FIFA 12 Details

Discussion in 'FIFA Franchise' started by Matt, Apr 4, 2011.

  1. Matt Se7enAddict

    Message Count:
    7,161
    Likes Received:
    867




    FIFA 12 Details Thread


    [IMG]
    Countdown To FIFA 12

    Thanks to [member=krepzy]



    Screenshots:
    Show Spoiler

    [IMG]
    [IMG]
    [IMG]
    [IMG]
    [IMG]
    [IMG]
    Credit to [member=meetii] for finding these pictures
    [IMG][IMG][IMG]
    [IMG]
    [IMG]

    Interview with an EA Member
    Show Spoiler


    FIFA 11 has sold over three million copies in the UK alone - out performing its nearest rival, PES, by almost 10:1.

    We caught up with FIFA Creative Director Gary Paterson, Scottish ex-pat and Aberdeen fan, to learn about how EA approached FIFA 11, where they felt it succeeded - or failed - and what lessons can be learned for the inevitable announcement of FIFA 12, with expectations higher than ever...

    Have you been surprised by the success of FIFA 11?

    I don't know about surprised, but we were definitely nervous following FIFA 10. When you're on top it's a different challenge, and I think it's going to stay that way.


    We purposefully went a little bit more hardcore - trying to get (players) to think about how you play. But then there's the silent majority who probably just want to pick it up, play, and have fun, and I think some of the reviews reflected that.

    Did reviewers get what it was trying to do?

    Some did, some didn't. I think our feature execution was strong, but not enough for some. That's the challenge. The features were there to alleviate the hardcore players' concerns, but we couldn't go far enough - not as far as we wanted - because we didn't want to alienate the vast majority.

    How do we get around this?

    We worked quite closely with the community last year, and 35 or so of them came here last April to play early versions of the game, and give feedback.

    They email us back and forth, we're on the forums speaking to them. We're trying to go as far as we can in the direction they're looking for. But the vast majority want to fulfill football dreams.

    Say Arsenal got beat 3-2 by Tottenham - you might want to reverse that scoreline. You don't want to sit there and learn how to play for ten hours before you can suss it out.

    What were the hardcore players' main
    concerns?

    The two main areas - bar bugs and minor exploits, which we're on top of - are what they call 'ping-pong' passing, and high pressure. So if you play online a lot - the really good players will pass, pass, pass and when they defend, they'll just be high pressure and sprinting at you the whole time.

    So the pressure's too strong, fatigue isn't strong enough, passing is too easy. We changed the fatigue model and I think we've got some success, but not as much as the hardcore want.

    We also added pro-passing with more contextual error and attribute affects. We made some progress, but some ideas didn't make it. Like changing defending to be less easy, and more tactical. Again, we have to make a game for everyone. That's the challenge for us.


    How have people reacted to the Personality Plus system?

    Mixed. I think some people saw the value, other people - especially the hardcore - wanted us to go further.

    I think with Personality Plus we could have backed it up with more visual cues for what we're doing because there's a lot of stuff that happens under the hood.

    We had a database during development that listed all the effects of all the attributes, and it was really, really long - I think the visual cues, or maybe the commentary cues, just wasn't there. We needed that to convince more people that it was actually doing something.

    So how do you 'fix' it?

    You could have Andy Gray comment on something you did, like, 'he was obviously trying to find that hole but...' for a through ball or killer pass that went awry.

    We could also use replays - show some information about what was supposed to happen and how that went wrong. It's a tricky one, but that's the one area I think PES gets the benefit of the doubt, and we don't tend to.

    The challenge is we've got almost 700 teams. There's a vast gambit of attributes that we have to deal with compared to PES. And so sometimes those affects will be subtler than they appear in PES but the attribute range is greater for us.

    How does the critical and commercial success shape your thinking for FIFA 12?

    It's a huge challenge. Do we change it up? Fundamentally change how you defend? Or shoot or pass?

    This year we might have 8.5 million users or so who know what they're playing and they enjoy that.

    If we mix it up and say 'there is no pressure button', how are people going to be able to defend?

    How can you add to the atmosphere in career mode?


    I feel like gameplay's getting harder and harder to improve on... and I think 'match day atmosphere' is something we need to invest in.

    (We tell Gary how we invent 'stories' for our players in PES Master League). I think the idea of creating stories through the year is something we're very interested in as well.

    It's about creating a football world you immerse yourself in, things like, you know, the Rooney story (his contract wrangle that dominated the media last year), is definitely interesting for us.

