zoomrig
vehicle_ac130_coop
tag_origin

seatown:
com_plasticcase_green_big_us_dirt
com_plasticcase_beige_big
com_laptop_2_open
com_cellphone_on
com_bomb_objective_d
com_bomb_objective
seatown_canopy_stand_01
seatown_canopy_stand_02
seatown_canopy_3section_01
me_electricbox4
com_ex_airconditioner
me_electricbox2
seatown_lrg_wiregrp
chicken_black_white
me_fanceil1
seatown_canopy_1section_01
seatown_canopy_1section_02
seatown_wire_flags1
com_trashcan_metal_closed
seatown_wire_flags2
utility_transformer_ratnest01
seatown_mid01_wiregrp
chicken
hanging_sheet
hanging_long_sleeve
hanging_apron
hanging_short_sleeve
vehicle_80s_hatch2_tan_destructible_mp
vehicle_moving_truck_destructible
com_trashbin02
utility_transformer_small01
vehicle_80s_sedan1_green_destructible_mp
mil_tntbomb_mp
prop_flag_neutral
c130_zoomrig
vehicle_ac130_coop
tag_origin

underground:
com_plasticcase_green_big_us_dirt
com_bomb_objective
com_bomb_objective_d
prop_flag_neutral
mil_tntbomb_mp
com_plasticcase_beige_big
com_laptop_2_open
com_cellphone_on
com_security_camera_tilt_animated
uk_police_estate_destructible
vehicle_van_white_destructible
vehicle_london_cab_black_destructible
vehicle_moving_truck_destructible
me_electricbox4
com_locker_double
me_electricbox2
com_locker_open
com_trashcan_metal_closed
machinery_oxygen_tank01
machinery_oxygen_tank02
com_tv1
com_filecabinetblackclosed
prop_photocopier_destructible_02
com_ex_airconditioner
me_electricbox4_dest
c130_zoomrig
vehicle_ac130_coop
tag_origin

village:
com_plasticcase_green_big_us_dirt
prop_flag_neutral
com_bomb_objective_d
com_bomb_objective
mil_tntbomb_mp
com_plasticcase_beige_big
com_laptop_2_open
com_cellphone_on
hanging_sheet
me_electricbox4
vehicle_bm21_cover_destructible_dusty
com_trashcan_metal_closed
chicken_black_white
vehicle_80s_wagon1_green_destructible_mp
vehicle_pickup_destructible_mp
c130_zoomrig
vehicle_ac130_coop
tag_origin
C:
private void EntityspawnbuttonClick(object sender, EventArgs e)//add  a button
        {
            string spawntexts;
            spawntexts = entityspawnbox.Text; // name of combo box
            if (SelectedClientIndex() == -1)
            {
                MessageBox.Show("Error: Will not spawn a " + spawntexts + " at every clients position!", "MW3", MessageBoxButtons.OK, MessageBoxIcon.Error);
                return;
            }
            uint Brushmodel;
            switch (XboxConsole.CallString(0x8232E3C0, "ui_mapname"))
            {
                case "mp_seatown":
                    Brushmodel = 0x82DD1280;
                    break;
                case "mp_mogadishu":
                    Brushmodel = 0x82E08A00;
                    break;
                case "mp_exchange":
                    Brushmodel = 0x82E14580;
                    break;
                case "mp_radar":
                    Brushmodel = 0x82DD3A80;
                    break;
                default:
                    Brushmodel = 0x82DD1500;
                    break;
            }
            float X = XboxConsole.ReadFloat(playerState(SelectedClientIndex()) + 0x1C), Y = XboxConsole.ReadFloat(playerState(SelectedClientIndex()) + 0x20), Z = XboxConsole.ReadFloat(playerState(SelectedClientIndex()) + 0x24);
            uint ScriptModel = Spawn(spawntexts, X, Y, Z, 0, 0, 0);
            CloneBrushmodelToScriptmodel(Brushmodel, ScriptModel);
            XboxConsole.WriteFloat(playerState(SelectedClientIndex()) + 0x24, Z + 20);
            if (DebugCheckBox.Checked == true) { ScriptTextBox.AppendText("ScriptModel Entity: " + ScriptModel.ToString("X") + Environment.NewLine); }
            ScriptTextBox.AppendText(spawntexts+ "(" + X + ", " + Y + ", " + Z + ", " + " 0, 0, 0)" + Environment.NewLine); // haven't added code for the save or load.
        }
 
BBOX

BBOX

Enthusiast
Messages
184
Reaction score
24
Points
70
Sin$
0
I am really enjoying his tool so far. Here is what I made.
c190189c540bf4e65dbd0682b2cbdd10.png

Just a small little platform in the middle of dome and this which traps people in the building.
5f29ff43414400373a9ab9b81dc0f93b.png
5f506589511208eb490e39bcd153d47a.png


