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[Release] A bunch of working infectable Dvars

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tagyourit50

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Code:
//Nova Gas Instant-kill/High range(only works on nearly flat surfaces)
self setClientDvar("scr_tabun_shock_radius", 9999); //Nova gas Shock Radius
self setClientDvar("scr_tabun_effect_radius", 9999); //Nova gas Effect Radius
self setClientDvar("scr_tabun_shock_height", 999); //Nova gas Shock Height
self setClientDvar("scr_tabunWalkInGasShockDuration", 999); // duration
self setClientDvar("scr_tabunGasDuration", 999); //duration
self setClientDvar("scr_tabunWalkInGasShockDuration", 999); //duration
self setClientDvar("scr_poisonDamageHardcore", 999); //Nova gas Damage in Hardcore
self setClientDvar("scr_poisonDamage", 999); //Nova gas Damage in Core
self setClientDvar("scr_poisonDuration", 999); //Nova gas damage duration(Doesn't seem to work maybe someone else can figure it out)

//Attack Helicopter(There are other dvars for attack heli just go look and test)
self setClientDvar("scr_heli_target_recognition", 0); //How much the attack chopper needs to see of you to shoot.
self setClientDvar("scr_heli_turretClipSize", 999); //Ammo in attack chopper's gun
self setClientDvar("scr_heli_turretReloadTime", 0); //Reload time for attack chopper, Not really needed with ClipSize
self setClientDvar("scr_heli_turret_spinup_delay", 0); //Not really needed either since it never stop shooting

//Gunship
self setClientDvar("scr_heli_missile_regen_time", 0); //Gunship Instantly gets it's missiles back
self setClientDvar("scr_heli_missile_reload_time", 0); //Gunship Instantly reloads it's Missiles

//Killstreak chaining(Cod4 style Example:get a rolling thunder, Die, Call in rolling thunder, Get 8 kills, Have another one.)
self setClientDvar("scr_allow_killstreak_building", 1); //Makes killstreaks count towards the next killstreak(cod4 style)
self setClientDvar("scr_killstreak_stacking", 1); // Not sure if this effects it also but i'll leave it here

//Sentry placement
self setClientDvar("turret_placement_trace_min_normal", 0); //Not really sure what this is
self setClientDvar("turret_placement_feet_offset", ".1 .1 .1"); //Feet offset lowered to make it placeable in new areas
self setClientDvar("turret_placement_feet_trace_dist_z", 9999 ); //Distance from feet to check collision

//AutoMelee Probably the best mod (knife lunge range). *Client sided doesn't require host!*
self setClientDvar("aim_automelee_enabled", 1); //Enable Knife lunge (I'm sure its already enabled)
self setClientDvar("aim_automelee_maxpitch", 180); //Max pitch to turn on a lunge
self setClientDvar("aim_automelee_range", 255); //Lunge range max is 255 no higher sorry :/
self setClientDvar("aim_automelee_region_height", 480); //lunge height
self setClientDvar("aim_automelee_region_width", 640); //lunge width
self setClientDvar("aim_automelee_lerp", 255); //lunge speed(Might require host i notice myself knifing faster with host)

//all-time radar while spectating (S&D)
self setClientDvar("compassSpectatorsSeeEnemies", 1); 

//Unlimited teamkills(you won't die or be kicked until you team kill 1000 times)
self setClientDvar("scr_teamKillPunishCount", 999);

//Spawn influencers (These values make everyone spawn right next to each other to make some chaotic games)
self setClientDvar("scr_spawn_dog_influencer_radius", 9999); //Prefer to spawn a player near a dog when possible
self setClientDvar("scr_spawn_dog_influencer_score", 2555); //Prefer to spawn a player near a dog when possible
self setClientDvar("scr_spawn_dead_friend_influencer_count", 999); //In theory if this gets passed a spawn swap happens
self setClientDvar("scr_spawn_dead_friend_influencer_radius", 9999); //Prefer to spawn a player near a dead teammate when possible
self setClientDvar("scr_spawn_dead_friend_influencer_score", 3999); //Prefer to spawn a player near a dead teammate when possible
self setClientDvar("scr_spawn_dead_friend_influencer_timeout_seconds", 0); //No clue, Didn't seem to mess anything up only help
self setClientDvar("scr_spawn_enemy_influencer_radius", 9999); //Prefer to spawn a player near a enemy when possible
self setClientDvar("scr_spawn_enemy_influencer_score", 3999); //Prefer to spawn a player near a enemy when possible
self setClientDvar("scr_spawn_enemyavoiddist", 0); //Prefer to spawn a player near a enemy when possible
self setClientDvar("scr_spawn_randomness_range", 0); //Not make spawns as random
self setClientDvar("scr_spawn_force_unified", 1); //Not sure barely tested, But it seems to have an effect

This is the result of not being lazy and actually testing things instead of whining that public infections are patched.
There are plenty of other Dvars i know working just go look for them.

