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vvSTRIDEvv

vvSTRIDEvv

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Here some more with a list of what they do:

A ai_corpseCount "5"
C ai_debugAnimDeltas "0"
C ai_debugClaimedNodes "0"
C ai_debugCoverEntityNum "-1"
ai_debugEntIndex "-1"
C ai_debugFindPath "0"
C ai_debugFindPathDirect "0"
C ai_debugFindPathLock "0"
C ai_debugFindPathWidth "0"
C ai_debugMayMove "0"
A C ai_debugMeleeAttackSpots "0"
A C ai_debugThreatSelection "0"
C ai_disableSpawn "0"
ai_enableBadPlaces "1"
C ai_eventDistBadPlace "256"
C ai_eventDistBullet "96"
C ai_eventDistDeath "1024"
C ai_eventDistExplosion "1024"
C ai_eventDistFootstep "512"
C ai_eventDistFootstepLite "256"
C ai_eventDistGrenadePing "512"
C ai_eventDistGunShot "2048"
C ai_eventDistNewEnemy "1024"
C ai_eventDistPain "512"
C ai_eventDistProjImpact "512"
C ai_eventDistProjPing "128"
C ai_eventDistSilencedShot "128"
C ai_foliageSeeThroughDist "128"
C ai_friendlySuppression "1"
C ai_friendlySuppressionDist "128"
C ai_maxAttackerCount "2"
C ai_meleeHeight "10"
C ai_meleeRange "64"
C ai_meleeWidth "20"
C ai_moveOrientMode "invalid"
C ai_noDodge "0"
C ai_noPathToEnemyGiveupTime "6000"
C ai_pathMomentum "0.78"
C ai_pathNegotiationOverlapCost "300"
ai_playerFarAccuracy "0.1"
ai_playerFarRange "2000"
ai_playerNearAccuracy "0.5"
ai_playerNearRange "800"
C ai_showBadPlaces "0"
C ai_showDodge "0"
C ai_showNearestNode "0"
C ai_showNodes "0"
C ai_showNodesDist "384"
C ai_showPaths "0"
C ai_showPotentialThreatDir "0"
C ai_showVisData "0"
C ai_showVisDataDist "1000"
C ai_showVolume "-1"
C ai_threatUpdateInterval "500"
ammoCounterHide "0"
C authPort "20800"
C authServerName "cod4master.activision.com"
bcmp_incoming_grenade_probability "50"
bcmp_kill_inform_probability "50"
bcmp_killstreak_incoming_probability "50"
bcmp_perk_call_probability "50"
bcmp_sniper_kill_probability "25"
bcmp_toss_grenade_probability "50"
bcmp_weapon_delay "2000"
bcmp_weapon_fire_probability "90"
bettyDetonateRadius "150"
bettyTimeBeforeDetonate "0.45"
bettyUpVelocity "296"
C bg_aimSpreadMoveSpeedThreshold "11"
C bg_bobAmplitudeDucked "0.0075 0.0075"
C bg_bobAmplitudeProne "0.02 0.005"
C bg_bobAmplitudeSprinting "0.02 0.014"
C bg_bobAmplitudeStanding "0.007 0.007"
C bg_bobMax "8"
C bg_fallDamageMaxHeight "300"
C bg_fallDamageMinHeight "128"
C bg_foliagesnd_fastinterval "500"
C bg_foliagesnd_maxspeed "180"
C bg_foliagesnd_minspeed "40"
C bg_foliagesnd_resetinterval "500"
C bg_foliagesnd_slowinterval "1500"
C bg_ladder_yawcap "100"
C bg_legYawTolerance "20"
C bg_maxGrenadeIndicatorSpeed "27"
C bg_prone_yawcap "85"
C bg_shock_lookControl "1"
C bg_shock_lookControl_fadeTime "0.5"
C bg_shock_lookControl_maxpitchspeed "45"
C bg_shock_lookControl_maxyawspeed "45"
C bg_shock_lookControl_mousesensitivityscale "0.5"
C bg_shock_movement "1"
C bg_shock_screenBlurBlendFadeTime "1"
C bg_shock_screenBlurBlendTime "0.4"
C bg_shock_screenFlashShotFadeTime "0"
C bg_shock_screenFlashWhiteFadeTime "0"
C bg_shock_screenType "blurred"
C bg_shock_sound "0"
C bg_shock_soundDryLevel "1"
C bg_shock_soundEnd "shellshock_end"
C bg_shock_soundEndAbort "shellshock_end_abort"
C bg_shock_soundFadeInTime "0.25"
C bg_shock_soundFadeOutTime "2.5"
C bg_shock_soundLoop "shellshock_loop"
C bg_shock_soundLoopEndDelay "-1.5"
C bg_shock_soundLoopFadeTime "2"
C bg_shock_soundLoopSilent "shellshock_loop_silent"
C bg_shock_soundModEndDelay "-0.75"
C bg_shock_soundRoomType "underwater"
C bg_shock_soundWetLe
packetDebug "0"
U password ""
R pc_newversionavailable "0"
S penetrationCount "5"
perk_armorVest "75"
perk_bulletDamage "40"
C perk_bulletPenetrationMultiplier "2"
perk_explosiveDamage "25"
C perk_extraBreath "5"
perk_fireproof "55"
perk_flakJacket "75"
perk_flakJacketMaxDamage "75"
C perk_grenadeDeath "frag_grenade_short_mp"
C perk_grenadeTossBackTimer "2500"
C perk_overheatReduction "0.7"
C perk_sprintMultiplier "2"
C perk_turretRotSpeedMultiplier "1.25"
C perk_vehicleReloadReduction "0.7"
C perk_weapRateMultiplier "0.75"
C perk_weapReloadMultiplier "0.5"
C perk_weapSpreadMultiplier "0.65"
phys_bulletSpinScale "3"
phys_bulletUpBias "0.5"
phys_buoyancyFastComputation "0"
phys_buoyancyRippleFrequency "3000"
phys_buoyancyRippleVariance "2000"
phys_dragAngular "0.5"
phys_dragLinear "0.03"
phys_drawAwake "0"
phys_drawCollisionObj "0"
phys_drawCollisionWorld "0"
phys_drawcontacts "0"
phys_drawDebugInfo "0"
phys_drawNitrousVehicle "0"
phys_entityCollision "1"
phys_floatTimeVariance "30000"
phys_frictionScale "1"
phys_gravity "-800"
phys_heavyTankSwitch "0"
phys_impact_distance_cutoff "3000"
phys_impact_fx "1"
phys_impact_intensity_limit "50"
phys_impact_max_pfx_per_frame "10"
phys_impact_max_sfx_per_frame "10"
phys_impact_render "0"
phys_impact_silence_window "0.3"
phys_interBodyCollision "1"
phys_maxFloatTime "180000"
phys_msecstep "0"
phys_ragdoll_joint_damp_scale "0.04"
phys_ragdoll_self_collision "1"
phys_reeval_frequency "5"
phys_terrain_collision "1"
phys_userRigidBodies "1"
phys_vehicleFriction "0.1"
phys_waterDragAngular "-2"
phys_waterDragLinear "-1"
C pickupPrints "0"
C player_adsExitDelay "0"
player_AimBlend_Back_Low "0.2 0.4 0.5"
player_AimBlend_Back_Mid "0.3 0.4 0.5"
player_AimBlend_Back_Up "0.5 0.2 -0.6"
player_AimBlend_Head "0 0 0"
player_AimBlend_Neck "0.3 0.3 0"
player_AimBlend_Shoulder "1 1 1"
C player_backSpeedScale "0.7"
C player_bayonetRange "85"
C player_bayonetTargetDist "65"
C player_breath_fire_delay "0"
C player_breath_gasp_lerp "6"
C player_breath_gasp_scale "4.5"
C player_breath_gasp_time "1"
C player_breath_hold_lerp "1"
C player_breath_hold_time "4.5"
C player_breath_snd_delay "1"
C player_breath_snd_lerp "2"
C player_burstFireCooldown "0.2"
C player_clipSizeMultiplier "1"
C player_debugHealth "0"
C player_dmgtimer_flinchTime "500"
C player_dmgtimer_maxTime "750"
C player_dmgtimer_minScale "0"
C player_dmgtimer_stumbleTime "500"
C player_dmgtimer_timePerPoint "100"
R C player_footstepsThreshhold "0"
player_lastStandBleedoutTime "30"
C player_lastStandHealthOverlayTime "8"
C player_meleeChargeFriction "1200"
C player_meleeHeight "10"
C player_meleeRange "64"
C player_meleeWidth "10"
C player_MGUseRadius "128"
C player_move_factor_on_torso "0"
R C player_moveThreshhold "10"
C player_revivePlayerListCycleTime "2"
C player_reviveTriggerRadius "64"
C player_reviveXP "2"
C player_scopeExitOnDamage "0"
C player_spectateSpeedScale "1"
C player_sprintCameraBob "0.5"
player_sprintForwardMinimum "105"
C player_sprintMinTime "1"
C player_sprintRechargePause "0"
C player_sprintSpeedScale "1.5"
C player_sprintStrafeSpeedScale "0.667"
C player_sprintTime "4"
C player_sprintUnlimited "0"
C player_strafeAnimCosAngle "0.5"
C player_strafeSpeedScale "0.8"
C player_sustainAmmo "0"
C player_swimDamage "15"
C player_swimDamagerInterval "1"
C player_swimTime "16"
C player_throwbackInnerRadius "90"
C player_throwbackOuterRadius "160"
C player_turnAnims "0"
C player_view_pitch_down "85"
C player_view_pitch_up "85"
C player_waterSpeedScale "1.3"
poisonDuration "8"
R presell "0"
A prestigeclass1 ""
A prestigeclass2 ""
A prestigeclass3 ""
A prestigeclass4 ""
A prestigeclass5 ""
R primaryWeaponOffset "0"
A profile_physics "0"
S R protocol "1982"
A r_aaAlpha "dither (fast)"
AL r_aaSamples "4"
AL r_aspectRatio "auto"
C r_blur "0"
A r_blur_allowed "1"
C r_brightness "0"
r_brushLimit "512"
r_burnedDestructibleColor "0.4"
r_cacheModelLighting "1"
r_cacheSModelLighting "1"
r_clear "blink"
r_clearColor "0 0 0 0"
r_clearColor2 "0 0 0 0"
C r_colorMap "Unchanged"
C r_contrast "1"
A r_cosmeticCullMax "16"
A r_cosmeticCullMin "16"
AL r_customMode ""
A r_cycleSizeCull "0"
A r_debugLineWidth "1"
C r_debugShader "none"
C r_debugShowCoronas "0"
C r_debugShowDynamicLights "0"
C r_debugShowPrimaryLights "0"
A r_depthPrepass "0"
C r_desaturation "1"
r_detail "1"
C r_diffuseColorScale "1"
A r_distortion "1"
r_dlightLimit "4"
r_dlightMaxFullScreenRadius "1000"
r_dlightMaxNonFullScreenRadius "200"
r_dobjLimit "512"
C r_dof_bias "0.5"
A r_dof_enable "1"
C r_dof_farBlur "1.8"
C r_dof_farEnd "7000"
C r_dof_farStart "1000"
C r_dof_nearBlur "6"
C r_dof_nearEnd "60"
C r_dof_nearStart "10"
C r_dof_tweak "0"
C r_dof_viewModelEnd "8"
C r_dof_viewModelStart "2"
C r_drawDebugFogParams "0"
C r_drawWater "1"
r_envMapExponent "5"
r_envMapMaxIntensity "0.5"
r_envMapMinIntensity "0.2"
r_envMapOverride "0"
r_envMapSpecular "1"
r_envMapSunIntensity "2"
A r_fastSkin "0"
r_filmTweakBrightness "0"
r_filmTweakContrast "1.4"
r_filmTweakDarkTint "0.7 0.85 1"
r_filmTweakDesaturation "0.2"
r_filmTweakEnable "0"
r_filmTweakInvert "0"
r_filmTweakLightTint "1.1 1.05 0.85"
C r_filmUseTweaks "0"
A r_flame_allowed "1"
r_flameFX_brightness "0.0688476"
r_flameFX_contrast "1.25249"
r_flameFX_darkTint "1.16924 1.0238 1.08897"
r_flameFX_desaturation "0.228803"
A C r_flameFX_distortionScaleFactor "0 1 1 0.511918"
A r_flameFX_enable "0"
A r_flameFX_fadeDuration "0.5"
A C r_flameFX_FPS "15"
r_flameFX_lightTint "1.32779 1.32472 1.10718"
A C r_flameFX_magnitude "0.0215147"
L r_floatz "1"
C r_fog "1"
C r_forceLod "none"
A r_fovScaleThresholdRigid "2.4"
A r_fovScaleThresholdSkinned "2.4"
C r_fullbright "0"
AL r_fullscreen "1"
A r_gamma "1"
A r_gfxopt_dynamic_foliage "1"
A r_gfxopt_water_simulation "0"
C r_glow "1"
A r_glow_allowed "1"
C r_glowTweakBloomCutoff "0.5"
C r_glowTweakBloomDesaturation "0"
C r_glowTweakBloomIntensity0 "1"
C r_glowTweakEnable "0"
C r_glowTweakRadius0 "5"
C r_glowTweakRayExpansion "0"
C r_glowTweakRayIntensity "1"
C r_glowUseTweaks "0"
r_gpuSync "adaptive"
r_grassBurn "0"
r_grassEnable "1"
C r_highLodDist "-1"
r_ignore "0"
AL r_ignorehwgamma "0"
A r_inGameVideo "1"
C r_lightConflicts "0"
C r_lightMap "Unchanged"
R r_lightTweakAmbient "0.1"
R r_lightTweakAmbientColor "1 0 0 1"
R r_lightTweakDiffuseFraction "0.5"
C r_lightTweakSunColor "0 1 0 1"
R r_lightTweakSunDiffuseColor "0 0 1 1"
C r_lightTweakSunDirection "0 0 0"
C r_lightTweakSunLight "1"
L r_loadForRenderer "0"
C r_lockPvs "0"
A r_lodBiasRigid "0"
A r_lodBiasSkinned "0"
A r_lodScaleRigid "1"
A r_lodScaleSkinned "1"
r_logFile "0"
C r_lowestLodDist "-1"
C r_lowLodDist "-1"
C r_mediumLodDist "-1"
A r_mode "1024x768"
r_modelLimit "1024"
LC r_modelVertColor "1"
AL r_monitor "0"
C r_motionblur_blurOrigin "0.5 0.5 0 1"
A C r_motionblur_directionFactor "0.001"
A r_motionblur_enable "0"
A r_motionblur_frameBased_enable "0"
A r_motionblur_maxblur "30"
A C r_motionblur_numberOfSamples "1"
A C r_motionblur_positionFactor "0.01"
A r_multiGpu "0"
C r_norefresh "0"
r_normal "1"
C r_normalMap "Unchanged"
r_open_automate "0"
r_outdoor "1"
r_outdoorAwayBias "32"
r_outdoorDownBias "0"
r_outdoorFeather "8"
A r_picmip "0"
A r_picmip_bump "0"
A r_picmip_manual "0"
A r_picmip_spec "0"
AL r_picmip_water "1"
r_poisonFX_blurMax "4"
r_poisonFX_blurMin "0"
r_poisonFX_debug_amount "1"
r_poisonFX_debug_enable "0"
r_poisonFX_dvisionA "0"
r_poisonFX_dvisionX "0"
r_poisonFX_dvisionY "0"
r_poisonFX_pulse "1.1"
r_poisonFX_warpX "0.2"
r_poisonFX_warpY "-0.15"
A r_polygonOffsetBias "-1"
A r_polygonOffsetScale "-1"
A r_portalBevels "0.7"
r_portalBevelsOnly "0"
r_portalMinClipArea "0.02"
C r_portalMinRecurseDepth "2"
C r_portalWalkLimit "0"
A r_prepassSizeCull "0"
r_pretess "1"
r_reflectionProbeGenerate "0"
r_reflectionProbeGenerateExit "0"
r_reflectionProbeRegenerateAll "0"
R r_rendererInUse "Default"
AL r_rendererPreference "Default"
C r_resampleScene "1"
A r_reviveFX_blurRadiusEdge "6.4"
A r_reviveFX_brightnessCenter "0.234"
A r_reviveFX_brightnessEdge "0.264"
A r_reviveFX_contrastCenter "1.9"
A r_reviveFX_contrastEdge "2.84"
A r_reviveFX_darkTintCenter "0.978 1.01 0.975"
A r_reviveFX_darkTintEdge "0.931 0.955 0.939"
A r_reviveFX_debug "0"
A r_reviveFX_desaturationCenter "0.845"
A r_reviveFX_desaturationEdge "1"
A r_reviveFX_fadeDuration "5"
A r_reviveFX_lightTintCenter "1.02 1 0.99"
A r_reviveFX_lightTintEdge "1 1.03 1.02"
A C r_reviveFX_motionblurWeight "0.4"
C r_scaleViewport "1"
C r_showFbColorDebug "None"
C r_showFloatZDebug "0"
C r_showLightGrid "0"
C r_showMissingLightGrid "0"
C r_showPenetration "off"
C r_showPixelCost "off"
C r_showPortals "0"
r_showSunDirectionDebug "0"
C r_singleCell "0"
A r_sizeCull "0"
r_skinCache "1"
C r_skipPvs "0"
r_skyTransition "0"
r_smc_enable "1"
r_smp_backend "1"
r_smp_worker "1"
r_smp_worker_thread0 "1"
r_smp_worker_thread1 "1"
r_smp_worker_threads "2"
A r_specular "1"
C r_specularColorScale "1"
C r_specularMap "Unchanged"
C r_spotLightBrightness "14"
C r_spotLightEndRadius "196"
C r_spotLightEntityShadows "1"
C r_spotLightFovInnerFraction "0.7"
C r_spotLightShadows "1"
C r_spotLightSModelShadows "1"
C r_spotLightStartRadius "36"
r_sse_skinning "1"
C r_sun_from_dvars "0"
r_sun_fx_position "0 0 0"
r_sunblind_fadein "0.5"
r_sunblind_fadeout "3"
r_sunblind_max_angle "5"
r_sunblind_max_darken "0.75"
r_sunblind_min_angle "30"
r_sunflare_fadein "1"
r_sunflare_fadeout "1"
r_sunflare_max_alpha "1"
r_sunflare_max_angle "2"
r_sunflare_max_size "2500"
r_sunflare_min_angle "45"
r_sunflare_min_size "0"
r_sunflare_shader "sun_flare"
r_sunglare_fadein "0.5"
r_sunglare_fadeout "3"
r_sunglare_max_angle "5"
r_sunglare_max_lighten "0.75"
r_sunglare_min_angle "30"
r_sunsprite_shader "sun"
r_sunsprite_size "16"
C r_swrk_override_characterCharredAmount "0"
r_swrk_override_enable "0"
C r_swrk_override_wetness "0"
A r_texFilterAnisoMax "4"
A r_texFilterAnisoMin "1"
C r_texFilterDisable "0"
C r_texFilterMipBias "0"
A r_texFilterMipMode "Unchanged"
C r_use_separate_char_tech "0"
L r_useLayeredMaterials "0"
L r_vc_makelog "0"
r_vc_showlog "0"
AL r_vsync "0"
r_warm_bsp "0"
r_warm_dobj "0"
r_warm_dpvs "0"
r_warm_static "0"
r_warningRepeatDelay "5"
A r_waterSheetingFX_allowed "1"
A r_waterSheetingFX_brightness "0"
A r_waterSheetingFX_contrast "1"
A r_waterSheetingFX_darkTint "1 1 1"
A r_waterSheetingFX_desaturation "0"
A r_waterSheetingFX_distortionScaleFactor "0.021961 1 0 0"
A r_waterSheetingFX_enable "0"