Here are the Coordinates for all the care packages if anyone wants to try this. Just copy and paste one of these and click Execute entity script.
Carepackage(-452.311, 1466.652, -273.9596, 0, 0, 0)
Carepackage(-455.5824, 1444.804, -258.8346, 0, 0, 0)
Carepackage(-454.9368, 1419.043, -243.7096, 0, 0, 0)
Carepackage(-454.2783, 1397.123, -228.5846, 0, 0, 0)
Carepackage(-454.1039, 1377.298, -213.4596, 0, 0, 0)
Carepackage(-453.1787, 1354.033, -198.3346, 0, 0, 0)
Carepackage(-452.2812, 1335.587, -183.2096, 0, 0, 0)
Carepackage(-449.959, 1307.189, -168.0846, 0, 0, 0)
Carepackage(-446.6205, 1284.175, -152.9596, 0, 0, 0)
Carepackage(-447.233, 1262.771, -137.8346, 0, 0, 0)
Carepackage(-447.233, 1230.771, -137.8346, 0, 0, 0)
Carepackage(-447.233, 1200.771, -137.8346, 0, 0, 0)
Carepackage(-447.233, 1170.771, -137.8346, 0, 0, 0)
Carepackage(-447.233, 1140.771, -137.8346, 0, 0, 0)
Carepackage(-497.233, 1140.771, -137.8346, 0, 0, 0)
Carepackage(-497.233, 1170.771, -137.8346, 0, 0, 0)
Carepackage(-497.233, 1200.771, -137.8346, 0, 0, 0)
Carepackage(-497.233, 1230.771, -137.8346, 0, 0, 0)
Carepackage(-497.233, 1262.771, -137.8346, 0, 0, 0)
Carepackage(-407.233, 1262.771, -137.8346, 0, 0, 0)
Carepackage(-407.233, 1230.771, -137.8346, 0, 0, 0)
Carepackage(-407.233, 1200.771, -137.8346, 0, 0, 0)
Carepackage(-407.233, 1170.771, -137.8346, 0, 0, 0)
Carepackage(-407.233, 1140.771, -137.8346, 0, 0, 0)

Carepackage(362.0261, 2073.631, -230.9557, 0, 90, 0)
Carepackage(362.4854, 2029.159, -230.9557, 0, 90, 0)
Carepackage(362.0261, 2125.631, -230.9557, 0, 90, 0)
Carepackage(362.4854, 2029.159, -254.875, 0, 90, 0)
Carepackage(362.4854, 2029.159, -170.875, 0, 90, 0)
Carepackage(362.0261, 2073.631, -254.9557, 0, 90, 0)
Carepackage(362.0261, 2073.631, -170.9557, 0, 90, 0)
Carepackage(362.0261, 2125.631, -254.9557, 0, 90, 0)
Carepackage(362.0261, 2125.631, -170.9557, 0, 90, 0)
Carepackage(1495.292, 1147.078, -254.875, 0, 0, 0)
Carepackage(1550.927, 1145.59, -254.875, 0, 0, 0)
Carepackage(1593.258, 1146.282, -239.75, 0, 0, 0)
Carepackage(1593.258, 1146.282, -225.75, 0, 0, 0)
Carepackage(1593.258, 1146.282, -175.75, 0, 0, 0)
Carepackage(1495.258, 1147.078, -175.75, 0, 0, 0)
Carepackage(1550.927, 1145.59, -175.75, 0, 0, 0)
Carepackage(1495.292, 1147.078, -225.75, 0, 0, 0)
Carepackage(1550.927, 1145.59, -225.75, 0, 0, 0)
 
Last edited:
Preformed Mods

Preformed Mods

Enthusiast
Messages
638
Reaction score
128
Points
125
Sin$
7
hey golden! i as using this in private match (offline) and the boxes where not solid? i dont know if they are spose to be but from ^ that post it seems like they are!

question: are the prepackages spose to be solid?
 
imGol2den

imGol2den

Life Goes On!
Messages
1,059
Reaction score
469
Points
165
Sin$
0
hey golden! i as using this in private match (offline) and the boxes where not solid? i dont know if they are spose to be but from ^ that post it seems like they are!

question: are the prepackages spose to be solid?
I have not added terminal or eroision n crap
 
BBOX

BBOX

Enthusiast
Messages
184
Reaction score
24
Points
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Sin$
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Here the latest thing I made its a little building on underground.

9d6754145bd45610426fe20b0139c056.png


The coordinates for everything.
Carepackage(154.9741, -920.1588, 0.1249985, 0, 90, 0) // Right wall 1st layer
Carepackage(154.9741, -870.5012, 0.1249985, 0, 90, 0)
Carepackage(154.9741, -820.5012, 0.1249985, 0, 90, 0)
Carepackage(154.9741, -770.5012, 0.1249985, 0, 90, 0)
Carepackage(154.9741, -720.5012, 0.1249985, 0, 90, 0)
Carepackage(154.9741, -670.5012, 0.1249985, 0, 90, 0)
Carepackage(154.9741, -620.5012, 0.1249985, 0, 90, 0)
Carepackage(154.9741, -570.5012, 0.1249985, 0, 90, 0)
Carepackage(154.9741, -520.5012, 0.1249985, 0, 90, 0)

Carepackage(154.9741, -920.1588, 25.1249985, 0, 90, 0) //Right wall 2nd layer
Carepackage(154.9741, -870.5012, 25.1249985, 0, 90, 0)
Carepackage(154.9741, -820.5012, 25.1249985, 0, 90, 0)
Carepackage(154.9741, -770.5012, 25.1249985, 0, 90, 0)
Carepackage(154.9741, -720.5012, 25.1249985, 0, 90, 0)
Carepackage(154.9741, -670.5012, 25.1249985, 0, 90, 0)
Carepackage(154.9741, -620.5012, 25.1249985, 0, 90, 0)
Carepackage(154.9741, -570.5012, 25.1249985, 0, 90, 0)
Carepackage(154.9741, -520.5012, 25.1249985, 0, 90, 0)

