1.  

Gibbed's Borderlands 2 Save Editor (Revision 146)

Discussion in 'Borderlands 2 Modding & Glitching' started by M4YON, Oct 14, 2012 with 1,771 replies and 971,688 views.

Thread Status:
Not open for further replies.
  1. M4YON

    M4YON Se7ensins Beast

    Messages:
    4,576
    Likes Received:
    1,341
    NEW THREAD LOCATION HERE:


    Download Link

    Program In Action
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]


    Revisions Changelog
    ------------------------------------------------------------------------
    r146 | rick | 2013-01-11 00:16:22 -0800 (Fri, 11 Jan 2013) | 1 line

    Added revision display text to the SaveEdit window title.
    ------------------------------------------------------------------------
    r145 | rick | 2013-01-10 23:36:44 -0800 (Thu, 10 Jan 2013) | 1 line

    Corrected sorting of head and skin assets in SaveEdit.
    ------------------------------------------------------------------------
    r144 | rick | 2013-01-10 23:18:31 -0800 (Thu, 10 Jan 2013) | 1 line

    Update GameInfo resources for Costume Pack DLC.
    ------------------------------------------------------------------------
    r142 | rick | 2012-12-13 11:42:42 -0800 (Thu, 13 Dec 2012) | 1 line

    Update GameInfo resources for Hammerlock's Hunt DLC.
    ------------------------------------------------------------------------
    r139 | rick | 2012-12-13 11:17:24 -0800 (Thu, 13 Dec 2012) | 1 line

    PlaythroughNumber in MissionPlaythroughData is no longer being serialized as of patch 1.30.
    ------------------------------------------------------------------------
    r138 | rick | 2012-12-05 17:18:12 -0500 (Wed, 05 Dec 2012) | 1 line

    Dropped "Borderlands 2" prefix on all of the open/save file dialog filter list.
    ------------------------------------------------------------------------
    r137 | rick | 2012-12-05 16:30:04 -0500 (Wed, 05 Dec 2012) | 1 line

    Use open file dialog filter list for platform selection rather than buttons for individual platforms.
    ------------------------------------------------------------------------
    r136 | rick | 2012-12-04 20:13:19 -0500 (Tue, 04 Dec 2012) | 2 lines

    - No longer auto-detects save file endian, uses specified platform instead.
    - Implemented catching of zlib exceptions for better error messages.
    ------------------------------------------------------------------------
    r135 | rick | 2012-12-04 20:06:44 -0500 (Tue, 04 Dec 2012) | 2 lines

    - Moved About tab to its own View/ViewModel.
    - Implemented experimental support for PS3 saves. (You must decrypt your saves using an external tool such as pfdtool first!)
    ------------------------------------------------------------------------
    r133 | rick | 2012-11-14 07:25:28 -0500 (Wed, 14 Nov 2012) | 1 line

    Add support for Torgue Tokens in CurrencyOnHandView.
    ------------------------------------------------------------------------
    r132 | rick | 2012-11-14 06:44:42 -0500 (Wed, 14 Nov 2012) | 2 lines

    - Add support for MissionItem to GameInfo.
    - Fix ItemnamePartDefinition so name is not required.
    ------------------------------------------------------------------------
    r131 | rick | 2012-11-14 06:40:32 -0500 (Wed, 14 Nov 2012) | 1 line

    Update GameInfo resources for Mr. Torgue's Campaign of Carnage DLC.
    ------------------------------------------------------------------------
    r126 | rick | 2012-11-14 06:29:04 -0500 (Wed, 14 Nov 2012) | 1 line

    Correct RegionGameStagedata definition, again (broke due to Mr. Torgue's Campaign of Carnage DLC being prepatched into the PC version).
    ------------------------------------------------------------------------
    r125 | rick | 2012-11-06 19:47:18 -0500 (Tue, 06 Nov 2012) | 1 line

    Correct RegionGameStagedata definition.
    ------------------------------------------------------------------------
    r124 | rick | 2012-11-06 16:59:02 -0500 (Tue, 06 Nov 2012) | 2 lines

    - Support for casting save game Guid type to System.Guid.
    - More reasonable default values for some save structures.
    ------------------------------------------------------------------------
    r123 | rick | 2012-11-06 16:57:29 -0500 (Tue, 06 Nov 2012) | 1 line

