Discussion in 'Borderlands 2 Modding & Glitching' started by M4YON, Oct 14, 2012 with 1,771 replies and 953,268 views.
im gonna give up ive tried to open that crap for 5 hours i give up
I love this application but I think it would be much better and easier for weapon modders if in the backpack/bank in the prefix/title dropdown there were available titles and prefixes because in the word document there is only half of the code
very cool editor, if anyone could post a thread on how to edit some of the option/what they do in the "raw tab" ive already figured out a few things but would like to know as much as i can for it. also would it be possible to change item names/flavor text, im not sure it will work with the game checking stuff but if anyone knows let me know
No, this is pointless because the game will autogenerate prefixes and titles for you whenever you equip or unequip the weapon/item.
would it be possible to make a droppable skill point using something like this in the editor,
maybe set the manufacturer to dahl, since the other ones are?
Oh I never knew that ok cheers
How do you make damage multipliers to your weapons?
Can anyone tell me how to reset a mission? I put it as "Active" but when I go in game it's "Ready to Turn In" maybe this has been covered but I haven't seen anything on it.
I'm trying to reset the "X Marks The Spot" DLC mission btw.
Delete the entry.
I dont know if this has been asked before, but is there a list that explains what certain items, weapons, shields, etc. mean?
GD_Artifacts.A_Item.Artifact_AggressionA, AggressonB? etc.
I know that GD_Artifacts.A_Item.Artifact_Proficiency has to do with skill cooldown rate.
Stuff like that.
No not yet
No but you could try looking here:
Dude has compiled a nice list of items with descriptions & codes.
An exception was thrown (press Ctrl+C to copy):
System.FormatException: backpack weapon reencode mismatch
bei Gibbed.Borderlands2.SaveEdit.BackpackViewModel.ImportData(WillowTwoPlayerSaveGame saveGame)
bei Caliburn.Micro.Contrib.Results.DelegateResult.Execute(ActionExecutionContext context)
Hi, i got the following error when i open my savegame.save.
I comes up alos with the XB=X modded version of this editor.
I have the DLV "Pirates..." installed.
Maybe this is the problem???
Any solution for that?
Thanks - you are the best.
Upload your save file and either send me the link in a private message or post it here.
I used this to successfully change my Axton's level and skill points as a test. Then I tried to do what I really wanted to my Zero. Change the bank space. However, when I edit anything in Raw, my save always gets corrupted. Anyone experience this?
Alright so I'm wondering how would one go about making a character completely finished with the story?
I Use this all the time, But One question, Whats Up with the travel system? Why isnt there anything when i click it?
gibbed the invalid reencode has something to do with the OS, I was able to use the editor on my old xp system perfectly. I tried on my windows 7 x64 and I get the reencode error.
No, it's not. Upload the affected save file and link it to me either in a post here or a private message.
I have gotten this error and/or one very similar before, each time I have gotten this error it is after I modded my save (item mod) via the python script then tried to open it in the Gibbed's editor.
The two don't seem to be able to work together when modding stuff about items and etc.
If wanting to use both, to mod items and levels - I have found that after using one, you need to remove whatever it is that the other editor doesn't like about the other. I have done this by, after using one tool, load your character on your console then save and exit to overwrite whatever that is causing the error - then go back to your computer w/ your save and use the next editor.
Separate names with a comma.