Carepackage(154.9741, -920.1588, 50.1249985, 0, 90, 0) // Right wall 3rd layer
Carepackage(154.9741, -870.5012, 50.1249985, 0, 90, 0)
Carepackage(154.9741, -820.5012, 50.1249985, 0, 90, 0)
Carepackage(154.9741, -770.5012, 50.1249985, 0, 90, 0)
Carepackage(154.9741, -720.5012, 50.1249985, 0, 90, 0)
Carepackage(154.9741, -670.5012, 50.1249985, 0, 90, 0)
Carepackage(154.9741, -620.5012, 50.1249985, 0, 90, 0)
Carepackage(154.9741, -570.5012, 50.1249985, 0, 90, 0)
Carepackage(154.9741, -520.5012, 50.1249985, 0, 90, 0)

Carepackage(154.9741, -920.1588, 75.1249985, 0, 90, 0) // Right wall 4th layer
Carepackage(154.9741, -870.5012, 75.1249985, 0, 90, 0)
Carepackage(154.9741, -820.5012, 75.1249985, 0, 90, 0)
Carepackage(154.9741, -770.5012, 75.1249985, 0, 90, 0)
Carepackage(154.9741, -720.5012, 75.1249985, 0, 90, 0)
Carepackage(154.9741, -670.5012, 75.1249985, 0, 90, 0)
Carepackage(154.9741, -620.5012, 75.1249985, 0, 90, 0)
Carepackage(154.9741, -570.5012, 75.1249985, 0, 90, 0)
Carepackage(154.9741, -520.5012, 75.1249985, 0, 90, 0)

Carepackage(154.9741, -920.1588, 100.1249985, 0, 90, 0) // Right wall 5th layer
Carepackage(154.9741, -870.5012, 100.1249985, 0, 90, 0)
Carepackage(154.9741, -820.5012, 100.1249985, 0, 90, 0)
Carepackage(154.9741, -770.5012, 100.1249985, 0, 90, 0)
Carepackage(154.9741, -720.5012, 100.1249985, 0, 90, 0)
Carepackage(154.9741, -670.5012, 100.1249985, 0, 90, 0)
Carepackage(154.9741, -620.5012, 100.1249985, 0, 90, 0)
Carepackage(154.9741, -570.5012, 100.1249985, 0, 90, 0)
Carepackage(154.9741, -520.5012, 100.1249985, 0, 90, 0)

Carepackage(115.2477, -507.6534, 0.1249985, 0, 0, 0) //Back wall 1st layer
Carepackage(65.16575, -508.3985, 0.1249985, 0, 0, 0)
Carepackage(15.16575, -508.3985, 0.1249985, 0, 0, 0)
Carepackage(-35.16575, -508.3985, 0.1249985, 0, 0, 0)

Carepackage(115.2477, -507.6534, 25.1249985, 0, 0, 0) //Back wall 2nd layer
Carepackage(65.16575, -508.3985, 25.1249985, 0, 0, 0)
Carepackage(15.16575, -508.3985, 25.1249985, 0, 0, 0)
Carepackage(-35.16575, -508.3985, 25.1249985, 0, 0, 0)

Carepackage(115.2477, -507.6534, 50.1249985, 0, 0, 0) //Back wall 3rd layer
Carepackage(65.16575, -508.3985, 50.1249985, 0, 0, 0)
Carepackage(15.16575, -508.3985, 50.1249985, 0, 0, 0)
Carepackage(-35.16575, -508.3985, 50.1249985, 0, 0, 0)

Carepackage(115.2477, -507.6534, 75.1249985, 0, 0, 0) //Back wall 4th layer
Carepackage(65.16575, -508.3985, 75.1249985, 0, 0, 0)
Carepackage(15.16575, -508.3985, 75.1249985, 0, 0, 0)
Carepackage(-35.16575, -508.3985, 75.1249985, 0, 0, 0)

Carepackage(115.2477, -507.6534, 100.1249985, 0, 0, 0) //Back wall 5th layer
Carepackage(65.16575, -508.3985, 100.1249985, 0, 0, 0)
Carepackage(15.16575, -508.3985, 100.1249985, 0, 0, 0)
Carepackage(-35.16575, -508.3985, 100.1249985, 0, 0, 0)


Carepackage(-75.16575, -520.3985, 0.1249985, 0, 90, 0) //left wall 1st layer
Carepackage(-75.16575, -570.3985, 0.1249985, 0, 90, 0)
Carepackage(-75.16575, -620.3985, 0.1249985, 0, 90, 0)
Carepackage(-75.16575, -670.3985, 0.1249985, 0, 90, 0)
Carepackage(-75.16575, -720.3985, 0.1249985, 0, 90, 0)
Carepackage(-75.16575, -770.3985, 0.1249985, 0, 90, 0)
Carepackage(-75.16575, -820.3985, 0.1249985, 0, 90, 0)
Carepackage(-75.16575, -870.3985, 0.1249985, 0, 90, 0)
Carepackage(-75.16575, -920.3985, 0.1249985, 0, 90, 0)

Carepackage(-75.16575, -520.3985, 25.1249985, 0, 90, 0) //left wall 2nd layer
Carepackage(-75.16575, -570.3985, 25.1249985, 0, 90, 0)
Carepackage(-75.16575, -620.3985, 25.1249985, 0, 90, 0)
Carepackage(-75.16575, -670.3985, 25.1249985, 0, 90, 0)
Carepackage(-75.16575, -720.3985, 25.1249985, 0, 90, 0)
Carepackage(-75.16575, -770.3985, 25.1249985, 0, 90, 0)
Carepackage(-75.16575, -820.3985, 25.1249985, 0, 90, 0)
Carepackage(-75.16575, -870.3985, 25.1249985, 0, 90, 0)
Carepackage(-75.16575, -920.3985, 25.1249985, 0, 90, 0)

