T
tagyourit50
Enthusiast
Code:
//Nova Gas Instant-kill/High range(only works on nearly flat surfaces)
self setClientDvar("scr_tabun_shock_radius", 9999); //Nova gas Shock Radius
self setClientDvar("scr_tabun_effect_radius", 9999); //Nova gas Effect Radius
self setClientDvar("scr_tabun_shock_height", 999); //Nova gas Shock Height
self setClientDvar("scr_tabunWalkInGasShockDuration", 999); // duration
self setClientDvar("scr_tabunGasDuration", 999); //duration
self setClientDvar("scr_tabunWalkInGasShockDuration", 999); //duration
self setClientDvar("scr_poisonDamageHardcore", 999); //Nova gas Damage in Hardcore
self setClientDvar("scr_poisonDamage", 999); //Nova gas Damage in Core
self setClientDvar("scr_poisonDuration", 999); //Nova gas damage duration(Doesn't seem to work maybe someone else can figure it out)
//Attack Helicopter(There are other dvars for attack heli just go look and test)
self setClientDvar("scr_heli_target_recognition", 0); //How much the attack chopper needs to see of you to shoot.
self setClientDvar("scr_heli_turretClipSize", 999); //Ammo in attack chopper's gun
self setClientDvar("scr_heli_turretReloadTime", 0); //Reload time for attack chopper, Not really needed with ClipSize
self setClientDvar("scr_heli_turret_spinup_delay", 0); //Not really needed either since it never stop shooting
//Gunship
self setClientDvar("scr_heli_missile_regen_time", 0); //Gunship Instantly gets it's missiles back
self setClientDvar("scr_heli_missile_reload_time", 0); //Gunship Instantly reloads it's Missiles
//Killstreak chaining(Cod4 style Example:get a rolling thunder, Die, Call in rolling thunder, Get 8 kills, Have another one.)
self setClientDvar("scr_allow_killstreak_building", 1); //Makes killstreaks count towards the next killstreak(cod4 style)
self setClientDvar("scr_killstreak_stacking", 1); // Not sure if this effects it also but i'll leave it here
//Sentry placement
self setClientDvar("turret_placement_trace_min_normal", 0); //Not really sure what this is
self setClientDvar("turret_placement_feet_offset", ".1 .1 .1"); //Feet offset lowered to make it placeable in new areas
self setClientDvar("turret_placement_feet_trace_dist_z", 9999 ); //Distance from feet to check collision
//AutoMelee Probably the best mod (knife lunge range). *Client sided doesn't require host!*
self setClientDvar("aim_automelee_enabled", 1); //Enable Knife lunge (I'm sure its already enabled)
self setClientDvar("aim_automelee_maxpitch", 180); //Max pitch to turn on a lunge
self setClientDvar("aim_automelee_range", 255); //Lunge range max is 255 no higher sorry :/
self setClientDvar("aim_automelee_region_height", 480); //lunge height
self setClientDvar("aim_automelee_region_width", 640); //lunge width
self setClientDvar("aim_automelee_lerp", 255); //lunge speed(Might require host i notice myself knifing faster with host)
//all-time radar while spectating (S&D)
self setClientDvar("compassSpectatorsSeeEnemies", 1);
//Unlimited teamkills(you won't die or be kicked until you team kill 1000 times)
self setClientDvar("scr_teamKillPunishCount", 999);
//Spawn influencers (These values make everyone spawn right next to each other to make some chaotic games)
self setClientDvar("scr_spawn_dog_influencer_radius", 9999); //Prefer to spawn a player near a dog when possible
self setClientDvar("scr_spawn_dog_influencer_score", 2555); //Prefer to spawn a player near a dog when possible
self setClientDvar("scr_spawn_dead_friend_influencer_count", 999); //In theory if this gets passed a spawn swap happens
self setClientDvar("scr_spawn_dead_friend_influencer_radius", 9999); //Prefer to spawn a player near a dead teammate when possible
self setClientDvar("scr_spawn_dead_friend_influencer_score", 3999); //Prefer to spawn a player near a dead teammate when possible
self setClientDvar("scr_spawn_dead_friend_influencer_timeout_seconds", 0); //No clue, Didn't seem to mess anything up only help
self setClientDvar("scr_spawn_enemy_influencer_radius", 9999); //Prefer to spawn a player near a enemy when possible
self setClientDvar("scr_spawn_enemy_influencer_score", 3999); //Prefer to spawn a player near a enemy when possible
self setClientDvar("scr_spawn_enemyavoiddist", 0); //Prefer to spawn a player near a enemy when possible
self setClientDvar("scr_spawn_randomness_range", 0); //Not make spawns as random
self setClientDvar("scr_spawn_force_unified", 1); //Not sure barely tested, But it seems to have an effect
This is the result of not being lazy and actually testing things instead of whining that public infections are patched.
There are plenty of other Dvars i know working just go look for them.
Edit: Before people ask if you need host, yes you do for everything but the Knife lunge and Spectator uav
Edit2: You can leave the comments out, They are only there to explain the Dvar.