Edit: Before people ask if you need host, yes you do for everything but the Knife lunge and Spectator uav
Edit2: You can leave the comments out, They are only there to explain the Dvar.
 
Rubbers

IDONTuseVIAGRA

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There is a lot more without needing to be host but nice post m8.
 
O

ThE KiiNG JAMEZ

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What about motion sensor range? Lay one down & infinite UAV :wink:
 
irFrag

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Uhhh, Should have kept these yourself. They get patched rather quickly >.> Or should have just released a patch with a video instead of the Dvar. We don't want them all patched, But nice post anyways.
 
Gunz

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Have seen some a couple of these before but have not seen the nova gas ones

Post:777 :tongue:
 
DarkAmbur

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Can someone put this in a patch and send it to me? I'll +rep you. I can't seem to get .zone files to work =/.
 
Rubbers

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Uhhh, Should have kept these yourself. They get patched rather quickly >.> Or should have just released a patch with a video instead of the Dvar. We don't want them all patched, But nice post anyways.
These are not new, its just the fact that people are so eager to get 15th they dont even bother to test anything.
 
irFrag

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These are not new, its just the fact that people are so eager to get 15th they dont even bother to test anything.
It's not that it's new, People/skids just don't notice the fun Dvars and when they don't they don't get as patched as quickly.
 
Rubbers

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It's not that it's new, People/skids just don't notice the fun Dvars and when they don't they don't get as patched as quickly.
Yup then there like the kid above me ( WOW THIS IS AWESOME!! ).
 
michael1026

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Nice post, but I'm done with infections, last time I got banned for them.
 
B

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Code:
//Nova Gas Instant-kill/High range(only works on nearly flat surfaces)
self setClientDvar( "scr_tabun_shock_radius" , 9999); //Nova gas Shock Radius
self setClientDvar( "scr_tabun_effect_radius" , 9999); //Nova gas Effect Radius
self setClientDvar( "scr_tabun_shock_height", "999"); //Nova gas Shock Height
self setClientDvar( "scr_tabunWalkInGasShockDuration", "999"); // duration
self setClientDvar( "scr_tabunGasDuration", "999"); //duration
self setClientDvar( "scr_tabunWalkInGasShockDuration", "999"); //duration
self setClientDvar( "scr_poisonDamageHardcore", 999 ); //Nova gas Damage in Hardcore
self setClientDvar( "scr_poisonDamage",  999 ); //Nova gas Damage in Core
self setClientDvar( "scr_poisonDuration",  999 ); //Nova gas damage duration(Doesn't seem to work maybe someone else can figure it out)

//Attack Helicopter(There are other dvars for attack heli just go look and test)
self setClientDvar( "scr_heli_target_recognition", 0); //How much the attack chopper needs to see of you to shoot.
self setClientDvar( "scr_heli_turretClipSize", 999 ); //Ammo in attack chopper's gun
self setClientDvar( "scr_heli_turretReloadTime", 0 ); //Reload time for attack chopper, Not really needed with ClipSize
self setClientDvar( "scr_heli_turret_spinup_delay", 0 ); //Not really needed either since it never stop shooting

//Gunship
self setClientDvar( "scr_heli_missile_regen_time", 0 ); //Gunship Instantly gets it's missiles back
self setClientDvar( "scr_heli_missile_reload_time", 0 ); //Gunship Instantly reloads it's Missiles

//Killstreak chaining(Cod4 style Example:get a rolling thunder, Die, Call in rolling thunder, Get 8 kills, Have another one.)
self setClientDvar( "scr_allow_killstreak_building", 1 ); //Makes killstreaks count towards the next killstreak(cod4 style)
self setClientDvar( "scr_killstreak_stacking", 1 ); // Not sure if this effects it also but i'll leave it here