    Things to do while transfer window's closed is certainly something that we're looking at.

    FIFA 12 Reveal
    Show Spoiler
    EA Sports' FIFA 12 is set to finally be revealed next month.

    That's according to the next month page of the new Official Xbox Magazine UK, which promises a full reveal in its next issue, which is on sale on May 9.


    It'll be the first time the public's heard proper gameplay details on the new instalment, following comments from the developer itself suggesting that AI and set-pieces will bet two of the areas it will look to improve on in FIFA 12.

    Player stories and match-day atmosphere were added to that list by EA Sports earlier this year.

    An EA Linkedin page has suggested that the new FIFA game will be released on NGP and 3DS.[/size]

    Improved AI System:
    Show Spoiler
    EA Sports is hard at work on FIFA 12, and has detailed some of the improvements you can expect to see when the game releases later this year.

    Despite huge critical celebration of FIFA 11, EA Canada producer (and Brit ex-pat) David Rutter has promised that the studio isn't resting on its laurels for the next game in the series.


    The producer told the latest issue of OPM UK that EA has an "enormous shopping list" of improvements it wishes to make in its new game - and specified a few areas that the studio's already working on.

    "I think we did a great job with the Personality Plus feature [in FIFA 11," he said, "but the the teams [AI] doesn't support that quite as much as it should.

    "As an example, a team doesn't spot that if Peter Crouch in the area, they can lay a load of high balls onto his head."

    Rutter also revealed that set pieces are getting a complete overhaul, and that EA isn't happy with interruptive in-game loading screens.

    "Set-pieces are still a bit lame," he candidly admitted. "I get frustrated by not being able to do quick throw-ins, not being able to quickly select my free-kick takers, on the fly stuff. We're somewhat last-gen in the way the game cuts [before those things]."

    Rutter also commented on where the FIFA series is headed in more thematic terms - addressing the developer's wish to add more "soul" into proceedings.

    "Those moments where you take one [player] tpo his old club and the boo boys come out, or his old team are more aggressive in the tackle towards him. SO you think: 'Wow! FIFA understands not just the game of football, but the sport and passion behind it'."
    Source: http://www.computerandvideogames.com/284890/news/fifa-12-ea-details-improved-ai-set-pieces/

    FIFA 12 on Literally Every console
    Show Spoiler

    While it was quite obvious an EA employee has revealed that EA is developing FIFA 12 for the NGP (PSP2).
    A software engineer from EA, Juan Jos Galera Prez, has added a few titles that he is currently working on, to his Linkedin profile. Three games are on the list (which is below) but it is FIFA 12 which is listed as on Sonys Next Generation Portable.
    Working on:
    - FIFA12 (X360, PS3, PS2, PSP, PSP2, PC, Wii, NDS, N3DS), European and Asian SKU
    - Shadow of the Damned (X360, PS3)
    - Burnout Crash (X360, PS3)


    FIFA 12 introduces the 'Impact Engine'

    Show Spoiler
    - FIFA 12 introduces the 'Impact Engine' which properly tracks and formulates contact between players, including their hips, knees etc.

    - The AI will also keep track of areas of the body players have been injured during a match. Players can also become injured off the ball if abused too much, especially late in the game.

    - FIFA 12 also introduces 'AI Vision Game' (rough translation), which promises to make passing more realistic. If you try to complete a pass to a player that's not within visible range, for example, it's less likely you'll complete the pass. EA hopes this will get rid of "blind passing".

    - Personality Plus is more developed and should influence AI players' passes this time.

    - AI is said to be "more human", with each player acting more or less according to his abilities. One example given is when an AI player sees Fabregas coming towards him with the ball, he'll act more carefully.

    - OPM describes "new presentation" of matches in FIFA 12, which are said to be very much inspired by English football crowds.

    - The game includes three new arenas, this time with integrated benches along the sidelines and "impressive lighting effects" according to OPM France.

    - Integration of a new short dribble with the left stick.

    - The game features a new camera that's noticeably closer to the ground.

    - There's also a new menu interface that appears to be simpler and more ergonomic than before.
    Source: http://uk.kotaku.com/5796928/the-new-fifa-sounds-a-lot-like-the-old-fifa

    3DS Gets Touch Screen Controls + Street Mode
    Show Spoiler
    "The Nintendo 3DS version of FIFA 12 is set to utilise touch screen controls, and premiere 3D Street Football. This is the first time EA Sports has included features like this on a handheld device. The 3DS version will also incorporate some additional extras we will take a look at.

