1.  

How To Make A Tic-Tac-Toe Game In Notepad!

Discussion in 'Source Code & Tutorial Database' started by Jon, May 3, 2011 with 18 replies and 73,230 views.

  1. Jon

    Jon Banned

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    This tutorial features how to make a Tic-Tac-Toe game only using notepad!

    [1]First off, launch Notepad

    [2]Type this into the notepad
    -
    Code (Text):
    @echo off

    title Banzai's Tic Tac Toe

    title Noughts and Crosses

    setlocal enabledelayedexpansion

    ::~ ^^^ Stops all commands appearing on screen, sets the title and enables the use of ! for environment variable

    :menu

    cls

    echo Main Menu

    echo To Play A 1-Player Game, Enter 1

    echo To Play A 2-Player Game, Enter 2

    echo To Exit, Enter 3

    set /p menu=

    if not defined menu goto menu

    if /i %menu% equ 1 (

    set menu=

    cls

    goto 1p

    )

    if /i %menu% equ 2 (

    set menu=

    cls

    goto 2p

    )

    if /i %menu% equ 3 (

    goto end

    )

    set menu=

    goto menu

    ::~ ^^ The menu system, gives all the options, allows the user to input a number using "set /p menu="

    :~ If the user didn't enter a value, it 'goto's back to ask again.

    ::~ Checks the Menu variable, tests to see if it matches 1, 2 or 3, then 'goto's the appropriate place.

    :1p

    set turns=0

    set x1=0

    set x2=0

    set x3=0

    set x4=0

    set x5=0



    set x6=0



    set x7=0



    set x8=0



    set x9=0



    set o1=0



    set o2=0



    set o3=0



    set o4=0



    set o5=0



    set o6=0



    set o7=0



    set o8=0



    set o9=0









    ::~ Sets the number of turns taken so far to 0



    ::~ Sets all the places on the noughts and crosses grid to 0















    set d1=1



    set d2=2



    set d3=3



    set d4=4



    set d5=5



    set d6=6



    set d7=7



    set d8=8



    set d9=9









    ::~ Sets the display characters for game to their appropriate number









    set rnumber=%random%



    set rnumber2=%rnumber%



    set /a rnumber= %rnumber% / 2



    set /a rnumber= %rnumber% * 2









    ::~ Sets a variable "rnumber" to a random number



    ::~ Sets a variable "rnumber2" to the same number as "rnumber"



    ::~ Divides "rnumber" by two, then multiplies by two.



    ::~ If the number was even, it would be equal to "rnumber2", if it was odd it would end up one less than "rnumber2"



    ::~ This is the method I use to create a 50% chance, as there's a 50% that a random number will be odd or even















    if %rnumber%==%rnumber2% (



    echo Crosses go first



    echo You are noughts



    pause>nul



    set rnumber=



    set rnumber2=



    set go=1xgame



    goto 1display



    ) else (



    echo Noughts go first



    echo You are noughts



    pause>nul



    set rnumber=



    set rnumber2=



    set go=1ogame



    goto 1display



    )









    ::~ This tests to see if the numbers are equal, then sets the "go" variable to whichever possibility came out and deletes the "rnumber" variables



    ::~ Then 'Goto's the display









    :1display



    cls



    echo %d1% %d2% %d3%



    echo %d4% %d5% %d6%



    echo %d7% %d8% %d9%



    if /i %turns% equ 9 (goto draw)



    echo.



    echo Your Turn



    echo.



    goto %go%









    ::~ ^^ Displays the current status of each place in the grid. At the start these will all just be numbers.



    ::~ Checks that the turns hasn't reach nine. If it has, all the spaces on the grid have been used up and nobody has won, so the game is a draw.









    :1ogame



    echo Choose the number of the space you'd like to choose



    set guess=



    set /p guess=



    if not defined guess goto 1display



    set guess=%guess:~0,1%



    if /i not %guess% leq 9 goto 1display



    if /i not %guess% gtr 0 goto 1display



    if /i !d%guess%! neq %guess% goto 1display



    goto 1o%guess%









    ::~ Asks the user to input the number of the space they want to choose and allows them to using "Set /p"



    ::~ If the user didn't input or entered something that wasn't a number between 1 and 9, it 'goto's back, to ask again



    ::~ Checks that the number hasn't been already chosen by checking that !d%guess%! is equal to guess. This works becauseif the user guesses 1, d1 should equal 1.



