Kingdom Under Fire Mod Tool?

Discussion in 'Xbox 360' started by Mr Hahn, Apr 26, 2010 with 3 replies and 6,159 views.

  1. Mr Hahn

    Mr Hahn Enthusiast

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    Hey im new here so go easy eh lol!

    Anybody know how to use the Kingdom Under Fire Mod Tool its not lettin me add enhancements to weapons or armor really annoying me lol!

    Or, as anybody got any spare Lienhart Armor and Weapons they would be willing to give me?

    Appreciate the help! Thanks in advance!
  2. Gelatin

    Gelatin Contributor

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    Kingdom Under Fire: Circle of Doom Modding Tut

    Few things for the ones just beginning modding first:
    You will need Xport360 or Xplorer360 to extract files from harddrive or memory card
    You will need a Hex Editor program; I used Hex Editor Neo 4.85
    You will need a Con Resigner; I used CONcept (Do not use hash block calculator)
    I shouldn't have to tell anyone they need a transfer cable

    1. Go ahead and open your xport360
    2. Choose the device you want
    3. Go into Content
    4. Go into your profile
    5. Open KUF: Circle Of Doom(424507D1)
    6. Extract the file to your desktop or specified folder of your choosing
    7. Open your Hex Editor
    8. Search for ASCII string PLRDATA
    [​IMG]

    9. 16 Bytes after the second "A" in DATA which means the start of the next row if your using the same hex editor is your level information. It consists of 8 bytes but really you only need two because when you change your character level information everyone else will not know what your level is past 255. To change your level information change the last two bytes to "FF" for level 255.
    [​IMG]

    10. The next 8 bytes after your character level information is your experience earned so far for that character. Change those 8 bytes to "7FFFFFFF" if you want even though you can't go past level 120 and if you change you level past 120 it won't level up no matter what experience you have earned.
    [​IMG]

    11. The next 8 bytes after that are your attribute points. Change these to "7FFFFFFF" to have lots of attribute points to distribute to luck, sp, and hp. I am not sure if this number is too high to this game it may end up negative since the highest your attack on a weapon can be is 2141483647 which is 7fa4727f in hex. If you want to play it safe change them to "0FFFFFFF"
    [​IMG]

    12. The next 8 bytes after your attribute information is your HP information however, it is not in simple hex coding so "7fa4727f" is not the correct value to enter. Instead the max that you want to put is "4f 00 00 00", any higher and you will get some crazy numbers
    [​IMG]
    13. The next 8 bytes is your SP which is right after your HP. It is also in weird coding so you need to change the value to the same that you would for HP.
    [​IMG]
    14. 12 bytes after you attribute information or directly below it if you use the same hex editor is your luck information. your luck information consists of 8 bytes and you can change it to "7FFFFFFF".
    [​IMG]

    15. If you want to change your amount of playing time information, it is right after luck and consists of 8 bytes but I didn't do it.

    16. Next up is the amount of gold that character has. After the large group of FFFFF.... there is a break and then a small amount of FFFFF.... at the beginning of the break is your gold information for that character and it consists of 8 bytes. Your gold can only go so high until it goes negative and the max you can have is 7fa4727f in hex.
    [​IMG]

    17. Now the weapon modifications are a little tricky so it helps if you have them named and their enhancements all at 25. I do not know the order of which is which item but i just changed all the enhancements. First search for the name of the creator of the item in ASCII string
    [​IMG]

    18. Right before that name if a few sets of FFFF and right above those FFFF's is the information your looking for. You will see a couple of 00000019 sets which occur every other time in each set of 8 bytes as long as the enhancement is level 25. There may be 4,3,2, or 1 set depending on how many enhancements you have at level 25 on that item. Change the "19" in each set of 8 bytes to "FF" to make that enhancement level 255. You might be able to make it larger but I'm not sure.

    [​IMG]
    19. If you want to change the number of potions in a stack you need to know how much is in it then convert that number to hex and search for that specific hex which will consist of 8 bytes. change that to "FFFFFFFF" to make the stack
    -1 which means it is unlimited.

    20. You will have to repeat steps 8-16 for each character, 17-18 for each weapon or armour/ring, and 19 for each stack of potion.

    21. Once you are done save the file
    22. Open up your CONcept or Modio works fine but not hash block calculator
    23. Select the file on your desktop and rehash/resign
    24. Once done move it back into your harddrive on xport360 and if you want make a backup of the old file just in case.

    UPDATE FOR ITEMS:
    Any armor, weapon, accessory, and potion/etc has its own unique information in this specfic order.