    FIFA 12 on the 3DS will offer 8 different game modes, including the brand new 3D Street Football mode. Street Football will be played 5 on 5, and incorporates a lower camera view to maximize depth of field. The touch screen controls allow you to tailor your shot from start to finish from the players viewpoint. We will leave you with a few words from Matt Prior, Producer for FIFA 12 on Nintendo 3DS:
    We challenged our development team to develop innovative features that would maximise the FIFA experience on 3DS. They delivered intuitive new touch screen controls and a curved pitch in our Street mode that truly brings the 3D elements to life. When you combine these features and many other innovations with all the authentic players and kits for the upcoming season, we are confident that this will be the best football game available on Nintendo 3DS.

    http://games.kitguru.net/ds/dave-mack/nintendo-3ds-version-of-fifa-12-to-utilize-touch-screen-controls/


    The Suns Preview of FIFA 12
    Show Spoiler
    FIFA is the biggest selling sports video game franchise in the world - and the 2011 update shifting in excess of 11million copies.
    In less than 12 months since its launch, there have been enough games played online to fill 15,000 years - an incredible ten billion seconds!
    It's little wonder that the next instalment is so eagerly anticipated...
    And it doesn't disappoint, with widespread changes that make the seemingly flawless 2011 edition look almost pre-historic.
    Last year, the title made it very easy to defend - with no skill involved, other than holding down the 'press' button.
    This lazy tactic will be replaced by 'tactical defending', which finally introduces an element of art to protecting your goalkeeper.
    Now you have to jockey your man and bide your time before making your move. It's all about timing and accuracy, rather than your player making an assisted beeline for the man in possession.
    Attacking, too, has altered.
    In line with the more realistic defensive approach, dribbling has also been overhauled - with closer control, the ability to genuinely hold up the ball and to buy yourself space.
    Something that has been sorely lacking in previous titles - now your Drogba-type forwards can use their strength to create time and space going forward.
    One-on-ones are a whole new ballgame - with skill and tactical nous the ultimate winner.
    The crown in the trinity of changes, though, is the new 'Impact Engine' - removing awkward collisions with rogue limbs passing through opposition players.
    Now, momentum is king.
    The Pro Player Intelligence introduced last year has been updated spectacularly, with key player characteristics now making CPU teams actual opponents.
    It also places emphasis on individual players' specific capabilities.
    Peter Crouch prompts his team-mates to play wide and produce crosses; Xavi's vision encourages Barcelona forwards to make runs; Fernando Torres has an incredible ability to slice his efforts wide... :lol:
    OK, so the last one was a joke, but you get the picture.
    Such simple, almost innocuous changes - but the game has been revolutionised.
    And it's just what football fans would want.
    We can derive satisfaction from beating our man with a canny turn or touch, or equally revel in a perfectly timed challenge.
    Somehow, EA Sports have been able to highlight major areas to alter - and have thrown their game into a whole new generation.
    If you're a regular FIFA player, it'll take some time to adjust to the all-new game.
    But you'll love it.
    Simply, the greatest football game ever made.


    FIFA 12 Videos
    Show Spoiler


    http://www.youtube.com/watch?v=ny3bz4GKK4M&feature=player_embedded
    Thanks to [member=meetii] for this video

    This video, is really good, it explains their 'trinity'.
    [media] http://www.gametrailers.com/video/e3-2011-gameplay-innovations/715054[/media]