    ::~ If it has already been chosen, d1 would be a O or a X, so it would not be equal.



    ::~ 'Goto's the number chosen.









    :1o1



    set o1=1



    set x1=1000



    set d1=O



    goto 1oprocess



    :1o2



    set o2=10



    set x2=1000



    set d2=O



    goto 1oprocess



    :1o3



    set o3=100



    set x3=1000



    set d3=O



    goto 1oprocess



    :1o4



    set o4=1



    set x4=1000



    set d4=O



    goto 1oprocess



    :1o5



    set o5=10



    set x5=1000



    set d5=O



    goto 1oprocess



    :1o6



    set o6=100



    set x6=1000



    set d6=O



    goto 1oprocess



    :1o7



    set o7=1



    set x7=1000



    set d7=O



    goto 1oprocess



    :1o8



    set o8=10



    set x8=1000



    set d8=O



    goto 1oprocess



    :1o9



    set o9=100



    set x9=1000



    set d9=O



    goto 1oprocess









    ::~ The space of the number chosen on the display grid is changed to the correct letter (X or O) and a number is added to the %x-% grid and the %o-% grid.



    ::~ These two grids are used to work out whether someone has won, and allows the computer to work out which place to go next.





















    :1oprocess



    set /a line1= %o1% + %o2% + %o3%



    if /i %line1% equ 111 (goto owin)









    set /a line2= %o4% + %o5% + %o6%



    if /i %line2% equ 111 (goto owin)









    set /a line3= %o7% + %o8% + %o9%



    if /i %line3% equ 111 (goto owin)









    set /a line4= %o1% + %o5% + %o9%



    if /i %line4% equ 111 (goto owin)









    set /a line5= %o3% + %o5% + %o7%



    if /i %line5% equ 111 (goto owin)









    set /a line6= %o1% + %o4% + %o7%



    if /i %line6% equ 3 (goto owin)









    set /a line7= %o2% + %o5% + %o8%



    if /i %line7% equ 30 (goto owin)









    set /a line8= %o3% + %o6% + %o9%



    if /i %line8% equ 300 (goto owin)









    ::~ This section of code adds up all of the possible winning combinations on the %o-% grid i.e. each row, column and diagional, to check if the player has got three Os in a row. If so 'goto's the owin section.









    set go=1xgame



    set guess=



    set /a turns= %turns% + 1



    goto 1display









    ::~ Sets the go to the computer's and adds one to the number of turns taken



    ::~ 'Goto's the display.







































    :1xgame









    set /a line1= %x1% + %x2% + %x3%



    if /i %line1% equ 11 (



    set guess=3



    goto 1ac



    )









    set /a line1= %x1% + %x2% + %x3%



    if /i %line1% equ 101 (



    set guess=2



    goto 1ac



    )









    set /a line1= %x1% + %x2% + %x3%



    if /i %line1% equ 110 (



    set guess=1



    goto 1ac



    )















    set /a line1= %x4% + %x5% + %x6%



    if /i %line1% equ 11 (



    set guess=6



    goto 1ac



    )









    set /a line1= %x4% + %x5% + %x6%



    if /i %line1% equ 101 (



    set guess=5



    goto 1ac



    )









    set /a line1= %x4% + %x5% + %x6%



    if /i %line1% equ 110 (



    set guess=4



    goto 1ac



    )









    set /a line1= %x7% + %x8% + %x9%



    if /i %line1% equ 11 (



    set guess=9



    goto 1ac



    )









    set /a line1= %x7% + %x8% + %x9%



    if /i %line1% equ 101 (



    set guess=8



    goto 1ac



    )









    set /a line1= %x7% + %x8% + %x9%



    if /i %line1% equ 110 (



    set guess=7



    goto 1ac



    )









    set /a line1= %x1% + %x5% + %x9%



    if /i %line1% equ 11 (



    set guess=9



    goto 1ac



    )