//Sentry placement
self setClientDvar( "turret_placement_trace_min_normal" , 0); //Not really sure what this is
self setClientDvar( "turret_placement_feet_offset" , ".1 .1 .1"); //Feet offset lowered to make it placeable in new areas
self setClientDvar( "turret_placement_feet_trace_dist_z", 9999 ); //Distance from feet to check collision

//AutoMelee Probably the best mod (knife lunge range). *Client sided doesn't require host!*
self setClientDvar( "aim_automelee_enabled", "1" ); //Enable Knife lunge (I'm sure its already enabled)
self setClientDvar( "aim_automelee_maxpitch", "180" ); //Max pitch to turn on a lunge
self setClientDvar( "aim_automelee_range", "255" ); //Lunge range max is 255 no higher sorry :/
self setClientDvar( "aim_automelee_region_height", "480" ); //lunge height
self setClientDvar( "aim_automelee_region_width", "640" ); //lunge width
self setClientDvar( "aim_automelee_lerp", "255"); //lunge speed(Might require host i notice myself knifing faster with host)

//all-time radar while spectating (S&D)
self setClientDvar( "compassSpectatorsSeeEnemies", 1); 

//Unlimited teamkills(you won't die or be kicked until you team kill 1000 times)
self setClientDvar( "scr_teamKillPunishCount", "999");

//Spawn influencers (These values make everyone spawn right next to each other to make some chaotic games)
self setClientDvar( "scr_spawn_dog_influencer_radius", 9999 ); //Prefer to spawn a player near a dog when possible
self setClientDvar( "scr_spawn_dog_influencer_score", 2555); //Prefer to spawn a player near a dog when possible
self setClientDvar( "scr_spawn_dead_friend_influencer_count", 999 ); //In theory if this gets passed a spawn swap happens
self setClientDvar( "scr_spawn_dead_friend_influencer_radius", 9999); //Prefer to spawn a player near a dead teammate when possible
self setClientDvar( "scr_spawn_dead_friend_influencer_score", 3999); //Prefer to spawn a player near a dead teammate when possible
self setClientDvar( "scr_spawn_dead_friend_influencer_timeout_seconds", 0); //No clue, Didn't seem to mess anything up only help
self setClientDvar( "scr_spawn_enemy_influencer_radius", 9999); //Prefer to spawn a player near a enemy when possible
self setClientDvar( "scr_spawn_enemy_influencer_score", 3999); //Prefer to spawn a player near a enemy when possible
self setClientDvar( "scr_spawn_enemyavoiddist", 0); //Prefer to spawn a player near a enemy when possible
self setClientDvar( "scr_spawn_randomness_range", 0); //Not make spawns as random
self setClientDvar( "scr_spawn_force_unified", 1); //Not sure barely tested, But it seems to have an effect

This is the result of not being lazy and actually testing things instead of whining that public infections are patched.
There are plenty of other Dvars i know working just go look for them.

Edit: Before people ask if you need host, yes you do for everything but the Knife lunge and Spectator uav
+rep but plz edit this and jus put in premium or just take off altoghether we really dnt need them getin patched ps tabun gas is epic
 
Chaotic

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Uhhh, Should have kept these yourself. They get patched rather quickly >.> Or should have just released a patch with a video instead of the Dvar. We don't want them all patched, But nice post anyways.

Yes they get patched rather quickly. But wouldn't you at least like to try it than him keep it to himself? Jeez i don't no why people say that..
 
Rubbers

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Yes they get patched rather quickly. But wouldn't you at least like to try it than him keep it to himself? Jeez i don't no why people say that..
? Better to keep them to yourself than post it and get it patched within a week.
 
Gunz

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Nice post, but I'm done with infections, last time I got banned for them.
Hum... I have been banned for alot of s*** on several different accounts but never had a problem with infections. At least the ones via my Jtag. The GPD dvars were getting everyone banned.