    E3 Presentation

    http://www.youtube.com/watch?v=hjmv_Hu4Dog&feature=player_embedded#at=309



    More FIFA 12 Details

    Show Spoiler
    EA has today revealed some new details and screenshots for FIFA 12.
    The details go over the improvements made to different aspects of the game including presentation, AI, dribbling, injuries and animations.
    As well as this EA also released two new screenshots for the game which can be found below.
    - Player Impact Engine — Two years in development, the new physics engine is built to deliver real-world physicality in every interaction on the pitch. Experience an infinite variety of natural and believable outcomes in every contact. Players feel more resilient on the ball, push and pull during the fight for possession, and recover from light challenges more easily, preserving their natural momentum.
    - Precision Dribbling — Enjoy new ways to take on opponents, more time on the ball to make decisions, and complete control of the pace of the game. Utilize close dribble touches in tight spaces, on the wings, and even while fending off an opponent.
    - Tactical Defending — Innovations in attack are balanced by a re-designed defending mechanism. Defending is now as strategic as attacking with all-new Tactical Defending, which fundamentally changes the approach to defending by placing equal importance on positioning, intercepting passes and tackling.Tactics and timing are crucial.
    - True Injuries — The Player Impact Engine monitors contact between players in real-time, analyzing the force of the collision and impact on the body to detect real injuries, creating a deeper more challenging Career Mode. Manage new types of injuries and the risk of sending a player onto the pitch who isn’t fully healed.
    - Pro Player Intelligence — CPU players have been infused with self-awareness and aptitude, enabling them to make decisions based on their own skills as well as the strengths and attributes of their teammates. Players who possess exceptional vision, for example, will see opportunities for through balls that other players won’t. Real Madrid’s Kaká will be more likely—and quicker—to pick out a run from a teammate farther away than a player with poorer vision. Additionally, teams will vary their attack based on the strengths of their players on the pitch, and the weaknesses of opposing players, creating a more authentic experience and greater variety of matches.
    - New Presentation — Matches now have a real-world broadcast look and feel. Dramatically improved lighting, more authentic crowds, and a new default camera make every game feel special.
    - Easier Navigation — Redesigned menu system for fast and easy navigation, featuring customizable Main Menu based on arena player, Virtual Pro and favorite club.
    - Complete Authenticity — Over 500 officially licensed clubs and more than 15,000

    Source


    FIFA 12 Release
    Show Spoiler
    [IMG]
    So FIFA 12 is being released 30/09/11


    FIFA 'Football Club'
    Show Spoiler
    http://www.gametrailers.com/video/e3-2011-football-club-walkthrough/714879


    [IMG]
    [IMG]
    [IMG]
    [IMG]
    [IMG]
    [IMG]
    [IMG]
    [IMG]
    Credit to [member=mattwidz] for the pictures
    [IMG]
    [IMG]
    [IMG]
    [IMG]


    A lot of info into FIFA 12
    Show Spoiler
    Source and Source

    Big thanks to Matt and the EA forums for this.


    A report
    Show Spoiler


    Online Modes Info
    Show Spoiler


    FIFA 12 is a massive year for online, and our goal of revolutionizing the game has been truly realized. Lets get started!

    HEAD TO HEAD SEASONS

    The first big thing I want to talk about for online in FIFA 12 is Head to Head Seasons. Traditionally, all sports games offer ranked quick matches, where skill points are awarded and users are ranked on a leaderboard. Outside of the top 100 users in the world, this type of online gameplay doesnt feel very persistent, fun, or football. 2010 FIFA World Cup made a strong effort to change this model, and now FIFA 12 has taken it to the next level.

    [IMG]

    Seasons

    Head to Head Seasons focuses on you, your season, and your division. There are 10 divisions to progress through, with 10 games per season to try to get promoted (and avoid relegation). Points are simple: 3 points for a win, and 1 for a draw; every game without points hurts your campaign.

    [IMG]

    [IMG]

    Weve also made an effort to balance the path to Division 1. In Division 10, where everyone starts out, you only need 12 points to be promoted to Division 9. For many of you, this will only take four games, but as you move up, the promotion thresholds get tougher and tougher. For the best of you that can reach Division 1, the goal is to win the League Title and earn your trophy. At points along your seasons, the commentators will even discuss your recent performances and your current campaign.

    [IMG]

    To see how your division placement compares to the entire FIFA community, check out our World Table screen which shows how many people currently occupy each division. Its a great way to visualize your skill in FIFA in a way that a leaderboard rank just cant do.

    Flow

    Creating this new mode gave us a chance to really revolutionize how you play online as well.

    Traditionally, we find you an opponent and let you figure out the clubs you want to use, and then finally you adjust your lineup and tactics before the match starts. Of course this usually results in the 5-star dance where even if you want to use Portsmouth, you are forced to pick Chelsea to battle on even ground with the inevitable Real or Barca selection from your opponent.

    [IMG]

    In FIFA 12 you pick your club, kit and lineup changes first before searching. For all you manual fiends out there, during pre-search you can also choose Any or Manual if you want to guarantee another manual user. When you choose to search, we take your Division, skill, location, controls, DNF % (essentially how often you rage quit), and Club star level to find an ideal opponent and take you straight into a match. We even make sure you see the kit you chose and prevent kit clashing in the game. This means Mr. Humber can use his beloved Pompey in Seasons without fear of being crushed by a 5-star club, and instead focus on the Southamptons of the world.