    set /a line1= %x1% + %x5% + %x9%



    if /i %line1% equ 101 (



    set guess=5



    goto 1ac



    )









    set /a line1= %x1% + %x5% + %x9%



    if /i %line1% equ 110 (



    set guess=1



    goto 1ac



    )









    set /a line1= %x3% + %x5% + %x7%



    if /i %line1% equ 11 (



    set guess=3



    goto 1ac



    )









    set /a line1= %x3% + %x5% + %x7%



    if /i %line1% equ 101 (



    set guess=5



    goto 1ac



    )









    set /a line1= %x3% + %x5% + %x7%



    if /i %line1% equ 110 (



    set guess=7



    goto 1ac



    )









    set /a line1= %x1% + %x4% + %x7%



    if /i %line1% equ 2 (



    if /i %d1% equ 1 (



    set guess=1



    goto 1ac



    )



    if /i %d4% equ 4 (



    set guess=4



    goto 1ac



    )



    if /i %d7% equ 7 (



    set guess=7



    goto 1ac



    )



    )









    set /a line1= %x2% + %x5% + %x8%



    if /i %line1% equ 20 (



    if /i %d2% equ 2 (



    set guess=2



    goto 1ac



    )



    if /i %d5% equ 5 (



    set guess=5



    goto 1ac



    )



    if /i %d8% equ 8 (



    set guess=8



    goto 1ac



    )



    )









    set /a line1= %x3% + %x6% + %x9%



    if /i %line1% equ 200 (



    if /i %d3% equ 3 (



    set guess=3



    goto 1ac



    )



    if /i %d6% equ 6 (



    set guess=6



    goto 1ac



    )



    if /i %d9% equ 9 (



    set guess=9



    goto 1ac



    )



    )















    ::~ ^^^ These sections add up all the %x-% grid and checks to see if there is a way the computer can win this turn.



    ::~  If so, it sets the guess to the correct number and 'goto's the 1ac section.







































    set /a line1= %o1% + %o2% + %o3%



    if /i %line1% equ 11 (



    set guess=3



    goto 1ac



    )









    set /a line1= %o1% + %o2% + %o3%



    if /i %line1% equ 101 (



    set guess=2



    goto 1ac



    )









    set /a line1= %o1% + %o2% + %o3%



    if /i %line1% equ 110 (



    set guess=1



    goto 1ac



    )















    set /a line1= %o4% + %o5% + %o6%



    if /i %line1% equ 11 (



    set guess=6



    goto 1ac



    )









    set /a line1= %o4% + %o5% + %o6%



    if /i %line1% equ 101 (



    set guess=5



    goto 1ac



    )









    set /a line1= %o4% + %o5% + %o6%



    if /i %line1% equ 110 (



    set guess=4



    goto 1ac



    )









    set /a line1= %o7% + %o8% + %o9%



    if /i %line1% equ 11 (



    set guess=9



    goto 1ac



    )









    set /a line1= %o7% + %o8% + %o9%



    if /i %line1% equ 101 (



    set guess=8



    goto 1ac



    )









    set /a line1= %o7% + %o8% + %o9%



    if /i %line1% equ 110 (



    set guess=7



    goto 1ac



    )









    set /a line1= %o1% + %o5% + %o9%



    if /i %line1% equ 11 (



    set guess=9



    goto 1ac



    )









    set /a line1= %o1% + %o5% + %o9%



    if /i %line1% equ 101 (



    set guess=5



    goto 1ac



    )









    set /a line1= %o1% + %o5% + %o9%



    if /i %line1% equ 110 (



    set guess=1



    goto 1ac



    )









    set /a line1= %o3% + %o5% + %o7%



    if /i %line1% equ 11 (



    set guess=3



    goto 1ac



    )









    set /a line1= %o3% + %o5% + %o7%



    if /i %line1% equ 101 (



    set guess=5



    goto 1ac



    )









    set /a line1= %o3% + %o5% + %o7%



    if /i %line1% equ 110 (



    set guess=7



    goto 1ac



    )









    set /a line1= %o1% + %o4% + %o7%



    if /i %line1% equ 2 (



    if /i %d1% equ 1 (



    set guess=1



    goto 1ac



    )



    if /i %d4% equ 4 (



    set guess=4



    goto 1ac



    )



    if /i %d7% equ 7 (



    set guess=7



    goto 1ac



    )