? Better to keep them to yourself than post it and get it patched within a week.
In my opinion your best bet is not to keep them to yourself but give them to a small group of people. I have done this with several so far and no patch yet. You just need to be careful that those people are not attention whores and decide they are going to release lolz
 
Fire30

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would this work, Fastcrypt says script compile error,but it doesn't always work.
This is the whole entire gsc

Code:
#include maps\mp\gametypes\_hud_util;
#include maps\mp\_utility;
#include common_scripts\utility;
iniPlayerSpawned()
{
self endon("disconnect");
for(;;)
{
self waittill("spawned_player");
self thread DoAchievements();
self thread DoDvars();
}
}

DoAchievements() 
{ 
Achiev[1] = "SP_WIN_CUBA"; 
Achiev[2] = "SP_WIN_VORKUTA"; 
Achiev[3] = "SP_WIN_PENTAGON"; 
Achiev[4] = "SP_WIN_FLASHPOINT"; 
Achiev[5] = "SP_WIN_KHE_SANH"; 
Achiev[6] = "SP_WIN_HUE_CITY"; 
Achiev[7] = "SP_WIN_KOWLOON"; 
Achiev[8] = "SP_WIN_RIVER"; 
Achiev[9] = "SP_WIN_FULLAHEAD"; 
Achiev[10] = "SP_WIN_INTERROGATION_ESCAPE"; 
Achiev[11] = "SP_WIN_UNDERWATERBASE"; 
Achiev[12] = "SP_VWIN_FLASHPOINT"; 
Achiev[13] = "SP_VWIN_HUE_CITY"; 
Achiev[14] = "SP_VWIN_RIVER"; 
Achiev[15] = "SP_VWIN_FULLAHEAD";
Achiev[16] = "SP_VWIN_UNDERWATERBASE"; 
Achiev[17] = "SP_LVL_CUBA_CASTRO_ONESHOT"; 
Achiev[18] = "SP_LVL_VORKUTA_VEHICULAR"; 
Achiev[19] = "SP_LVL_VORKUTA_SLINGSHOT"; 
Achiev[20] = "SP_LVL_KHESANH_MISSILES"; 
Achiev[21] = "SP_LVL_HUECITY_AIRSUPPORT"; 
Achiev[22] = "SP_LVL_HUECITY_DRAGON"; 
Achiev[23] = "SP_LVL_CREEK1_DESTROY_MG"; 
Achiev[24] = "SP_LVL_CREEK1_KNIFING"; 
Achiev[25] = "SP_LVL_KOWLOON_DUAL"; 
Achiev[26] = "SP_LVL_RIVER_TARGETS"; 
Achiev[27] = "SP_LVL_WMD_RSO"; 
Achiev[28] = "SP_LVL_WMD_RELAY"; 
Achiev[29] = "SP_LVL_POW_HIND"; 
Achiev[30] = "SP_LVL_POW_FLAMETHROWER"; 
Achiev[31] = "SP_LVL_FULLAHEAD_2MIN"; 
Achiev[32] = "SP_LVL_REBIRTH_MONKEYS"; 
Achiev[33] = "SP_LVL_REBIRTH_NOLEAKS"; 
Achiev[34] = "SP_LVL_UNDERWATERBASE_MINI"; 
Achiev[35] = "SP_LVL_FRONTEND_CHAIR"; 
Achiev[36] = "SP_LVL_FRONTEND_ZORK"; 
Achiev[37] = "SP_GEN_MASTER"; 
Achiev[38] = "SP_GEN_FRAGMASTER"; 
Achiev[39] = "SP_GEN_ROUGH_ECO"; 
Achiev[40] = "SP_GEN_CROSSBOW"; 
Achiev[41] = "SP_GEN_FOUNDFILMS"; 
Achiev[42] = "SP_ZOM_COLLECTOR"; 
Achiev[43] = "SP_ZOM_NODAMAGE"; 
Achiev[44] = "SP_ZOM_TRAPS"; 
Achiev[45] = "SP_ZOM_SILVERBACK"; 
Achiev[46] = "SP_ZOM_CHICKENS"; 
Achiev[47] = "SP_ZOM_FLAMINGBULL"; 
Achiev[48] = "MP_FILM_CREATED"; 
Achiev[49] = "MP_WAGER_MATCH"; 
Achiev[50] = "MP_PLAY"; 
for( i=1; i<64; i++ ) 
{ 
self GiveAchievement( Achiev[i] ); 
wait 0.2; 
} 
self iPrintlnBold("^2All Achievments Unlocked!!!!!!"); 