    Cups

    Similar to real life, Seasons features key cups with entry based on your division. There are four cups total, starting with the EA Shield for the lower divisions, up to the Premier Cup for Divisions 1 and 2. The cup window will open up every few weeks for a few days of frenzied action to determine who can earn silverware in four-round dynamic tournaments.

    [IMG]

    Your Season Hub will show you when the cup window is opening or closing, as well as your best cup finish and silverware. Of course we have full leaderboards to see the stats, trophies, and titles for you, your friends, and the top players in the world.

    ONLINE FRIENDLIES

    Of course, despite the popularity of ranked play online, a big part of FIFA is playing friends. Personally, I had many friendlies in FIFA 11 online that provided me some of my favorite moments with the game with nothing to show for it.

    [IMG]

    Not so in FIFA 12! We had a simple concept: Provide a quick and easy way to play friends online, but track the results and make it feel like football. In the Hub your friends list appears on the left. Select a friend, choose your settings, and play. The beauty of the mode is every game versus a friend becomes a season. Similar to Head to Head Seasons, you have 10 games, with the goal of ending with more points than your friend. If the points are tied in the 10th match, we even go down to the detail of goal difference to make the experience authentic. There is nothing quite like final win against a friend with your favorite club hoisting the trophy at the end of the match.

    [IMG]

    After a season, your next match automatically starts Season 2, so you can get started defending or retaining the trophy. The commentary team even talk about the status of your season to make it feel even more real and authentic. Play as many friends as you want, as many times as you want, and easily see the status of all your seasons in the Hub and leaderboards. Since these are matches between friends, its up to you what clubs, rosters, and settings you use (even Creation Centre teams).

    PRO CLUBS

    With such a big focus on making two new modes in Head to Head Seasons and Online Friendlies, we made a conscious decision to avoid major feature work in Pro Clubs and instead focus on bug fixes, tuning, and testing.

    The incredible popularity of FIFA 11 and the complexity of Online Team Play at times made for a difficult year, and for FIFA 12 the efforts weve made to Clubs both in the game and on the servers should make for a much better experience all around. Stability and exploits are a key focus for us so that games are an enjoyable experience and fair for all involved. Secondly, we worked with a few members of the community on little things like bugs and Virtual Pro accomplishments and unlocks that I think you will notice.

    We hope you enjoy FIFA 12 online, whether it is climbing divisions, beating your mates, or growing your Pro online with your Club.

    Amazing scenes await!

    Source : Source


    Achievements List
    Show Spoiler

    13 people like this.
  2. Mythic IV Elite Member

    Message Count:
    3,452
    Likes Received:
    448
    They better not f*** this up. It better be the best FIFA ever made.
  3. Nobody Nobody for president

    Message Count:
    8,660
    Likes Received:
    2,095



    Thanks for the update Matt. I'm really looking forward to FIFA 12, I'm sure it will be as awesome as every other FIFA game :D

    Inb4 they do "Be a referee" :lol:
  4. TehGoomba Se7en

    Message Count:
    4,986
    Likes Received:
    429



    Things to sort out

    1. Commentary.
    2. Random advantages given to the other team <_<
    3. Overall gameplay.

    The first two would make me a happy camper :lol:
  5. M4YON Se7ensins Beast

    Message Count:
    4,444
    Likes Received:
    1,244




    I would like all of the above plus i would like to see NO handicap on any mode especially FUT and a system that matches skill level based on secent games that would be good.

    I reckon they will encrypt the settings file this time round, so it's not so simple to just copy over someone elses virtual pro by changing the profile and console ID.
  6. GeoMass Newbie

    Message Count:
    23
    Likes Received:
    2
    I think that the best thing that they could change would be that in pro clubs and pro ranked matches people wouldn't be able to play as any, because then people just get an awesome fifa player and some one with a good ST pro and win loads of matches :/
  7. Mr BuDDaH Member

    Message Count:
    736
    Likes Received:
    13
    lol
    • Retired Staff

    Jamie JOLO (Jamie Only Lives Once)

    Message Count:
    4,070
    Likes Received:
    620



    Yes. I've just done a bit of research and I found out there adding a new game mode "Be The Pitch" can't wait for that.
    1 people like this.
  8. Matt Se7enAddict