    )









    set /a line1= %o2% + %o5% + %o8%



    if /i %line1% equ 20 (



    if /i %d2% equ 2 (



    set guess=2



    goto 1ac



    )



    if /i %d5% equ 5 (



    set guess=5



    goto 1ac



    )



    if /i %d8% equ 8 (



    set guess=8



    goto 1ac



    )



    )









    set /a line1= %o3% + %o6% + %o9%



    if /i %line1% equ 200 (



    if /i %d3% equ 3 (



    set guess=3



    goto 1ac



    )



    if /i %d6% equ 6 (



    set guess=6



    goto 1ac



    )



    if /i %d9% equ 9 (



    set guess=9



    goto 1ac



    )



    )















    ::~ This section checks that there is no way the noughts can win next turn by adding up the %o-% grid. If so it sets the guess to the right number and 'goto's 1ac.









    set guess=%time:~9,1%









    ::~ If there is no way that the computer OR the player can win next turn, the computer chooses a random number as its guess. The random number I use is the millisecond digit of the clock.









    :1ac



    if /i %guess% equ 0 goto 1display



    echo !d%guess%!



    if /i NOT !d%guess%!==%guess% goto 1display



    goto 1x%guess%









    ::~ Checks that the place hasn't already been taken (as explained above) and 'goto's the corresponding place below.









    :1x1



    set x1=1



    set o1=1000



    set d1=X



    goto 1xprocess



    :1x2



    set x2=10



    set o2=1000



    set d2=X



    goto 1xprocess



    :1x3



    set x3=100



    set o3=1000



    set d3=X



    goto 1xprocess



    :1x4



    set x4=1



    set o4=1000



    set d4=X



    goto 1xprocess



    :1x5



    set x5=10



    set o5=1000



    set d5=X



    goto 1xprocess



    :1x6



    set x6=100



    set o6=1000



    set d6=X



    goto 1xprocess



    :1x7



    set x7=1



    set o7=1000



    set d7=X



    goto 1xprocess



    :1x8



    set x8=10



    set o8=1000



    set d8=X



    goto 1xprocess



    :1x9



    set x9=100



    set o9=1000



    set d9=X



    goto 1xprocess





















    ::~ This section, as for the noughts, changes the display character of the chosen place, and adds numbers to the %x-% grid.









    :1xprocess



    set /a line1= %x1% + %x2% + %x3%



    if /i %line1% equ 111 (goto xwin)









    set /a line2= %x4% + %x5% + %x6%



    if /i %line2% equ 111 (goto xwin)









    set /a line3= %x7% + %x8% + %x9%



    if /i %line3% equ 111 (goto xwin)









    set /a line4= %x1% + %x5% + %x9%



    if /i %line4% equ 111 (goto xwin)









    set /a line5= %x3% + %x5% + %x7%



    if /i %line5% equ 111 (goto xwin)









    set /a line6= %x1% + %x4% + %x7%



    if /i %line6% equ 3 (goto xwin)









    set /a line7= %x2% + %x5% + %x8%



    if /i %line7% equ 30 (goto xwin)









    set /a line8= %x3% + %x6% + %x9%



    if /i %line8% equ 300 (goto xwin)









    set go=1ogame



    set /a turns= %turns% + 1



    goto 1display









    ::~  Sets the turn to the player, increases the turns variable by one. 'Goto's the display.





































































    ::#######################################################







































    ::~ Two player is exactly the same as one player, apart from the computer is replaced by a second player, the code is otherwise identical and does not need explaining again.