Carepackage(-75.16575, -520.3985, 50.1249985, 0, 90, 0) //left wall 3rd layer
Carepackage(-75.16575, -570.3985, 50.1249985, 0, 90, 0)
Carepackage(-75.16575, -620.3985, 50.1249985, 0, 90, 0)
Carepackage(-75.16575, -670.3985, 50.1249985, 0, 90, 0)
Carepackage(-75.16575, -720.3985, 50.1249985, 0, 90, 0)
Carepackage(-75.16575, -770.3985, 50.1249985, 0, 90, 0)
Carepackage(-75.16575, -820.3985, 50.1249985, 0, 90, 0)
Carepackage(-75.16575, -870.3985, 50.1249985, 0, 90, 0)
Carepackage(-75.16575, -920.3985, 50.1249985, 0, 90, 0)

Carepackage(-75.16575, -520.3985, 75.1249985, 0, 90, 0) //left wall 4th layer
Carepackage(-75.16575, -570.3985, 75.1249985, 0, 90, 0)
Carepackage(-75.16575, -620.3985, 75.1249985, 0, 90, 0)
Carepackage(-75.16575, -670.3985, 75.1249985, 0, 90, 0)
Carepackage(-75.16575, -720.3985, 75.1249985, 0, 90, 0)
Carepackage(-75.16575, -770.3985, 75.1249985, 0, 90, 0)
Carepackage(-75.16575, -820.3985, 75.1249985, 0, 90, 0)
Carepackage(-75.16575, -870.3985, 75.1249985, 0, 90, 0)
Carepackage(-75.16575, -920.3985, 75.1249985, 0, 90, 0)

Carepackage(-75.16575, -520.3985, 100.1249985, 0, 90, 0) //left wall 5th layer
Carepackage(-75.16575, -570.3985, 100.1249985, 0, 90, 0)
Carepackage(-75.16575, -620.3985, 100.1249985, 0, 90, 0)
Carepackage(-75.16575, -670.3985, 100.1249985, 0, 90, 0)
Carepackage(-75.16575, -720.3985, 100.1249985, 0, 90, 0)
Carepackage(-75.16575, -770.3985, 100.1249985, 0, 90, 0)
Carepackage(-75.16575, -820.3985, 100.1249985, 0, 90, 0)
Carepackage(-75.16575, -870.3985, 100.1249985, 0, 90, 0)
Carepackage(-75.16575, -920.3985, 100.1249985, 0, 90, 0)

Carepackage(115.4143, -932.9631, 0.1249985, 0, 0, 0) // front right 1
Carepackage(-35.4143, -932.9631, 0.1249985, 0, 0, 0) // front left 1

Carepackage(115.4143, -932.9631, 25.1249985, 0, 0, 0) // front right 2
Carepackage(-35.4143, -932.9631, 25.1249985, 0, 0, 0) // front left 2

Carepackage(115.4143, -932.9631, 50.1249985, 0, 0, 0) // front right 3
Carepackage(-35.4143, -932.9631, 50.1249985, 0, 0, 0) // front left 3

Carepackage(115.4143, -932.9631, 75.1249985, 0, 0, 0) // front right 4
Carepackage(-35.4143, -932.9631, 75.1249985, 0, 0, 0) // front left 4

Carepackage(115.4143, -932.9631, 100.1249985, 0, 0, 0) // front right 5
Carepackage(-35.4143, -932.9631, 100.1249985, 0, 0, 0) // front left 5


Carepackage(65.4143, -932.9631, 100.1249985, 0, 0, 0) // middle front 5
Carepackage(15.4143, -932.9631, 100.1249985, 0, 0, 0)

Carepackage(115.2477, -540.6534, 100.1249985, 0, 0, 0) // Roof 1
Carepackage(65.16575, -540.3985, 100.1249985, 0, 0, 0)
Carepackage(15.16575, -540.3985, 100.1249985, 0, 0, 0)
Carepackage(-35.16575, -540.3985, 100.1249985, 0, 0, 0)

Carepackage(115.2477, -565.6534, 100.1249985, 0, 0, 0)
Carepackage(65.16575, -565.3985, 100.1249985, 0, 0, 0)
Carepackage(15.16575, -565.3985, 100.1249985, 0, 0, 0)
Carepackage(-35.16575, -565.3985, 100.1249985, 0, 0, 0)

Carepackage(115.2477, -590.6534, 100.1249985, 0, 0, 0)
Carepackage(65.16575, -590.3985, 100.1249985, 0, 0, 0)
Carepackage(15.16575, -590.3985, 100.1249985, 0, 0, 0)
Carepackage(-35.16575, -590.3985, 100.1249985, 0, 0, 0)

Carepackage(115.2477, -615.6534, 100.1249985, 0, 0, 0)
Carepackage(65.16575, -615.3985, 100.1249985, 0, 0, 0)
Carepackage(15.16575, -615.3985, 100.1249985, 0, 0, 0)
Carepackage(-35.16575, -615.3985, 100.1249985, 0, 0, 0)

Carepackage(115.2477, -640.6534, 100.1249985, 0, 0, 0)
Carepackage(65.16575, -640.3985, 100.1249985, 0, 0, 0)
Carepackage(15.16575, -640.3985, 100.1249985, 0, 0, 0)
Carepackage(-35.16575, -640.3985, 100.1249985, 0, 0, 0)