    Set a value of None to LastVisitedTeleporter in new save agmes.
    ------------------------------------------------------------------------
    r122 | rick | 2012-11-06 16:52:53 -0500 (Tue, 06 Nov 2012) | 5 lines

    - Link to duncanfogg's gear calculator on the backpack and bank views.
    - Remove the dummy image on the backpack and bank view lists until they're actually implemented.
    - Tabs are no longer directly locked before loading a save.
    - Added About tab.
    - Implemented New button.
    ------------------------------------------------------------------------
    r121 | rick | 2012-10-30 19:55:19 -0400 (Tue, 30 Oct 2012) | 1 line

    Didn't mean to leave that pause there.
    ------------------------------------------------------------------------
    r120 | rick | 2012-10-30 19:52:42 -0400 (Tue, 30 Oct 2012) | 1 line

    Call vsvars32.bat in the dist batch.
    ------------------------------------------------------------------------
    r119 | rick | 2012-10-29 15:50:50 -0400 (Mon, 29 Oct 2012) | 1 line

    Fixing a silly typo.
    ------------------------------------------------------------------------
    r118 | rick | 2012-10-26 12:47:05 -0400 (Fri, 26 Oct 2012) | 1 line

    Correcting some protobuf definitions.
    ------------------------------------------------------------------------
    r117 | rick | 2012-10-26 12:37:50 -0400 (Fri, 26 Oct 2012) | 1 line

    Use Gearbox's name for packed weapon/item data.
    ------------------------------------------------------------------------
    r113 | rick | 2012-10-23 19:38:19 -0400 (Tue, 23 Oct 2012) | 1 line

    Add level sync buttons to Backpack, Bank tabs.
    ------------------------------------------------------------------------
    r112 | rick | 2012-10-23 19:03:29 -0400 (Tue, 23 Oct 2012) | 3 lines

    - Removed unused Weapon Parts and Item Parts resources from GameInfo.
    - Added Weapon Name Parts and Item Name Parts resources to GameInfo.
    - Weapon and item name generation in SaveEdit.
    ------------------------------------------------------------------------
    r110 | rick | 2012-10-23 08:16:32 -0400 (Tue, 23 Oct 2012) | 1 line

    Group level transitions by DLC.
    ------------------------------------------------------------------------
    r109 | rick | 2012-10-23 08:13:08 -0400 (Tue, 23 Oct 2012) | 1 line

    Sort level transitions by resource name.
    ------------------------------------------------------------------------
    r108 | rick | 2012-10-23 08:11:12 -0400 (Tue, 23 Oct 2012) | 3 lines

    - Updated Travel Stations dump.
    - Loading of DestinationStation/DisplayName for TravelStationDefinition in GameInfo.
    - Add all level transitions to LastVisitedTeleporter combobox in FastTravelView in SaveEdit.
    ------------------------------------------------------------------------
    r106 | rick | 2012-10-23 07:50:53 -0400 (Tue, 23 Oct 2012) | 1 line

    Add a dummy teleporter entry to the LastVisitedTeleporter combobox on FastTravelViewModel when it's an unknown one.
    ------------------------------------------------------------------------
    r105 | rick | 2012-10-23 07:23:05 -0400 (Tue, 23 Oct 2012) | 1 line

    Correct teleporter names in the LastVisitedTeleporter combobox on FastTravelViewModel.
    ------------------------------------------------------------------------
    r104 | rick | 2012-10-22 04:11:12 -0400 (Mon, 22 Oct 2012) | 1 line

    Better short URL for IsBadassModeSaveGame info.
    ------------------------------------------------------------------------
    r103 | rick | 2012-10-21 23:44:18 -0400 (Sun, 21 Oct 2012) | 1 line

    Clear IsBadassModeSaveGame on load, now with notification about it.
    ------------------------------------------------------------------------
    r102 | rick | 2012-10-21 23:25:41 -0400 (Sun, 21 Oct 2012) | 1 line

    Clear IsBadassModeSaveGame on load.
    ------------------------------------------------------------------------
    r101 | rick | 2012-10-21 19:33:19 -0400 (Sun, 21 Oct 2012) | 1 line

    Add a "None" entry to AvailableTeleporters in FastTravelViewModel.
    ------------------------------------------------------------------------
    r100 | rick | 2012-10-21 19:29:41 -0400 (Sun, 21 Oct 2012) | 1 line