    :2p

    set turns=0

    set x1=0

    set x2=0

    set x3=0

    set x4=0

    set x5=0

    set x6=0

    set x7=0

    set x8=0

    set x9=0

    set o1=0

    set o2=0

    set o3=0

    set o4=0

    set o5=0

    set o6=0

    set o7=0

    set o8=0

    set o9=0

    set d1=1

    set d2=2

    set d3=3

    set d4=4

    set d5=5

    set d6=6

    set d7=7

    set d8=8

    set d9=9

    set rnumber=%random%

    set rnumber2=rnumber

    set /a rnumber= %rnumber% / 2

    set /a rnumber= %rnumber% * 2

    if %rnumber%==%rnumber2% (



    echo Crosses go first



    pause>nul



    set rnumber=



    set rnumber2=



    set go=2xgame



    goto 2display

    ) else (

    echo Noughts go first

    pause>nul

    set rnumber=

    set rnumber2=

    set go=2ogame

    goto 2display

    )

    :2display

    cls

    echo %d1% %d2% %d3%

    echo %d4% %d5% %d6%

    echo %d7% %d8% %d9%

    if /i %turns% equ 9 (goto draw)

    echo.

    if /i "%go%"=="2ogame" (

    echo Nought's Turn

    ) ELSE (

    echo Cross's Turn

    )

    echo.



    goto %go%









    :2ogame



    echo Choose the number of the space you'd like to choose



    set guess=



    set /p guess=



    if not defined guess goto 2display



    set guess=%guess:~0,1%



    if /i not %guess% leq 9 goto 2display



    if /i not %guess% gtr 0 goto 2display



    if /i !d%guess%! neq %guess% goto 2display



    goto 2o%guess%















    :2o1



    set o1=1



    set d1=O



    goto 2oprocess



    :2o2



    set o2=10



    set d2=O



    goto 2oprocess



    :2o3



    set o3=100



    set d3=O



    goto 2oprocess



    :2o4

    set o4=1

    set d4=O

    goto 2oprocess

    :2o5



    set o5=10



    set d5=O



    goto 2oprocess



    :2o6



    set o6=100



    set d6=O



    goto 2oprocess



    :2o7



    set o7=1



    set d7=O



    goto 2oprocess



    :2o8



    set o8=10



    set d8=O



    goto 2oprocess



    :2o9



    set o9=100



    set d9=O



    goto 2oprocess









    :2oprocess



    set /a line1= %o1% + %o2% + %o3%



    if /i %line1% equ 111 (goto owin)









    set /a line2= %o4% + %o5% + %o6%



    if /i %line2% equ 111 (goto owin)









    set /a line3= %o7% + %o8% + %o9%



    if /i %line3% equ 111 (goto owin)









    set /a line4= %o1% + %o5% + %o9%



    if /i %line4% equ 111 (goto owin)









    set /a line5= %o3% + %o5% + %o7%



    if /i %line5% equ 111 (goto owin)









    set /a line6= %o1% + %o4% + %o7%



    if /i %line6% equ 3 (goto owin)









    set /a line7= %o2% + %o5% + %o8%



    if /i %line7% equ 30 (goto owin)









    set /a line8= %o3% + %o6% + %o9%



    if /i %line8% equ 300 (goto owin)









    set go=2xgame



    set guess=



    set /a turns= %turns% + 1



    goto 2display



















































    :2xgame



    echo Choose the number of the space you'd like to choose



    set guess=



    set /p guess=



    if not defined guess goto 2display



    set guess=%guess:~0,1%



    if /i not %guess% leq 9 goto 2display



    if /i not %guess% gtr 0 goto 2display



    if /i !d%guess%! neq %guess% goto 2display



    goto 2x%guess%

    :2x1

    set x1=1

    set d1=X

    goto 2xprocess

    :2x2

    set x2=10

    set d2=X

    goto 2xprocess

    :2x3

    set x3=100

    set d3=X

    goto 2xprocess

    :2x4

    set x4=1

    set d4=X

    goto 2xprocess

    :2x5

    set x5=10

    set d5=X

    goto 2xprocess

    :2x6

    set x6=100

    set d6=X

    goto 2xprocess

    :2x7

    set x7=1

    set d7=X

    goto 2xprocess

    :2x8

    set x8=10

    set d8=X

    goto 2xprocess

    :2x9

    set x9=100

    set d9=X

    goto 2xprocess

    :2xprocess

    set /a line1= %x1% + %x2% + %x3%

    if /i %line1% equ 111 (goto xwin)

    set /a line2= %x4% + %x5% + %x6%

    if /i %line2% equ 111 (goto xwin)

