What's new

How to hack Orange box - Team Fortress 2

Status
Not open for further replies.
T

tublah

Newbie
Messages
7
Reaction score
0
Points
35
Sin$
0
How does one go about adding time to a round? Anyone figured this out?

Thanks!
 
J

Jebus Saves

Enthusiast
Messages
74
Reaction score
8
Points
55
Sin$
7
dschu012 said:
I wonder if there would be a way to rotate objects with this???
ent_rotate <degrees you want to rotate the object>

It should work on the object under your crosshairs by default. Note that for sentries, this seem to only work on the tripods. I don't know how to rotate the entire sentry.
 
D

dschu012

Enthusiast
Frame In Gold Seasoned Veteran
Messages
757
Reaction score
380
Points
125
Sin$
0
Jebus Saves said:
ent_rotate <degrees you want to rotate the object>

It should work on the object under your crosshairs by default. Note that for sentries, this seem to only work on the tripods. I don't know how to rotate the entire sentry.
More so was interested in doing it with the joystick somehow.
 
T

tublah

Newbie
Messages
7
Reaction score
0
Points
35
Sin$
0
tublah said:
How does one go about adding time to a round? Anyone figured this out?

Thanks!

Bump. Anyone have any idea? Looking through the cvar list I can't find it - but I've seen it in too many games.
 
X

xx0warrig0xx

Newbie
Messages
20
Reaction score
1
Points
45
Sin$
7
I am actuallly very confused. What does the alias command mean and can someone explain this in terms that a n00b can understand?
 
J

Jebus Saves

Enthusiast
Messages
74
Reaction score
8
Points
55
Sin$
7
xx0warrig0xx said:
I am actuallly very confused. What does the alias command mean and can someone explain this in terms that a n00b can understand?
It's a way of combining multiple commands into one. For example, if you wanted to to activate noclip and call for a medic at the same time, you'd put this:

Code:
alias "flyinMedic" "noclip; voicemenu 0 0"
Then you'd bind that alias to a button.

Code:
bind "A_Button" "flyinMedic"
Now when you press A, you enable noclip and you'll call for a medic. The syntax for alias is this:

Code:
alias "<name of alias here (no spaces)>" "<command 1>; <command 2>"
You can name the alias whatever you want and can have more than two commands if you want.

You can find out more here.
 
bnizzle

bnizzle

Enthusiast
Messages
70
Reaction score
13
Points
55
Sin$
7
well i have been messing around with this for a lil while and have found a few multiple bind in most of the people here's examples. here is my current list
unbindall
alias "at" "incrementvar sv_alltalk 0 1 1"
alias "ff" "incrementvar mp_friendlyfire 0 1 1"
alias "sv" "incrementvar sv_cheats 0 1 1"
alias "su" "incrementvar host_timescale .1 10. .1"
alias "sd" "incrementvar host_timescale .1 10. -0.1"
alias "gu" "incrementvar sv_gravity 10 2000 10"
alias "gd" "incrementvar sv_gravity 10 2000 -10"
alias "gm" "hurtme -99999"
alias "pu" "ent_setname picked; ent_fire !picker setparent !player"
alias "pd" "ent_fire picked clearparent"
alias "+backbut" "bind Down sv; bind UP at; bind LEFT sd; bind RIGHT su; bind L_SHOULDER gd; bind R_SHOULDER gu; bind A_BUTTON noclip; bind B_BUTTON gm; bind X_BUTTON ff; bind L_TRIGGER pu; bind R_TRIGGER pd"
alias "-backbut" "bind DOWN slot3; bind UP slot1; bind LEFT slot4; bind RIGHT slot3; bind L_SHOULDER invprev; bind R_SHOULDER invnext; bind A_BUTTON +jump; bind B_BUTTON +reload; bind X_BUTTON taunt; bind L_TRIGGER +attack2; bind R_TRIGGER +attack"
bind "Y_BUTTON" "togglescores"
bind "BACK" "+backbut"
bind "STICK1" "toggle_duck"
bind "STICK2" "voicemenu 0 0"
bind "S1_UP" "xmove"
bind "S2_UP" "xlook"
cl_rumblescale "1"
cc_subtitles "0"
joy_pitchsensitivity "-1.000000"
joy_yawsensitivity "-1.25"
joy_inverty "0"
joy_inverty_default "0"
joy_movement_stick_default "0"
joy_movement_stick "0"
hud_fastswitch "2"

so like you notice i no longer have the L_trigger, A_BUTTON and such from the original list anymore, only in my -backbut alias.
works good and cuts the list down.
 
F

feralnub

Enthusiast
Messages
36
Reaction score
3
Points
55
Sin$
7
I used the skatezeros and superaison CON resigner and rehasher to resign the usersettings file before I transferred it back to my 360 hdd. when i try to load my settings off my hard drive to play game, it tells me that a file is corrupted. i'm confused. i tried it twice with starting from the OG usersettings file. do i need something else to rehash or resign with still? you know why it would be giving me that corrupt error? i'm almost 100% positive i did it right. but since it's not working i'm sure i messed it up somehow.
 
Otaku Se7en

Otaku Se7en

The Old School
VIP
Retired
Mythical Veteran Grizzled Veteran Seasoned Veteran
Messages
5,628
Reaction score
1,239
Points
610
Sin$
7
Does this still work online?
 