    Fix teleporter display name in FastTravelViewModel.
    ------------------------------------------------------------------------
    r99 | rick | 2012-10-21 19:24:20 -0400 (Sun, 21 Oct 2012) | 2 lines

    - Implemented loading of fast travel station ordering information in GameInfo.
    - Updated FastTravelView to group teleporters as well as respect game ordering of teleporters.
    ------------------------------------------------------------------------
    r97 | rick | 2012-10-21 17:58:42 -0400 (Sun, 21 Oct 2012) | 1 line

    Switch ObservableCollection<>s in ProtoBufFormats back to List<>s.
    ------------------------------------------------------------------------
    r96 | rick | 2012-10-21 17:50:13 -0400 (Sun, 21 Oct 2012) | 3 lines

    - ResourceName for TravelStationDefinition in GameInfo.
    - Updated Travel Stations resource in GameInfo.
    - Implemented Fast Travel tab in SaveEdit.
    ------------------------------------------------------------------------
    r94 | rick | 2012-10-21 16:32:42 -0400 (Sun, 21 Oct 2012) | 2 lines

    - Minor cleanup of some GameInfo loader code.
    - Replaced thrown KeyNotFoundException with new ResourceNotFoundException.
    ------------------------------------------------------------------------
    r93 | rick | 2012-10-21 16:16:09 -0400 (Sun, 21 Oct 2012) | 1 line

    Set SaveFile after data has been imported, so if an exception is thrown, it won't enable the editor improperly.
    ------------------------------------------------------------------------
    r91 | rick | 2012-10-20 13:33:18 -0400 (Sat, 20 Oct 2012) | 1 line

    Implemented loading of travel station information in GameInfo.
    ------------------------------------------------------------------------
    r90 | rick | 2012-10-20 13:30:26 -0400 (Sat, 20 Oct 2012) | 1 line

    Cleanup of protobuf member names.
    ------------------------------------------------------------------------
    r89 | rick | 2012-10-20 07:40:28 -0400 (Sat, 20 Oct 2012) | 3 lines

    - Add Experience info to GameInfo.
    - Sanity check experience points and level on save load.
    - Add buttons to SaveEdit for synchronizing experience level and points.
    ------------------------------------------------------------------------
    r88 | rick | 2012-10-19 01:42:30 -0400 (Fri, 19 Oct 2012) | 1 line

    Use a static unique ID (0) instead of a random one for copied codes.
    ------------------------------------------------------------------------
    r87 | rick | 2012-10-19 01:19:34 -0400 (Fri, 19 Oct 2012) | 1 line

    Display a warning when attempting to paste codes and none were found.
    ------------------------------------------------------------------------
    r85 | rick | 2012-10-19 01:05:27 -0400 (Fri, 19 Oct 2012) | 5 lines

    Not mentioned in previous commit:
    - Player classes are now provided via GameInfo.
    - DownloadableContent and DownloadablePackage info provided via GameInfo.
    - CustomizationSet removed from GameInfo (due to previous line).

    ------------------------------------------------------------------------
    r84 | rick | 2012-10-19 01:03:11 -0400 (Fri, 19 Oct 2012) | 7 lines

    - Cleaned up member naming in BaseItem/BaseWeapon.
    - Retooled most of the GameInfo project for better organization and data loading.
    - With GameInfo being retooled, weapon and item balance information generation has been redone and will now properly support things that were broken before (shields, class mods, relics, etc).
    - BaseItemViewModel/BaseWeaponViewModel now generate manufacturer assets.
    - Removed warning icon for manufacturer, prefix part, title part on BaseItemViewModel/BaseWeaponViewModel as they are completely unnecessary.
    - Renamed PlayerView/PlayerViewModel to GeneralView/GeneralViewModel in SaveEdit.
    - Added icon for Fast Travel tab, replaced icons for General, Backpack tabs.
    ------------------------------------------------------------------------
    r82 | rick | 2012-10-17 14:45:13 -0400 (Wed, 17 Oct 2012) | 1 line

    Prevent editing of IsBadassModeSaveGame.
    ------------------------------------------------------------------------
    r79 | rick | 2012-10-17 12:43:04 -0400 (Wed, 17 Oct 2012) | 2 lines