Carepackage(115.2477, -665.6534, 100.1249985, 0, 0, 0)
Carepackage(65.16575, -665.3985, 100.1249985, 0, 0, 0)
Carepackage(15.16575, -665.3985, 100.1249985, 0, 0, 0)
Carepackage(-35.16575, -665.3985, 100.1249985, 0, 0, 0)

Carepackage(115.2477, -690.6534, 100.1249985, 0, 0, 0)
Carepackage(65.16575, -690.3985, 100.1249985, 0, 0, 0)
Carepackage(15.16575, -690.3985, 100.1249985, 0, 0, 0)
Carepackage(-35.16575, -690.3985, 100.1249985, 0, 0, 0)

Carepackage(115.2477, -715.6534, 100.1249985, 0, 0, 0)
Carepackage(65.16575, -715.3985, 100.1249985, 0, 0, 0)
Carepackage(15.16575, -715.3985, 100.1249985, 0, 0, 0)
Carepackage(-35.16575, -715.3985, 100.1249985, 0, 0, 0)

Carepackage(115.2477, -740.6534, 100.1249985, 0, 0, 0)
Carepackage(65.16575, -740.3985, 100.1249985, 0, 0, 0)
Carepackage(15.16575, -740.3985, 100.1249985, 0, 0, 0)
Carepackage(-35.16575, -740.3985, 100.1249985, 0, 0, 0)

Carepackage(115.2477, -765.6534, 100.1249985, 0, 0, 0)
Carepackage(65.16575, -765.3985, 100.1249985, 0, 0, 0)
Carepackage(15.16575, -765.3985, 100.1249985, 0, 0, 0)
Carepackage(-35.16575, -765.3985, 100.1249985, 0, 0, 0)

Carepackage(115.2477, -790.6534, 100.1249985, 0, 0, 0)
Carepackage(65.16575, -790.3985, 100.1249985, 0, 0, 0)
Carepackage(15.16575, -790.3985, 100.1249985, 0, 0, 0)
Carepackage(-35.16575, -790.3985, 100.1249985, 0, 0, 0)

Carepackage(115.2477, -815.6534, 100.1249985, 0, 0, 0)
Carepackage(65.16575, -815.3985, 100.1249985, 0, 0, 0)
Carepackage(15.16575, -815.3985, 100.1249985, 0, 0, 0)
Carepackage(-35.16575, -815.3985, 100.1249985, 0, 0, 0)

Carepackage(115.2477, -840.6534, 100.1249985, 0, 0, 0)
Carepackage(65.16575, -840.3985, 100.1249985, 0, 0, 0)
Carepackage(15.16575, -840.3985, 100.1249985, 0, 0, 0)
Carepackage(-35.16575, -840.3985, 100.1249985, 0, 0, 0)

Carepackage(115.2477, -865.6534, 100.1249985, 0, 0, 0)
Carepackage(65.16575, -865.3985, 100.1249985, 0, 0, 0)
Carepackage(15.16575, -865.3985, 100.1249985, 0, 0, 0)
Carepackage(-35.16575, -865.3985, 100.1249985, 0, 0, 0)

Carepackage(115.2477, -890.6534, 100.1249985, 0, 0, 0)
Carepackage(65.16575, -890.3985, 100.1249985, 0, 0, 0)
Carepackage(15.16575, -890.3985, 100.1249985, 0, 0, 0)
Carepackage(-35.16575, -890.3985, 100.1249985, 0, 0, 0)

Carepackage(115.2477, -915.6534, 100.1249985, 0, 0, 0)
Carepackage(65.16575, -915.3985, 100.1249985, 0, 0, 0)
Carepackage(15.16575, -915.3985, 100.1249985, 0, 0, 0)
Carepackage(-35.16575, -915.3985, 100.1249985, 0, 0, 0)
 
BBOX

BBOX

Enthusiast
Messages
184
Reaction score
24
Points
70
Sin$
0
added a little something to it...
Add a combo box edit items.
Lockdown:
com_plasticcase_green_big_us_dirt
com_bomb_objective
com_bomb_objective_d
prop_flag_neutral
mil_tntbomb_mp
com_plasticcase_beige_big
com_laptop_2_open
com_cellphone_on
usa_gas_station_trash_bin_01
com_trashcan_metal_closed
vehicle_bm21_cover_destructible_dusty
vehicle_subcompact_blue_destructible
vehicle_pickup_destructible_mp
vehicle_coupe_green_destructible
brokenglass_pile01
brokenglass_pile03
hanging_hanger01
hanging_hanger03
hanging_hanger02
brokenglass_pile07
com_newspaperbox_blue
vehicle_coupe_white_destructible
vehicle_uaz_hardtop_dest_mp_castle_wet
alpha_hanging_civs
c130_zoomrig
vehicle_ac130_coop
tag_origin

bootleg:

com_plasticcase_green_big_us_dirt
prop_flag_neutral
com_bomb_objective_d
com_bomb_objective
mil_tntbomb_mp
com_plasticcase_beige_big
com_laptop_2_open
com_cellphone_on
india_vehicle_rksw
me_electricbox4
utility_transformer_ratnest01
com_ex_airconditioner
com_tv1
me_lightfluohang_double_on
cs_wallfan1
vehicle_moving_truck_destructible
chicken
vehicle_uaz_van_destructible
vehicle_80s_sedan1_red_destructible_mp
c130_zoomrig
me_chainlink_fence_pole
me_corrugated_metal8x8
vehicle_ac130_coop
tag_origin

