R1ch4rd
Like a baaaws
What's the code to get stats? Eg:
Code:
StatAccuracy = GetStat("accuracy")
StatAccuracy = GetStat("accuracy")
What's the code to get stats? Eg:Code:StatAccuracy = GetStat("accuracy")
self maps\mp\gametypes\_persistence::statSet( "kills", Value ); //Kills
self maps\mp\gametypes\_persistence::statSet( "deaths", Value ); //Deaths
self maps\mp\gametypes\_persistence::statSet( "wins", Value ); //Wins
self maps\mp\gametypes\_persistence::statSet( "losses", Value ); //Losses
self maps\mp\gametypes\_persistence::statSet( "accuracy", Value ); //Accuracy
self maps\mp\gametypes\_persistence::statSet( "total_hits", Value ); //Total Hits
self maps\mp\gametypes\_persistence::statSet( "hits", Value ); //Hits
self maps\mp\gametypes\_persistence::statSet( "misses", Value ); //Misses
self maps\mp\gametypes\_persistence::statSet( "headshots", Value ); //Headshots
self maps\mp\gametypes\_persistence::statSet( "assists", Value ); //Assists
self maps\mp\gametypes\_persistence::statSet( "win_streak", Value ); //Win Streak
self maps\mp\gametypes\_persistence::statSet( "kill_streak", Value ); //Kill Streak
self maps\mp\gametypes\_persistence::statSet( "time_played_total", Value ); //Time Played
self maps\mp\gametypes\_persistence::statSet( "score", Value ); //Score
That's setting stats. I want to grab the current stats and set them as a variable.Here:
Code:self maps\mp\gametypes\_persistence::statSet( "kills", Value ); //Kills self maps\mp\gametypes\_persistence::statSet( "deaths", Value ); //Deaths self maps\mp\gametypes\_persistence::statSet( "wins", Value ); //Wins self maps\mp\gametypes\_persistence::statSet( "losses", Value ); //Losses self maps\mp\gametypes\_persistence::statSet( "accuracy", Value ); //Accuracy self maps\mp\gametypes\_persistence::statSet( "total_hits", Value ); //Total Hits self maps\mp\gametypes\_persistence::statSet( "hits", Value ); //Hits self maps\mp\gametypes\_persistence::statSet( "misses", Value ); //Misses self maps\mp\gametypes\_persistence::statSet( "headshots", Value ); //Headshots self maps\mp\gametypes\_persistence::statSet( "assists", Value ); //Assists self maps\mp\gametypes\_persistence::statSet( "win_streak", Value ); //Win Streak self maps\mp\gametypes\_persistence::statSet( "kill_streak", Value ); //Kill Streak self maps\mp\gametypes\_persistence::statSet( "time_played_total", Value ); //Time Played self maps\mp\gametypes\_persistence::statSet( "score", Value ); //Score
That's setting stats. I want to grab the current stats and set them as a variable.
StatAccuracy = self maps\mp\gametypes\_persistence::statGet( "accuracy" );