    - Drop SavePackMessage/SaveUnpackMessage in favor of directly called ImportData/ExportData.
    - CurrencyOnHand now sanely stores state instead of directly modifying SaveGame data.
    ------------------------------------------------------------------------
    r78 | rick | 2012-10-17 07:14:20 -0400 (Wed, 17 Oct 2012) | 2 lines

    - Corrected LockoutData definition.
    - Fixed some field names in MissionData and RegionGameStageData.
    ------------------------------------------------------------------------
    r77 | rick | 2012-10-16 12:13:30 -0400 (Tue, 16 Oct 2012) | 1 line

    Descriptive errors for thrown FormatExceptions in BackpackViewModel and BankViewModel.
    ------------------------------------------------------------------------
    r76 | rick | 2012-10-16 11:06:08 -0400 (Tue, 16 Oct 2012) | 2 lines

    - Update Weapon Types and Item Types in GameInfo, as well as their backing code.
    - Update SaveEdit to reflect previous change.
    ------------------------------------------------------------------------
    r73 | rick | 2012-10-15 19:02:21 -0400 (Mon, 15 Oct 2012) | 1 line

    Is it stack traces that make people not read perfectly understandable error messages? WHO KNOWS.
    ------------------------------------------------------------------------
    r72 | rick | 2012-10-15 18:34:23 -0400 (Mon, 15 Oct 2012) | 1 line

    Clarify to stupid people that you can, in fact, copy the exception error dialog to the clipboard using ctrl+c to paste.
    ------------------------------------------------------------------------
    r71 | rick | 2012-10-15 18:06:31 -0400 (Mon, 15 Oct 2012) | 3 lines

    - Change CharacterName from string to bytes, to prevent reencode issues due to encoding problems.
    - PlayerView now assumes CharacterName is UTF8 data.
    - Set quite a few bindings to update on property change.
    ------------------------------------------------------------------------
    r70 | rick | 2012-10-15 16:32:42 -0400 (Mon, 15 Oct 2012) | 2 lines

    - LZO code updated to support offsets into byte buffers.
    - Support for "fat" save files, this should fix LookbehindOverrun load failures.
    ------------------------------------------------------------------------
    r69 | rick | 2012-10-15 11:29:53 -0400 (Mon, 15 Oct 2012) | 1 line

    Resharper recommendations.
    ------------------------------------------------------------------------
    r68 | rick | 2012-10-15 11:28:31 -0400 (Mon, 15 Oct 2012) | 1 line

    Resharper recommendations.
    ------------------------------------------------------------------------
    r67 | rick | 2012-10-15 11:26:53 -0400 (Mon, 15 Oct 2012) | 1 line

    Resharper recommendations.
    ------------------------------------------------------------------------
    r66 | rick | 2012-10-15 11:25:45 -0400 (Mon, 15 Oct 2012) | 1 line

    Resharper recommendations.
    ------------------------------------------------------------------------
    r65 | rick | 2012-10-15 11:00:06 -0400 (Mon, 15 Oct 2012) | 1 line

    Wrap CopySelectedSlotCode in a DelegateResult.
    ------------------------------------------------------------------------
    r64 | rick | 2012-10-15 10:48:17 -0400 (Mon, 15 Oct 2012) | 1 line

    Yet another attempt at clipboard shenanigans.
    ------------------------------------------------------------------------
    r63 | rick | 2012-10-15 10:13:11 -0400 (Mon, 15 Oct 2012) | 1 line

    Resharper recommendations.
    ------------------------------------------------------------------------
    r62 | rick | 2012-10-15 10:02:43 -0400 (Mon, 15 Oct 2012) | 1 line

    Another attempt at clipboard shenanigans.
    ------------------------------------------------------------------------
    r61 | rick | 2012-10-15 09:36:20 -0400 (Mon, 15 Oct 2012) | 1 line

    Handle every clipboard COM result.
    ------------------------------------------------------------------------
    r60 | rick | 2012-10-15 09:27:41 -0400 (Mon, 15 Oct 2012) | 1 line

    Fix handling of exceptions in MyClipboard.
    ------------------------------------------------------------------------
    r59 | rick | 2012-10-15 09:12:08 -0400 (Mon, 15 Oct 2012) | 1 line

    Implement wrapper around WPF Clipboard since it prefers to blow up.
    ------------------------------------------------------------------------
    r58 | rick | 2012-10-15 08:18:38 -0400 (Mon, 15 Oct 2012) | 1 line