A r_waterSheetingFX_fadeDuration "2"
A r_waterSheetingFX_lightTint "0.780261 1 1"
A r_waterSheetingFX_magnitude "0.0655388"
A r_waterSheetingFX_radius "4.44051"
C r_worldLod "0"
C r_zfar "0"
A r_zFeather "1"
C r_znear "4"
C r_znear_depthhack "0.1"
C radius_damage_debug "0"
C ragdoll_baselerp_time "1000"
C ragdoll_bullet_force "500"
C ragdoll_bullet_upbias "0.5"
C ragdoll_debug "0"
ragdoll_dump_anims "0"
A ragdoll_enable "1"
C ragdoll_explode_force "18000"
C ragdoll_explode_upbias "0.8"
C ragdoll_fps "20"
C ragdoll_jitter_scale "1"
C ragdoll_jointlerp_time "3000"
C ragdoll_max_life "9000"
A ragdoll_max_simulating "16"
C ragdoll_rotvel_scale "1"
C ragdoll_self_collision_scale "1.2"
U A rate "25000"
rcon_password "nutz"
revive_time_taken "2"
C sc_blur "2"
C sc_count "24"
C sc_debugCasterCount "24"
C sc_debugReceiverCount "24"
sc_enable "0"
C sc_fadeRange "0.25"
C sc_length "400"
C sc_offscreenCasterLodBias "0"
C sc_offscreenCasterLodScale "20"
C sc_shadowInRate "2"
C sc_shadowOutRate "5"
C sc_showDebug "0"
C sc_showOverlay "0"
C sc_wantCount "12"
C sc_wantCountMargin "1"
scr_allies "ussr"
scr_allowannouncer "1"
scr_allowbattlechatter "1"
scr_art_tweak "0"
scr_art_visionfile "mp_roundhouse"
scr_axis "german"
scr_cinematic_autofocus "1"
scr_ctf_enemycarriervisible "0"
scr_ctf_flagrespawntime "0"
scr_ctf_globalbattlechatterprobability "0"
scr_ctf_idleflagreturntime "30"
scr_ctf_numlives "0"
scr_ctf_playerrespawndelay "0"
scr_ctf_roundlimit "2"
scr_ctf_roundswitch "1"
scr_ctf_scorelimit "3"
scr_ctf_timelimit "5"
scr_ctf_touchreturn "1"
scr_ctf_waverespawndelay "15"
scr_dm_globalbattlechatterprobability "100"
scr_dm_numlives "0"
scr_dm_playerrespawndelay "0"
scr_dm_roundlimit "1"
scr_dm_scorelimit "150"
scr_dm_timelimit "10"
scr_dm_waverespawndelay "0"
scr_dof_enable "1"
scr_dog_count "8"
scr_dog_hardpoint_interval "180"
scr_dog_health "100"
scr_dog_max_at_once "4"
scr_dog_time "60"
scr_dom_globalbattlechatterprobability "0"
scr_dom_numlives "0"
scr_dom_playerrespawndelay "0"
scr_dom_roundlimit "1"
scr_dom_scorelimit "200"
scr_dom_timelimit "0"
scr_dom_waverespawndelay "0"
scr_drawfriend "0"
scr_fog_baseheight "0"
scr_fog_blue "0.47"
scr_fog_exp_halfheight "512"
scr_fog_exp_halfplane "3316"
scr_fog_green "0.52"
scr_fog_nearplane "512"
scr_fog_red "0.47"
scr_game_allowkillcam "1"
scr_game_arcadescoring "0"
scr_game_deathpointloss "0"
scr_game_difficulty "1"
scr_game_forceradar "0"
scr_game_graceperiod "15"
scr_game_hardpoints "1"
scr_game_onlyheadshots "0"
scr_game_perks "1"
scr_game_pinups "0"
scr_game_spectatetype "1"
scr_game_suicidepointloss "0"
scr_hardcore "0"
scr_hardpoint_allowartillery "1"
scr_hardpoint_allowdogs "1"
scr_hardpoint_allowradar "1"
scr_hardpoint_allowsupply "1"
scr_hardpoint_allowuav "1"
scr_intermission_time "30"
scr_koth_globalbattlechatterprobability "0"
scr_koth_numlives "0"
scr_koth_playerrespawndelay "0"
scr_koth_roundlimit "1"
scr_koth_roundswitch "1"
scr_koth_scorelimit "250"
scr_koth_timelimit "15"
scr_koth_waverespawndelay "0"
scr_mapsize "64"
R scr_maxlevel "40"
scr_motd ""
scr_obj_a "allies"
scr_obj_b "allies"
scr_obj_c "neutral"
scr_obj_d "axis"
scr_obj_e "axis"
scr_oldschool "0"
scr_player_allowrevive "1"
scr_player_forcerespawn "1"
scr_player_healthregentime "5"
scr_player_maxhealth "100"
scr_player_numlives "0"
scr_player_respawndelay "0"
scr_player_sprinttime "4"
scr_player_suicidespawndelay "0"
scr_RequiredMapAspectratio "1"
scr_sab_bombtimer "30"
scr_sab_defusetime "5"
scr_sab_globalbattlechatterprobability "0"
scr_sab_hotpotato "0"
scr_sab_numlives "0"
scr_sab_planttime "2.5"
scr_sab_playerrespawndelay "7.5"
scr_sab_roundlimit "0"
scr_sab_roundswitch "1"
scr_sab_scorelimit "1"
scr_sab_timelimit "20"
scr_sab_waverespawndelay "0"
scr_script_based_influencer_system "0"
scr_sd_bombtimer "45"
scr_sd_defusetime "5"
scr_sd_globalbattlechatterprobability "0"
scr_sd_multibomb "0"
scr_sd_numlives "1"
scr_sd_planttime "5"
scr_sd_playerrespawndelay "0"
scr_sd_roundlimit "0"
scr_sd_roundswitch "3"
scr_sd_scorelimit "4"
scr_sd_timelimit "2.5"
scr_sd_waverespawndelay "0"
scr_show_unlock_wait "0.1"
scr_spawn_artillery_influencer_score "-500"
scr_spawn_artillery_influencer_score_curve "linear"
scr_spawn_ctf_carrier_influencer_radius "560"
scr_spawn_ctf_carrier_influencer_score "-75"
scr_spawn_ctf_carrier_influencer_score_curve "constant"
scr_spawn_ctf_enemy_base_influencer_radius "1050"
scr_spawn_ctf_enemy_base_influencer_score "-500"
scr_spawn_ctf_enemy_base_influencer_score_curve "constant"
scr_spawn_ctf_friendly_base_influencer_radius "1050"
scr_spawn_ctf_friendly_base_influencer_score "100"
scr_spawn_ctf_friendly_base_influencer_score_curve "constant"
scr_spawn_dead_friend_influencer_count "7"
scr_spawn_dead_friend_influencer_radius "700"
scr_spawn_dead_friend_influencer_score "-100"
scr_spawn_dead_friend_influencer_score_curve "linear"
scr_spawn_dead_friend_influencer_timeout_seconds "20"
scr_spawn_dog_influencer_radius "700"
scr_spawn_dog_influencer_score "-50"
scr_spawn_dog_influencer_score_curve "linear"
scr_spawn_dom_enemy_flag_influencer_radius "1050"
scr_spawn_dom_enemy_flag_influencer_score "-500"
scr_spawn_dom_enemy_flag_influencer_score_curve "constant"
scr_spawn_dom_owned_inner_flag_influencer_radius "1050"
scr_spawn_dom_owned_inner_flag_influencer_score "150"
scr_spawn_dom_owned_inner_flag_influencer_score_curve "constant"
scr_spawn_dom_owned_outer_flag_influencer_radius "1050"
scr_spawn_dom_owned_outer_flag_influencer_score "100"
scr_spawn_dom_owned_outer_flag_influencer_score_curve "constant"
scr_spawn_dom_unowned_inner_flag_influencer_radius "1050"
scr_spawn_dom_unowned_inner_flag_influencer_score "-500"
scr_spawn_dom_unowned_inner_flag_influencer_score_curve "constant"
scr_spawn_enemy_influencer_radius "700"
scr_spawn_enemy_influencer_score "-150"
scr_spawn_enemy_influencer_score_curve "linear"
scr_spawn_enemyavoiddist "800"
scr_spawn_enemyavoidweight "0"
scr_spawn_friend_strong_influencer_length "700"
scr_spawn_friend_strong_influencer_radius "700"
scr_spawn_friend_strong_influencer_score "75"
scr_spawn_friend_strong_influencer_score_curve "linear"
scr_spawn_friend_weak_influencer_radius "700"
scr_spawn_friend_weak_influencer_score "25"
scr_spawn_friend_weak_influencer_score_curve "linear"
scr_spawn_grenade_influencer_radius "560"
scr_spawn_grenade_influencer_score "-500"
scr_spawn_grenade_influencer_score_curve "linear"
scr_spawn_koth_objective_influencer_radius "2450"
scr_spawn_koth_objective_influencer_score "150"
scr_spawn_koth_objective_influencer_score_curve "negative_to_positive"
scr_spawn_objective_facing_bonus "50"
scr_spawn_randomness_range "10"
scr_spawn_sab_carrier_influencer_radius "560"
scr_spawn_sab_carrier_influencer_score "-75"
scr_spawn_sab_carrier_influencer_score_curve "linear"
scr_spawn_sab_enemy_base_influencer_radius "1050"
scr_spawn_sab_enemy_base_influencer_score "-500"
scr_spawn_sab_enemy_base_influencer_score_curve "constant"
scr_spawn_sab_friendly_base_influencer_radius "1050"
scr_spawn_sab_friendly_base_influencer_score "100"
scr_spawn_sab_friendly_base_influencer_score_curve "constant"
scr_spawn_squad_leader_influencer_radius "700"
scr_spawn_squad_leader_influencer_score "50"
scr_spawn_squad_leader_influencer_score_curve "linear"
scr_spawn_twar_contested_flag_influencer_radius "1050"
scr_spawn_twar_contested_flag_influencer_score "-500.0"
scr_spawn_twar_contested_flag_influencer_score_curve "constant"
scr_spawn_twar_linked_flag_influencer_score "200"
scr_spawn_twar_linked_flag_influencer_score_falloff_percentage "0.2"
scr_spawn_twar_linked_flag_near_objective_bonus "50"
scr_spawn_vehicle_influencer_lead_seconds "3"
scr_spawn_vehicle_influencer_score "-50"
scr_spawn_vehicle_influencer_score_curve "linear"
scr_spawn_weapon_influencer_length "1750"
scr_spawn_weapon_influencer_radius "350"
scr_spawn_weapon_influencer_score "-100"
scr_spawn_weapon_influencer_score_curve "linear"
scr_tdm_globalbattlechatterprobability "0"
scr_tdm_numlives "0"
scr_tdm_playerrespawndelay "0"
scr_tdm_roundlimit "1"
scr_tdm_scorelimit "750"
scr_tdm_timelimit "10"
scr_tdm_waverespawndelay "0"
scr_team_artilleryTeamKillPenalty "0.25"
scr_team_fftype "0"
scr_team_kickteamkillers "0"
scr_team_respawntime "0"
scr_team_teamkillerplaylistbanpenalty "0"
scr_team_teamkillerplaylistbanquantum "0"
scr_team_teamkillpointloss "1"
scr_team_teamkillspawndelay "20"
scr_teambalance "0"
scr_teamKillPunishCount "3"
scr_twar_globalbattlechatterprobability "0"
scr_twar_numlives "0"
scr_twar_roundlimit "2"
scr_twar_roundswitch "1"
scr_twar_scorelimit "5"
scr_twar_timelimit "10"
scr_veh_alive_cleanuptimemax "120"
scr_veh_alive_cleanuptimemin "119"
scr_veh_cleanupabandoned "1"
scr_veh_cleanupdebugprint "0"
scr_veh_cleanupdrifted "1"
scr_veh_cleanupmaxspeedmph "1"
scr_veh_cleanupmindistancefeet "75"
scr_veh_cleanuptime_dmgfactor_deadtread "0.25"
scr_veh_cleanuptime_dmgfactor_max "1.0"
scr_veh_cleanuptime_dmgfactor_min "0.33"
scr_veh_cleanuptime_dmgfraction_curve_begin "0.0"
scr_veh_cleanuptime_dmgfraction_curve_end "1.0"
scr_veh_dead_cleanuptimemax "30"
scr_veh_dead_cleanuptimemin "20"
scr_veh_disappear_maxpreventdistancefeet "30"
scr_veh_disappear_maxpreventvisibilityfeet "150"
scr_veh_disappear_maxwaittime "60"
scr_veh_driversarehidden "1"
scr_veh_driversareinvulnerable "1"
scr_veh_explode_on_cleanup "1"
scr_veh_explosion_doradiusdamage "1"
scr_veh_explosion_husk_forcepointvariance "30"
scr_veh_explosion_husk_horzvelocityvariance "25"
scr_veh_explosion_husk_vertvelocitymax "200"
scr_veh_explosion_husk_vertvelocitymin "100"
scr_veh_explosion_maxdamage "200"
scr_veh_explosion_mindamage "20"
scr_veh_explosion_radius "256"
scr_veh_explosion_spawnfx "1"
scr_veh_health_jeep "700"
scr_veh_health_tank "1350"
scr_veh_ondeath_createhusk "1"
scr_veh_ondeath_usevehicleashusk "1"
scr_veh_respawnafterhuskcleanup "1"
scr_veh_respawntimemax "90"
scr_veh_respawntimemin "50"
scr_veh_respawnwait_iterationwaitseconds "1"
scr_veh_respawnwait_maxiterations "30"
scr_veh_waittillstoppedandmindist_maxtime "10"
scr_veh_waittillstoppedandmindist_maxtimeenabledistfeet "5"
scr_vehicles_enabled "1"
scr_weapon_allowbetty "1"
scr_weapon_allowc4 "1"
scr_weapon_allowflash "1"
scr_weapon_allowfrags "1"
scr_weapon_allowmines "1"
scr_weapon_allowrpgs "1"
scr_weapon_allowsatchel "1"
scr_weapon_allowsmoke "1"
R scr_xpcollectorsscale "1"
R scr_xpscale "1"
A sensitivity "5"
S R shortversion "1"
showdrop "0"
showpackets "0"
A sm_enable "1"
C sm_fastSunShadow "1"
C sm_fullResSpotShadowEnable "0"
sm_lightScore_eyeProjectDist "64"
sm_lightScore_spotProjectFrac "0.125"
A sm_maxLights "4"
C sm_polygonOffsetBias "2.5"
sm_polygonOffsetScale "2"
C sm_qualitySpotShadow "1"
C sm_spotEnable "1"
sm_spotShadowFadeTime "1"
C sm_strictCull "1"
C sm_sunAlwaysCastsShadow "0"
C sm_sunEnable "1"
C sm_sunSampleSizeNear "0.25"
C sm_sunShadowCenter "0 0 0"
C sm_sunShadowScale "1"
U A snaps "20"
snd_drawInfo "None"
snd_drawSort "priority"
A snd_enableEq "0"
A snd_khz "44"
C spawnsystem_debug "0"
C spawnsystem_debug_best_points "1"
C spawnsystem_debug_force_score_update "1"
C spawnsystem_debug_influencer_types "0"
C spawnsystem_debug_influencers "1"
C spawnsystem_debug_player ""
C spawnsystem_debug_points "1"
C spawnsystem_debug_team ""
C spawnsystem_friend_influencer_stacking "0"
A C spawnsystem_weapon_influencer_min_length "0.1"
C spawnsystem_weapon_influencer_push_through "50"
C spawnsystem_weapon_influencer_sight_check "1"
A C spawnsystem_weapon_influencer_update_interval "151"
squad_highlighted "0"
squad_previous "0"
squad_selected "0"
squad_selected_locked "0"
squad_selected_name ""
squads_debug "0"
stat_version "10"
C stopspeed "100"
S sv_allowAnonymous "0"
A sv_allowDownload "1"
sv_allowedClan1 ""
sv_allowedClan2 ""
R sv_authenticating "0"
sv_botsPressAttackBtn "1"
sv_botsRandomInput "0"
RI sv_cheats "0"
sv_clientArchive "1"
sv_clientside "0"
sv_clientSideBullets "1"
sv_clientSideVehicles "1"
sv_connectTimeout "45"
sv_debugRate "0"
sv_debugReliableCmds "0"
S sv_disableClientConsole "0"
R sv_FFCheckSums ""
R sv_FFNames ""
S A sv_floodprotect "4"
sv_fps "20"
S A sv_hostname "bullet-worms CoD:WW Beta Server"
R sv_iwdNames "iw_05 iw_04 iw_03 iw_02 iw_01 iw_00"
R sv_iwds "-676018565 1993283018 -618482503 1168822121 -547503142 1749940366 "
S sv_keywords ""
sv_kickBanTime "300"
S R sv_mapname ""
sv_mapRotation "current"
sv_mapRotationCurrent " gametype ctf map mp_castle gametype sd map mp_makin gametype ctf map mp_roundhouse gametype twar map mp_castle gametype tdm map mp_makin"
S AL sv_maxclients "32"
S A sv_maxPing "150"
S A sv_maxRate "25000"
S A sv_minPing "0"
sv_network_warning "0"
sv_packet_info "0"
sv_padPackets "0"
R sv_paused "0"
S sv_privateClients "6"
sv_privatePassword ""
S IA sv_punkbuster "0"
S sv_pure "1"
A sv_reconnectlimit "3"
R sv_referencedFFCheckSums "458944 35920896 31806112"
R sv_referencedFFNames "code_post_gfx_mp common_mp mp_roundhouse"
R sv_referencedIwdNames "main/iw_00"
R sv_referencedIwds "1749940366 "
R sv_running "1"
R sv_serverid "17"
sv_showAverageBPS "0"
sv_showCommands "0"
sv_showPingSpam "0"
sv_timeout "240"
S A sv_voice "0"
sv_voiceQuality "3"
A sv_wwwBaseURL ""
A sv_wwwDlDisconnected "0"
A sv_wwwDownload "0"
sv_zombietime "2"
IA sys_configSum "134014921"
IA sys_configureGHz "0.0121002"
R sys_cpuGHz "0.00357955"
R sys_cpuName "AMD Athlon(tm) 64 X2 Dual Core Processor 4400+"
IA sys_gpu ""
sys_lockThreads "0"
I sys_smp_allowed "1"
R sys_SSE "1"
IA sys_sysMB "959"
tabun_effect_radius "150"
tabun_shock_radius "150"
tabunGasDuration "3"
tabunInitialGasShockDuration "7"
tabunWalkInGasShockDuration "4"
A team_indicator "0"
C timescale "1"
twar_captureAccelBonus "35"
twar_captureAccelLimit "50"
twar_captureTime "40"
twar_finalFightFlagRespawnPenalty "3"
twar_finalFightTimeLimit "5"
twar_momentumArtillery "10"
twar_momentumBlitzkriegTime "30"
twar_momentumDogs "10"
twar_momentumEnabled "1"
twar_momentumFlagCap "25"
twar_momentumKamikaze "10"