D

dschu012

Enthusiast
Frame In Gold Seasoned Veteran
Messages
757
Reaction score
380
Points
125
Sin$
0
Yeah it should. I did it a couple days ago. To feralnub try using CONcept
 
T

tublah

Newbie
Messages
7
Reaction score
0
Points
35
Sin$
0
Did anybody ever figure out how to pull down the console? I've seen people doing it in game - also (and this has been driving me crazy) how do you add time to the clock in a capture-point type map?
 
Lost4468

Lost4468

Contributor
Messages
2,202
Reaction score
1,760
Points
310
Sin$
0
tublah said:
Did anybody ever figure out how to pull down the console? I've seen people doing it in game - also (and this has been driving me crazy) how do you add time to the clock in a capture-point type map?

How can you see someone doing it...
 
F

feralnub

Enthusiast
Messages
36
Reaction score
3
Points
55
Sin$
7
Lost44689 said:
How can you see someone doing it...

lol he must not realize that they have a script setup like the guy from a couple posts above ALSO i have a good one. what's the command to kick the person you are looking at in game? i couldn't get it to work. i tried Bind Right "kick !picker" but it didn't seem to work. anyone else?
 
F

Frymonmon

Newbie
Messages
22
Reaction score
2
Points
45
Sin$
0
tublah said:
Did anybody ever figure out how to pull down the console? I've seen people doing it in game - also (and this has been driving me crazy) how do you add time to the clock in a capture-point type map?


  • AddTime
<integer> Add time to the timer (in seconds). Added time cannot excede the max timer length. Example: "addtime 300" (adds 5 minutes)

  • AddTeamTime
<string> Input takes a string (space delimited) with the team number and the time to be added (in seconds) because of the team (2 for red, 3 for blue, and 0 for no team...but you could just use AddTime for that). Added time cannot excede the max timer length. Example: "addteamtime 2 600" (adds 10 minutes because of team red)
 
N

nickkrd

Enthusiast
Messages
214
Reaction score
14
Points
70
Sin$
0
Frymonmon said:
  • AddTime
<integer> Add time to the timer (in seconds). Added time cannot excede the max timer length. Example: "addtime 300" (adds 5 minutes)



thanks fry i needed this its beatdownmaster9
ps no consles do not work and niether does the kick
 
F

Frymonmon

Newbie
Messages
22
Reaction score
2
Points
45
Sin$
0
nickkrd;953463][quote=Frymonmon said:
  • AddTime
<integer> Add time to the timer (in seconds). Added time cannot excede the max timer length. Example: "addtime 300" (adds 5 minutes)



thanks fry i needed this its beatdownmaster9
ps no consles do not work and niether does the kick

Okay. I have not tried out the addtime so I do not know if it works. Tell me if it does.
 
F

feralnub

Enthusiast
Messages
36
Reaction score
3
Points
55
Sin$
7
bnizzle said:
well i have been messing around with this for a lil while and have found a few multiple bind in most of the people here's examples. here is my current list
unbindall
alias "at" "incrementvar sv_alltalk 0 1 1"
alias "ff" "incrementvar mp_friendlyfire 0 1 1"
alias "sv" "incrementvar sv_cheats 0 1 1"
alias "su" "incrementvar host_timescale .1 10. .1"
alias "sd" "incrementvar host_timescale .1 10. -0.1"
alias "gu" "incrementvar sv_gravity 10 2000 10"
alias "gd" "incrementvar sv_gravity 10 2000 -10"
alias "gm" "hurtme -99999"
alias "pu" "ent_setname picked; ent_fire !picker setparent !player"
alias "pd" "ent_fire picked clearparent"
alias "+backbut" "bind Down sv; bind UP at; bind LEFT sd; bind RIGHT su; bind L_SHOULDER gd; bind R_SHOULDER gu; bind A_BUTTON noclip; bind B_BUTTON gm; bind X_BUTTON ff; bind L_TRIGGER pu; bind R_TRIGGER pd"
alias "-backbut" "bind DOWN slot3; bind UP slot1; bind LEFT slot4; bind RIGHT slot3; bind L_SHOULDER invprev; bind R_SHOULDER invnext; bind A_BUTTON +jump; bind B_BUTTON +reload; bind X_BUTTON taunt; bind L_TRIGGER +attack2; bind R_TRIGGER +attack"
bind "Y_BUTTON" "togglescores"
bind "BACK" "+backbut"
bind "STICK1" "toggle_duck"
bind "STICK2" "voicemenu 0 0"
bind "S1_UP" "xmove"
bind "S2_UP" "xlook"
cl_rumblescale "1"
cc_subtitles "0"
joy_pitchsensitivity "-1.000000"
joy_yawsensitivity "-1.25"
joy_inverty "0"
joy_inverty_default "0"
joy_movement_stick_default "0"
joy_movement_stick "0"
hud_fastswitch "2"

so like you notice i no longer have the L_trigger, A_BUTTON and such from the original list anymore, only in my -backbut alias.
works good and cuts the list down.

i looked and looked at this config, and please tell me how you're changing your class with this config?? i do not see the bind now that you rebound back to be your bind making button

nickkrd said:
ps no consles do not work and niether does the kick

you're honestly telling me there is no way to kick people? i find that hard to believe... not unbelievable. just really hard to believe..
 
Status
Not open for further replies.
Top Bottom
Login
Register