    Each part of the information of the item is in 8 byte increments
    (The Lists for weapon type, enchantment/spells/abilities, enhancements follows)
    Item Type(kendal's shield, celine's bow, regnier's sword, ring, necklace, etc)
    Item Quality(Each item has six qualities going from 00 to 05, 05 being the best)
    Times Synthesized(If the item has been synthesized 100 times then you see 64)
    **The next three sets of 8 bytes are unknown as of now**
    SP required to equip(set the value to all 0's or "3f 80 00 00" for 1)
    HP added by item(set value to "4f 00 00 00", it will not matter if you set it higher)
    SP recovery(set value to whatever you want "4f 00 00 00" is what I use)
    SP consumed(set value to all 0's or leave it alone really)
    HP consumed(set value to all 0's
    enhancement slots(change last two bytes to 06 for best results no higher)
    enhancement slots in use(depends on how many enhancements you want on item, however, this number can not be higher than previous number)
    first enhancement(this could be any enhancement code)
    level of first enhancement(if it is level 25 then you see 19 in hex, change value to whatever you want, follow earlier tut to understand levels better)
    second enhancement
    second enhancement level
    third enhancement
    third enhancement level
    fourth enhancement
    fourth enhancement level
    fifth enhancement
    fifth enhancement level
    sixth enhancement
    sixth enhancement level
    The next 13 sets of 8 bytes are unknown information sets so skip them
    This set of 8 is for weapons only, for it is the attack information(change the value to "4f 00 00 00" for best results.
    After attack is your enchanment/spell information on the item(this means if weapon has enchantment or you put enchantment on it you can change the value to any spell code in the list)
    The next set of 8 bytes is unknown
    This set is for stacks of items only for it is the amount in the stack. Change it to "FFFFFFFF" to make stack infinite.
    After that is the name on the weapon as in who it is made by.(this information is more than 8 bytes long it is 32 bytes long which means the next 4 sets of 8 bytes. You can change this to whatever you want by typing in the right portion of your editor and not directly in the hex. If a previous name is to be changed to something shorter what is left over must be changed to "00" directly in the hex, which makes it appear as a period on the right. You must do this for each letter or number following the name you changed it to)
    After that is your next item information or something else. There is usually about 32 bytes or 4 sets of 8 bytes between items of only 0's.

    All I know how to change for the equipped spells is on your B and RT buttons. This information is after your gold information and before any item information. When you know what codes you are looking for your spells they are pretty easy to spot. This means you have to know which character you are looking at and what spells that character currently has.

    Here are all the lists:

    ENHANCEMENTS: by JJ03(* means secret enhancement)
    01=Growth
    02=profit
    03=*steady aim
    04=piercing
    05=puncture
    06=excavation
    07=healing
    08=power
    09=hope
    0a=rampage
    0b=multi-fire
    0c=bloodlust
    0d=chance
    0e=tackle
    0f=soul-link
    10=attraction
    11=counterattack
    12=defense
    13=insurance
    14=*analysis
    15=fortitude
    16=*Parry
    17=*Trust
    18=detection
    19=connection
    1a=chain-fire
    1b=greed
    1c=guidance
    1d=willpower
    1e=reaping
    1f=rupture
    20=hatred
    21=wisdom
    22=concentration
    23=extortion
    24=*iron will
    25=fortune
    26=reflection
    27=enchantment
    28=deflection
    29=prudence
    2a=collaboration
    2b=flight
    2c=tremor
    2d=absorption
    2e=*Sacrifice
    2f=life-tap
    30=flame
    31=frost
    32=lightning
    33=venom
    34=illumination
    35=darkness
    36=stone
    37=fatality
    38=confusion
    39=fear
    3a=rage
    3b=fatigue
    3c=silence
    3d=blast
    3e=*push
    3f=pull
    40=bash
    41=slash
    42=thrust