twar_momentumKillPlayer "5"
twar_momentumMax "70"
twar_momentumMaxMultiplier "3"
twar_momentumMultiplierBonus "25"
twar_momentumMultiplierBonusLimit "75"
twar_momentumRadar "10"
twar_neutralFlagLockTime "0"
twar_secondaryInfluencerBonus "0.5"
twar_showEnemyCount "1"
twar_spawnPointFacingAngle "60"
ui_allow_classchange ""
ui_allow_controlschange "1"
ui_allow_teamchange ""
ui_allowvote "1"
ui_bomb_timer "0"
ui_buildLocation "-60 460"
ui_can_invite_to_squad "0"
ui_custom_newname ""
ui_friendlyfire "0"
ui_gametype "tdm"
ui_generic_status_bar "0"
ui_hostname "bullet-worms CoD:WW Beta Server"
ui_hud_hardcore "0"
ui_hud_obituaries "1"
ui_hud_showobjicons "1"
S AL ui_maxclients "32"
ui_motd ""
ui_mousePitch "0"
ui_playerProfileAlreadyChosen "0"
ui_radar_allies "0"
ui_radar_axis "0"
ui_radar_client "0"
ui_reset_squad_index "0"
ui_score_bar "0"
ui_scorelimit "5"
ui_showmap "1"
ui_squad_member_action "0"
ui_squad_name_action "0"
ui_squad_spectating "0"
ui_timelimit "5"
R useFastFile "1"
C vehanim_debug "0"
C vehanim_enable "1"
vehControlMode "0"
C vehGunnerSplashDamage "0.1"
C vehHelicopterDecelerationFwd "0.5"
C vehHelicopterDecelerationSide "1"
vehHelicopterHeadSwayDontSwayTheTurret "1"
C vehHelicopterHoverSpeedThreshold "400"
C vehHelicopterInvertUpDown "0"
vehHelicopterJitterJerkyness "0.3"
C vehHelicopterLookaheadTime "1"
C vehHelicopterMaxAccel "45"
C vehHelicopterMaxAccelVertical "30"
C vehHelicopterMaxPitch "35"
C vehHelicopterMaxRoll "35"
C vehHelicopterMaxSpeed "150"
C vehHelicopterMaxSpeedVertical "65"
C vehHelicopterMaxYawAccel "90"
C vehHelicopterMaxYawRate "120"
C vehHelicopterRightStickDeadzone "0.3"
C vehHelicopterScaleMovement "1"
C vehHelicopterSoftCollisions "0"
C vehHelicopterStrafeDeadzone "0.3"
C vehHelicopterTiltFromAcceleration "2"
C vehHelicopterTiltFromControllerAxes "0"
C vehHelicopterTiltFromDeceleration "2"
C vehHelicopterTiltFromFwdAndYaw "0"
C vehHelicopterTiltFromFwdAndYaw_VelAtMaxTilt "1"
C vehHelicopterTiltFromVelocity "1"
C vehHelicopterTiltMomentum "0.4"
C vehHelicopterTiltSpeed "1.2"
vehHelicopterYawAltitudeControls "Altitude and yaw are both controlled by the thumbstick"
C vehHelicopterYawOnLeftStick "5"
C vehicle_damage_bouncing_betty "1.25"
C vehicle_damage_bullet "0"
C vehicle_damage_grenade "0.3"
C vehicle_damage_max_shielding "0.25"
C vehicle_damage_projectile "1.2"
C vehicle_damage_satchel_charge "1.5"
C vehicle_damage_sticky_grenade "1.35"
C vehicle_damage_zone_front "1"
C vehicle_damage_zone_rear "2"
C vehicle_damage_zone_side "1.2"
C vehicle_damage_zone_under "2.25"
C vehicle_destructible_damage_bouncing_betty "1"
C vehicle_destructible_damage_bouncing_betty_radius "13.1"
C vehicle_destructible_damage_grenade "0.2"
C vehicle_destructible_damage_grenade_radius "100"
C vehicle_destructible_damage_projectile_radius "4"
C vehicle_destructible_damage_satchel_charge "1.5"
C vehicle_destructible_damage_satchel_charge_radius "21.1"
C vehicle_destructible_damage_sticky_grenade "1.5"
C vehicle_destructible_damage_sticky_grenade_radius "13.1"
vehicle_perk_boost_acceleration_multiplier "1.571"
vehicle_perk_boost_duration_seconds "0.74"
vehicle_perk_boost_interval_seconds "1.703"
vehicle_perk_boost_speed_increase "1.878"
vehicle_perk_leadfoot_speed_increase "1.35"
C vehicle_piece_damagesfx_threshold "10"
C vehicle_switch_seat_delay "0.5"
C vehicle_useRadius "256"
C vehLockTurretToPlayerView "1"
C vehPlaneFakeLiftForce "0"
C vehPlaneGravityForce "0"
C vehPlaneLiftForce "0"
C vehPlaneLowSpeed "1500"
C vehPlanePitchAccel "16"
C vehPlaneRollAccel "16"
C vehPlaneRollDeadZone "0.15"
C vehPlaneYawFromRollScale "0.1"
C vehPlaneYawSpeed "50"
R version "Call of Duty Multiplayer COD_WaW MP build 1.0.86 CL(230406) INTELBLOOMFIELD Sat Oct 25 19:21:57 2008 win-x86"
A vid_xpos "3"
A vid_ypos "22"
visionstore_filmBrightness "0.18"
visionstore_filmContrast "1.4"
visionstore_filmDarkTint "0.87 1.06 1.06"
visionstore_filmDesaturation "0"
visionstore_filmEnable "1"
visionstore_filmInvert "0"
visionstore_filmLightTint "0.98 1.1 1.1"
visionstore_glowRayExpansion ".7"
visionstore_glowRayIntensity "0.5"
visionstore_glowTweakBloomCutoff "0.5"
visionstore_glowTweakBloomDesaturation "0"
visionstore_glowTweakBloomIntensity0 "1.7"
visionstore_glowTweakEnable "1"
visionstore_glowTweakRadius0 "5"
visionstore_glowTweakSkyBleedIntensity0 "0.49"
A voice_deadChat "0"
A voice_global "0"
A voice_localEcho "0"
war_a "@MPUI_CALLSIGN_ROUNDHOUSE_A"
war_b "@MPUI_CALLSIGN_ROUNDHOUSE_B"
war_c "@MPUI_CALLSIGN_ROUNDHOUSE_C"
war_d "@MPUI_CALLSIGN_ROUNDHOUSE_D"
war_e "@MPUI_CALLSIGN_ROUNDHOUSE_E"
war_sb ""
waypointDebugDraw "0"
waypointDistScaleRangeMax "3000"
waypointDistScaleRangeMin "1000"
waypointDistScaleSmallest "0.8"
waypointIconHeight "36"
waypointIconWidth "36"
waypointOffscreenCornerRadius "105"
waypointOffscreenDistanceThresholdAlpha "30"
waypointOffscreenPadBottom "30"
waypointOffscreenPadLeft "103"
waypointOffscreenPadRight "0"
waypointOffscreenPadTop "0"
waypointOffscreenPointerDistance "20"
waypointOffscreenPointerHeight "12"
waypointOffscreenPointerWidth "25"
waypointOffscreenRoundedCorners "1"
waypointOffscreenScaleLength "500"
waypointOffscreenScaleSmallest "1"
C waypointPlayerOffsetCrouch "56"
C waypointPlayerOffsetProne "30"
C waypointPlayerOffsetStand "74"
waypointSplitscreenScale "1.8"
waypointTweakY "-17"
R wideScreen "1"
C wind_debug_display "0"
wind_global_hi_altitude "0"
wind_global_low_altitude "0"
wind_global_low_strength_percent "1"
wind_global_vector "1 0 0"
wind_grass_gust_distance "2000"
wind_grass_gust_radius "400"
wind_grass_gust_speed "1"
wind_grass_gust_strength "0.5"
wind_grass_gustinterval "250"
wind_grass_scale "10000"
wind_grass_tension "0.001"
wind_leaf_scale "176"

---------------------------------------------

dvar set com_playerProfile Zerloth
execing default.cfg from disk
execing default_controls.cfg from disk
execing coop_arcademode.cfg from disk
No channels added or hidden
execing language.cfg from disk
execing profiles/Zerloth/config.cfg from disk
dvar set cl_freelook 1
dvar set cl_mouseAccel 0
dvar set com_introPlayed 1
dvar set com_maxfps 85
dvar set com_startupIntroPlayed 0
dvar set con_gameMsgWindow0Filter gamenotify obituary
dvar set con_gameMsgWindow1Filter boldgame
dvar set con_gameMsgWindow2Filter subtitle
dvar set con_gameMsgWindow3Filter coopinfo
dvar set loc_forceEnglish 0
dvar set loc_language 0
dvar set m_filter 0
dvar set m_pitch 0.022
dvar set sensitivity 5
dvar set useMapPreloading 1
dvar set useSvMapPreloading 1
Hiding channel: error
Hiding channel: gamenotify
Hiding channel: boldgame
Hiding channel: subtitle
Hiding channel: obituary
Hiding channel: logfile_only
Hiding channel: console_only
Hiding channel: gfx
Hiding channel: sound
Hiding channel: files
Hiding channel: devgui
Hiding channel: profile
Hiding channel: ui
Hiding channel: client
Hiding channel: server
Hiding channel: system
Hiding channel: playerweap
Hiding channel: ai
Hiding channel: anim
Hiding channel: physics
Hiding channel: fx
Hiding channel: leaderboards
Hiding channel: parserscript
Hiding channel: script
Hiding channel: coopinfo
No channels added or hidden
Adding channel: error
Adding channel: gamenotify
Adding channel: boldgame
Adding channel: subtitle
Adding channel: obituary
Adding channel: logfile_only
Adding channel: console_only
Adding channel: gfx
Adding channel: sound
Adding channel: files
Adding channel: devgui
Adding channel: profile
Adding channel: ui
Adding channel: client
Adding channel: server
Adding channel: system
Adding channel: playerweap
Adding channel: ai
Adding channel: anim
Adding channel: physics
Adding channel: fx
Adding channel: leaderboards
Adding channel: parserscript
Adding channel: script
Adding channel: coopinfo
Unknown command "updategamerprofile"
Unknown command "updategamerprofile"
Unknown command "updategamerprofile"
dvar set useFastFile 1
useFastFile is write protected.
dvar set fs_usedevdir 1
fs_usedevdir is write protected.
dvar set logfile 2
dvar set thereisacow 1337
dvar set com_introPlayed 1
dvar set fs_game mods/nazi_zombie_end
fs_game is write protected.
dvar set version Call of Duty COD_WaW build 1.0.1017 CL(230909) JADAMS2 Sat Nov 08 21:37:51 2008 win-x86
CPU vendor is "AuthenticAMD"
CPU name is "AMD Phenom(tm) 9850 Quad-Core Processor"
4 logical CPUs reported
4 physical CPUs detected
Measured CPU speed is 0.03 GHz
Total CPU performance is estimated as 0.09 GHz
System memory is 1024 MB (capped at 1 GB)
Video card is "NVIDIA GeForce 8800 GTS"
Streaming SIMD Extensions (SSE) supported
dvar set in_mouse 1
dvar set sv_lastSaveGame profiles/Zerloth/save\albertsons.svg
dvar set sv_maxclients 4
Winsock Initialized
dvar set net_noudp 0
dvar set net_noipx 0
dvar set net_socksEnabled 0
dvar set net_socksServer
dvar set net_socksPort 1080
dvar set net_socksUsername
dvar set net_socksPassword
dvar set net_noudp 0
dvar set net_noipx 0
dvar set net_socksEnabled 0
dvar set net_socksServer
dvar set net_socksPort 1080
dvar set net_socksUsername
dvar set net_socksPassword
Opening IP socket: localhost:28960
dvar set net_port 28960
Hostname: Zmaincomputer
IP: 192.168.0.198
dvar set net_port 28960
----- Initializing Renderer ----
dvar set cl_paused 0
dvar set cg_drawCrosshairNames 1
dvar set cg_crosshairAlpha 1
dvar set cg_crosshairAlphaMin 0.5
dvar set cg_crosshairDynamic 0
dvar set cg_crosshairEnemyColor 1
dvar set cg_drawFriendlyFireCrosshair 0
dvar set cg_thirdPersonRange 120
dvar set cg_debug_overlay_viewport 0
dvar set compassMaxRange 3500
dvar set compassSoundPingFadeTime 2
dvar set compassClampIcons 1
dvar set compassRadarPingFadeTime 4
dvar set compassRadarUpdateTime 4
dvar set compassRadarLineThickness 0.4
dvar set cg_hudMapRadarLineThickness 0.15
dvar set cg_motionblur_duration 2500
dvar set cg_motionblur_fadeout 500
dvar set cg_MinDownedPulseRate 0.5
dvar set cg_MaxDownedPulseRate 2
execing ragdoll.cfg from disk
----- Client Initialization -----
----- Client Initialization Complete -----
dvar set useFastFile 1
useFastFile is write protected.
dvar set fs_usedevdir 1
fs_usedevdir is write protected.
dvar set logfile 2
dvar set thereisacow 1337
dvar set com_introPlayed 1
dvar set fs_game mods/nazi_zombie_end
fs_game is write protected.
Trying SMP acceleration...
...succeeded.
----- R_Init -----
dvar set r_fullscreen 1
dvar set r_ignorehwgamma 0
dvar set r_picmip_water 1
dvar set r_aaSamples 1
dvar set r_vsync 0
dvar set r_motionblur_numberOfSamples 1
dvar set r_motionblur_directionFactor 0.001
dvar set r_motionblur_positionFactor 0.01
dvar set r_flameFX_distortionScaleFactor 0 1 1 0.511918
dvar set r_flameFX_magnitude 0.0215147
dvar set r_flameFX_FPS 15
dvar set r_reviveFX_motionblurWeight 0.4
dvar set r_monitor 0
dvar set r_rendererPreference Default
dvar set r_aspectRatio auto
dvar set r_customMode
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
dvar set r_rendererInUse Shader model 3.0
dvar set r_mode 1920x1200
dvar set r_displayRefresh 70 Hz
Attempting 1920 x 1200 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Loading fastfile code_post_gfx
Loading fastfile ui
Loading fastfile common
Loading fastfile patch
dvar set wideScreen 1
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Loading fastfile 'code_post_gfx'
used 1.13 MB memory in DB alloc
Setting initial state...
DirectX reports 512 MB of video memory and 2554 MB of available texture memory.
Using video memory size to cap used texture memory at 496 MB.
Picmip is set manually.
Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps
Waited 7 msec for asset '$default' of type 'material'.
Waited 1 msec for asset '$additive' of type 'material'.
Waited 0 msec for asset '$line' of type 'material'.
Waited 5 msec for asset 'light_corona' of type 'material'.
Waited 1 msec for asset 'clear_alpha' of type 'material'.
Waited 0 msec for asset 'depthprepass' of type 'material'.
Waited 0 msec for asset 'shadowclear' of type 'material'.
Waited 1 msec for asset 'shadowcookieoverlay' of type 'material'.
Waited 0 msec for asset 'shadowcookieblur' of type 'material'.
Waited 22 msec for asset 'shadowcaster' of type 'material'.
Waited 0 msec for asset 'shadowoverlay' of type 'material'.
Waited 2 msec for asset 'stencilshadow' of type 'material'.
Waited 17 msec for asset 'cinematic' of type 'material'.
Error: Could not load material "water_droplet".
Error: Could not load material "water_dynamic_spray".
Loading fastfile 'ui'
used 39.48 MB memory in DB alloc
------- sound system initialization -------
dvar set snd_slaveFadeInTime 0.15
dvar set snd_slaveFadeOutTime 0.25
dvar set snd_levelFadeTime 250
dvar set snd_realDelay 0.5
dvar set snd_distanceLpf -30
dvar set snd_omnidirectionalPercentage 0
dvar set snd_dopplerScale 25
dvar set snd_dopplerRate 2.75
dvar set snd_dlpf_max_distance 3000
dvar set snd_dlpf_min_distance 800
dvar set snd_occlusion_attenuation -45
dvar set snd_occlusion_rate 40
dvar set snd_occlusion_cull_distance 2000
dvar set snd_flux_separation 0.3
dvar set snd_playing_priority_boost 10
dvar set snd_water_occlusion_attenuation -30
dvar set snd_water_occlusion_distance 60
dvar set snd_water_occlusion_minimum -8
dvar set snd_water_pitch_distance 30
dvar set snd_water_pitch_amount 0.9
dvar set snd_water_omni_distance 60
dvar set snd_water_omni_amount 0.5
dvar set snd_skip_muted_sounds 0
dvar set snd_pitch_timescale 0
dvar set snd_isbig_distance 1000
dvar set snd_global_attenuation -8
dvar set snd_speakerConfiguration 5.1
------- sound system successfully initialized -------
dvar set g_gameskill 1
dvar set g_player_maxhealth 100
dvar set player_damageMultiplier 0.363636
dvar set player_deathInvulnerableTime 1000
--------------
GamerProfile_UpdateProfileFromDvars(0):
"mis_01" = "4".
"mis_difficulty" = "22220000000000000000000000000000000000000000000000".
"cheat_points" = "4".
"cheat_items_set1" = "6177".
"cheat_items_set2" = "0".
"takeCoverWarnings" = "0".
"r_gamma" = "1.1131".
"snd_volume" = "".
"ps3_voiceSpeakerGain" = "".
