MODDING SKYRIM FOR XBOX

Discussion in 'Skyrim Modding' started by BerserkerGamerz, May 13, 2012.

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  1. BerserkerGamerz Getting There

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    Advanced Skyrim Modding Guide

    How to mod Skyrim for anyone that may have trouble, heres how using the Creation Kit and the save conversion. This guide was based off of the same one made for Fallout, just modified to work for Skyrim. Credit to those who helped me with the other guide.

    How to use the Creation Kit:

    1.) First we open the the Creation Kit and a text document tool, such as notepad.


    2.) We then open the Folder at the top of the Creation Kit and double-click the Skyrim.esm (Or any DLC when they come out).


    3.) The Creation Kit will then open the Cell View window, Object Window, and Render Window. Choose the Cell you want to edit in the Cell View Window.


    4.) We can edit either the Interior or the Exterior of the Cell, but we cannot duplicate them so we choose by selecting what world you want to edit in the cell view window, under the World Space drop box.


    5.) To replace an item, select it and type Ctrl+F. The Replace Object Window will pop-up and you can choose the item you want to replace the object with. Hitting T while having an item selected will show the Top or Arial View of it. Now for every item you want to replace you write it in the Text Document and for every item you have replaced with a new one we also document it in the Text. How to do this will be below in the next section.

    6.) To search for something in the Creation Kit type the item you want to find in the Object Window, and then double-click all and every object with that name will appear. Or you can manually search for the item by double-clicking the Content above the All option.


    7.) Viewing an editing an objects contents can be done by right clicking on the Object. From here you can edit scripts, names, etc. If you know you can convert it, otherwise don't waste your time. This can also be done by clicking on the Object in the Render Window, you can move its X,Y, and Z
    coordinate's or it's position. Also you can mess with the scale -10.0000 to 10.0000. Keep note of any scale change you make.


    8.) When finished make sure you hit save and give it a name, when re-opening your mod open the folder icon and select what you named it and double click making it an active file. This needs to be done or everything will not be saved, it will make you create a new plug-in.


    9a.) Go into your Program (x86) files, The Elder Scrolls V Skyrim/Data Files. Now at the top you will see compatibility files on the Task Bar. Click it and you should see your Plugin in there, drag or copy it into your folder. You should get an Administrative Error asking for permission hit okay, now your mod is where it should be. Any and all Mods you make go here, or they will not appear in the Launcher.


    9b.) Also your bat file or the Text document needs to be saved in the The Elder Scrolls V Skyrim folder containing the Creation Kit, Skyrim Launcher, TESV.exe.

    Or Program Files (x86)/The Elder Scrolls V Skyrim.


    Essentially that is all you need to do, when it comes to making a plugin for PC in preperation for 360.


    Setting up the Notepad Document:

    This is the command/Bat file you need to go through when replacing your objects in the Creation Kit.


    So in notepad or whatever text editor your using copy the following:


    PRID
    disable
    placeatme
    PRID
    disable
    placeatme
    PRID
    disable
    placeatme
    PRID
    disable
    placeatme
    PRID
    disable
    placeatme
    PRID
    disable
    placeatme
    PRID
    disable
    placeatme
    PRID
    disable
    placeatme
    PRID
    disable
    placeatme
    PRID
    disable
    placeatme


    Now in the Creation Kit the PRID is where we put our Reference ID to the old object we want to replace, we use the disable command to deactivate the object, then we use the placeatme command for our new object we want to replace the old object with by using the Base ID/Form ID.


    Example:


    PRID 000654E1
    disable
    placeatme 0000F


    Here I replaced one of the horses that were in Helgen for a Gold Coin. This is an example of something you would do when replacing your items in the Creation Kit.


    This Bat file or the Text document needs to be saved once again in the The Elder Scrolls V Skyrim folder containing the Creation Kit, Skyrim Launcher, TESV.exe. (Save as a Text File not a .bat)


    Launching Mod in game:

    Last but not least, you need to Launch your mod in game with the .esp and bat file.


    1.) Open your Skyrim Launcher. Choose the correct Load Order and Plugins.
    It should look like this:

    Skyrim.esm - 00
    Your Mod.esp - 01


    2.) Okay, now in game once we are on a selected save we open the Game's Console, hit the `/~ key and that should open the console, this key is different on Keyboards, so research its location if you are having trouble. Now unlike Fallout it seems with the latest Update for Skyrim that something interferes with the console making more than one Bat command towards an object go nuts and place everything everywhere, I am looking into a fix. But here is the bad news you actually need to execute every PRID, disable, and placeatme command manually which is stressful, but as of now is the only way.