    Temporary try/catch handler in CopySelectedSlotCode for Kyle873.
    ------------------------------------------------------------------------
    r57 | rick | 2012-10-15 07:58:38 -0400 (Mon, 15 Oct 2012) | 1 line

    dist updates.
    ------------------------------------------------------------------------
    r56 | rick | 2012-10-15 07:15:23 -0400 (Mon, 15 Oct 2012) | 5 lines

    - Renamed ISlot to IBaseSlot.
    - BaseWeapon and BaseItem now both use the IBaseSlot interface.
    - Added BankView, BankViewModel to SaveEdit.
    - Renamed PackedData in BankSlot to Data.
    - Move use of CMContrib's dialogs to new implementation MyMessageBox, which uses the standard Windows message box dialog.
    ------------------------------------------------------------------------
    r55 | rick | 2012-10-15 03:51:47 -0400 (Mon, 15 Oct 2012) | 3 lines

    - Add CustomizationSet and related resource file to GameInfo.
    - Renamed GameInfo resource Customization to Customizations.
    - Implemented grouping of head and skin assets in PlayerView.
    ------------------------------------------------------------------------
    r53 | rick | 2012-10-15 03:14:07 -0400 (Mon, 15 Oct 2012) | 1 line

    Add ErrorCode enum to LZO code.
    ------------------------------------------------------------------------
    r52 | rick | 2012-10-15 00:44:57 -0400 (Mon, 15 Oct 2012) | 1 line

    Assign a new unique ID to copy and pasted slots.
    ------------------------------------------------------------------------
    r51 | rick | 2012-10-15 00:30:01 -0400 (Mon, 15 Oct 2012) | 1 line

    Implement duplicate, delete, copy code, paste code in BackpackView.
    ------------------------------------------------------------------------
    r50 | rick | 2012-10-14 02:08:13 -0400 (Sun, 14 Oct 2012) | 1 line

    Didn't mean to update the set IDs.
    ------------------------------------------------------------------------
    r49 | rick | 2012-10-14 02:03:41 -0400 (Sun, 14 Oct 2012) | 1 line

    Load json via unmanaged resource stream.
    ------------------------------------------------------------------------
    r48 | rick | 2012-10-14 01:34:37 -0400 (Sun, 14 Oct 2012) | 3 lines

    - Update GameInfo & co to reflect small name change in balance data.
    - Redumped most json files.
    - Add Fast Travel Stations json file.
    ------------------------------------------------------------------------
    r40 | rick | 2012-10-12 22:38:19 -0400 (Fri, 12 Oct 2012) | 1 line

    Updated balance dumps & manufacturers support in ItemBalanceDefinition/WeaponBalanceDefinition.
    ------------------------------------------------------------------------
    r38 | rick | 2012-10-12 17:32:31 -0400 (Fri, 12 Oct 2012) | 1 line

    Add extra configuration for building distributable SaveEdit to solution.
    ------------------------------------------------------------------------
    r37 | rick | 2012-10-12 17:32:04 -0400 (Fri, 12 Oct 2012) | 1 line

    Add build_distributable_saveedit.bat & co.
    ------------------------------------------------------------------------
    r33 | rick | 2012-10-10 19:03:42 -0400 (Wed, 10 Oct 2012) | 2 lines

    - Fixed crash due to PendingMissionRewards.PackedItemRewards being incorrectly flagged as IsPacked.
    - Temporary workaround with PendingMissionRewards packed weapon and item data.
    ------------------------------------------------------------------------
    r32 | rick | 2012-10-10 11:16:02 -0400 (Wed, 10 Oct 2012) | 1 line

    Improved handling of data on PlayerView.
    ------------------------------------------------------------------------
    r31 | rick | 2012-10-10 09:21:34 -0400 (Wed, 10 Oct 2012) | 1 line

    Forgot to fire off NOPCs in BaseItemViewModel.
    ------------------------------------------------------------------------
    r30 | rick | 2012-10-10 09:20:13 -0400 (Wed, 10 Oct 2012) | 1 line

    Don't default to raw tab.
    ------------------------------------------------------------------------
    r29 | rick | 2012-10-10 09:17:58 -0400 (Wed, 10 Oct 2012) | 1 line

    Oops.
    ------------------------------------------------------------------------
    r28 | rick | 2012-10-10 09:16:20 -0400 (Wed, 10 Oct 2012) | 1 line