Hostname: Zmaincomputer
PC IP: 192.168.0.198
end $init 1479 ms
--- Common Initialization Complete ---
=============================== DVAR DUMP ========================================
actionSlotsHide "0"
activeAction ""
ai_badPathSpam "0"
ai_corpseCount "32"
ai_debugAccuracy "0"
ai_debugCoverSelection "0"
ai_debugMeleeAttackSpots "0"
ai_debugThreatSelection "0"
ai_ShowCanshootChecks "0"
ai_showClaimedNode "0"
ai_showRegion "0"
ai_useServerAnims "0"
ai_useServerAnimsEntity "-1"
ammoCounterHide "0"
anim_disableWeaponSway "0"
animated_trees_enabled "0"
arcademode "0"
arcademode_bonus_hardest2kill "1200"
arcademode_bonus_mostheadshots "800"
arcademode_bonus_mostrevives "1000"
arcademode_ks_10 "3"
arcademode_ks_2 "3"
arcademode_ks_3 "3"
arcademode_ks_4 "3"
arcademode_ks_5 "3"
arcademode_ks_6 "4"
arcademode_ks_7 "4"
arcademode_ks_8 "4"
arcademode_ks_9 "3"
arcademode_ks_maxtime "25"
arcademode_ks_time_10 "20"
arcademode_ks_time_2 "15"
arcademode_ks_time_3 "15"
arcademode_ks_time_4 "15"
arcademode_ks_time_5 "20"
arcademode_ks_time_6 "20"
arcademode_ks_time_7 "20"
arcademode_ks_time_8 "20"
arcademode_ks_time_9 "20"
arcademode_minimumAllowedPoints "-2000"
arcademode_minimumAllowedSuicides "5"
arcademode_minimumAllowedWarning "-1000"
arcademode_score_assist "20"
arcademode_score_banzai "150"
arcademode_score_berserker "20"
arcademode_score_body_armor "20"
arcademode_score_bombplant "200"
arcademode_score_dead_hands "20"
arcademode_score_dirtyharry "10"
arcademode_score_dog "90"
arcademode_score_enemyexitingcar "80"
arcademode_score_explodableitem "30"
arcademode_score_explosion "10"
arcademode_score_flak_jacket "10"
arcademode_score_hard_headed "20"
arcademode_score_hardcore "10"
arcademode_score_headshot "60"
arcademode_score_kill "50"
arcademode_score_laststand "-110"
arcademode_score_lowerbody "0"
arcademode_score_melee "70"
arcademode_score_morphine "10"
arcademode_score_revive "100"
arcademode_score_sticksstones "20"
arcademode_score_suicide "-500"
arcademode_score_tank "500"
arcademode_score_tank_friendly "-50"
arcademode_score_tankassist "100"
arcademode_score_thunder "10"
arcademode_score_treehugger "100"
arcademode_score_upperbody "20"
arcademode_score_vampire "10"
arcademode_score_vehicle "30"
arcademode_score_watertower "150"
arcademode_score_zombie "10"
authPort "20800"
authServerName "cod4master.activision.com"
bg_aimSpreadMoveSpeedThreshold "11"
bg_bobAmplitudeDucked "0.0075 0.0075"
bg_bobAmplitudeProne "0.02 0.005"
bg_bobAmplitudeSprinting "0.02 0.014"
bg_bobAmplitudeStanding "0.007 0.007"
bg_bobMax "8"
bg_fallDamageMaxHeight "350"
bg_fallDamageMinHeight "200"
bg_foliagesnd_fastinterval "500"
bg_foliagesnd_maxspeed "180"
bg_foliagesnd_minspeed "40"
bg_foliagesnd_resetinterval "500"
bg_foliagesnd_slowinterval "1500"
bg_ladder_yawcap "100"
bg_legYawTolerance "20"
bg_maxGrenadeIndicatorSpeed "27"
bg_prone_yawcap "85"
bg_shock_lookControl "1"
bg_shock_lookControl_fadeTime "2"
bg_shock_lookControl_maxpitchspeed "90"
bg_shock_lookControl_maxyawspeed "90"
bg_shock_lookControl_mousesensitivityscale "0.5"
bg_shock_movement "1"
bg_shock_screenBlurBlendFadeTime "1"
bg_shock_screenBlurBlendTime "0.4"
bg_shock_screenFlashShotFadeTime "0"
bg_shock_screenFlashWhiteFadeTime "0"
bg_shock_screenType "blurred"
bg_shock_sound "1"
bg_shock_soundDryLevel "1"
bg_shock_soundEnd "shellshock_end"
bg_shock_soundEndAbort "shellshock_end_abort"
bg_shock_soundFadeInTime "0.25"
bg_shock_soundFadeOutTime "2.5"
bg_shock_soundLoop "shellshock_loop"
bg_shock_soundLoopEndDelay "-3"
bg_shock_soundLoopFadeTime "1.5"
bg_shock_soundLoopSilent "shellshock_loop_silent"
bg_shock_soundModEndDelay "2"
bg_shock_soundRoomType "default"
bg_shock_soundWetLevel "0.5"
bg_shock_viewKickFadeTime "3"
bg_shock_viewKickPeriod "0.75"
bg_shock_viewKickRadius "0.05"
bg_shock_volume_ambience "0.5"
bg_shock_volume_banzai "0.5"
bg_shock_volume_character "0.5"
bg_shock_volume_decay "0.5"
bg_shock_volume_dist_hmg "0.5"
bg_shock_volume_dist_wpn "0.5"
bg_shock_volume_explosion "0.5"
bg_shock_volume_full_vol "0.5"
bg_shock_volume_hvy_wpn "0.5"
bg_shock_volume_music "0.5"
bg_shock_volume_physics "0.5"
bg_shock_volume_pis_1st "0.5"
bg_shock_volume_pis_3rd "0.5"
bg_shock_volume_projectile "0.5"
bg_shock_volume_reload "0.5"
bg_shock_volume_rfl_1st "0.5"
bg_shock_volume_rfl_3rd "0.5"
bg_shock_volume_smg_1st "0.5"
bg_shock_volume_smg_3rd "0.5"
bg_shock_volume_ui "0.5"
bg_shock_volume_vehicle "0.5"
bg_shock_volume_vehicle_mp "0.5"
bg_shock_volume_voice "0.5"
bg_swingSpeed "0.2"
bg_viewKickMax "90"
bg_viewKickMin "5"
bg_viewKickRandom "0.4"
bg_viewKickScale "0.2"
bonusbackground "0"
bullet_penetrationMinFxDist "30"
cg_actorBurnTransitionTime "3.5"
cg_allow_mature "1"
cg_allowActorLookAtEntity "1"
cg_blood "1"
cg_bloodLimit "0"
cg_bloodLimitMsec "330"
cg_bobWeaponAmplitude "0.16"
cg_bobWeaponLag "0.25"
cg_bobWeaponMax "10"
cg_bobWeaponRollAmplitude "1.5"
cg_brass "1"
cg_centertime "5"
cg_chatHeight "5"
cg_chatTime "12000"
cg_cinematicFullscreen "1"
cg_connectionIconSize "0"
cg_constantSizeHeadIcons "0"
cg_crosshairAlpha "1"
cg_crosshairAlphaMin "0.5"
cg_crosshairDynamic "0"
cg_crosshairEnemyColor "1"
cg_cursorHints "4"
cg_deathScreenFadeInTime "2"
cg_deathScreenFadeOutTime "0.5"
cg_debug_overlay_viewport "0"
cg_debugDrawEllipses "0"
cg_debugDrawSafeAreas "0"
cg_debugEllipsesOffset "90"
cg_debugevents "0"
cg_debugInfoCornerOffset "0 0"
cg_debugMounting "0"
cg_debugposition "0"
cg_defensive_anim_delay "1"
cg_descriptiveText "1"
cg_development "0"
cg_draw2D "1"
cg_drawBreathHint "1"
cg_drawCrosshair "1"
cg_drawCrosshairNames "1"
cg_drawCrosshairNamesPosX "300"
cg_drawCrosshairNamesPosY "180"
cg_drawFPS "Off"
cg_drawFPSLabels "1"
cg_drawFriendlyFireCrosshair "0"
cg_drawFriendlyNames "1"
cg_drawGun "1"
cg_drawHealth "0"
cg_drawHUD "1"
cg_drawLagometer "0"
cg_drawMantleHint "1"
cg_drawMaterial "Off"
cg_drawOverheadNames "1"
cg_drawpaused "1"
cg_drawPerformanceWarnings "1"
cg_drawScriptUsage "0"
cg_drawShellshock "1"
cg_drawSnapshot "0"
cg_drawSnapshotTime "1"
cg_drawSpectatorMessages "1"
cg_drawThroughWalls "0"
cg_drawTurretCrosshair "1"
cg_dumpAnims "-1"
cg_enemyNameFadeIn "250"
cg_enemyNameFadeOut "250"
cg_errordecay "100"
cg_firstPersonTracerChance "0"
cg_footprints "1"
cg_footprintsDebug "0"
cg_footprintsDistortWater "0"
cg_footsteps "1"
cg_fov "65"
cg_fovMin "10"
cg_fovScale "1"
cg_friendlyNameFadeIn "0"
cg_friendlyNameFadeOut "1500"
cg_gameBoldMessageWidth "390"
cg_gameMessageWidth "455"
cg_gun_move_f "0"
cg_gun_move_minspeed "0"
cg_gun_move_r "0"
cg_gun_move_rate "0"
cg_gun_move_u "0"
cg_gun_ofs_f "0"
cg_gun_ofs_r "0"
cg_gun_ofs_u "0"
cg_gun_rot_minspeed "0"
cg_gun_rot_p "0"
cg_gun_rot_r "0"
cg_gun_rot_rate "0"
cg_gun_rot_y "0"
cg_gun_x "0"
cg_gun_y "0"
cg_gun_z "0"
cg_headIconMinScreenRadius "0.025"
cg_hintFadeTime "100"
cg_hudBottomSemimajor "300"
cg_hudBottomSemiminor "150"
cg_hudChatPosition "5 200"
cg_hudDamageIconHeight "64"
cg_hudDamageIconInScope "0"
cg_hudDamageIconOffset "128"
cg_hudDamageIconTime "2000"
cg_hudDamageIconWidth "128"
cg_hudFriendlyIndicatorHeight "24"
cg_hudFriendlyIndicatorWidth "24"
cg_hudGrenadeIconEnabledFlash "0"
cg_hudGrenadeIconHeight "25"
cg_hudGrenadeIconInScope "1"
cg_hudGrenadeIconMaxHeight "104"
cg_hudGrenadeIconMaxRangeFlash "500"
cg_hudGrenadeIconMaxRangeFrag "250"
cg_hudGrenadeIconOffset "50"
cg_hudGrenadeIconWidth "25"
cg_hudGrenadeIndicatorFadeUp "1"
cg_hudGrenadeIndicatorStartColor "1 1 1 1"
cg_hudGrenadeIndicatorTargetColor "1 1 1 1"
cg_hudGrenadePointerHeight "12"
cg_hudGrenadePointerPivot "12 27"
cg_hudGrenadePointerPulseFreq "1.7"
cg_hudGrenadePointerPulseMax "1.85"
cg_hudGrenadePointerPulseMin "0.3"
cg_hudGrenadePointerWidth "25"
cg_hudMapBorderWidth "2"
cg_hudMapFriendlyHeight "15"
cg_hudMapFriendlyWidth "15"
cg_hudMapPlayerHeight "20"
cg_hudMapPlayerWidth "20"
cg_hudMapRadarLineThickness "0.15"
cg_hudProneY "-160"
cg_hudSayPosition "5 180"
cg_hudStanceFlash "1 1 1 1"
cg_hudStanceHintPrints "0"
cg_hudTopSemimajor "400"
cg_hudTopSemiminor "220"
cg_invalidCmdHintBlinkInterval "600"
cg_invalidCmdHintDuration "1800"
cg_laserEndOffset "0.5"
cg_laserFlarePct "0.2"
cg_laserForceOn "0"
cg_laserLight "1"
cg_laserLightBeginOffset "13"
cg_laserLightBodyTweak "15"
cg_laserLightEndOffset "-3"
cg_laserLightRadius "3"
cg_laserRadius "0.8"
cg_laserRange "1500"
cg_laserRangePlayer "1500"
cg_mapLocationSelectionCursorSpeed "0.6"
cg_marks_ents_player_only "0"
cg_marqueeTimeScale "30"
cg_mature "1"
cg_MaxDownedPulseRate "2"
cg_MinDownedPulseRate "0.5"
cg_motionblur_duration "2500"
cg_motionblur_fadeout "500"
cg_nopredict "0"
cg_objectiveListWrapCountStandard "600"
cg_objectiveListWrapCountWidescreen "530"
cg_overheadIconSize "0.9"
cg_overheadNamesFarDist "1024"
cg_overheadNamesFarScale "0.5"
cg_overheadNamesFont "3"
cg_overheadNamesGlow "0 0 0 1"
cg_overheadNamesMaxDist "10000"
cg_overheadNamesNearDist "256"
cg_overheadNamesSize "0.8"
cg_overheadRankSize "0.7"
cg_playersInViewMinDot "0.98"
cg_predictItems "1"
cg_readTitleStorageLocally "0"
cg_scoreboardBannerHeight "35"
cg_scoreboardFont "0"
cg_scoreboardHeaderFontScale "0.35"
cg_scoreboardHeight "435"
cg_scoreboardItemHeight "18"
cg_scoreboardMyColor "1 0.8 0.4 1"
cg_scoreboardPingGraph "0"
cg_scoreboardPingHeight "0.7"
cg_scoreboardPingText "1"
cg_scoreboardPingWidth "0.036"
cg_scoreboardRankFontScale "0.25"
cg_scoreboardScrollStep "3"
cg_scoreboardTextOffset "0.64"
cg_scoreboardWidth "510"
cg_ScoresColor_Gamertag_0 "1 1 1 0"
cg_ScoresColor_Gamertag_1 "0.486275 0.811765 0.933333 0"
cg_ScoresColor_Gamertag_2 "0.964706 0.792157 0.313726 0"
cg_ScoresColor_Gamertag_3 "0.513726 0.92549 0.533333 0"
cg_ScoresColor_Player "0.760784 0.780392 0.101961 1"
cg_ScoresColor_Player_0 "0.0235294 0.168627 0.203922 0"
cg_ScoresColor_Player_1 "0.447059 0.380392 0.2 0"
cg_ScoresColor_Player_2 "0.0235294 0.172549 0.113725 0"
cg_ScoresColor_Player_3 "0.196078 0.0588235 0.0470588 0"
cg_ScoresColor_Transparency "0.35"
cg_ScoresColor_TransparencyZombie "0.8"
cg_ScoresColor_Zombie "0.423529 0.00392157 0 0"
cg_ScoresPing_BgColor "0.25098 0.25098 0.25098 0.501961"
cg_ScoresPing_HighColor "0.8 0 0 1"
cg_ScoresPing_Interval "100"
cg_ScoresPing_LowColor "0 0.74902 0 1"
cg_ScoresPing_MaxBars "4"
cg_ScoresPing_MedColor "0.8 0.8 0 1"
cg_scriptIconSize "0"
cg_showmiss "0"
cg_small_dev_string_fontscale "1"
cg_splitscreenScoreboardWidth "450"
cg_sprintMeterDisabledColor "0.8 0.1 0.1 0.2"
cg_sprintMeterEmptyColor "0.7 0.5 0.2 0.8"
cg_sprintMeterFullColor "0.8 0.8 0.8 0.8"
cg_subtitleMinTime "3"
cg_subtitles "1"
cg_subtitleWidthStandard "360"
cg_subtitleWidthWidescreen "520"
cg_teamChatsOnly "0"
cg_thirdPerson "0"
cg_thirdPersonAngle "0"
cg_thirdPersonFocusDist "512"
cg_thirdPersonMode "Fixed"
cg_thirdPersonRange "120"
cg_timedDamageDuration "500"
cg_tracerchance "0.2"
cg_tracerlength "160"
cg_tracerScale "1"
cg_tracerScaleDistRange "25000"
cg_tracerScaleMinDist "5000"
cg_tracerScrewDist "100"
cg_tracerScrewRadius "0.5"
cg_tracerSpeed "7500"
cg_tracerwidth "4"
cg_treadmarks "0"
cg_ufo_scaler "6"
cg_usingClientScripts "1"
cg_viewVehicleInfluence "0"
cg_viewVehicleInfluenceGunner "1 1 1"
cg_viewVehicleInfluenceGunnerFiring "0 0 0"
cg_viewZSmoothingMax "16"
cg_viewZSmoothingMin "1"
cg_viewZSmoothingTime "0.1"
cg_voiceIconSize "0"
cg_watersheeting "1"
cg_waterTrailRippleFrequency "600"
cg_waterTrailRippleVariance "500"
cg_weaponCycleDelay "0"
cg_weaponHintsCoD1Style "1"
cg_weaponleftbone "tag_weapon_left"
cg_weaponrightbone "tag_weapon_right"
cg_youInKillCamSize "6"
cheat_items_set1 "6177"
cheat_items_set2 "0"
cheat_points "4"
cl_allowDownload "1"
cl_analog_attack_threshold "0.8"
cl_anglespeedkey "1.5"
cl_avidemo "0"
cl_bypassMouseInput "0"
cl_connectionAttempts "20"
cl_connectTimeout "200"
cl_demoBackJump "20000"
cl_demoFastTimescaleSpeed "3"
cl_demoForwardJump "4000"
cl_demoSlowTimescaleSpeed "0.4"
cl_forceavidemo "0"
cl_freelook "1"
cl_freemove "0"
cl_freemoveScale "1"
cl_freezeDemo "0"
cl_hudDrawsBehindUI "1"
cl_ingame "0"
cl_maxpackets "30"
cl_maxPing "800"
cl_motdString ""
cl_mouseAccel "0"
cl_network_warning "0"
cl_nodelta "0"
cl_noprint "0"
cl_packetdup "1"
cl_paused "0"
cl_pitchspeed "140"
cl_punkbuster "0"
cl_serverStatusResendTime "750"
cl_showmouserate "0"
cl_shownet "0"
cl_shownuments "0"
cl_showSend "0"
cl_showServerCommands "0"
cl_showTimeDelta "0"
cl_stanceHoldTime "300"
cl_talking "0"
cl_timeout "40"
cl_updateavailable "0"
cl_updatefiles ""
cl_updateoldversion ""
cl_updateversion ""
cl_viewport_lerptime "0.15"
cl_voice "1"
cl_wadefps "0"
cl_yawspeed "140"
clanName ""
collectible_flakJacket "10"
collectible_flakJacketMaxDamage "25"
collectible_hardHeaded "50"
collectible_stoneScaleSpeed "2"
collectible_stoneScaleUp "1"
collectors "0"
com_animCheck "0"
com_filter_output "0"
com_introPlayed "1"
com_maxfps "85"
com_maxFrameTime "100"
com_movieIsPlaying "0"
com_playerProfile "Zerloth"
com_recommendedSet "1"
com_startupIntroPlayed "0"
com_statmon "0"
com_timescale "1"
com_voip_bandwidth_restricted "1"
com_voip_disable_threshold "1200"
com_voip_resume_time "0"
compass "1"
compassClampIcons "1"
compassCoords "740 3590 400"
compassECoordCutoff "37"
compassEnemyFootstepEnabled "0"
compassEnemyFootstepMaxRange "500"
compassEnemyFootstepMaxZ "100"
compassEnemyFootstepMinSpeed "140"
compassFriendlyHeight "10"
compassFriendlyWidth "10"
compassIconOtherVehHeight "40"
compassIconOtherVehWidth "40"
compassIconTankHeight "25"
compassIconTankWidth "25"
compassMaxRange "3500"
compassMinRadius "0.0001"
compassMinRange "0.0001"
compassObjectiveArrowHeight "20"
compassObjectiveArrowOffset "2"
compassObjectiveArrowRotateDist "5"
compassObjectiveArrowWidth "20"
compassObjectiveDetailDist "10"
compassObjectiveDrawLines "1"
compassObjectiveHeight "20"
compassObjectiveIconHeight "32"
compassObjectiveIconWidth "32"
compassObjectiveMaxHeight "70"
compassObjectiveMaxRange "2048"
compassObjectiveMinAlpha "1"
compassObjectiveMinDistRange "2"
compassObjectiveMinHeight "-70"
compassObjectiveNearbyDist "8"
compassObjectiveNumRings "10"
compassObjectiveRingSize "80"
compassObjectiveRingTime "10000"
compassObjectiveTextHeight "18"
compassObjectiveTextScale "0.3"
compassObjectiveWidth "20"
compassPartialType "0"
compassPlayerHeight "25"
compassPlayerWidth "25"
compassRadarLineThickness "0.4"
compassRadarPingFadeTime "4"
compassRadarUpdateTime "4"
compassRotation "1"
compassShowEnemies "1"
compassSize "1"
compassSoundPingFadeTime "2"
compassTickertapeStretch "0.5"
con_default_console_filter "*"
con_errormessagetime "8"
con_gameMsgWindow0FadeInTime "0.25"
con_gameMsgWindow0FadeOutTime "0.5"
con_gameMsgWindow0Filter "gamenotify obituary"
con_gameMsgWindow0LineCount "6"
con_gameMsgWindow0MsgTime "5"
con_gameMsgWindow0ScrollTime "0.25"
con_gameMsgWindow0SplitscreenScale "1.5"
con_gameMsgWindow1FadeInTime "0.25"
con_gameMsgWindow1FadeOutTime "0.01"
con_gameMsgWindow1Filter "boldgame"
con_gameMsgWindow1LineCount "6"
con_gameMsgWindow1MsgTime "8"
con_gameMsgWindow1ScrollTime "0.25"
con_gameMsgWindow1SplitscreenScale "1.5"
con_gameMsgWindow2FadeInTime "0.75"
con_gameMsgWindow2FadeOutTime "0.5"
con_gameMsgWindow2Filter "subtitle"
con_gameMsgWindow2LineCount "7"
con_gameMsgWindow2MsgTime "5"
con_gameMsgWindow2ScrollTime "0.25"
con_gameMsgWindow2SplitscreenScale "1.5"
con_gameMsgWindow3FadeInTime "0.25"
