Error with ISO2GOD

Discussion in 'Xbox 360 Support Archive' started by Xirix, Aug 16, 2010 with 0 replies and 2,445 views.

  1. Xirix

    Xirix Enthusiast

    I'm trying to make a GOD container from the game Shikigami III, when I load the ISO it comes up with an Unhandled exception saying 'Unable to read beyond the end of the stream.


    See the end of this message for details on invoking
    just-in-time (JIT) debugging instead of this dialog box.

    ************** Exception Text **************
    System.IO.EndOfStreamException: Unable to read beyond the end of the stream.
    at System.IO.__Error.EndOfFile()
    at System.IO.BinaryReader.FillBuffer(Int32 numBytes)
    at System.IO.BinaryReader.ReadUInt32()
    at Chilano.Xbox360.IO.CBinaryReader.readBigEndian(DataType dt)
    at Chilano.Xbox360.IO.CBinaryReader.ReadUInt32()
    at Chilano.Xbox360.Xdbf.XdbfTableEntry..ctor(CBinaryReader B)
    at Chilano.Xbox360.Xdbf.XdbfTable..ctor(CBinaryReader b, XdbfHeader header)
    at Chilano.Xbox360.Xdbf.Xdbf..ctor(Byte[] Data)
    at Chilano.Iso2God.IsoDetails.readXex(DoWorkEventArgs e)
    at Chilano.Iso2God.IsoDetails.IsoDetails_DoWork(Object sender, DoWorkEventArgs e)
    at System.ComponentModel.BackgroundWorker.OnDoWork(DoWorkEventArgs e)
    at System.ComponentModel.BackgroundWorker.WorkerThreadStart(Object argument)

    ************** Loaded Assemblies **************
    Assembly Version:
    Win32 Version: 2.0.50727.3603 (GDR.050727-3600)
    CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
    Assembly Version:
    Win32 Version: 1.3.3
    CodeBase: file:///C:/Documents%20and%20Settings/Highwind/Desktop/Jtag%20360/Iso2God.exe
    Assembly Version:
    Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/
    Assembly Version:
    Win32 Version: 2.0.50727.3614 (GDR.050727-3600)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/
    Assembly Version:
    Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/
    Assembly Version:
    Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Configuration/
    Assembly Version:
    Win32 Version: 2.0.50727.3082 (QFE.050727-3000)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/
    Assembly Version:
    Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Management/

    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the section.
    The application must also be compiled with debugging

    For example:

    < jitDebugging="true" />

    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.

    Anyone know what this means and how to fix it? I wouldn't mind too much putting this game on my HDD in folder form and FreeXex Quickboot link it, but I'd rather have the GoD container.