Mission:
com_plasticcase_green_big_us_dirt
prop_flag_neutral
com_bomb_objective_d
com_bomb_objective
mil_tntbomb_mp
com_plasticcase_beige_big
com_laptop_2_open
com_cellphone_on
me_electricbox4
cs_wallfan1
foliage_pacific_bushtree02_animated
utility_transformer_ratnest01
foliage_cod5_tree_jungle_03_animated
hanging_sheet
hanging_long_sleeve
hanging_apron
vehicle_pickup_destructible_mp
foliage_pacific_palms08_animated
hanging_short_sleeve
c130_zoomrig
vehicle_ac130_coop
tag_origin

carbon:
com_plasticcase_green_big_us_dirt
prop_flag_neutral
com_bomb_objective_d
com_bomb_objective
mil_tntbomb_mp
com_plasticcase_beige_big
com_laptop_2_open
com_cellphone_on
com_filecabinetblackclosed
me_electricbox4
me_lightfluohang
com_locker_double
com_locker_open
me_electricbox2
com_barrel_benzin
vehicle_pickup_destructible_mp
com_wall_fan_blade
com_ex_airconditioner
machinery_oxygen_tank02
com_electrical_transformer_large_dam
machinery_oxygen_tank01
me_lightfluohang_on
fence_tarp_132x82_a
fence_tarp_128x64
machinery_generator
com_trashcan_metal_closed
fence_tarp_130x82_a
fence_tarp_40x58
utility_transformer_ratnest01
vehicle_uk_utility_truck_destructible
fence_tarp_70x82
com_propane_tank02_small
fence_tarp_162x64
fence_tarp_68x58
fence_tarp_132x62
fence_tarp_140x68
fence_tarp_80x84
fence_tarp_130x82
fence_tarp_108x76
fence_tarp_160x82
fence_tarp_94x64
fence_tarp_124x64
fence_tarp_90x64
fence_tarp_130x76
fence_tarp_110x64
c130_zoomrig
vehicle_ac130_coop
tag_origin

dome:
com_plasticcase_green_big_us_dirt
prop_flag_neutral
com_bomb_objective_d
com_bomb_objective
mil_tntbomb_mp
com_plasticcase_beige_big
com_laptop_2_open
com_cellphone_on
machinery_oxygen_tank02
machinery_windmill
com_ex_airconditioner
com_barrel_benzin
com_pipe_8x96_gas
com_pipe_4x64_metal
me_electricbox4
com_pipe_8x128_metal
com_pipe_4x96_metal
com_pipe_4x128_gas
fence_tarp_130x56
fence_tarp_107x56
fence_tarp_151x56
fence_tarp_134x56
fence_tarp_140x56
fence_tarp_167x56
fence_tarp_134x76
vehicle_hummer_destructible
foliage_pacific_bushtree01_animated
foliage_desertbrush_3_animated
foliage_pacific_flowers06_animated
oil_pump_jack01
oil_pump_jack02
accessories_windsock_large
c130_zoomrig
vehicle_ac130_coop
tag_origin

Downturn:
com_plasticcase_beige_big
com_laptop_2_open
com_cellphone_on
com_bomb_objective_d
com_bomb_objective
mil_tntbomb_mp
prop_flag_neutral
berlin_traffic_signal_2x_01_green_on
berlin_traffic_signal_2x_01_off
vehicle_taxi_yellow_destructible_dusty
vehicle_bus_destructible_mp
com_filecabinetblackclosed
com_plasticcase_green_big_us_dirt
ma_flatscreen_tv_on_wallmount_02_static
vehicle_jeep_destructible_dusty
vehicle_moving_truck_destructible
prop_photocopier_destructible_02
com_pipe_4x256_gas
vehicle_taxi_rooftop_ad_base
vehicle_taxi_rooftop_ad_2
vehicle_taxi_rooftop_ad_3
vehicle_taxi_toplight
vehicle_taxi_rooftop_ad_4
c130_zoomrig
vehicle_ac130_coop
tag_origin

hardhat:
com_plasticcase_green_big_us_dirt
prop_flag_neutral
com_bomb_objective_d
com_bomb_objective
mil_tntbomb_mp
com_plasticcase_beige_big
com_laptop_2_open
com_cellphone_on
com_barrel_benzin
machinery_oxygen_tank02
machinery_oxygen_tank01
machinery_generator
fence_tarp_208x42
hanging_dead_paratrooper01
com_trashcan_metal_closed
concrete_sewer_pipe_large
com_ex_airconditioner
fence_tarp_196x56
fence_tarp_192x84_a
fence_tarp_128x84
fence_tarp_draping_224x116
fence_tarp_draping_98x94_01
fence_tarp_196x36
plastic_fence_528x88
plastic_fence_232x88
plastic_fence_264x40
plastic_fence_234x88
plastic_fence_400x88
plastic_fence_300x88
plastic_fence_256x48
fence_tarp_192x50
fx_wood_beam
payback_sstorm_debris_wood_5
fence_tarp_196x146
fence_tarp_352x88
fence_tarp_draping_98x94_02
vehicle_jeep_destructible
c130_zoomrig
vehicle_ac130_coop
tag_origin

interchange:
com_plasticcase_green_big_us_dirt
prop_flag_neutral
com_bomb_objective_d
com_bomb_objective
mil_tntbomb_mp
com_plasticcase_beige_big
com_laptop_2_open
com_cellphone_on
vehicle_subcompact_mica_destructible
vehicle_taxi_yellow_destructible_dusty
vehicle_bus_destructible_mp
vehicle_taxi_yellow_destructible
com_ex_airconditioner
me_electricbox4
vehicle_moving_truck_destructible
com_wall_fan_blade
vehicle_jeep_destructible
vehicle_taxi_rooftop_ad_base
vehicle_taxi_rooftop_ad_3
vehicle_taxi_rooftop_ad_2
vehicle_taxi_rooftop_ad_1
vehicle_taxi_rooftop_ad_4
c130_zoomrig
vehicle_ac130_coop
tag_origin