con_gameMsgWindow3FadeOutTime "0.5"
con_gameMsgWindow3Filter "coopinfo"
con_gameMsgWindow3LineCount "6"
con_gameMsgWindow3MsgTime "5"
con_gameMsgWindow3ScrollTime "0.25"
con_gameMsgWindow3SplitscreenScale "1.5"
con_inputBoxColor "0.25 0.25 0.2 1"
con_inputHintBoxColor "0.4 0.4 0.35 1"
con_matchPrefixOnly "1"
con_minicon "0"
con_miniconlines "5"
con_minicontime "4"
con_outputBarColor "1 1 0.95 0.6"
con_outputSliderColor "0.15 0.15 0.1 0.6"
con_outputWindowColor "0.35 0.35 0.3 0.75"
con_typewriterColorBase "1 1 1"
con_typewriterColorGlowCheckpoint "0.6 0.5 0.6 1"
con_typewriterColorGlowCompleted "0 0.3 0.8 1"
con_typewriterColorGlowFailed "0.8 0 0 1"
con_typewriterColorGlowUpdated "0 0.6 0.18 1"
con_typewriterDecayDuration "1000"
con_typewriterDecayStartTime "4000"
con_typewriterEnabledSounds "0"
con_typewriterPrintSpeed "40"
createpublicserver "0"
customclass1 "Custom 1"
customclass2 "Custom 2"
customclass3 "Custom 3"
customclass4 "Custom 4"
customclass5 "Custom 5"
debug_trace "0"
debugCurves "0"
DebugFireManager "0"
dedicated "listen server"
defaultDamageDuration "300"
defaultDamageInterval "300"
defaultHitDamage "5"
developer "0"
developer_script "0"
developeruser "0"
dog_MeleeDamage "150"
drew_notes "4"
dw_active "1"
dw_dupe_key "0"
dw_loggedin "0"
dw_numaccounts "-1"
dw_party_active "1"
dw_popup ""
dw_user0 ""
dw_user1 ""
dw_user2 ""
dw_user3 ""
dw_user4 ""
dynEnt_bulletForce "800"
dynEnt_explodeForce "12500"
dynEnt_explodeMaxEnts "20"
dynEnt_explodeMinForce "40"
dynEnt_explodeSpinScale "4"
dynEnt_explodeUpbias "0.5"
dynEnt_spawnedLimit "50"
dynEntPieces_angularVelocity "0 0 0"
dynEntPieces_impactForce "1000"
dynEntPieces_velocity "0 0 0"
enemyuser "0"
fire_spread_probability "0.2"
fire_stage1_burn_time "3000"
fire_stage2_burn_time "0"
fire_stage3_burn_time "0"
fire_world_damage "5"
fire_world_damage_duration "5"
fire_world_damage_rate "1"
fixedtime "0"
flame_config_valid "0"
flame_debug_render "0"
flame_kick_offset "-5 0 0"
flame_kick_recover_speed "3"
flame_kick_speed "1"
flame_render "1"
flame_team_damage "0"
flame_test "0"
flame_use_dvars "0"
flameVar_editingFlameTable "none"
flameVar_lastFlameTable "none"
flareDisableEffects "0"
friction "5.5"
friendlyNameFontColor "0.9 1 0.9 0.7"
friendlyNameFontGlowColor "0 0.3 0 1"
friendlyNameFontObjective "1"
friendlyNameFontSize "0.3"
friendlyNameSplitScreenFontSize "0.4"
frienduser "0"
fs_basegame ""
fs_basepath "Z:\Program Files (x86)\Activision\Call of Duty - World at War"
fs_cdpath ""
fs_copyfiles "0"
fs_debug "0"
fs_game "mods/nazi_zombie_end"
fs_homepath "Z:\Program Files (x86)\Activision\Call of Duty - World at War"
fs_ignoreLocalized "0"
fs_localAppData "C:\Users\Zerloth\AppData\Local\Activision\CoDWaW"
fs_personalDocuments "C:\Users\Zerloth\Documents\Activision\CoDWaW"
fs_restrict "0"
fs_usedevdir "1"
fx_marks "1"
fx_marks_ents "1"
fx_marks_smodels "1"
fxfrustumCutoff "1000"
g_allowvote "1"
g_antilag "1"
g_banIPs ""
g_client_side_lights "1"
g_clonePlayerMaxVelocity "80"
g_connectpaths "0"
g_deadChat "0"
g_deathDelay "4000"
g_dropForwardSpeed "10"
g_dropHorzSpeedRand "100"
g_dropUpSpeedBase "10"
g_dropUpSpeedRand "5"
g_dumpAnimsNetwork "-1"
g_gameskill "1"
g_gametype "cmp"
g_log "games_mp.log"
g_logSync "0"
g_oldVoting "1"
g_player_maxhealth "100"
g_playerCollisionEjectSpeed "25"
g_redCrosshairs "1"
g_synchronousClients "0"
g_useGear "0"
g_useholdspawndelay "1"
g_voiceChatTalkingDuration "500"
g_voteAbstainWeight "0.5"
hiDef "1"
hostileNameFontColor "1 0.9 0.9 0.7"
hostileNameFontGlowColor "0.6 0 0 1"
hot_joinAllowed "0"
hud_deathQuoteFadeTime "1000"
hud_drawHUD "1"
hud_enable "1"
hud_fade_ammodisplay "8"
hud_fade_compass "4"
hud_fade_healthbar "2"
hud_fade_offhand "8"
hud_fade_sprint "1.7"
hud_fade_stance "1.7"
hud_fadeout_speed "0.1"
hud_flash_period_offhand "0.5"
hud_flash_time_offhand "2"
hud_health_pulserate_critical "0.5"
hud_health_pulserate_injured "1"
hud_health_startpulse_critical "0.33"
hud_health_startpulse_injured "1"
hud_missionFailed "0"
hud_showStance "1"
hud_showTextNoAmmo "1"
hudElemPausedBrightness "0.4"
in_mouse "1"
inertiaAngle "-1000"
inertiaDebug "0"
inertiaMax "50"
invite_waitPeriod "30000"
jump_height "39"
jump_ladderPushVel "128"
jump_slowdownEnable "0"
jump_spreadAdd "64"
jump_stepSize "18"
language "english"
lastStandSwayAccel "0.05"
lastStandSwayMaxDrift "1"
loc_forceEnglish "0"
loc_language "0"
loc_translate "1"
loc_warnings "0"
loc_warningsAsErrors "0"
logfile "2"
long_blocking_call "0"
lowAmmoWarningColor1 "0.901961 0.901961 0.901961 0.8"
lowAmmoWarningColor2 "1 1 1 1"
lowAmmoWarningNoAmmoColor1 "0.8 0 0 0.8"
lowAmmoWarningNoAmmoColor2 "1 0 0 1"
lowAmmoWarningNoReloadColor1 "0.701961 0.701961 0 0.8"
lowAmmoWarningNoReloadColor2 "1 1 0 1"
lowAmmoWarningPulseFreq "1.7"
lowAmmoWarningPulseMax "1.5"
lowAmmoWarningPulseMin "0"
m_filter "0"
m_forward "0.25"
m_pitch "0.022"
m_side "0.25"
m_yaw "0.022"
mantle_check_angle "60"
mantle_check_radius "0.1"
mantle_check_range "20"
mantle_debug "0"
mantle_enable "1"
mantle_view_yawcap "60"
mapname ""
masterPort "20810"
masterServerName "cod4master.activision.com"
matchmaking_debug "1"
mg0 "0"
mg1 "1"
mg10 "0"
mg11 "0"
mg12 "0"
mg13 "0"
mg14 "0"
mg15 "2"
mg16 "0"
mg17 "2"
mg18 "0"
mg19 "0"
mg2 "0"
mg20 "0"
mg21 "0"
mg22 "0"
mg23 "0"
mg24 "0"
mg25 "0"
mg26 "0"
mg27 "0"
mg28 "0"
mg29 "0"
mg3 "0"
mg4 "0"
mg5 "0"
mg6 "0"
mg7 "0"
mg8 "0"
mg9 "0"
miniscoreboardhide "0"
mis_01 "4"
mis_01_unlock "15"
mis_cheat "0"
mis_difficulty "22220000000000000000000000000000000000000000000000"
missionsuccessbar "0"
monkeytoy "0"
motd ""
msg_dumpEnts "0"
msg_hudelemspew "0"
msg_printEntityNums "0"
name "Zerloth"
net_ip "localhost"
net_lanauthorize "0"
net_minigraph "0"
net_noipx "0"
net_noudp "0"
net_port "28960"
net_profile "0"
net_showprofile "0"
net_socksEnabled "0"
net_socksPassword ""
net_socksPort "1080"
net_socksServer ""
net_socksUsername ""
nextdemo ""
nextmap ""
nightVisionDisableEffects "0"
nightVisionFadeInOutTime "0.1"
nightVisionPowerOnTime "0.3"
onlinegame "0"
onlinegameandhost "0"
onlineunrankedgameandhost "0"
overrideNVGModelWithKnife "0"
packetDebug "0"
party_autoteams "1"
party_connectTimeout "6000"
party_connectToOthers "1"
party_debug "0"
party_editingsettings "0"
party_firstSubpartyIndex "0"
party_gamesize ""
party_gameStartTimerLength "10"
party_gametype ""
party_host "0"
party_hostname ""
party_iamhost "0"
party_joinInProgressAllowed "0"
party_kickplayerquestion ""
party_linearMapCycle "0"
party_linearMapCycleRandom "0"
party_lobbyPlayerCount ""
party_mapname ""
party_mappacks ""
party_matchedPlayerCount "4"
party_maxplayers "4"
party_maxTeamDiff "1"
party_minLobbyTime "45"
party_minplayers "2"
party_minResumeMs "2000"
party_partyPlayerCount ""
party_playerCount "1"
party_playervisible "0"
party_pregameStartTimerLength "5"
party_simulateLongQoS "0"
party_splitscreenJoinAllowed "1"
party_teambased "1"
party_timer "0"
party_timerVisible "0"
party_vetoButtonVisible "0"
party_vetoDelayTime "4"
party_vetoPassed "0"
party_vetoPercentRequired "0.501"
party_vetoStatus ""
password ""
penetrationCount "2"
phys_bulletSpinScale "3"
phys_bulletUpBias "0.5"
phys_buoyancyFastComputation "0"
phys_buoyancyRippleFrequency "3000"
phys_buoyancyRippleVariance "2000"
phys_dragAngular "0.5"
phys_dragLinear "0.03"
phys_drawAwake "0"
phys_drawCollisionObj "0"
phys_drawCollisionWorld "0"
phys_drawcontacts "0"
phys_drawDebugInfo "0"
phys_drawNitrousVehicle "0"
phys_entityCollision "1"
phys_floatTimeVariance "30000"
phys_frictionScale "1"
phys_gravity "-800"
phys_impact_distance_cutoff "3000"
phys_impact_fx "1"
phys_impact_intensity_limit "50"
phys_impact_max_pfx_per_frame "10"
phys_impact_max_sfx_per_frame "10"
phys_impact_render "0"
phys_impact_silence_window "0.3"
phys_interBodyCollision "1"
phys_maxFloatTime "180000"
phys_msecstep "0"
phys_ragdoll_joint_damp_scale "0.04"
phys_ragdoll_self_collision "1"
phys_reeval_frequency "5"
phys_terrain_collision "1"
phys_userRigidBodies "1"
phys_vehicleFriction "0.1"
phys_waterDragAngular "-2"
phys_waterDragLinear "-1"
player_adsExitDelay "0"
player_AimBlend_Back_Low "0.2 0.4 0.5"
player_AimBlend_Back_Mid "0.3 0.4 0.5"
player_AimBlend_Back_Up "0.5 0.2 -0.6"
player_AimBlend_Head "0 0 0"
player_AimBlend_Neck "0.3 0.3 0"
player_AimBlend_Shoulder "1 1 1"
player_backSpeedScale "0.7"
player_bayonetRange "85"
player_bayonetTargetDist "65"
player_breath_fire_delay "0"
player_breath_gasp_lerp "6"
player_breath_gasp_scale "4.5"
player_breath_gasp_time "1"
player_breath_hold_lerp "4"
player_breath_hold_time "4.5"
player_breath_snd_delay "1"
player_breath_snd_lerp "2"
player_burstFireCooldown "0.2"
player_clipSizeMultiplier "1"
player_damageMultiplier "0.363636"
player_deathInvulnerableTime "1000"
player_debugHealth "0"
player_dmgtimer_flinchTime "500"
player_dmgtimer_maxTime "750"
player_dmgtimer_minScale "0"
player_dmgtimer_stumbleTime "500"
player_dmgtimer_timePerPoint "100"
player_footstepsThreshhold "0"
player_healthEasy "500"
player_healthFu "115"
player_healthHard "165"
player_healthMedium "275"
player_lastStandBleedoutTime "30"
player_lastStandHealthOverlayTime "8"
player_meleeChargeFriction "1200"
player_meleeHeight "10"
player_meleeRange "64"
player_meleeWidth "10"
player_move_factor_on_torso "0"
player_moveThreshhold "10"
player_revivePlayerListCycleTime "2"
player_reviveTriggerRadius "64"
player_reviveXP "2"
player_scopeExitOnDamage "0"
player_spectateSpeedScale "1"
player_sprintCameraBob "0.5"
player_sprintForwardMinimum "105"
player_sprintMinTime "1"
player_sprintRechargePause "0"
player_sprintSpeedScale "1.5"
player_sprintStrafeSpeedScale "0.667"
player_sprintTime "4"
player_sprintUnlimited "0"
player_strafeAnimCosAngle "0.5"
player_strafeSpeedScale "0.8"
player_sustainAmmo "0"
player_swimDamage "15"
player_swimDamagerInterval "1"
player_swimTime "16"
player_turnAnims "0"
player_view_pitch_down "85"
player_view_pitch_up "85"
player_waterSpeedScale "0.5"
playlist "0"
presell "0"
prestigeclass1 "Custom 6"
prestigeclass2 "Custom 7"
prestigeclass3 "Custom 8"
prestigeclass4 "Custom 9"
prestigeclass5 "Custom 10"
primaryWeaponOffset "0"
profile_physics "0"
protocol "56"
r_aaAlpha "dither (fast)"
r_aaSamples "1"
r_aspectRatio "auto"
r_autopriority "0"
r_blur "0"
r_blur_allowed "1"
r_brightness "0"
r_brushLimit "512"
r_burnedDestructibleColor "0.4"
r_cacheModelLighting "1"
r_cacheSModelLighting "1"
r_clear "blink"
r_clearColor "0 0 0 0"
r_clearColor2 "0 0 0 0"
r_colorMap "Unchanged"
r_contrast "1"
r_cosmeticCullMax "16"
r_cosmeticCullMin "16"
r_customMode ""
r_cycleSizeCull "0"
r_debugLineWidth "1"
r_debugShader "none"
r_debugShowCoronas "0"
r_debugShowDynamicLights "0"
r_debugShowPrimaryLights "0"
r_depthPrepass "0"
r_desaturation "1"
r_detail "1"
r_diffuseColorScale "1"
r_displayRefresh "70 Hz"
r_distortion "1"
r_dlightLimit "4"
r_dlightMaxFullScreenRadius "1000"
r_dlightMaxNonFullScreenRadius "200"
r_dobjLimit "512"
r_dof_bias "0.5"
r_dof_enable "1"
r_dof_farBlur "1.8"
r_dof_farEnd "7000"
r_dof_farStart "1000"
r_dof_nearBlur "6"
r_dof_nearEnd "60"
r_dof_nearStart "10"
r_dof_tweak "0"
r_dof_viewModelEnd "8"
r_dof_viewModelStart "2"
r_drawDebugFogParams "0"
r_drawWater "1"
r_envMapExponent "5"
r_envMapMaxIntensity "0.5"
r_envMapMinIntensity "0.2"
r_envMapOverride "0"
r_envMapSpecular "1"
r_envMapSunIntensity "2"
r_fastSkin "0"
r_filmTweakBrightness "0"
r_filmTweakContrast "1.4"
r_filmTweakDarkTint "0.7 0.85 1"
r_filmTweakDesaturation "0.2"
r_filmTweakEnable "0"
r_filmTweakInvert "0"
r_filmTweakLightTint "1.1 1.05 0.85"
r_filmUseTweaks "0"
r_flame_allowed "1"
r_flameFX_brightness "0.0688476"
r_flameFX_contrast "1.25249"
r_flameFX_darkTint "1.16924 1.0238 1.08897"
r_flameFX_desaturation "0.228803"
r_flameFX_distortionScaleFactor "0 1 1 0.511918"
r_flameFX_enable "0"
r_flameFX_fadeDuration "0.5"
r_flameFX_FPS "15"
r_flameFX_lightTint "1.32779 1.32472 1.10718"
r_flameFX_magnitude "0.0215147"
r_floatz "1"
r_fog "1"
r_forceLod "none"
r_fovScaleThresholdRigid "2.4"
r_fovScaleThresholdSkinned "2.4"
r_fullbright "0"
r_fullscreen "1"
r_gamma "1.1131"
r_gfxopt_dynamic_foliage "1"
r_gfxopt_water_simulation "1"
r_glow "1"
r_glow_allowed "1"
r_glowTweakBloomCutoff "0.5"
r_glowTweakBloomDesaturation "0"
r_glowTweakBloomIntensity0 "1"
r_glowTweakEnable "0"
r_glowTweakRadius0 "5"
r_glowTweakRayExpansion "0"
r_glowTweakRayIntensity "1"
r_glowUseTweaks "0"
r_gpuSync "adaptive"
r_grassBurn "0"
r_grassEnable "1"
r_highLodDist "-1"
r_ignore "0"
r_ignorehwgamma "0"
r_inGameVideo "1"
r_lightConflicts "0"
r_lightMap "Unchanged"
r_lightTweakAmbient "0.1"
r_lightTweakAmbientColor "1 0 0 1"
r_lightTweakDiffuseFraction "0.5"
r_lightTweakSunColor "0 1 0 1"
r_lightTweakSunDiffuseColor "0 0 1 1"
r_lightTweakSunDirection "0 0 0"
r_lightTweakSunLight "1"
r_loadForRenderer "1"
r_lockPvs "0"
r_lodBiasRigid "0"
r_lodBiasSkinned "0"
r_lodScaleRigid "1"
r_lodScaleSkinned "1"
r_logFile "0"
r_lowestLodDist "-1"
r_lowLodDist "-1"
r_mediumLodDist "-1"
r_mode "1920x1200"
r_modelLimit "1024"
r_modelVertColor "1"
r_monitor "0"
r_motionblur_blurOrigin "0.5 0.5 0 1"
r_motionblur_directionFactor "0.001"
r_motionblur_enable "0"
r_motionblur_frameBased_enable "0"
r_motionblur_maxblur "30"
r_motionblur_numberOfSamples "1"
r_motionblur_positionFactor "0.01"
r_multiGpu "1"
r_norefresh "0"
r_normal "1"
r_normalMap "Unchanged"
r_open_automate "0"
r_outdoor "1"
r_outdoorAwayBias "32"
r_outdoorDownBias "0"
r_outdoorFeather "8"
r_picmip "0"
r_picmip_bump "0"
r_picmip_manual "1"
r_picmip_spec "0"
r_picmip_water "1"
r_poisonFX_blurMax "4"
r_poisonFX_blurMin "0"
r_poisonFX_debug_amount "1"
r_poisonFX_debug_enable "0"
r_poisonFX_dvisionA "0"
r_poisonFX_dvisionX "0"
r_poisonFX_dvisionY "0"
r_poisonFX_pulse "1.1"
r_poisonFX_warpX "0.2"
r_poisonFX_warpY "-0.15"
r_polygonOffsetBias "-1"
r_polygonOffsetScale "-1"
r_portalBevels "0.7"
r_portalBevelsOnly "0"
r_portalMinClipArea "0.02"
r_portalMinRecurseDepth "2"
r_portalWalkLimit "0"
r_prepassSizeCull "0"
r_pretess "1"
r_reflectionProbeGenerate "0"
r_reflectionProbeGenerateExit "0"
r_reflectionProbeRegenerateAll "0"
r_rendererInUse "Shader model 3.0"
r_rendererPreference "Default"
r_resampleScene "1"
r_reviveFX_blurRadiusEdge "6.4"
r_reviveFX_brightnessCenter "0.234"
r_reviveFX_brightnessEdge "0.264"
r_reviveFX_contrastCenter "1.9"
r_reviveFX_contrastEdge "2.84"
r_reviveFX_darkTintCenter "0.978 1.01 0.975"
r_reviveFX_darkTintEdge "0.931 0.955 0.939"
r_reviveFX_debug "0"
r_reviveFX_desaturationCenter "0.845"
r_reviveFX_desaturationEdge "1"
r_reviveFX_fadeDuration "5"
r_reviveFX_lightTintCenter "1.02 1 0.99"
r_reviveFX_lightTintEdge "1 1.03 1.02"
r_reviveFX_motionblurWeight "0.4"
r_scaleViewport "1"
r_showFbColorDebug "None"
r_showFloatZDebug "0"
r_showLightGrid "0"
r_showMissingLightGrid "0"
r_showPenetration "off"
r_showPixelCost "off"
r_showPortals "0"
r_showSunDirectionDebug "0"
r_singleCell "0"
r_sizeCull "0"
r_skinCache "1"
r_skipPvs "0"
r_skyTransition "0"
r_smc_enable "1"
r_smp_backend "1"
r_smp_worker "1"
r_smp_worker_thread0 "1"
r_smp_worker_thread1 "1"
r_smp_worker_threads "2"
r_specular "1"
r_specularColorScale "1"
r_specularMap "Unchanged"
r_spotLightBrightness "14"
r_spotLightEndRadius "196"
r_spotLightEntityShadows "1"
r_spotLightFovInnerFraction "0.7"
r_spotLightShadows "1"
r_spotLightSModelShadows "1"
r_spotLightStartRadius "36"