    Revert default new weapon/item to set 0 (not set 1).
    ------------------------------------------------------------------------
    r27 | rick | 2012-10-10 09:15:40 -0400 (Wed, 10 Oct 2012) | 8 lines

    - Moved packable related code out of SaveEdit to FileFormats.
    - PackableWeapon/PackableItem renamed to BaseWeapon/BaseItem.
    - Lots of reorganization & refactoring on SaveEdit.
    - PropertyGrid now uses an accessibility style, which is a WIP.
    - PackableWeaponView/PackableItemView renamed to BaseWeaponView/BaseItemView.
    - Added ViewModel wrappers around BackpackWeapon/BackpackItem.
    - And due to above, reimplemented how combobox data is built from balance information.
    - Seraph crystals moved back out of reserved expander. Plus icons.
    ------------------------------------------------------------------------
    r26 | rick | 2012-10-09 20:05:43 -0400 (Tue, 09 Oct 2012) | 3 lines

    - Reorganized AssetLibraryManager (and co.) to better support asset library sets properly (since everything broke with the new DLC release).
    - Redumped asset library manager, customizations, item balances, item types, weapon balances (they now include Orchid / Tulip information).
    - PackedDataHelper/PackableItem/PackableWeapon now read and write data for sets properly.
    ------------------------------------------------------------------------
    r25 | rick | 2012-10-09 15:53:18 -0400 (Tue, 09 Oct 2012) | 1 line

    Enable Gaige AssetDisplay now that I know its asset path.
    ------------------------------------------------------------------------
    r24 | rick | 2012-10-09 15:51:15 -0400 (Tue, 09 Oct 2012) | 1 line

    Flag MarketingCodesNeedingNotification as IsPacked.
    ------------------------------------------------------------------------
    r23 | rick | 2012-10-08 23:58:01 -0400 (Mon, 08 Oct 2012) | 1 line

    Fix some issues with the default values on BackpackWeapon/BackpackItem (ie, they don't start out as marked as trash).
    ------------------------------------------------------------------------
    r22 | rick | 2012-10-08 06:20:41 -0400 (Mon, 08 Oct 2012) | 1 line

    Disable the UI in SaveEdit until a save is loaded.
    ------------------------------------------------------------------------
    r21 | rick | 2012-10-08 03:28:21 -0400 (Mon, 08 Oct 2012) | 1 line

    Let's try that again.
    ------------------------------------------------------------------------
    r20 | rick | 2012-10-08 03:25:29 -0400 (Mon, 08 Oct 2012) | 2 lines

    - Save reading/writing is now wrapped in an IResult.
    - Fix another silent crash occurring when save path wasn't being found.
    ------------------------------------------------------------------------
    r19 | rick | 2012-10-08 03:06:12 -0400 (Mon, 08 Oct 2012) | 3 lines

    - Fix a silent crash occurring when save path wasn't being found (todo: move save read/writing to a custom IResult).
    - Move seraph crystals under reserved section, since they're unused.
    - Ability to modify endian of the save file.
    ------------------------------------------------------------------------
    r18 | rick | 2012-10-08 02:42:58 -0400 (Mon, 08 Oct 2012) | 1 line

    VerifySaves support for big-endian save files (probably should migrate it to use SaveFile directly).
    ------------------------------------------------------------------------
    r17 | rick | 2012-10-08 02:40:54 -0400 (Mon, 08 Oct 2012) | 1 line

    Support for big-endian save data (360, probably PS3).
    ------------------------------------------------------------------------
    r16 | rick | 2012-10-07 09:07:19 -0400 (Sun, 07 Oct 2012) | 1 line

    Fix handling of 'None' balance.
    ------------------------------------------------------------------------
    r15 | rick | 2012-10-07 08:43:28 -0400 (Sun, 07 Oct 2012) | 3 lines

    - Add CustomizationDefinition (and underlying data) to GameInfo.
    - SaveEdit now has dropdown data for Head / Skin customization choices.
    - New Weapon / New Item now function in SaveEdit backpack view.
    ------------------------------------------------------------------------
    r14 | rick | 2012-10-07 04:52:02 -0400 (Sun, 07 Oct 2012) | 1 line

    Move to a custom built version of CMContrib to fix a stack overflow crash.
    ------------------------------------------------------------------------
    r13 | rick | 2012-10-07 01:43:31 -0400 (Sun, 07 Oct 2012) | 1 line