Fallen:
com_plasticcase_green_big_us_dirt
com_bomb_objective_d
com_bomb_objective
mil_tntbomb_mp
prop_flag_neutral
com_plasticcase_beige_big
com_laptop_2_open
com_cellphone_on
foliage_tree_river_birch_xl_a_animated
foliage_tree_river_birch_lg_a_animated
com_propane_tank02
com_trashcan_metal_closed
me_electricbox4
vehicle_small_hatch_blue_destructible_mp
vehicle_uaz_hardtop_dest_mp_castle_wet
vehicle_80s_wagon1_green_destructible_mp
vehicle_small_hatch_turq_destructible_mp
com_roofvent2_animated
me_electricbox2
c130_zoomrig
vehicle_ac130_coop
tag_origin

Bakaara:
com_bomb_objective_d
com_bomb_objective
com_plasticcase_beige_big
com_laptop_2_open
com_cellphone_on
mil_tntbomb_mp
com_plasticcase_green_big_us_dirt
prop_flag_neutral
vehicle_80s_hatch1_brn_destructible_mp
me_electricbox4
com_tv1
hanging_sheet
machinery_oxygen_tank02
machinery_oxygen_tank01
me_electricbox2
vehicle_pickup_destructible_mp
com_trashcan_metal_closed
weapon_minigun
utility_transformer_ratnest01
c130_zoomrig
vehicle_ac130_coop
tag_origin

Resistance:
com_plasticcase_green_big_us_dirt
vehicle_subcompact_white_destructible
vehicle_subcompact_slate_destructible
vehicle_delivery_theme_park_truck_destructible
vehicle_subcompact_green_destructible
com_trashbin01
com_recyclebin01
vehicle_scooter_vespa_destruct_green
ch_curtain01
vehicle_van_sas_dark_destructable
vehicle_van_mica_destructible
vehicle_coupe_deep_blue_destructible
vehicle_80s_sedan1_green_destructible_mp
vehicle_scooter_vespa_destruct_blue
vehicle_scooter_vespa_destruct_cream
com_tv1_cinematic
vehicle_subcompact_dark_gray_destructible
vehicle_coupe_tan_destructible
prop_flag_neutral
com_bomb_objective_d
com_bomb_objective
mil_tntbomb_mp
com_plasticcase_beige_big
com_laptop_2_open
com_cellphone_on
c130_zoomrig
vehicle_ac130_coop
tag_origin

Arkaden:
com_plasticcase_green_big_us_dirt
prop_flag_neutral
com_bomb_objective_d
com_bomb_objective
mil_tntbomb_mp
vehicle_uaz_van_destructible
com_filecabinetblackclosed
cs_wallfan1
vehicle_mi24p_hind_plaza_body_destroy_animated
machinery_oxygen_tank01
vehicle_uaz_hardtop_dest_mp_castle_wet
vehicle_bm21_cover_castle_destructible
ma_flatscreen_tv_on_wallmount_02_static
berlin_hotel_lights_wall2
vehicle_bm21_cover_destructible_dusty
com_plasticcase_beige_big
com_laptop_2_open
com_cellphone_on
c130_zoomrig
vehicle_ac130_coop
tag_origin

Outpost:
com_bomb_objective_d
com_bomb_objective
com_plasticcase_green_big_us_dirt
prop_flag_neutral
com_plasticcase_beige_big
com_laptop_2_open
com_cellphone_on
mil_tntbomb_mp
vehicle_uaz_winter_destructible
com_wall_fan_blade
me_electricbox4
me_electricbox2
machinery_oxygen_tank01
com_locker_double
machinery_oxygen_tank02
com_barrel_benzin
vehicle_bm21_mobile_bed_castle_destructible
com_filecabinetblackclosed
machinery_generator
com_tv1
fence_tarp_126x76
com_wall_fan_blade_2x
rus_radar_dish_animated
fence_tarp_124x52_a
com_propane_tank02_small
fence_tarp_124x52_b
me_rooftop_tank_01
com_gas_pipes01
com_gas_pipes02
com_pipe_4_coupling_gas
com_pipe_4_90angle_gas
com_pipe_4x96_gas
com_pipe_4_fit_gas
com_propane_tank02_valve
com_pipe_coupling_metal
machinery_hose01
com_square_flag
com_steel_ladder
c130_zoomrig
vehicle_ac130_coop
tag_origin