r_sse_skinning "1"
r_sun_from_dvars "0"
r_sun_fx_position "0 0 0"
r_sunblind_fadein "0.5"
r_sunblind_fadeout "3"
r_sunblind_max_angle "5"
r_sunblind_max_darken "0.75"
r_sunblind_min_angle "30"
r_sunflare_fadein "1"
r_sunflare_fadeout "1"
r_sunflare_max_alpha "1"
r_sunflare_max_angle "2"
r_sunflare_max_size "2500"
r_sunflare_min_angle "45"
r_sunflare_min_size "0"
r_sunflare_shader "sun_flare"
r_sunglare_fadein "0.5"
r_sunglare_fadeout "3"
r_sunglare_max_angle "5"
r_sunglare_max_lighten "0.75"
r_sunglare_min_angle "30"
r_sunsprite_shader "sun"
r_sunsprite_size "16"
r_swrk_override_characterCharredAmount "0"
r_swrk_override_enable "0"
r_swrk_override_wetness "0"
r_texFilterAnisoMax "4"
r_texFilterAnisoMin "16"
r_texFilterDisable "0"
r_texFilterMipBias "0"
r_texFilterMipMode "Force Trilinear"
r_use_separate_char_tech "0"
r_useLayeredMaterials "0"
r_vc_makelog "0"
r_vc_showlog "0"
r_vsync "0"
r_warm_bsp "0"
r_warm_dobj "0"
r_warm_dpvs "0"
r_warm_static "0"
r_warningRepeatDelay "5"
r_waterSheetingFX_allowed "1"
r_waterSheetingFX_brightness "0"
r_waterSheetingFX_contrast "1"
r_waterSheetingFX_darkTint "1 1 1"
r_waterSheetingFX_desaturation "0"
r_waterSheetingFX_distortionScaleFactor "0.021961 1 0 0"
r_waterSheetingFX_enable "0"
r_waterSheetingFX_fadeDuration "2"
r_waterSheetingFX_lightTint "0.780261 1 1"
r_waterSheetingFX_magnitude "0.0655388"
r_waterSheetingFX_radius "4.44051"
r_watersim_curlAmount "0.5"
r_watersim_curlMax "0.4"
r_watersim_curlReduce "0.95"
r_watersim_debug "0"
r_watersim_enabled "1"
r_watersim_flatten "0"
r_watersim_foamAppear "20"
r_watersim_foamDisappear "0.78"
r_watersim_minShoreHeight "0.04"
r_watersim_particleGravity "0.03"
r_watersim_particleLength "0.03"
r_watersim_particleLimit "2.5"
r_watersim_particleWidth "2"
r_watersim_scroll "0 0"
r_watersim_waveSeedDelay "500"
r_watersim_windAmount "0.02"
r_watersim_windDir "45"
r_watersim_windMax "0.4"
r_worldLod "0"
r_zfar "0"
r_zFeather "1"
r_znear "4"
r_znear_depthhack "0.1"
ragdoll_baselerp_time "1000"
ragdoll_bullet_force "500"
ragdoll_bullet_upbias "0.5"
ragdoll_debug "0"
ragdoll_dump_anims "0"
ragdoll_enable "1"
ragdoll_explode_force "18000"
ragdoll_explode_upbias "0.8"
ragdoll_fps "20"
ragdoll_jitter_scale "1"
ragdoll_jointlerp_time "3000"
ragdoll_max_life "9000"
ragdoll_max_simulating "16"
ragdoll_rotvel_scale "1"
ragdoll_self_collision_scale "1.2"
rate "25000"
s0 "0"
s1 "0"
s10 "0"
s11 "0"
s12 "0"
s13 "0"
s14 "0"
s15 "0"
s16 "0"
s17 "0"
s18 "0"
s2 "0"
s3 "0"
s4 "0"
s5 "0"
s6 "0"
s7 "0"
s8 "0"
s9 "0"
sc_blur "2"
sc_count "24"
sc_debugCasterCount "24"
sc_debugReceiverCount "24"
sc_enable "0"
sc_fadeRange "0.25"
sc_length "400"
sc_offscreenCasterLodBias "0"
sc_offscreenCasterLodScale "20"
sc_shadowInRate "2"
sc_shadowOutRate "5"
sc_showDebug "0"
sc_showOverlay "0"
sc_wantCount "12"
sc_wantCountMargin "1"
scr_friendlyfire "0"
scriptmover_useServerAnims "0"
scriptmover_useServerAnimsEntity "-1"
sensitivity "5"
server1 ""
server10 ""
server11 ""
server12 ""
server13 ""
server14 ""
server15 ""
server16 ""
server2 ""
server3 ""
server4 ""
server5 ""
server6 ""
server7 ""
server8 ""
server9 ""
session_nonblocking "1"
shortversion "1"
showdrop "0"
showpackets "0"
sm_enable "1"
sm_fastSunShadow "1"
sm_fullResSpotShadowEnable "0"
sm_lightScore_eyeProjectDist "64"
sm_lightScore_spotProjectFrac "0.125"
sm_maxLights "4"
sm_polygonOffsetBias "2.5"
sm_polygonOffsetScale "2"
sm_qualitySpotShadow "1"
sm_spotEnable "1"
sm_spotShadowFadeTime "1"
sm_strictCull "1"
sm_sunAlwaysCastsShadow "0"
sm_sunEnable "1"
sm_sunSampleSizeNear "0.25"
sm_sunShadowCenter "0 0 0"
sm_sunShadowScale "1"
snaps "20"
snd_autoSim "1"
snd_cinematicVolumeScale "1"
snd_distanceLpf "-30"
snd_dlpf_max_distance "3000"
snd_dlpf_min_distance "800"
snd_dopplerRate "2.75"
snd_dopplerScale "25"
snd_draw3D "Off"
snd_drawInfo "None"
snd_drawSort "priority"
snd_enableEq "0"
snd_errorOnMissing "0"
snd_flux_separation "0.3"
snd_global_attenuation "-8"
snd_isbig_distance "1000"
snd_khz "44"
snd_levelFadeTime "250"
snd_losOcclusion "1"
snd_menu_master "1"
snd_menu_music "1"
snd_menu_sfx "1"
snd_menu_voice "1"
snd_occlusion_attenuation "-45"
snd_occlusion_cull_distance "2000"
snd_occlusion_rate "40"
snd_omnidirectionalPercentage "0"
snd_pitch_timescale "0"
snd_playing_priority_boost "10"
snd_realDelay "0.5"
snd_reportSndAliasErrors "1"
snd_skip_muted_sounds "0"
snd_slaveFadeInTime "0.15"
snd_slaveFadeOutTime "0.25"
snd_speakerConfiguration "5.1"
snd_touchStreamFilesOnLoad "0"
snd_water_occlusion_attenuation "-30"
snd_water_occlusion_distance "60"
snd_water_occlusion_minimum "-8"
snd_water_omni_amount "0.5"
snd_water_omni_distance "60"
snd_water_pitch_amount "0.9"
snd_water_pitch_distance "30"
stat_version "10"
stopspeed "100"
superuser "0"
sv_allowAnonymous "0"
sv_allowDownload "1"
sv_allowedClan1 ""
sv_allowedClan2 ""
sv_botsPressAttackBtn "1"
sv_cheats "0"
sv_clientArchive "1"
sv_clientside "0"
sv_clientSideBullets "1"
sv_clientSideVehicles "1"
sv_connectTimeout "45"
sv_debugRate "0"
sv_debugReliableCmds "0"
sv_disableClientConsole "0"
sv_FakeRemoteClient "0"
sv_FFCheckSums ""
sv_FFNames ""
sv_floodProtect "1"
sv_fps "20"
sv_HostBandwidthMinimumPerPlayer "65536"
sv_hostname "kubush"
sv_iwdNames ""
sv_iwds ""
sv_keywords ""
sv_kickBanTime "300"
sv_lastSaveCommitedToDevice "profiles/Zerloth/save\albertsons.svg"
sv_lastSaveGame "profiles/Zerloth/save\albertsons.svg"
sv_mapRotation ""
sv_mapRotationCurrent ""
sv_maxclients "4"
sv_maxPing "0"
sv_maxRate "7000"
sv_minPing "0"
sv_netcull_animcmdsize_threshold "2000"
sv_netcull_msgsize_threshold "3000"
sv_network_warning "0"
sv_packet_info "0"
sv_padPackets "0"
sv_paused "0"
sv_privateClients "0"
sv_privatePassword ""
sv_punkbuster "0"
sv_pure "0"
sv_reconnectlimit "3"
sv_referencedFFCheckSums ""
sv_referencedFFNames ""
sv_referencedIwdNames ""
sv_referencedIwds ""
sv_running "0"
sv_saveDeviceAvailable "0"
sv_saveGameAvailable "0"
sv_saveGameNotReadable "0"
sv_saveOnStartMap "1"
sv_serverid "0"
sv_showAverageBPS "0"
sv_showCommands "0"
sv_showPingSpam "0"
sv_SnapshotManLaw "1"
sv_SnapshotPeek "1"
sv_timeout "240"
sv_useAnimAcks "1"
sv_useAnimCulling "1"
sv_useVIS "1"
sv_voice "1"
sv_voiceQuality "3"
sv_znear "0"
sv_zombietime "2"
sys_configSum "206167614"
sys_configureGHz "0.0947419"
sys_cpuGHz "0.025"
sys_cpuName "AMD Phenom(tm) 9850 Quad-Core Processor"
sys_gpu "NVIDIA GeForce 8800 GTS"
sys_lockThreads "0"
sys_smp_allowed "1"
sys_SSE "1"
sys_sysMB "1024"
systemlink "0"
systemlink_warning_shown "0"
systemlinkparty "0"
systemlinkpartyandhost "0"
systemUiActive "0"
takeCoverWarnings "0"
team_indicator "0"
thereisacow "1337"
timescale "1"
turretScopeZoom "20"
turretScopeZoomMax "20"
turretScopeZoomMin "5"
turretScopeZoomRate "15"
ui_bigFont "0.4"
ui_browserFriendlyfire "-1"
ui_browserKillcam "-1"
ui_browserMod "-1"
ui_browserShowDedicated "0"
ui_browserShowEmpty "1"
ui_browserShowFull "1"
ui_browserShowPassword "-1"
ui_browserShowPunkBuster "-1"
ui_browserShowPure "0"
ui_currentMap "2"
ui_currentNetMap "2"
ui_dedicated "0"
ui_drawCrosshair "1"
ui_extraBigFont "0.55"
ui_hostOptions "0"
ui_hostOptionsEnabled "0"
ui_joinGametype "0"
ui_mousePitch "0"
ui_netGametype "1"
ui_netGametypeName "zom"
ui_netSource "1"
ui_playerProfileAlreadyChosen "0"
ui_serverStatusTimeOut "7000"
ui_smallFont "0.25"
ui_sp_unlock "0"
useFastFile "1"
useMapPreloading "1"
useSvMapPreloading "1"
vehanim_debug "0"
vehanim_enable "1"
vehCamPitch "15"
vehControlMode "1"
vehHelicopterFreeLookReleaseSpeed "8"
vehHelicopterHeadSwayOnPitch "0.2"
vehHelicopterHeadSwayOnRollHorz "0.1"
vehHelicopterHeadSwayOnRollVert "2"
vehHelicopterHeadSwayOnYaw "0.1"
vehicle_perk_boost_duration_seconds "0.74"
vehLockTurretToPlayerView "0"
version "Call of Duty COD_WaW build 1.0.1017 CL(230909) JADAMS2 Sat Nov 08 21:37:51 2008 win-x86"
vid_xpos "3"
vid_ypos "22"
voice_deadChat "0"
voice_global "0"
voice_localEcho "0"
waypointDebugDraw "0"
waypointDistScaleRangeMax "3000"
waypointDistScaleRangeMin "1000"
waypointDistScaleSmallest "0.8"
waypointIconHeight "36"
waypointIconWidth "36"
waypointOffscreenCornerRadius "105"
waypointOffscreenDistanceThresholdAlpha "30"
waypointOffscreenPadBottom "30"
waypointOffscreenPadLeft "40"
waypointOffscreenPadRight "0"
waypointOffscreenPadTop "0"
waypointOffscreenPointerDistance "30"
waypointOffscreenPointerHeight "12"
waypointOffscreenPointerWidth "25"
waypointOffscreenRoundedCorners "1"
waypointOffscreenScaleLength "500"
waypointOffscreenScaleSmallest "1"
waypointPlayerOffsetCrouch "56"
waypointPlayerOffsetProne "30"
waypointPlayerOffsetStand "74"
waypointSplitscreenScale "1.8"
waypointTweakY "-17"
wideScreen "1"
wind_debug_display "0"
wind_global_hi_altitude "0"
wind_global_low_altitude "0"
wind_global_low_strength_percent "1"
wind_global_vector "1 0 0"
wind_grass_gust_distance "2000"
wind_grass_gust_radius "400"
wind_grass_gust_speed "1"
wind_grass_gust_strength "0.5"
wind_grass_gustinterval "250"
wind_grass_scale "10000"
wind_grass_tension "0.001"
wind_leaf_scale "176"
winvoice_mic_mute "1"
winvoice_mic_reclevel "65535"
winvoice_mic_scaler "1"
winvoice_save_voice "0"
xblive_hostingprivateparty "0"
xblive_loggedin "0"
xblive_mappacks "0"
xblive_privatematch "0"
xblive_privatepartyclient "0"
xblive_rankedmatch "0"
xblive_showmarketplace "0"
xenon_maxVoicePacketsPerSec "100"
xenon_maxVoicePacketsPerSecForServer "20"
xenon_voiceDebug "0"
xenon_voiceDegrade "0"
zombiemode "0"
1572 total dvars
1572 dvar indexes
=============================== END DVAR DUMP =====================================
dvar set useFastFile 1
useFastFile is write protected.
dvar set fs_usedevdir 1
fs_usedevdir is write protected.
dvar set logfile 2
dvar set thereisacow 1337
dvar set com_introPlayed 1
dvar set dw_active 0
dvar set dw_loggedin 0
dvar set dw_user4
dvar set dw_user3
dvar set dw_user2
dvar set dw_user1
dvar set dw_user0
dvar set dw_numaccounts -1
dvar set dw_active 0
dvar set dw_party_active 0
dvar set com_voip_resume_time 0
dvar set g_gametype cmp
dvar set g_gametype cmp
g_gametype cmp is not a valid gametype, defaulting to dm
dvar set g_gametype cmp
dvar set arcademode 0
dvar set zombiemode 0
Loading fastfile 'common'
used 41.51 MB memory in DB alloc
Loading fastfile 'patch'
used 1.34 MB memory in DB alloc
dvar set mapname nazi_zombie_end
dvar set nextmap
dvar set sv_disableClientConsole 0
No stats found, zeroing out stats buffer
Successfully wrote stats data
PROFILES: setting server info to 0.0.0.0:0
Couldn't get profiles instance, are we logged on?
Huffman Took 3 Milliseconds
BinkOpen failed on Z:\Program Files (x86)\Activision\Call of Duty - World at War\main\video\nazi_zombie_end_load.bik because: Error opening file.
BinkOpen failed on Z:\Program Files (x86)\Activision\Call of Duty - World at War\raw\video\nazi_zombie_end_load.bik because: Error opening file.
R_Cinematic_BinkOpen 'nazi_zombie_end_load' failed: BinkOpen: Error opening file.; trying default.
------ Server Initialization ------
Server: nazi_zombie_end
dvar set sv_maxclients 4
dvar set sv_running 1
----- R_Init -----
dvar set r_fullscreen 1
dvar set r_ignorehwgamma 0
dvar set r_texFilterDisable 0
dvar set r_texFilterMipBias 0
dvar set r_fullbright 0
dvar set r_debugShader none
dvar set r_lightConflicts 0
dvar set r_worldLod 0
dvar set r_znear 4
dvar set r_znear_depthhack 0.1
dvar set r_zfar 0
dvar set r_fog 1
dvar set r_picmip_water 1
dvar set r_lightMap Unchanged
dvar set r_colorMap Unchanged
dvar set r_normalMap Unchanged
dvar set r_specularMap Unchanged
dvar set r_specularColorScale 1
dvar set r_diffuseColorScale 1
dvar set r_useLayeredMaterials 0
dvar set r_loadForRenderer 1
dvar set r_resampleScene 1
dvar set r_showPenetration off
dvar set r_showPixelCost off
dvar set r_vc_makelog 0
dvar set r_showLightGrid 0
dvar set r_showMissingLightGrid 0
dvar set r_lightTweakSunLight 1
dvar set r_lightTweakSunColor 0 1 0 1
dvar set r_lightTweakSunDirection 0 0 0
dvar set r_norefresh 0
dvar set r_scaleViewport 1
dvar set r_aaSamples 1
dvar set r_vsync 0
dvar set r_spotLightFovInnerFraction 0.7
dvar set r_spotLightStartRadius 36
dvar set r_spotLightEndRadius 196
dvar set r_spotLightShadows 1
dvar set r_spotLightSModelShadows 1
dvar set r_spotLightEntityShadows 1
dvar set r_spotLightBrightness 14
dvar set r_drawWater 1
dvar set r_lockPvs 0
dvar set r_skipPvs 0
dvar set r_singleCell 0
dvar set r_portalWalkLimit 0
dvar set r_portalMinRecurseDepth 2
dvar set r_showPortals 0
dvar set r_showFbColorDebug None
dvar set r_showFloatZDebug 0
dvar set r_floatz 1
dvar set r_highLodDist -1
dvar set r_mediumLodDist -1
dvar set r_lowLodDist -1
dvar set r_lowestLodDist -1
dvar set r_forceLod none
dvar set r_modelVertColor 1
dvar set r_modelVertColor 1
dvar set sc_blur 2
dvar set sc_count 24
dvar set sc_debugCasterCount 24
dvar set sc_debugReceiverCount 24
dvar set sc_showOverlay 0
dvar set sc_showDebug 0
dvar set sc_wantCount 12
dvar set sc_wantCountMargin 1
dvar set sc_fadeRange 0.25
dvar set sc_shadowInRate 2
dvar set sc_shadowOutRate 5
dvar set sc_length 400
dvar set sc_offscreenCasterLodBias 0
dvar set sc_offscreenCasterLodScale 20
dvar set sm_sunEnable 1
dvar set sm_spotEnable 1
dvar set sm_sunAlwaysCastsShadow 0
dvar set sm_polygonOffsetBias 2.5
dvar set sm_sunSampleSizeNear 0.25
dvar set sm_sunShadowCenter 0 0 0
dvar set sm_sunShadowScale 1
dvar set sm_strictCull 1
dvar set sm_fastSunShadow 1
dvar set sm_qualitySpotShadow 1
dvar set sm_fullResSpotShadowEnable 0
dvar set r_blur 0
dvar set r_glow 1
dvar set r_glowUseTweaks 0
dvar set r_glowTweakEnable 0
dvar set r_glowTweakRadius0 5
dvar set r_glowTweakBloomIntensity0 1
dvar set r_glowTweakBloomCutoff 0.5
dvar set r_glowTweakBloomDesaturation 0
dvar set r_glowTweakRayExpansion 0
dvar set r_glowTweakRayIntensity 1
dvar set r_filmUseTweaks 0
dvar set r_contrast 1
dvar set r_brightness 0
dvar set r_desaturation 1
dvar set r_dof_tweak 0
dvar set r_dof_nearBlur 6
dvar set r_dof_farBlur 1.8
dvar set r_dof_viewModelStart 2
dvar set r_dof_viewModelEnd 8
dvar set r_dof_nearStart 10
dvar set r_dof_nearEnd 60
dvar set r_dof_farStart 1000
dvar set r_dof_farEnd 7000
dvar set r_dof_bias 0.5
dvar set r_motionblur_numberOfSamples 1
dvar set r_motionblur_blurOrigin 0.5 0.5 0 1
dvar set r_motionblur_directionFactor 0.001
dvar set r_motionblur_positionFactor 0.01
dvar set r_flameFX_distortionScaleFactor 0 1 1 0.511918
dvar set r_flameFX_magnitude 0.0215147
dvar set r_flameFX_FPS 15
dvar set r_reviveFX_motionblurWeight 0.4
dvar set r_sun_from_dvars 0
dvar set r_monitor 0
dvar set r_rendererPreference Default
dvar set r_aspectRatio auto
dvar set r_customMode
dvar set r_swrk_override_characterCharredAmount 0
dvar set r_swrk_override_wetness 0
dvar set r_debugShowPrimaryLights 0
dvar set r_debugShowDynamicLights 0
dvar set r_debugShowCoronas 0
dvar set r_use_separate_char_tech 0
dvar set r_drawDebugFogParams 0
DirectX reports 512 MB of video memory and 2491 MB of available texture memory.
Using video memory size to cap used texture memory at 496 MB.
Picmip is set manually.
Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps
Customezied arena file not found: mod.arena
Error: Could not load material "loadscreen_nazi_zombie_end".
Error: Could not load material "loadscreen_nazi_zombie_alb".
Error: Could not load material "loadscreen_nazi_zombie_tes".