    Prevent loading of XBOX 360 CON files (because some people are just stupid).
    ------------------------------------------------------------------------
    r12 | rick | 2012-10-07 00:24:36 -0400 (Sun, 07 Oct 2012) | 2 lines

    - Save now works in SaveEdit.
    - BackpackViewModel now packs slots back up into PackedWeaponData/PackedItemData on save.
    ------------------------------------------------------------------------
    r11 | rick | 2012-10-06 23:57:19 -0400 (Sat, 06 Oct 2012) | 1 line

    Add readme.
    ------------------------------------------------------------------------
    r10 | rick | 2012-10-06 23:55:54 -0400 (Sat, 06 Oct 2012) | 2 lines

    - Add SaveEdit project.
    - Add Test project.
    ------------------------------------------------------------------------
    r9 | rick | 2012-10-06 23:35:29 -0400 (Sat, 06 Oct 2012) | 1 line

    Add SparkTmsUnpack project.
    ------------------------------------------------------------------------
    r8 | rick | 2012-10-06 23:16:00 -0400 (Sat, 06 Oct 2012) | 1 line

    Add VerifySaves project.
    ------------------------------------------------------------------------
    r7 | rick | 2012-10-06 23:14:02 -0400 (Sat, 06 Oct 2012) | 1 line

    Forgot GameInfo todo list.
    ------------------------------------------------------------------------
    r6 | rick | 2012-10-06 23:09:42 -0400 (Sat, 06 Oct 2012) | 1 line

    Implemented SaveFile serialization.
    ------------------------------------------------------------------------
    r5 | rick | 2012-10-06 23:02:21 -0400 (Sat, 06 Oct 2012) | 2 lines

    - Migrate some dependencies to NuGet.
    - Set up bin/bin_test directories & properties.
    ------------------------------------------------------------------------
    r4 | rick | 2012-10-06 20:57:18 -0400 (Sat, 06 Oct 2012) | 1 line

    Add FileFormats, ProtoBufFormats.
    ------------------------------------------------------------------------
    r3 | rick | 2012-10-06 20:55:05 -0400 (Sat, 06 Oct 2012) | 1 line

    Add some dependencies.
    ------------------------------------------------------------------------
    r2 | rick | 2012-10-06 20:46:52 -0400 (Sat, 06 Oct 2012) | 1 line

    Add GameInfo project.
    ------------------------------------------------------------------------
    r1 | rick | 2012-09-19 08:32:08 -0400 (Wed, 19 Sep 2012) | 1 line

    Initial repository structure.
    ------------------------------------------------------------------------

    PS3 Tutorial


    Text Tutorial
    1 - You will need either Modio or Horizon downloaded and open.
    2 - Drag your game save into Horizon/Modio
    3 - Click on the contents tab
    4 - Extract the SaveGame.sav from the save file
    5 - Click open in the Save Editor and in the bottom right using the drop down bar select the platform your savegame.sav is from and hit open.
    6 - Make changes then hit save (Rename it to SaveGame in a different location than the original)
    7 - Replace(not inject new file) the SaveGame.sav with the modified one.
    8 - Rehash and Resign


    Video Tutorial


    Weapon/Item Modding
    Weapons/Item List (Includes Prefixes and Titles)
    http://www.mediafire.com/?4a6h426m9wddb9c



    Weapon/Item Detailed Parts List (PDF file)
    http://creakazoidbsn.minus.com/mMpBcLWKoDSES



    Hybrid Weapon/Item Thread by DEFTONED
    http://www.se7ensins.com/forums/thr...s-thread-now-with-large-code-database.801311/



    Weapon Modding Tutorial (Basic) by DEFTONED




    Weapon Modding Tutorial (Advanced) by DEFTONED




    Weapon Modding Support Provided by DEFTONED
    https://twitter.com/the_hektic



    Hybrid Weapon FAQ by Jet Blackhart
    http://www.se7ensins.com/forums/threads/the-hybrid-weapons-equipment-faq.803637/



    Modded Weapon Workshop by SharpGhost
    http://www.se7ensins.com/forums/threads/borderlands-2-modded-weapons-workshop-updated.798875/


    Other Useful Links



    Notice
    IF you get a Re-Encode mismatch or any other strange error like 'Invalid SHA1'(see useful links) on your Xbox 360 or PC save, Please post and upload the SaveGame.sav giving you the error in the thread and quote gibbed or send gibbed a PM with it.



