N
nnytk
Newbie
So I was wondering is it possible to change the hair to the special ones on 360?
barker673 said:Hey guys, just wondering this - If I am staring at my computer and don't have my 360 linked to my comp or anything (I'm not much of a computer whiz) how do I use the gibbed editor for 360 with these files? Can someone run me through it please?
moniker said:Thanks for a great program! I'm just wondering if it's "done" or will you continue to add features?
One thing I'd like to be able to do is reset the timer for the IFF mission. If you take too long between the IFF and going through the Omega 4 relay some or all of the taken NPC crew dies and I'd like to prevent that (and I don't have any old saves...). At least a flag to set the NPC crew to "alive" on a save game after you've finished the game would be nice (if possible).
longy999 said:I know its a bit cheeky been as though im new here but could someone please give me some noob friendly advice on how to do this? Ive been extracting the save file using le fluffie and using the editor no problem its just putting it all back together again i cant seem to do. Ive tried injecting the edited file back into the main save file but this justs make my 360 crash on the title screen?
please help!!!
GodSlam said:You'll also have to rehash/resign the save. You can use Modio for that or Xploder Resigner and Hash Block Calculator. I'd just get Modio from game-tuts.com. Much easier to use. You'll need a GameTuts account, but after that you just load the save up that you injected the file into and then "Rehash and Resign". BAM! Done. Easy as pie. If you have any more troubles, just post back here.
jv6293 said:What number is the mass effect 2 folder on xplorer 360?
fragsnipa said:He doesnt need to reharsh or resign. Just make sure after you inject the file back just click rebuilld on le fluff and its fine.
idlehands88 said:It doesn't add the weapon to your inventory, it just replaces that weapon with whatever weapon you want, you also have to edit your Loadout in the RAW Data also for it to work (otherwise the game will equip the weapon that is supposed to be equipped.
IE. If you want to swap the Heavy Pistol with the Hand Cannon you will need to change the Weapon (Collection) from:
SFXWeapon_HeavyPistol
to
SFXWeapon_HandCannon
as well as change your Loadout from:
SFXGameContent_Inventory.SFXWeapon_HeavyPistol
to
SFXGameContent_Inventory.SFXWeapon_HandCannon
fragsnipa said:What about abilities can i do the same for abilities. Can I replace abilities or powers with another one. Is this possible.
idlehands88 said:To add/replace another power use this format:
SFXGameContent_Powers.SFXPower_Barrier_Player
Change the bold text to another power.
Powers I found that work so far:
Barrier- Jakob's Loyalty power
Crush- Miranda's Loyalty power
ArmorPiercingAmmo- Garrus's Loyalty power
NeuralShock- Mordin's Loyalty power
Fortification- Grunt's Loyalty power
WarpAmmo- Jack's Loyalty power
Reave- Samara's Loyalty power
AntiOrganicAmmo- Thane's Loyalty power
ShieldJack- Tali's Loyalty power
GethShieldBoost- Legion's Loyalty power
***NOTE*** I have only gotten the loyalty powers to work (I even added ALL of them to 1 character, mind you, you can only have 2 bonus powers work because of the 8 power slot limit on the power wheel).