IIV NATHAN VII
You never know for sure unless you try
Pity there's no native to count the number of vehicles that exist.I set this up to spawn 80, but if there are already a lot in the game it can freeze you.
Pity there's no native to count the number of vehicles that exist.I set this up to spawn 80, but if there are already a lot in the game it can freeze you.
Yea, even that wouldn't help though.Pity there's no native to count the number of vehicles that exist.
It probably could after lots of painful testing to figure out how many network ID's there are allocated to vehicles, we need someone to figure out how to use R*s hash input/output native so as we can do whatever we like.Yea, even that wouldn't help though.
Which native are you talking about specifically, as there are several that involve hashes, and it is and isn't about how many network ids are in the game, its not exactly as you would expect right off the bat.It probably could after lots of painful testing to figure out how many network ID's there are allocated to vehicles, we need someone to figure out how to use R*s hash input/output native so as we can do whatever we like.
If you look in the mpcellphone scripts (decompiled) you see the N_blah native that R* uses for hash stuff.Which native are you talking about specifically, as there are several that involve hashes, and it is and isn't about how many network ids are in the game, its not exactly as you would expect right off the bat.
Pm me the exact native, i have an idea what you're talking about, and i believe i used it in the project i have been working on for the past few weeks, but im not 100% sure its the same thing.If you look in the mpcellphone scripts (decompiled) you see the N_blah native that R* uses for hash stuff.
You freeze, I tried it because I thought it was broken at first because I was up in the sky for 20 seconds...........What happens if you enable this protection and while you are in the sky,you teleport yourself somewhere else,would it spawn the cars there too?
So only 1 person can have the protection enable? No way to get around that?You freeze, I tried it because I thought it was broken at first because I was up in the sky for 20 seconds...........
I decided to release freeze car protection in a little mini menu with a few other basic things, seeing that it has been quite some time since anything new has came out, and I have a better working freeze car protection now. Enjoy!
http://www.mediafire.com/download/8dgud3dnyqzwajb/3.1 freeze car.sco
https://www.virustotal.com/en/url/7...9d3e6733492a7e4ba6881870/analysis/1403023396/
PLEASE report all errors to me. I will be updating this in a once and a while with a few fixes and things that will make it run faster.
changes for *v3
*Ability to turn freeze car protection and off.
*warp car that will allow a player in front seat.
*Y+ RB to open(as it interfered previously with some other stuff).
*Notifacations for group hack that will not slow down the protection.
*freeze car protection runs at a different place each time you open the menu, so other modders wont be able to do harm to your protection.
*fixed an error where in large game the freeze car protection would freeze you
v3.1 changes
Removed warp car v2
Fixed several major bugs
The protection never "disables Itself" after time
Cleaned up menus look
NOTE* if you are in a large game, and near lots of cars and objects, you might wish to clear nearby cars and objs before activating the freeze car protection.
Pm me if you would like to see what v4 looks like
That's a tad bit mean, mine still uses WENUS's idea.your protection is now pointless as nathan's protection you don't even teleport away anymore and never freezes you
ok that was a bit mean but what i ment is what you going to do to make yours better than nathansyour protection is now pointless as nathan's protection you don't even teleport away anymore and never freezes you
Wenus did have a good idea,but wasnt this idea taken from chromes? With friendly mode? Lets face it,chromes version of a full lobby freeze car protection was wayyyy better because it spawned lots of cars for other players in the lobby and all the cars were protected network id so they couldnt be teleported deleted or damagedThat's a tad bit mean, mine still uses WENUS's idea.
I'll add an option in mine to do it for lobby I suppose.. Idk.Wenus did have a good idea,but wasnt this idea taken from chromes? With friendly mode? Lets face it,chromes version of a full lobby freeze car protection was wayyyy better because it spawned lots of cars for other players in the lobby and all the cars were protected network id so they couldnt be teleported deleted or damaged
Theres a lag problem that sometimes certain people cant join the game when some people are in that game,you simply cant spawn,sometimes you see one person leave the game,then you see like 8 people join at the exact same time.I'll add an option in mine to do it for lobby I suppose.. Idk.