    set /a line3= %x7% + %x8% + %x9%

    if /i %line3% equ 111 (goto xwin)

    set /a line4= %x1% + %x5% + %x9%

    if /i %line4% equ 111 (goto xwin)

    set /a line5= %x3% + %x5% + %x7%

    if /i %line5% equ 111 (goto xwin)

    set /a line6= %x1% + %x4% + %x7%

    if /i %line6% equ 3 (goto xwin)

    set /a line7= %x2% + %x5% + %x8%

    if /i %line7% equ 30 (goto xwin)

    set /a line8= %x3% + %x6% + %x9%

    if /i %line8% equ 300 (goto xwin)

    set go=2ogame

    set /a turns= %turns% + 1

    goto 2display

    :draw

    echo.

    Echo It's A Draw!

    pause>nul

    goto menu

    :owin

    cls

    echo %d1% %d2% %d3%

    echo %d4% %d5% %d6%

    echo %d7% %d8% %d9%

    Echo Noughts Win!

    pause>nul

    goto menu

    :xwin

    cls

    echo %d1% %d2% %d3%

    echo %d4% %d5% %d6%

    echo %d7% %d8% %d9%

    Echo Crosses Win!

    Pause>nul

    goto menu

    :end

    set d1=

    set d2=

    set d3=

    set d4=

    set d5=

    set d6=

    set d7=

    set d8=

    set d9=

    set o1=

    set o2=

    set o3=

    set o4=

    set o5=

    set o6=

    set o7=

    set o8=

    set o9=

    set x1=

    set x2=

    set x3=

    set x4=

    set x5=

    set x6=

    set x7=

    set x8=

    set x9=

    set guess=

    set turns=

    set line1=

    set line2=

    set line3=

    set line4=

    set line5=

    set line6=

    set line7=

    set line8=

    [3] Save the document and make sure for the name you put .bat,otherwise it won't work

    [4] Enjoy your new game!

    ~Credits go to -Goku71807 - that's the youtube user that created the video on how to do it but im sure someone else created how to do it.\

    ~Also, where I have "Banzai" you could change it to anything you want it to say like your name! It just adds another level of customization.

    As seen on vSauce here.
    5 people like this.
  2. Corn on the Cob

    Corn on the Cob Getting There

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    Holy cow!!!! ME GUSTA. Thanks for this :P
  3. Jon

    Jon Banned

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    Yea,sorry about the 1000 lines of text.I was going to put it into spoilers but I forgot to.Oh and your welcome.
  4. Charles

    Charles Getting There

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    Great tutorial! :D
  5. Lewie4

    Lewie4 Getting There

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    Nice. Thats a whole lot of code to make in notepad. +rep
  6. z6a

    z6a Enthusiast

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    That's awesome :o

    Good how people find these things out.

    I didn't even know it was possible in Notepad. :P
  7. Saxo321

    Saxo321 Enthusiast

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    thanks this worked but a bit stupid
  8. Glitch100

    Glitch100 Enthusiast

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    Of course it worked; and it's not stupid, the game it self may be simple but the LOC required is quite a lot. Credit to the maker, lets see you try and make something you perceive to be stupid.
    Triiistan likes this.
  9. ModsBABY HD

    ModsBABY HD Experienced Member

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    Dude that's ****ing sweet! Would you mind putting it in a spoiler o:)
  10. Jon

    Jon Banned

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    I'll put it in right now.
  11. Josh

    Josh Seasoned Member

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    vSauce?
    Zyp likes this.
  12. 0wl

    0wl Enthusiast

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    hahaha works! Kept my attention for around 12 seconds.
  13. Jon

    Jon Banned

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    Well hope you enjoyed it for the 10 seconds,
  14. FrostByte

    FrostByte The Dude

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    vsauce sent me here, good stuff man ;).
  15. Jon

    Jon Banned

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    Thanks.
  16. ner0

    ner0 Member

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    This is quite neat
  17. Jon

    Jon Banned

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    It is and it is a ton of fun!
  18. Triiistan

    Triiistan Contributor

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    That was a fun game! Of course, ~Draw.
  19. TheChillerCraft

    TheChillerCraft Enthusiast

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    Your sig is wrong you only have 91 rep...