seatown:
com_plasticcase_green_big_us_dirt
com_plasticcase_beige_big
com_laptop_2_open
com_cellphone_on
com_bomb_objective_d
com_bomb_objective
seatown_canopy_stand_01
seatown_canopy_stand_02
seatown_canopy_3section_01
me_electricbox4
com_ex_airconditioner
me_electricbox2
seatown_lrg_wiregrp
chicken_black_white
me_fanceil1
seatown_canopy_1section_01
seatown_canopy_1section_02
seatown_wire_flags1
com_trashcan_metal_closed
seatown_wire_flags2
utility_transformer_ratnest01
seatown_mid01_wiregrp
chicken
hanging_sheet
hanging_long_sleeve
hanging_apron
hanging_short_sleeve
vehicle_80s_hatch2_tan_destructible_mp
vehicle_moving_truck_destructible
com_trashbin02
utility_transformer_small01
vehicle_80s_sedan1_green_destructible_mp
mil_tntbomb_mp
prop_flag_neutral
c130_zoomrig
vehicle_ac130_coop
tag_origin

underground:
com_plasticcase_green_big_us_dirt
com_bomb_objective
com_bomb_objective_d
prop_flag_neutral
mil_tntbomb_mp
com_plasticcase_beige_big
com_laptop_2_open
com_cellphone_on
com_security_camera_tilt_animated
uk_police_estate_destructible
vehicle_van_white_destructible
vehicle_london_cab_black_destructible
vehicle_moving_truck_destructible
me_electricbox4
com_locker_double
me_electricbox2
com_locker_open
com_trashcan_metal_closed
machinery_oxygen_tank01
machinery_oxygen_tank02
com_tv1
com_filecabinetblackclosed
prop_photocopier_destructible_02
com_ex_airconditioner
me_electricbox4_dest
c130_zoomrig
vehicle_ac130_coop
tag_origin

village:
com_plasticcase_green_big_us_dirt
prop_flag_neutral
com_bomb_objective_d
com_bomb_objective
mil_tntbomb_mp
com_plasticcase_beige_big
com_laptop_2_open
com_cellphone_on
hanging_sheet
me_electricbox4
vehicle_bm21_cover_destructible_dusty
com_trashcan_metal_closed
chicken_black_white
vehicle_80s_wagon1_green_destructible_mp
vehicle_pickup_destructible_mp
c130_zoomrig
vehicle_ac130_coop
tag_origin
C:
private void EntityspawnbuttonClick(object sender, EventArgs e)//add  a button
        {
            string spawntexts;
            spawntexts = entityspawnbox.Text; // name of combo box
            if (SelectedClientIndex() == -1)
            {
                MessageBox.Show("Error: Will not spawn a " + spawntexts + " at every clients position!", "MW3", MessageBoxButtons.OK, MessageBoxIcon.Error);
                return;
            }
            uint Brushmodel;
            switch (XboxConsole.CallString(0x8232E3C0, "ui_mapname"))
            {
                case "mp_seatown":
                    Brushmodel = 0x82DD1280;
                    break;
                case "mp_mogadishu":
                    Brushmodel = 0x82E08A00;
                    break;
                case "mp_exchange":
                    Brushmodel = 0x82E14580;
                    break;
                case "mp_radar":
                    Brushmodel = 0x82DD3A80;
                    break;
                default:
                    Brushmodel = 0x82DD1500;
                    break;
            }
            float X = XboxConsole.ReadFloat(playerState(SelectedClientIndex()) + 0x1C), Y = XboxConsole.ReadFloat(playerState(SelectedClientIndex()) + 0x20), Z = XboxConsole.ReadFloat(playerState(SelectedClientIndex()) + 0x24);
            uint ScriptModel = Spawn(spawntexts, X, Y, Z, 0, 0, 0);
            CloneBrushmodelToScriptmodel(Brushmodel, ScriptModel);
            XboxConsole.WriteFloat(playerState(SelectedClientIndex()) + 0x24, Z + 20);
            if (DebugCheckBox.Checked == true) { ScriptTextBox.AppendText("ScriptModel Entity: " + ScriptModel.ToString("X") + Environment.NewLine); }
            ScriptTextBox.AppendText(spawntexts+ "(" + X + ", " + Y + ", " + Z + ", " + " 0, 0, 0)" + Environment.NewLine); // haven't added code for the save or load.
        }
Is there anyway you could put a download with this added in? I would greatly appreciate it as it would be a great addition I would do it but I don't really know about how to go about doing that.
 
SW1TCHY

SW1TCHY

Smoke Weed EveryDay!
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Is there anyway you could put a download with this added in? I would greatly appreciate it as it would be a great addition I would do it but I don't really know about how to go about doing that.
Just a note. i only added the other models so you can spawn them. they are not solid IE: spawn an ac130 on the ground and you can walk through it.
Golden has created a nice app and if he updates it use his over mine!!
 
BBOX

BBOX

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Just a note. i only added the other models so you can spawn them. they are not solid IE: spawn an ac130 on the ground and you can walk through it.
Golden has created a nice app and if he updates it use his over mine!!

Thanks for that download.

Ill probably add a mini tool to it.
G_Speed n stuff

And that would be awesome this tool is really nice people could make some really cool things.
 
Preformed Mods

Preformed Mods

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Thanks for that download.



And that would be awesome this tool is really nice people could make some really cool things.
right now im using some of ur coordinates and im going to make an infected game mode thing! where they have to run though tunnels and **** go get to people stationed at turrets and behind airdrops :tongue:
 
BBOX

BBOX

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right now im using some of ur coordinates and im going to make an infected game mode thing! where they have to run though tunnels and **** go get to people stationed at turrets and behind airdrops :tongue:

That would be pretty awesome I just cant seem to rotate the turrets. The thing that kind of sucks though is it takes a bit to build. If you need help or anything just message me my Skype is MW2Recoverys
 
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