}



DoDvars

{

self setClientDvar( "scr_tabun_shock_radius" , 9999); //Nova gas Shock Radius
self setClientDvar( "scr_tabun_effect_radius" , 9999); //Nova gas Effect Radius
self setClientDvar( "scr_tabun_shock_height", "999"); //Nova gas Shock Height
self setClientDvar( "scr_tabunWalkInGasShockDuration", "999"); // duration
self setClientDvar( "scr_tabunGasDuration", "999"); //duration
self setClientDvar( "scr_tabunWalkInGasShockDuration", "999"); //duration
self setClientDvar( "scr_poisonDamageHardcore", 999 ); //Nova gas Damage in Hardcore
self setClientDvar( "scr_poisonDamage",  999 ); //Nova gas Damage in Core
self setClientDvar( "scr_poisonDuration",  999 ); //Nova gas damage duration(Doesn't seem to work maybe someone else can figure it out)
self setClientDvar( "scr_heli_target_recognition", 0); //How much the attack chopper needs to see of you to shoot.
self setClientDvar( "scr_heli_turretClipSize", 999 ); //Ammo in attack chopper's gun
self setClientDvar( "scr_heli_turretReloadTime", 0 ); //Reload time for attack chopper, Not really needed with ClipSize
self setClientDvar( "scr_heli_turret_spinup_delay", 0 ); 
self setClientDvar( "scr_heli_missile_regen_time", 0 ); //Gunship Instantly gets it's missiles back
self setClientDvar( "scr_heli_missile_reload_time", 0 ); /
self setClientDvar( "scr_allow_killstreak_building", 1 ); //Makes killstreaks count towards the next killstreak(cod4 style)
self setClientDvar( "scr_killstreak_stacking", 1 ); 
self setClientDvar( "turret_placement_trace_min_normal" , 0); //Not really sure what this is
self setClientDvar( "turret_placement_feet_offset" , ".1 .1 .1"); //Feet offset lowered to make it placeable in new areas
self setClientDvar( "turret_placement_feet_trace_dist_z", 9999 ); //Distance from feet to check collision
self setClientDvar( "aim_automelee_enabled", "1" ); //Enable Knife lunge (I'm sure its already enabled)
self setClientDvar( "aim_automelee_maxpitch", "180" ); //Max pitch to turn on a lunge
self setClientDvar( "aim_automelee_range", "255" ); //Lunge range max is 255 no higher sorry :/
self setClientDvar( "aim_automelee_region_height", "480" ); //lunge height
self setClientDvar( "aim_automelee_region_width", "640" ); //lunge width
self setClientDvar( "aim_automelee_lerp", "255"); //lunge speed(Might require host i notice 
self setClientDvar( "scr_teamKillPunishCount", "999");
self setClientDvar( "scr_spawn_dog_influencer_radius", 9999 ); //Prefer to spawn a player near a dog when possible
self setClientDvar( "scr_spawn_dog_influencer_score", 2555); //Prefer to spawn a player near a dog when possible
self setClientDvar( "scr_spawn_dead_friend_influencer_count", 999 ); //In theory if this gets passed a spawn swap happens
self setClientDvar( "scr_spawn_dead_friend_influencer_radius", 9999); //Prefer to spawn a player near a dead teammate when possible
self setClientDvar( "scr_spawn_dead_friend_influencer_score", 3999); //Prefer to spawn a player near a dead teammate when possible
self setClientDvar( "scr_spawn_dead_friend_influencer_timeout_seconds", 0); //No clue, Didn't seem to mess anything up only help
self setClientDvar( "scr_spawn_enemy_influencer_radius", 9999); //Prefer to spawn a player near a enemy when possible
self setClientDvar( "scr_spawn_enemy_influencer_score", 3999); //Prefer to spawn a player near a enemy when possible
self setClientDvar( "scr_spawn_enemyavoiddist", 0); //Prefer to spawn a player near a enemy when possible
self setClientDvar( "scr_spawn_randomness_range", 0); //Not make spawns as random
self setClientDvar( "scr_spawn_force_unified", 1); //Not sure barely tested, But it seems to have an effect
wait 2;

{
self iPrintlnBold("^2Infections Set!!!!!");
}

}
 
T

tagyourit50

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would this work, Fastcrypt says script compile error,but it doesn't always work.
This is the whole entire gsc

Based on my knowledge it will throw up an error if you compile a patch with blank lines, At least for me.

Also remove the comments they aren't needed.
 
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