Error: Could not load material "loadscreen_nazi_zombie_tsa".
dvar set ui_isSaving 0
dvar set ui_mousePitch 0
dvar set ui_netGametypeName zom
Save Message First Frame Shown: 3576
Unloaded fastfile ui
PMem_Free( ui, 0 )
Loading fastfile nazi_zombie_end
dvar set ui_controllerPulled -1
dvar set ui_pendingControllerPullEvent -1
dvar set nextmap map_restart
dvar set cl_paused 0
Loading fastfile 'nazi_zombie_end'
used 60.69 MB memory in DB alloc
Waited 560 msec for asset 'maps/nazi_zombie_end.d3dbsp' of type 'col_map_mp'.
dvar set sv_serverid 16
dvar set compassMaxRange 3500
dvar set g_player_maxhealth 100
dvar set player_deathInvulnerableTime 1000
dvar set bg_viewKickScale 0.2
dvar set bg_viewKickMax 90
dvar set bg_viewKickMin 5
dvar set bg_viewKickRandom 0.4
dvar set player_view_pitch_up 85
dvar set player_view_pitch_down 85
dvar set bg_ladder_yawcap 100
dvar set bg_prone_yawcap 85
dvar set bg_foliagesnd_minspeed 40
dvar set bg_foliagesnd_maxspeed 180
dvar set bg_foliagesnd_slowinterval 1500
dvar set bg_foliagesnd_fastinterval 500
dvar set bg_foliagesnd_resetinterval 500
dvar set bg_fallDamageMinHeight 200
dvar set bg_fallDamageMaxHeight 350
dvar set inertiaMax 50
dvar set inertiaDebug 0
dvar set inertiaAngle -1000
dvar set friction 5.5
dvar set stopspeed 100
dvar set cg_ufo_scaler 6
dvar set bg_swingSpeed 0.2
dvar set bg_legYawTolerance 20
dvar set bg_bobAmplitudeSprinting 0.02 0.014
dvar set bg_bobAmplitudeStanding 0.007 0.007
dvar set bg_bobAmplitudeDucked 0.0075 0.0075
dvar set bg_bobAmplitudeProne 0.02 0.005
dvar set bg_bobMax 8
dvar set bg_aimSpreadMoveSpeedThreshold 11
dvar set bg_maxGrenadeIndicatorSpeed 27
dvar set player_breath_hold_time 4.5
dvar set player_breath_gasp_time 1
dvar set player_breath_fire_delay 0
dvar set player_breath_gasp_scale 4.5
dvar set player_breath_hold_lerp 4
dvar set player_breath_gasp_lerp 6
dvar set player_breath_snd_lerp 2
dvar set player_breath_snd_delay 1
dvar set player_scopeExitOnDamage 0
dvar set player_adsExitDelay 0
dvar set player_move_factor_on_torso 0
dvar set player_debugHealth 0
dvar set player_sustainAmmo 0
dvar set player_clipSizeMultiplier 1
dvar set player_lastStandHealthOverlayTime 8
dvar set player_reviveTriggerRadius 64
dvar set player_reviveXP 2
dvar set player_revivePlayerListCycleTime 2
dvar set player_moveThreshhold 10
dvar set player_footstepsThreshhold 0
dvar set player_waterSpeedScale 0.5
dvar set player_strafeSpeedScale 0.8
dvar set player_backSpeedScale 0.7
dvar set player_strafeAnimCosAngle 0.5
dvar set player_spectateSpeedScale 1
dvar set player_sprintSpeedScale 1.5
dvar set player_sprintUnlimited 0
dvar set player_sprintTime 4
dvar set player_sprintMinTime 1
dvar set player_sprintRechargePause 0
dvar set player_sprintStrafeSpeedScale 0.667
dvar set player_sprintCameraBob 0.5
dvar set player_turnAnims 0
dvar set player_dmgtimer_timePerPoint 100
dvar set player_dmgtimer_maxTime 750
dvar set player_dmgtimer_minScale 0
dvar set player_dmgtimer_stumbleTime 500
dvar set player_dmgtimer_flinchTime 500
dvar set bg_shock_soundLoop shellshock_loop
dvar set bg_shock_soundLoopSilent shellshock_loop_silent
dvar set bg_shock_soundEnd shellshock_end
dvar set bg_shock_soundEndAbort shellshock_end_abort
dvar set bg_shock_screenType blurred
dvar set bg_shock_screenBlurBlendTime 0.4
dvar set bg_shock_screenBlurBlendFadeTime 1
dvar set bg_shock_screenFlashWhiteFadeTime 0
dvar set bg_shock_screenFlashShotFadeTime 0
dvar set bg_shock_viewKickPeriod 0.75
dvar set bg_shock_viewKickRadius 0.05
dvar set bg_shock_viewKickFadeTime 3
dvar set bg_shock_sound 1
dvar set bg_shock_soundFadeInTime 0.25
dvar set bg_shock_soundFadeOutTime 2.5
dvar set bg_shock_soundLoopFadeTime 1.5
dvar set bg_shock_soundLoopEndDelay -3
dvar set bg_shock_soundRoomType default
dvar set bg_shock_soundDryLevel 1
dvar set bg_shock_soundWetLevel 0.5
dvar set bg_shock_soundModEndDelay 2
dvar set bg_shock_lookControl 1
dvar set bg_shock_lookControl_maxpitchspeed 90
dvar set bg_shock_lookControl_maxyawspeed 90
dvar set bg_shock_lookControl_mousesensitivityscale 0.5
dvar set bg_shock_lookControl_fadeTime 2
dvar set bg_shock_movement 1
dvar set player_meleeRange 64
dvar set player_meleeWidth 10
dvar set player_meleeHeight 10
dvar set player_meleeChargeFriction 1200
dvar set player_bayonetRange 85
dvar set player_bayonetTargetDist 65
dvar set player_burstFireCooldown 0.2
dvar set player_swimTime 16
dvar set player_swimDamage 15
dvar set player_swimDamagerInterval 1
dvar set bullet_penetrationMinFxDist 30
dvar set cg_debugMounting 0
dvar set vehLockTurretToPlayerView 0
dvar set jump_height 39
dvar set jump_stepSize 18
dvar set jump_slowdownEnable 0
dvar set jump_ladderPushVel 128
dvar set jump_spreadAdd 64
dvar set mantle_enable 1
dvar set mantle_debug 0
dvar set mantle_check_range 20
dvar set mantle_check_radius 0.1
dvar set mantle_check_angle 60
dvar set mantle_view_yawcap 60
dvar set vehanim_enable 1
dvar set vehanim_debug 0
dvar set DebugFireManager 0
dvar set wind_debug_display 0
dvar set ai_debugCoverSelection 0
dvar set ai_showClaimedNode 0
dvar set ai_debugThreatSelection 0
dvar set ai_debugMeleeAttackSpots 0
dvar set ai_debugAccuracy 0
dvar set ai_showRegion 0
dvar set g_dumpAnimsNetwork -1
dvar set g_gametype cmp
dvar set sv_maxclients 4
dvar set dedicated listen server
dvar set g_useholdspawndelay 1
dvar set g_redCrosshairs 1
dvar set com_timescale 1
dvar set compassMaxRange 3500
dvar set r_flameFX_distortionScaleFactor 0 1 1 0.511918
dvar set r_flameFX_fadeDuration 0.5
dvar set r_flameFX_FPS 15
dvar set r_flameFX_magnitude 0.0215147
dvar set r_motionblur_directionFactor 0.001
dvar set r_motionblur_enable 0
dvar set r_motionblur_frameBased_enable 0
dvar set r_motionblur_maxblur 30
dvar set r_motionblur_numberOfSamples 1
dvar set r_motionblur_positionFactor 0.01
dvar set r_reviveFX_blurRadiusEdge 6.4
dvar set r_reviveFX_brightnessEdge 0.264
dvar set r_reviveFX_contrastEdge 2.84
dvar set r_reviveFX_darkTintEdge 0.931 0.955 0.939
dvar set r_reviveFX_desaturationEdge 1
dvar set r_reviveFX_fadeDuration 5
dvar set r_reviveFX_lightTintEdge 1 1.03 1.02
dvar set r_reviveFX_motionblurWeight 0.4
dvar set player_damageMultiplier 1
dvar set player_deathInvulnerableTime 1000
dvar set sv_saveOnStartMap 1
dvar set zombiemode 0
dvar set con_typewriterColorBase 1 1 1
dvar set cg_weaponHintsCoD1Style 1
dvar set cg_viewVehicleInfluence 0
dvar set cg_viewVehicleInfluenceGunner 1 1 1
dvar set cg_viewVehicleInfluenceGunnerFiring 0 0 0
dvar set cg_drawOverheadNames 1
dvar set cg_hudGrenadeIconMaxRangeFrag 250
dvar set cg_hudGrenadeIconMaxRangeFlash 500
dvar set turretScopeZoom 20
dvar set turretScopeZoomMin 5
dvar set turretScopeZoomMax 20
dvar set turretScopeZoomRate 15
dvar set cg_cinematicFullscreen 1
dvar set cg_footsteps 1
dvar set overrideNVGModelWithKnife 0
dvar set sv_znear 0
dvar set hud_showTextNoAmmo 1
dvar set hud_showStance 1
dvar set hud_drawHUD 1
dvar set hud_missionFailed 0
dvar set compass 1
dvar set compassObjectiveNearbyDist 8
dvar set compassObjectiveMinDistRange 2
dvar set compassObjectiveDetailDist 10
dvar set compassObjectiveMinHeight -70
dvar set compassObjectiveMaxHeight 70
dvar set ammoCounterHide 0
dvar set actionSlotsHide 0
dvar set nightVisionFadeInOutTime 0.1
dvar set nightVisionPowerOnTime 0.3
dvar set nightVisionDisableEffects 0
dvar set flareDisableEffects 0
dvar set miniscoreboardhide 0
dvar set missionsuccessbar 0
dvar set bonusbackground 0
dvar set bg_viewKickMax 90
dvar set bg_viewKickMin 5
dvar set bg_viewKickRandom 0.4
dvar set bg_bobAmplitudeStanding 0.007 0.007
dvar set player_sustainAmmo 0
dvar set dog_MeleeDamage 150
dvar set fire_stage1_burn_time 3000
dvar set fire_stage2_burn_time 0
dvar set fire_stage3_burn_time 0
dvar set fire_spread_probability 0.2
dvar set fire_world_damage 5
dvar set fire_world_damage_rate 1
dvar set fire_world_damage_duration 5
dvar set wind_global_vector 1 0 0
dvar set wind_global_low_altitude 0
dvar set wind_global_hi_altitude 0
dvar set wind_global_low_strength_percent 1
dvar set wind_leaf_scale 176
dvar set wind_grass_gustinterval 250
dvar set wind_grass_scale 10000
dvar set wind_grass_tension 0.001
dvar set wind_grass_gust_speed 1
dvar set wind_grass_gust_radius 400
dvar set wind_grass_gust_strength 0.5
dvar set wind_grass_gust_distance 2000
dvar set wind_debug_display 0
dvar set r_specularColorScale 1
dvar set r_diffuseColorScale 1
dvar set r_lightTweakSunDirection 0 0 0
dvar set r_spotLightStartRadius 36
dvar set r_spotLightEndRadius 196
dvar set r_spotLightBrightness 14
dvar set sm_sunEnable 1
dvar set sm_spotEnable 1
dvar set sm_sunAlwaysCastsShadow 0
dvar set sm_polygonOffsetBias 2.5
dvar set sm_sunSampleSizeNear 0.25
dvar set sm_sunShadowCenter 0 0 0
dvar set sm_sunShadowScale 1
dvar set sm_fullResSpotShadowEnable 0
dvar set r_filmTweakEnable 0
dvar set r_filmTweakContrast 1.4
dvar set r_filmTweakBrightness 0
dvar set r_filmTweakDesaturation 0.2
dvar set r_filmTweakInvert 0
dvar set r_filmTweakDarkTint 0.7 0.85 1
dvar set r_filmTweakLightTint 1.1 1.05 0.85
dvar set r_flameFX_contrast 1.25249
dvar set r_flameFX_brightness 0.0688476
dvar set r_flameFX_desaturation 0.228803
dvar set r_flameFX_darkTint 1.16924 1.0238 1.08897
dvar set r_flameFX_lightTint 1.32779 1.32472 1.10718
dvar set r_outdoor 1
dvar set r_outdoorAwayBias 32
dvar set r_outdoorDownBias 0
dvar set r_outdoorFeather 8
dvar set r_skyTransition 0
dvar set r_watersim_enabled 1
dvar set ui_campaign american
dvar set ui_nextMission 0
dvar set player_radiusDamageMultiplier 1
dvar set player_meleeDamageMultiplier 1
dvar set player_maxGrenadeCatchHeight 80
dvar set player_throwbackInnerRadius 72
dvar set player_throwbackOuterRadius 192
dvar set g_minGrenadeDamageSpeed 400
dvar set g_speed 190
dvar set ai_friendlySuppression 1
dvar set ai_friendlySuppressionDist 128
dvar set ai_friendlyFireBlockDuration 2000
dvar set ai_foliageSeeThroughDist 128
dvar set ai_exposedSet2Probability 70
dvar set ai_accuracyDistScale 1
dvar set g_friendlyNameDist 15000
dvar set g_friendlyfireDist 175
dvar set vehHudTargetSize 30
dvar set vehHudTargetScreenEdgeClampBufferLeft 0
dvar set vehHudTargetScreenEdgeClampBufferRight 0
dvar set vehHudTargetScreenEdgeClampBufferTop 0
dvar set vehHudTargetScreenEdgeClampBufferBottom 0
dvar set chaplinCheat 0
dvar set scr_dof_enable 1
dvar set ai_eventDistFootstep 512
dvar set ai_eventDistFootstepLite 256
dvar set ai_eventDistNewEnemy 1024
dvar set ai_eventDistPain 512
dvar set ai_eventDistDeath 1024
dvar set ai_eventDistExplosion 1024
dvar set ai_eventDistGrenadePing 512
dvar set ai_eventDistProjPing 128
dvar set ai_eventDistGunShot 2048
dvar set ai_eventDistSilencedShot 128
dvar set ai_eventDistBullet 96
dvar set ai_eventDistProjImpact 256
dvar set ai_eventDistBadPlace 256
dvar set g_enteqEnable 0
dvar set masterServerName cod4master.activision.com
dvar set authServerName cod4master.activision.com
dvar set masterPort 20810
dvar set authPort 20800
dvar set com_timescale 1
dvar set timescale 1
dvar set fixedtime 0
dvar set fs_ignoreLocalized 0
dvar set cg_thirdPersonRange 120
dvar set ai_debugAccuracy 0
dvar set ai_debugCoverSelection 0
dvar set ai_debugMeleeAttackSpots 0
dvar set ai_debugThreatSelection 0
dvar set ai_showClaimedNode 0
dvar set ai_showRegion 0
dvar set cg_crosshairAlpha 1
dvar set cg_crosshairAlphaMin 0.5
dvar set cg_crosshairDynamic 0
dvar set cg_crosshairEnemyColor 1
dvar set cg_drawCrosshairNames 1
dvar set cg_drawFriendlyFireCrosshair 0
dvar set cg_hudMapRadarLineThickness 0.15
dvar set cg_MaxDownedPulseRate 2
dvar set cg_MinDownedPulseRate 0.5
dvar set cg_motionblur_duration 2500
dvar set cg_motionblur_fadeout 500
dvar set compassClampIcons 1
dvar set compassMaxRange 3500
dvar set compassRadarLineThickness 0.4
dvar set compassRadarPingFadeTime 4
dvar set compassRadarUpdateTime 4
dvar set compassSoundPingFadeTime 2
dvar set g_useholdspawndelay 1
dvar set r_flameFX_distortionScaleFactor 0 1 1 0.511918
dvar set r_flameFX_FPS 15
dvar set r_flameFX_magnitude 0.0215147
dvar set r_motionblur_directionFactor 0.001
dvar set r_motionblur_numberOfSamples 1
dvar set r_motionblur_positionFactor 0.01
dvar set r_reviveFX_motionblurWeight 0.4
dvar set snd_distanceLpf -30
dvar set snd_dlpf_max_distance 3000
dvar set snd_dlpf_min_distance 800
dvar set snd_dopplerRate 2.75
dvar set snd_dopplerScale 25
dvar set snd_flux_separation 0.3
dvar set snd_global_attenuation -8
dvar set snd_isbig_distance 1000
dvar set snd_levelFadeTime 250
dvar set snd_occlusion_attenuation -45
dvar set snd_occlusion_cull_distance 2000
dvar set snd_occlusion_rate 40
dvar set snd_omnidirectionalPercentage 0
dvar set snd_pitch_timescale 0
dvar set snd_playing_priority_boost 10
dvar set snd_realDelay 0.5
dvar set snd_skip_muted_sounds 0
dvar set snd_slaveFadeInTime 0.15
dvar set snd_slaveFadeOutTime 0.25
dvar set snd_water_occlusion_attenuation -30
dvar set snd_water_occlusion_distance 60
dvar set snd_water_occlusion_minimum -8
dvar set snd_water_omni_amount 0.5
dvar set snd_water_omni_distance 60
dvar set snd_water_pitch_amount 0.9
dvar set snd_water_pitch_distance 30
dvar set party_autoteams 1
dvar set player_deathInvulnerableTime 1000
dvar set cl_freemoveScale 1
dvar set cg_usingClientScripts 1
dvar set cg_drawGun 1
dvar set cg_fov 65
dvar set cg_fovScale 1
dvar set cg_fovMin 10
dvar set cg_viewVehicleInfluence 0
dvar set cg_viewVehicleInfluenceGunner 1 1 1
dvar set cg_viewVehicleInfluenceGunnerFiring 0 0 0
dvar set cg_drawHealth 0
dvar set cl_wadefps 0
dvar set cg_drawMaterial Off
dvar set cg_drawShellshock 1
dvar set cg_drawPerformanceWarnings 1
dvar set cg_hudGrenadeIconMaxRangeFrag 250
dvar set cg_hudGrenadeIconMaxRangeFlash 500
dvar set cg_gun_x 0
dvar set cg_gun_y 0
dvar set cg_gun_z 0
dvar set cg_gun_move_f 0
dvar set cg_gun_move_r 0
dvar set cg_gun_move_u 0
dvar set cg_gun_ofs_f 0
dvar set cg_gun_ofs_r 0
dvar set cg_gun_ofs_u 0
dvar set cg_gun_rot_p 0
dvar set cg_gun_rot_y 0
dvar set cg_gun_rot_r 0
dvar set cg_gun_move_rate 0
dvar set cg_gun_move_minspeed 0
dvar set cg_gun_rot_rate 0
dvar set cg_gun_rot_minspeed 0
dvar set cg_centertime 5
dvar set cg_debugposition 0
dvar set cg_debugevents 0
dvar set g_dumpAnimsNetwork -1
dvar set ai_useServerAnimsEntity -1
dvar set scriptmover_useServerAnimsEntity -1
dvar set cg_footsteps 1
dvar set cg_footprints 1
dvar set cg_footprintsDistortWater 0
dvar set cg_footprintsDebug 0
dvar set cg_treadmarks 0
dvar set cg_firstPersonTracerChance 0
dvar set cg_laserForceOn 0
dvar set cg_laserRange 1500
dvar set cg_laserRangePlayer 1500
dvar set cg_laserRadius 0.8
dvar set cg_laserLightBodyTweak 15
dvar set cg_laserLightRadius 3
dvar set cg_laserLightBeginOffset 13
dvar set cg_laserLightEndOffset -3
dvar set cg_laserEndOffset 0.5
dvar set cg_laserFlarePct 0.2
dvar set cg_tracerchance 0.2
dvar set cg_tracerwidth 4
dvar set cg_tracerSpeed 7500
dvar set cg_tracerlength 160
dvar set cg_tracerScale 1
dvar set cg_tracerScaleMinDist 5000
dvar set cg_tracerScaleDistRange 25000
dvar set cg_tracerScrewDist 100
dvar set cg_tracerScrewRadius 0.5
dvar set cg_thirdPersonAngle 0
dvar set cg_thirdPersonFocusDist 512
dvar set cg_thirdPerson 0
dvar set cg_thirdPersonMode Fixed
dvar set cg_debug_overlay_viewport 0
dvar set cg_dumpAnims -1
dvar set cg_constantSizeHeadIcons 0
dvar set cg_drawThroughWalls 0
dvar set sv_znear 0
dvar set vehHelicopterFreeLookReleaseSpeed 8
dvar set vehHelicopterHeadSwayOnYaw 0.1
dvar set vehHelicopterHeadSwayOnPitch 0.2
dvar set vehHelicopterHeadSwayOnRollHorz 0.1
dvar set vehHelicopterHeadSwayOnRollVert 2
dvar set dynEnt_bulletForce 800
dvar set dynEnt_explodeForce 12500