    ENCHANTMENTS: by JJ03
    01=Bleed
    02=Needle
    03=Demonic Hand
    04=Dash
    05=Clap
    06=Chain Lightning
    07=Magic Shot
    08=Sand Throw
    09=Mirror of Abyss
    0a=Cherub Statue
    0b=Mirror of Paradise
    0c=Icicle
    0d=Weep
    0e=Web
    0f=Chilling Touch
    10=Fireball
    11=Punch
    12=Poison Needle
    13=Explosion
    14=Drill
    15=Mighty Sword
    16=Snow Bat
    17=Magma
    18=Flesh Spear
    19=Power of Love #1
    1a=Power of Love #2
    1b=Silence
    1c=Thorn
    1d=Ice Sword
    1e=Golem Heart
    1f=Allure
    20=Explosive Flesh Spear
    21=Invisibility
    22=Self Destruction
    23=Self Injury
    24=Leap
    25=Angel Statue
    26=Freezing your Xbox 360(Don't do this one)
    27=Kaliedoflamma
    28=Freezing your Xbox 360
    29=Timber
    2a=Draw
    2b=Vampire Bat
    2c=Heal
    2d=Freezing your Xbox 360
    2e=Archangel Statue
    2f=Landslide
    30=Iron Timber
    31=Petrifying Breath
    32=Null
    33=Bless
    34=Dark Mist
    35=Meteor
    36=Thor's Hammer
    37=Vine
    38=Blizzard

    ITEM TYPES: by ReticentDemise
    Regnier
    Sword-0a
    Claw-0b
    Whip-0c
    Cannon-0d
    TwinBlade-0e
    Armor-72

    Lienhart
    Dual Katana-28
    Katana-29
    Ran-2a
    Shuriken-2b
    ChainSickle-2c
    Armor-90

    Curian
    Sword-32
    Axe-33
    Spear-34
    Shield-35
    Bow-36
    Armor-98

    Duane
    Whip-1e
    Mace-1f
    GunSword-20
    Pistol-21
    ChainGun-22
    Armor-87

    Celine
    Bow-14
    Rapier-15
    Dagger-16
    ThrowingKnives-17
    Sling-18
    Armor-7b

    Kendal
    Mace-00
    Warhammer-01
    Shield-02
    Small Bow-03
    Large Bow-04
    Armor-67

    Accessories
    ring-cb
    necklace-c9
    earrings-ca
    circlet-c8
    bracelet-cc

    ITEM STACK CODES: by JJ03
    small red-fa
    medium red-fb
    large red-fc
    white-fd
    holy water-fe
    antidote-ff
    softener-0100
    antistatic-0101
    ice water-0102
    cyan-0103
    panacea-0104
    yellow-0105
    grey-0106
    orange-0107
    blue-0108
    moonstone of waxing-0109
    moonstone of waning-010a
    defibrillators-010b
    seed of harmony-010c
    bud of harmony-010d
    flower of harmony-010e
    message from the dark dimension-010f
    gold-0110(yes you can make stack of gold, useless though)
    fortune cookie-0111

    **Special notice**, When it comes to making weapons you can not have the weapon be any sort of armor or item stack code, or accessory or you will freeze. So it must be a weapon. You can basically pick up anything now and make it into whatever you want. I picked up one orange potion and made it into a curian sword stack equipped on my left bumper, however I can not attack with it, so it is useless. The info for the item stack codes is in the same order as the weapons, however, since it does not have enhancements or any other information most of it is 0's. To find the stack follow what I said before about finding them and the type of stack is above the amount information. When you change your armor or rings into any stack item code, it will cause the host of whatever game you join to freeze, so really don't do this because it will get old fast. Otherwise, I feel almost everything has now been covered.

    Converting decimal to hex using hex editor neo(for anyone who doesn't know)
    In hex editor neo you will see a symbol next to find which is "Go to offset". click on that then type the decimal amount. Let's say you wanted to know what 25 in decimal is in hex(even though I already told you). Type in 25 the click decimal instead of hexdecimal right below that. Leave absolute offset as it is. Now look under where it says resulting offset. The stuff before the parentheses is the code you want to put in so it would say "00000019(25)". The stuff in the parentheses is the input information or what you typed. If you want to go the other way around click hexdecimal type in the code and it will show you the information.

    I did this to make a complete tut of everything known when using a hex editor, once tool is complete then this will all be irrelevant really except you might need to know what the values you want to change are
    1 person likes this.
  3. x ViSiOnZ x

    x ViSiOnZ x Enthusiast

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    Here Try This. :D KUF Mod Tool v4.0
    http://www.mediafire.com/?mxy5uzm2g2q

    Virus Scan Results:
    http://www.virustotal.com/file-scan/report.html?id=f127b9969f617689bf23fb2004e64ccec7a9d158cba2c1b18b3b7421fce352d6-1271363899
    +Rep is Apprciated if this helps!

    Hey ill give you 5 Leinhart Armors And 10 Weapons :)
  4. JJ03

    JJ03 Newbie

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    Hey my old tut is still being used, that thing is pretty outdated, sure it gives you the essential info, but i didnt really understand the coding as well as i do now.

    plus there are mod tools now that include almost everything, so hex editor is really pointless unless you are still trying to find out new ways to mod the save