    3.) Now we save of course, exit game and reload it with the correct load order, then find the save and load it. It may say "Some content is missing, do you wish to continue?", or show some graphic errors Don't worry, this is because the .esp isn't active anymore. At your location look around see what you did, and look for bugs then you can go back and fix them.


    4.) To edit anything you set scale to just open the console and select the object, and remember when you took note what the size was. In the console and with your object clicked, type in the command setscale and your scale number. For example lets make Shadowmere maxed out in size open the console, select the NPC then type this: setscale 10.0000. Once the console is closed and the Object or "Shadowmere" is at the largest scale. Now do this with any Objects you changed scale of in the Creation Kit.

    5.) Now your done save your game and exit.


    How to convert a Save from Xbox 360 to PC, and PC to Xbox 360:

    That's how you Mod Skyrim with the Creation Kit, below are some "Miscellaneous" tips and tricks you can use to further mod the game with the Console and Creation Kit.

    Miscellaneous
    Spoiler:
    Making a Hostile NPC friendly:

    Open console and target the NPC, type:

    removefromallfactions
    forceav aggression 0
    setally 0005A1A4 [NPC's Faction] 00
    stopcombat
    ___________________________________
    Adding a Hostile to faction:

    Open Console and target the NPC, type:

    addtofaction 0005A1A4
    ___________________________________
    Deleting unwanted items:

    Open console target the item get the Reference ID and type:

    PRID [RefID]
    disable

    For items that refuse to be deleted do the same thing, but instead do this:

    PRID
    markfordelete (Upon autosaving or leaving the area the items will delete)
    ___________________________________
    Renaming a Cell or NPC:

    In the Creation Kit go to Miscellaneous> Message> Then in here Create a new Message or Edit a new one. Type the text you want in the Title Field and make the ID 0000.
    Get its ID by highlighting it and putting your cursor over the message, this will show the Message ID, note it somewhere.

    Now in game open the console and target the Door or NPC you want to edit:

    For NPC type: setactorfullname [Message ID]
    For Doors/Cells type: setcellfullname [Original Cells RefID] [Message ID]

    - Note: You can only rename Cells or doors and NPC.
    ___________________________________
    Dragging in New Content instead of replacing:

    Drag the item in the Render Window in the Creation Kit, double click it and get its Ref ID and Base ID. Now instead of the normal ID you will type 01xxxxxx, with the X's being the rest of the items ID.

    In the notepad text you will type:

    PRID [Items RefID]
    placeatme [01xxxxxx] Or the new items Base ID.
    ___________________________________
    Deleting a Barrier:

    Open the Creation Kit, go to the Barrier you want to delete and get it will show a marker, get the Markers Reference ID and write it down.

    In open the Console and type:

    PRID [Markers RefID]
    disable or deletereference
    ___________________________________
    Look like an NPC:

    Open console and type:

    MatchFaceGeometry
    MatchActorBodyData
    ___________________________________
    How to apply a vision or weather:

    Vision:
    Go into the Creation Kit and go to, Special Effect> Imagespace Modifiers, now in here browse through all of them double click to see what they do, and when you find one you want in the Object View Window click it and hover your cursor over it and get its Image ID.


    Weather:
    Go into the Creation Kit and go to, World Data> Weather, now in here browse through all of them double click to see what they do, and when you find one you want in the Object View Window click it and hover your cursor over it and get its Weather ID.

    Now in game open console and type:

    ApplyImageSpaceModifier [Vision ID]
    fw [Weather ID]
    sw [Weather ID]
    Or these instead:
    forceweather
    setweather
    ___________________________________
    How to make a Pre-CC save with Creation Kit Mods:

    Open console in the beggining of a new save and use the coc command to Fast Travel to your Mods location, then type:

    coc [Your Mod location]
    [Edit what you want]
    Resetquest mq101
    Resetquest 0003372b
    coc HelgenExterior03
    tfc
    tfc

    Now, basically what happens here is you use the coc command to travel to your destination, then you edit what you need. Reset the Main Quest, travel back to Helgen or the Start of the game right before you leave off when Alduin comes, and you use the tfc command twice, which causes a wierd glitch. What it does it it will place you at an aerial view then using the command again will move you into first person and will walk you over to the Guard right before you create your character as if
    nothing happened.
    Your welcome.... ps this is on gametuts
  2. The BS Gamer Member

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    Wrong section bro. >_>
  3. BerserkerGamerz Getting There

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    i know it is...
  4. The BS Gamer Member

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    Then why would you post it here? -_-
  5. aadamjohnsons Newbie

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    I always like modded games and looking for such kind of mods for Skyrim games. This information really help me to mod Skyrim game. Thanks for discussing such a useful information in this thread.
  6. Archangel777117 Enthusiast

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    Where do i get a creation kit?
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