    Message Count:
    7,161
    Likes Received:
    867




    FIFA 12 Details Thread

    [IMG]

    FIFA Impact Trailer
    Show Spoiler
    http://www.youtube.com/watch?v=9EWnu-xkx8o&feature=player_embedded#at=81
    Thanks [member=buzz lightyear] for the video in this thread


    A review (Kind of)
    Show Spoiler


    FIFA 12 Special Offers
    Show Spoiler


    Commentary Info
    Show Spoiler
    http://www.youtube.com/watch?v=usYy7B4TBjs&feature=player_embedded


    FIFA 12 Videos
    Show Spoiler
    http://www.youtube.com/watch?v=aWTTIwphjz4&feature=player_embedded


    Live Season News
    Show Spoiler


    New Screenshots w/ Review/breakdown
    Show Spoiler
    [IMG]
    [IMG]
    [IMG]
    [IMG]
    [IMG]
    [IMG]
    [IMG]
    [IMG]
    [IMG]
    http://www.youtube.com/watch?v=xbx5HTm_f9A


    Message to Arab gamers
    Show Spoiler


    North American Front Cover
    Show Spoiler

  9. Jamie O Newbie

    Message Count:
    148
    Likes Received:
    3
    HAHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHAH
  10. Matt Se7enAddict

    Message Count:
    7,161
    Likes Received:
    867




    FIFA 12 Details Thread

    [IMG]

    FIFA 12 Videos
    Show Spoiler



    New video + FUT Cards preview.
    Show Spoiler


    FIFA 12 Trailer + Demo release
    Demo details
    Show Spoiler
    http://www.youtube.com/watch?v=istUJhYecmI

    Demo is out 13th September.



    Sorry, I can't add anymore media files, so from now on it's links only :(
  11. Envy Andy Contributor

    Message Count:
    1,424
    Likes Received:
    226




    pissing myself with tat one
    lol be the pitch
  12. MattWidz Se7enAddict

    Message Count:
    2,672
    Likes Received:
    963




    IDIOT :lol: joking - even if they encrypt it you can still simply change the ids, rehash and resign, it will still work - if they encrypt it it will be to make sure no one can edit stuff inside the file which nobody does anyway because of the checksum...
  13. M4YON Se7ensins Beast

    Message Count:
    4,444
    Likes Received:
    1,244




    O rly ?

    Tell me something can you copy over a Halo Reach campaign save from one profile to the other and continue the campaing ? No and why is that ?
  14. MattWidz Se7enAddict

    Message Count:
    2,672
    Likes Received:
    963




    s*** whos the idiot now :lol: anyway i forgets sometimes but you can easily decrypt it and then rehash and resign it... my bad
  15. iguild09 Experienced Member

    Message Count:
    3,147
    Likes Received:
    325
    What do you think is wrong with commentary.Just curious :D
  16. TehGoomba Se7en

    Message Count:
    4,986
    Likes Received:
    429



    It's just so dull and recycled :( I don't know if they can actually improve it though
  17. Matt Se7enAddict

    Message Count:
    7,161
    Likes Received:
    867




    FIFA 12 Details Thread

    [IMG]

    A lot of FIFA 12 Info
    Show Spoiler
    Show Spoiler
    HEAD TO HEAD SEASONS

    The first big thing I want to talk about for online in FIFA 12 is ‘Head to Head Seasons’. Traditionally, all sports games offer ranked quick matches, where skill points are awarded and users are ranked on a leaderboard. Outside of the top 100 users in the world, this type of online gameplay doesn’t feel very persistent, fun, or football. 2010 FIFA World Cup made a strong effort to change this model, and now FIFA 12 has taken it to the next level.

    Seasons
    Head to Head Seasons focuses on you, your season, and your division. There are 10 divisions to progress through, with 10 games per season to try to get promoted (and avoid relegation). Points are simple: 3 points for a win, and 1 for a draw; every game without points hurts your campaign.

    We’ve also made an effort to balance the path to Division 1. In Division 10, where everyone starts out, you only need 12 points to be promoted to Division 9. For many of you, this will only take four games, but as you move up, the promotion thresholds get tougher and tougher. For the best of you that can reach Division 1, the goal is to win the ‘League Title’ and earn your trophy. At points along your seasons, the commentators will even discuss your recent performances and your current campaign.

    To see how your division placement compares to the entire FIFA community, check out our ‘World Table’ screen which shows how many people currently occupy each division. It’s a great way to visualize your skill in FIFA in a way that a leaderboard rank just can’t do.