    Credits

    gibbed - for creating this fantastic program.

    TechnoJacker - for compiling it.
    Last edited by a moderator: Jan 23, 2013
  2. Zaidz

    Zaidz Enthusiast

    Messages:
    154
    Likes Received:
    16
    Amazing Editor!
    Last edited: Oct 15, 2012
  3. fat pat 666

    fat pat 666 Lucifixture

    Messages:
    10,268
    Likes Received:
    4,174
    so what does this do?
    EDIT:
    you damn like whore
  4. Ecko_1223

    Ecko_1223 This motto is the bee's knee's

    Messages:
    2,239
    Likes Received:
    872
    Nice work with the post mate.
    M4YON likes this.
  5. Zaidz

    Zaidz Enthusiast

    Messages:
    154
    Likes Received:
    16
    Wow Daaaaaaaaaaaaamn! This is amazing!

    This does eveything! EVERYTHING! Its like modding using a Jtag
  6. brownnotesuicide

    brownnotesuicide Enthusiast

    Messages:
    23
    Likes Received:
    1
    this is legit...converted an xbox save to pc with NO PROBLEMS! Great share...looks possible to make your own guns too, or in the near future. I'm going to be messing with this a lot tonight :p
  7. Wiifan420

    Wiifan420 Enthusiast

    Messages:
    263
    Likes Received:
    84
    I do agree this is pretty ****ing amazing editor. One thing it doesnt do (yet im assuming) is ammo edting. Other than that you gotta see it to believe lol.

    Edit: Open the SaveGame.sav still.
  8. optimusburrito

    optimusburrito Enthusiast

    Messages:
    106
    Likes Received:
    17
    does this work with xbox saves also just a question
  9. Wiifan420

    Wiifan420 Enthusiast

    Messages:
    263
    Likes Received:
    84
    Yes. Its like the script with a gui on crack.
  10. M4YON

    M4YON Se7ensins Beast

    Messages:
    4,576
    Likes Received:
    1,341
    Everything ;)

    I'm glad you all like it, this should make things much easier for people.

    Edit - can somebody post a picture of this editor in action for OP.
  11. ColinTFIG

    ColinTFIG Newbie

    Messages:
    30
    Likes Received:
    15
    So... I think I'm going to need a new pair of shorts...

    This thing is gorgeous. Very very nice job to the person(s) who developed it.
  12. Dubstep Effects

    Dubstep Effects Newbie

    Messages:
    3
    Likes Received:
    0
    Am I the only one having trouble with this, or am I just stupid?
  13. Jealous

    Jealous Enthusiast

    Messages:
    428
    Likes Received:
    51
    I was not expecting something this good so quickly, really good program.
  14. Mentaligasm

    Mentaligasm Newbie

    Messages:
    29
    Likes Received:
    2
    Nice program. I have been waiting for a good save editor for Borderlands 2.
  15. M4YON

    M4YON Se7ensins Beast

    Messages:
    4,576
    Likes Received:
    1,341
    Nobody is stupid as long as they are willing to learn. Post your problem somebody may be able to help.
  16. K Ron Spliffs

    K Ron Spliffs Contributor

    Messages:
    268
    Likes Received:
    243
    Does this do the ammo pools?
  17. optimusburrito

    optimusburrito Enthusiast

    Messages:
    106
    Likes Received:
    17
    im getting an error message saying cannot load xbox 360 con files extract using modio or equivalent i figured it out some people stop quoting me dammit lol
    Last edited: Oct 15, 2012
    T Swift likes this.
  18. ProeyJoey

    ProeyJoey Newbie

    Messages:
    44
    Likes Received:
    2
    Woah, I'm going to be checking this out right now. ;o
    [​IMG]
    Last edited: Oct 23, 2012
  19. Wiifan420

    Wiifan420 Enthusiast

    Messages:
    263
    Likes Received:
    84
    Not that I can find.
    K Ron Spliffs likes this.
  20. Jealous

    Jealous Enthusiast

    Messages:
    428
    Likes Received:
    51
    extract the savegame.sav from modio then use that, instead of save****.sav
    fat pat 666 and xFreshhhhh like this.
Thread Status:
Not open for further replies.