    Flow
    Creating this new mode gave us a chance to really revolutionize how you play online as well.

    Traditionally, we find you an opponent and let you figure out the clubs you want to use, and then finally you adjust your lineup and tactics before the match starts. Of course this usually results in the ‘5-star dance’ where even if you want to use Portsmouth, you are forced to pick Chelsea to battle on even ground with the inevitable Real or Barca selection from your opponent.

    In FIFA 12 you pick your club, kit and lineup changes first before searching. For all you manual fiends out there, during pre-search you can also choose ‘Any’ or ‘Manual’ if you want to guarantee another manual user. When you choose to search, we take your Division, skill, location, controls, DNF % (essentially how often you ‘rage quit’), and Club star level to find an ideal opponent and take you straight into a match. We even make sure you see the kit you chose and prevent kit clashing in the game. This means Mr. Humber can use his beloved Pompey in Seasons without fear of being crushed by a 5-star club, and instead focus on the Southamptons of the world.

    Cups
    Similar to real life, Seasons features key cups with entry based on your division. There are four cups total, starting with the ‘EA Shield’ for the lower divisions, up to the ‘Premier Cup’ for Divisions 1 and 2. The cup window will open up every few weeks for a few days of frenzied action to determine who can earn silverware in four-round dynamic tournaments.

    Your Season Hub will show you when the cup window is opening or closing, as well as your best cup finish and silverware. Of course we have full leaderboards to see the stats, trophies, and titles for you, your friends, and the top players in the world.

    ONLINE FRIENDLIES

    Of course, despite the popularity of ranked play online, a big part of FIFA is playing friends. Personally, I had many ‘friendlies’ in FIFA 11 online that provided me some of my favorite moments with the game with nothing to show for it.

    Not so in FIFA 12! We had a simple concept: Provide a quick and easy way to play friends online, but track the results and make it feel like football.

    In the Hub your friends list appears on the left. Select a friend, choose your settings, and play. The beauty of the mode is every game versus a friend becomes a season. Similar to Head to Head Seasons, you have 10 games, with the goal of ending with more points than your friend. If the points are tied in the 10th match, we even go down to the detail of goal difference to make the experience authentic. There is nothing quite like final win against a friend with your favorite club hoisting the trophy at the end of the match.

    After a season, your next match automatically starts Season 2, so you can get started defending or retaining the trophy. The commentary team even talk about the status of your season to make it feel even more real and authentic. Play as many friends as you want, as many times as you want, and easily see the status of all your seasons in the Hub and leaderboards. Since these are matches between friends, it’s up to you what clubs, rosters, and settings you use (even Creation Centre teams).


    PRO CLUBS

    With such a big focus on making two new modes in Head to Head Seasons and Online Friendlies, we made a conscious decision to avoid major feature work in Pro Clubs and instead focus on bug fixes, tuning, and testing.

    The incredible popularity of FIFA 11 and the complexity of Online Team Play at times made for a difficult year, and for FIFA 12 the efforts we’ve made to Clubs –both in the game and on the servers - should make for a much better experience all around. Stability and exploits are a key focus for us so that games are an enjoyable experience and fair for all involved. Secondly, we worked with a few members of the community on ‘little things’ like bugs and Virtual Pro accomplishments and unlocks that I think you will notice.

    We hope you enjoy FIFA 12 online, whether it is climbing divisions, beating your mates, or growing your Pro online with your Club.

    Amazing scenes await!

    http://www.youtube.com/watch?v=k1mcb0fa1Yw&feature=player_embedded

    [IMG]

    [IMG]

    http://www.youtube.com/watch?v=RL2cLz-owkY&feature=player_embedded

    http://www.youtube.com/watch?v=UhLlyJqalMY&feature=player_embedded

    [IMG]

    [IMG]




  18. Schoey Newbie

    Message Count:
    12
    Likes Received:
    0
    Matt, People told me the screenshots were from Fifa 11, But Hey I got them of the website that you got your info off :L
    • Retired Staff

    Jamie JOLO (Jamie Only Lives Once)

    Message Count:
    4,070
    Likes Received:
    620



    I'm serious "Be The Pitch" is a new career mode. You start off as a bad pitch at a bad 3rd league club and you have to progress to a 5 star club. On on the way you unlock new pitch designs, different grass length and the quality of the grass which can affect how your club plays.