dvar set dynEnt_explodeUpbias 0.5
dvar set dynEnt_explodeSpinScale 4
dvar set dynEnt_explodeMinForce 40
dvar set dynEnt_explodeMaxEnts 20
dvar set dynEnt_spawnedLimit 50
dvar set dynEntPieces_velocity 0 0 0
dvar set dynEntPieces_angularVelocity 0 0 0
dvar set dynEntPieces_impactForce 1000
dvar set compassEnemyFootstepMaxRange 500
dvar set compassEnemyFootstepMaxZ 100
dvar set compassEnemyFootstepMinSpeed 140
dvar set compassEnemyFootstepEnabled 0
dvar set compassShowEnemies 1
dvar set hudElemPausedBrightness 0.4
dvar set waypointPlayerOffsetProne 30
dvar set waypointPlayerOffsetCrouch 56
dvar set waypointPlayerOffsetStand 74
dvar set bg_viewKickScale 0.2
dvar set bg_viewKickMax 90
dvar set bg_viewKickMin 5
dvar set bg_viewKickRandom 0.4
dvar set player_view_pitch_up 85
dvar set player_view_pitch_down 85
dvar set bg_ladder_yawcap 100
dvar set bg_prone_yawcap 85
dvar set bg_foliagesnd_minspeed 40
dvar set bg_foliagesnd_maxspeed 180
dvar set bg_foliagesnd_slowinterval 1500
dvar set bg_foliagesnd_fastinterval 500
dvar set bg_foliagesnd_resetinterval 500
dvar set bg_fallDamageMinHeight 200
dvar set bg_fallDamageMaxHeight 350
dvar set inertiaMax 50
dvar set inertiaDebug 0
dvar set inertiaAngle -1000
dvar set friction 5.5
dvar set stopspeed 100
dvar set cg_ufo_scaler 6
dvar set bg_swingSpeed 0.2
dvar set bg_legYawTolerance 20
dvar set bg_bobAmplitudeSprinting 0.02 0.014
dvar set bg_bobAmplitudeStanding 0.007 0.007
dvar set bg_bobAmplitudeDucked 0.0075 0.0075
dvar set bg_bobAmplitudeProne 0.02 0.005
dvar set bg_bobMax 8
dvar set bg_aimSpreadMoveSpeedThreshold 11
dvar set bg_maxGrenadeIndicatorSpeed 27
dvar set player_breath_hold_time 4.5
dvar set player_breath_gasp_time 1
dvar set player_breath_fire_delay 0
dvar set player_breath_gasp_scale 4.5
dvar set player_breath_hold_lerp 4
dvar set player_breath_gasp_lerp 6
dvar set player_breath_snd_lerp 2
dvar set player_breath_snd_delay 1
dvar set player_scopeExitOnDamage 0
dvar set player_adsExitDelay 0
dvar set player_move_factor_on_torso 0
dvar set player_debugHealth 0
dvar set player_sustainAmmo 0
dvar set player_clipSizeMultiplier 1
dvar set player_lastStandHealthOverlayTime 8
dvar set player_reviveTriggerRadius 64
dvar set player_reviveXP 2
dvar set player_revivePlayerListCycleTime 2
dvar set player_moveThreshhold 10
dvar set player_footstepsThreshhold 0
dvar set player_waterSpeedScale 0.5
dvar set player_strafeSpeedScale 0.8
dvar set player_backSpeedScale 0.7
dvar set player_strafeAnimCosAngle 0.5
dvar set player_spectateSpeedScale 1
dvar set player_sprintSpeedScale 1.5
dvar set player_sprintUnlimited 0
dvar set player_sprintTime 4
dvar set player_sprintMinTime 1
dvar set player_sprintRechargePause 0
dvar set player_sprintStrafeSpeedScale 0.667
dvar set player_sprintCameraBob 0.5
dvar set player_turnAnims 0
dvar set player_dmgtimer_timePerPoint 100
dvar set player_dmgtimer_maxTime 750
dvar set player_dmgtimer_minScale 0
dvar set player_dmgtimer_stumbleTime 500
dvar set player_dmgtimer_flinchTime 500
dvar set bg_shock_soundLoop shellshock_loop
dvar set bg_shock_soundLoopSilent shellshock_loop_silent
dvar set bg_shock_soundEnd shellshock_end
dvar set bg_shock_soundEndAbort shellshock_end_abort
dvar set bg_shock_screenType blurred
dvar set bg_shock_screenBlurBlendTime 0.4
dvar set bg_shock_screenBlurBlendFadeTime 1
dvar set bg_shock_screenFlashWhiteFadeTime 0
dvar set bg_shock_screenFlashShotFadeTime 0
dvar set bg_shock_viewKickPeriod 0.75
dvar set bg_shock_viewKickRadius 0.05
dvar set bg_shock_viewKickFadeTime 3
dvar set bg_shock_sound 1
dvar set bg_shock_soundFadeInTime 0.25
dvar set bg_shock_soundFadeOutTime 2.5
dvar set bg_shock_soundLoopFadeTime 1.5
dvar set bg_shock_soundLoopEndDelay -3
dvar set bg_shock_soundRoomType default
dvar set bg_shock_soundDryLevel 1
dvar set bg_shock_soundWetLevel 0.5
dvar set bg_shock_soundModEndDelay 2
dvar set bg_shock_lookControl 1
dvar set bg_shock_lookControl_maxpitchspeed 90
dvar set bg_shock_lookControl_maxyawspeed 90
dvar set bg_shock_lookControl_mousesensitivityscale 0.5
dvar set bg_shock_lookControl_fadeTime 2
dvar set bg_shock_movement 1
dvar set player_meleeRange 64
dvar set player_meleeWidth 10
dvar set player_meleeHeight 10
dvar set player_meleeChargeFriction 1200
dvar set player_bayonetRange 85
dvar set player_bayonetTargetDist 65
dvar set player_burstFireCooldown 0.2
dvar set player_swimTime 16
dvar set player_swimDamage 15
dvar set player_swimDamagerInterval 1
dvar set bullet_penetrationMinFxDist 30
dvar set cg_debugMounting 0
dvar set vehLockTurretToPlayerView 0
dvar set jump_height 39
dvar set jump_stepSize 18
dvar set jump_slowdownEnable 0
dvar set jump_ladderPushVel 128
dvar set jump_spreadAdd 64
dvar set mantle_enable 1
dvar set mantle_debug 0
dvar set mantle_check_range 20
dvar set mantle_check_radius 0.1
dvar set mantle_check_angle 60
dvar set mantle_view_yawcap 60
dvar set vehanim_enable 1
dvar set vehanim_debug 0
dvar set DebugFireManager 0
dvar set wind_debug_display 0
dvar set cg_actorBurnTransitionTime 3.5
dvar set cg_allowActorLookAtEntity 1
dvar set cg_watersheeting 1
dvar set flame_test 0
dvar set flame_use_dvars 0
dvar set flame_render 1
dvar set flame_team_damage 0
dvar set flame_debug_render 0
dvar set flame_kick_offset -5 0 0
dvar set flame_kick_speed 1
dvar set flame_kick_recover_speed 3
dvar set ragdoll_debug 0
dvar set ragdoll_fps 20
dvar set ragdoll_max_life 9000
dvar set ragdoll_explode_force 18000
dvar set ragdoll_explode_upbias 0.8
dvar set ragdoll_bullet_force 500
dvar set ragdoll_bullet_upbias 0.5
dvar set ragdoll_baselerp_time 1000
dvar set ragdoll_jointlerp_time 3000
dvar set ragdoll_rotvel_scale 1
dvar set ragdoll_jitter_scale 1
dvar set ragdoll_self_collision_scale 1.2
dvar set r_texFilterDisable 0
dvar set r_texFilterMipBias 0
dvar set r_fullbright 0
dvar set r_debugShader none
dvar set r_lightConflicts 0
dvar set r_worldLod 0
dvar set r_znear 4
dvar set r_znear_depthhack 0.1
dvar set r_zfar 0
dvar set r_fog 1
dvar set r_lightMap Unchanged
dvar set r_colorMap Unchanged
dvar set r_normalMap Unchanged
dvar set r_specularMap Unchanged
dvar set r_specularColorScale 1
dvar set r_diffuseColorScale 1
dvar set r_resampleScene 1
dvar set r_showPenetration off
dvar set r_showPixelCost off
dvar set r_showLightGrid 0
dvar set r_showMissingLightGrid 0
dvar set r_lightTweakSunLight 1
dvar set r_lightTweakSunColor 0 1 0 1
dvar set r_lightTweakSunDirection 0 0 0
dvar set r_norefresh 0
dvar set r_scaleViewport 1
dvar set r_spotLightFovInnerFraction 0.7
dvar set r_spotLightStartRadius 36
dvar set r_spotLightEndRadius 196
dvar set r_spotLightShadows 1
dvar set r_spotLightSModelShadows 1
dvar set r_spotLightEntityShadows 1
dvar set r_spotLightBrightness 14
dvar set r_drawWater 1
dvar set r_lockPvs 0
dvar set r_skipPvs 0
dvar set r_singleCell 0
dvar set r_portalWalkLimit 0
dvar set r_portalMinRecurseDepth 2
dvar set r_showPortals 0
dvar set r_showFbColorDebug None
dvar set r_showFloatZDebug 0
dvar set r_highLodDist -1
dvar set r_mediumLodDist -1
dvar set r_lowLodDist -1
dvar set r_lowestLodDist -1
dvar set r_forceLod none
dvar set r_modelVertColor 1
dvar set sc_blur 2
dvar set sc_count 24
dvar set sc_debugCasterCount 24
dvar set sc_debugReceiverCount 24
dvar set sc_showOverlay 0
dvar set sc_showDebug 0
dvar set sc_wantCount 12
dvar set sc_wantCountMargin 1
dvar set sc_fadeRange 0.25
dvar set sc_shadowInRate 2
dvar set sc_shadowOutRate 5
dvar set sc_length 400
dvar set sc_offscreenCasterLodBias 0
dvar set sc_offscreenCasterLodScale 20
dvar set sm_sunEnable 1
dvar set sm_spotEnable 1
dvar set sm_sunAlwaysCastsShadow 0
dvar set sm_polygonOffsetBias 2.5
dvar set sm_sunSampleSizeNear 0.25
dvar set sm_sunShadowCenter 0 0 0
dvar set sm_sunShadowScale 1
dvar set sm_strictCull 1
dvar set sm_fastSunShadow 1
dvar set sm_qualitySpotShadow 1
dvar set sm_fullResSpotShadowEnable 0
dvar set r_blur 0
dvar set r_glow 1
dvar set r_glowUseTweaks 0
dvar set r_glowTweakEnable 0
dvar set r_glowTweakRadius0 5
dvar set r_glowTweakBloomIntensity0 1
dvar set r_glowTweakBloomCutoff 0.5
dvar set r_glowTweakBloomDesaturation 0
dvar set r_glowTweakRayExpansion 0
dvar set r_glowTweakRayIntensity 1
dvar set r_filmUseTweaks 0
dvar set r_contrast 1
dvar set r_brightness 0
dvar set r_desaturation 1
dvar set r_dof_tweak 0
dvar set r_dof_nearBlur 6
dvar set r_dof_farBlur 1.8
dvar set r_dof_viewModelStart 2
dvar set r_dof_viewModelEnd 8
dvar set r_dof_nearStart 10
dvar set r_dof_nearEnd 60
dvar set r_dof_farStart 1000
dvar set r_dof_farEnd 7000
dvar set r_dof_bias 0.5
dvar set r_motionblur_blurOrigin 0.5 0.5 0 1
dvar set r_sun_from_dvars 0
dvar set r_swrk_override_characterCharredAmount 0
dvar set r_swrk_override_wetness 0
dvar set r_debugShowPrimaryLights 0
dvar set r_debugShowDynamicLights 0
dvar set r_debugShowCoronas 0
dvar set r_use_separate_char_tech 0
dvar set r_drawDebugFogParams 0
dvar set snd_draw3D Off
dvar set bg_shock_volume_full_vol 0.5
dvar set bg_shock_volume_music 0.5
dvar set bg_shock_volume_ambience 0.5
dvar set bg_shock_volume_voice 0.5
dvar set bg_shock_volume_pis_1st 0.5
dvar set bg_shock_volume_pis_3rd 0.5
dvar set bg_shock_volume_smg_1st 0.5
dvar set bg_shock_volume_smg_3rd 0.5
dvar set bg_shock_volume_rfl_1st 0.5
dvar set bg_shock_volume_rfl_3rd 0.5
dvar set bg_shock_volume_decay 0.5
dvar set bg_shock_volume_projectile 0.5
dvar set bg_shock_volume_explosion 0.5
dvar set bg_shock_volume_vehicle 0.5
dvar set bg_shock_volume_character 0.5
dvar set bg_shock_volume_physics 0.5
dvar set bg_shock_volume_hvy_wpn 0.5
dvar set bg_shock_volume_ui 0.5
dvar set bg_shock_volume_dist_wpn 0.5
dvar set bg_shock_volume_dist_hmg 0.5
dvar set bg_shock_volume_banzai 0.5
dvar set bg_shock_volume_vehicle_mp 0.5
dvar set bg_shock_volume_reload 0.5
dvar set snd_autoSim 1
dvar set ui_showList 0
dvar set ui_hud_hardcore 0
dvar set ui_uav_allies 0
dvar set ui_uav_axis 0
dvar set ui_uav_client 0
dvar set ui_allow_classchange 0
dvar set ui_allow_teamchange 0
dvar set player_maxGrenadeCatchHeight 80
dvar set player_throwbackInnerRadius 72
dvar set player_throwbackOuterRadius 192
dvar set g_minGrenadeDamageSpeed 400
dvar set bullet_penetrationEnabled 1
dvar set g_debugaccuracy 0
dvar set g_ai 1
dvar set g_spawnai 1
dvar set ai_noDodge 0
dvar set ai_pathMomentum 0.78
dvar set ai_pathNegotiationOverlapCost 300
dvar set ai_playerADS_LOSRange 150
dvar set ai_playerLOSRange 150
dvar set ai_playerLOSHalfWidth 15
dvar set ai_playerLOSMinTime 1500
dvar set ai_playerADSTargetTime 10000
dvar set ai_debugPlayerLOS 0
dvar set ai_friendlySuppression 1
dvar set ai_friendlySuppressionDist 128
dvar set ai_friendlyFireBlockDuration 2000
dvar set ai_threatUpdateInterval 500
dvar set ai_foliageSeeThroughDist 128
dvar set ai_exposedSet2Probability 70
dvar set ai_coverScore_coverType 2
dvar set ai_coverScore_distance 16
dvar set ai_coverScore_engagement 4
dvar set ai_coverScore_nodeAngle 4
dvar set ai_coverScore_playerLos 8
dvar set ai_coverScore_priority 8
dvar set ai_coverScore_targetDir 4
dvar set ai_coverScore_visibility 8
dvar set ai_accuracyDistScale 1
dvar set g_playerTrailTime 500
dvar set ai_disableSpawn 0
dvar set g_debugLocDamage 0
dvar set g_debugLocDamageEntity -1
dvar set g_friendlyNameDist 15000
dvar set g_friendlyfireDist 175
dvar set melee_debug 0
dvar set radius_damage_debug 0
dvar set player_deathInvulnerableToMelee 0
dvar set player_deathInvulnerableToProjectile 1
dvar set vehHelicopterMaxSpeed 150
dvar set vehHelicopterMaxSpeedVertical 65
dvar set vehHelicopterMaxAccel 45
dvar set vehHelicopterMaxAccelVertical 30
dvar set vehHelicopterMaxYawRate 120
dvar set vehHelicopterMaxYawAccel 90
dvar set vehHelicopterMaxPitch 10
dvar set vehHelicopterMaxRoll 35
dvar set vehHelicopterLookaheadTime 1
dvar set vehHelicopterHoverSpeedThreshold 400
dvar set vehHelicopterRightStickDeadzone 0.3
dvar set vehHelicopterStrafeDeadzone 0.3
dvar set vehHelicopterScaleMovement 1
dvar set vehHelicopterSoftCollisions 0
dvar set vehHelicopterDecelerationFwd 0.5
dvar set vehHelicopterDecelerationSide 1
dvar set vehHelicopterInvertUpDown 0
dvar set vehHelicopterYawOnLeftStick 5
dvar set vehHelicopterTiltSpeed 1.2
dvar set vehHelicopterTiltFromAcceleration 2
dvar set vehHelicopterTiltFromDeceleration 2
dvar set vehHelicopterTiltFromVelocity 1
dvar set vehHelicopterTiltFromControllerAxes 0
dvar set vehHelicopterTiltFromFwdAndYaw 0
dvar set vehHelicopterTiltFromFwdAndYaw_VelAtMaxTilt 1
dvar set vehHelicopterTiltMomentum 0.4
dvar set turretPlayerAvoidScale 1.7
dvar set g_banzai_max_target_distance 1000
dvar set g_banzai_player_fov_buffer 0.2
dvar set g_banzai_flank_attack 0
dvar set missileHellfireMaxSlope 0.5
dvar set missileHellfireUpAccel 1000
dvar set missileJavClimbHeightDirect 10000
dvar set missileJavClimbHeightTop 15000
dvar set missileJavClimbAngleDirect 85
dvar set missileJavClimbAngleTop 50
dvar set missileJavClimbCeilingDirect 0
dvar set missileJavClimbCeilingTop 3000
dvar set missileJavTurnRateDirect 60
dvar set missileJavTurnRateTop 100
dvar set missileJavAccelClimb 300
dvar set missileJavAccelDescend 3000
dvar set missileJavSpeedLimitClimb 1000
dvar set missileJavSpeedLimitDescend 6000
dvar set missileJavTurnDecel 0.05
dvar set missileJavClimbToOwner 700
dvar set missileWaterMaxDepth 60
dvar set missileMolotovBlobNum 5
dvar set missileMolotovBlobTime 2
dvar set dynEnt_damageRadiusScale 1
dvar set chaplinCheat 0
dvar set scr_dof_enable 1
dvar set g_debugDamage 0
dvar set g_debugBullets 0
dvar set g_vehicleDrawPath
dvar set g_vehicleDebug 0
dvar set g_vehicleTexScrollScale 0
dvar set vehGunnerSplashDamage 0.1
dvar set g_vehiclePlaneCurveTime 1.5
dvar set g_entinfo off
dvar set g_entinfo_type AI only
dvar set g_entinfo_AItext brief
dvar set g_entinfo_maxdist 2048
dvar set g_entinfo_scale 1
dvar set g_drawEntBBoxes 0
dvar set g_drawGrenadeHints 0
dvar set ai_showNodes 0
dvar set ai_showNodesDist 384
dvar set ai_showNearestNode 0
dvar set ai_showFriendlyChains 0
dvar set ai_showVisData 0
dvar set ai_showVisDataDist 1000
dvar set ai_debugCoverEntityNum -1
dvar set ai_showBadPlaces 0
dvar set ai_showDodge 0
dvar set ai_debugMayMove 0
dvar set ai_showPotentialThreatDir 0
dvar set ai_moveOrientMode invalid
dvar set ai_showSuppression -1
dvar set ai_eventDistFootstep 512
dvar set ai_eventDistFootstepLite 256
dvar set ai_eventDistNewEnemy 1024
dvar set ai_eventDistPain 512
dvar set ai_eventDistDeath 1024
dvar set ai_eventDistExplosion 1024
dvar set ai_eventDistGrenadePing 512
dvar set ai_eventDistProjPing 128
dvar set ai_eventDistGunShot 2048
dvar set ai_eventDistSilencedShot 128
dvar set ai_eventDistBullet 96
dvar set ai_eventDistProjImpact 256
dvar set ai_eventDistBadPlace 256
dvar set ai_showPaths 0
dvar set ai_debugFindPath 0
dvar set ai_debugFindPathDirect 0
dvar set ai_debugFindPathWidth 0
dvar set ai_debugFindPathLock 0
dvar set ai_debugAnimDeltas 0
dvar set ai_debugGrenadeFailSafe 0
dvar set ai_debugGrenadeHintArc 150
dvar set ai_debugClaimedNodes 0
dvar set ai_showVolume -1
dvar set g_dumpAnims -1
dvar set g_dumpAnimsCommands -1
dvar set g_dumpAnimsReduceSpam 0
dvar set g_aiEventDump -1
dvar set g_earthquakeEnable 1
dvar set g_enteqDelay 150
dvar set g_enteqEnable 0
dvar set g_enteqDist 4000
dvar set pickupPrints 0
dvar set ik_distanceCull 1
dvar set ik_distanceCullDist 850
dvar set g_compassShowEnemies 0
dvar set g_mantleBlockTimeBuffer 500
dvar set g_player_maxhealth 100
dvar set player_damageMultiplier 0.363636
dvar set player_deathInvulnerableTime 1000
dvar set g_reloading 0
animscripts/traverse/wall_hopError: Waited 679 msec for missing asset "ai_flamethrower_crouch_pain".
Error: Could not load xanim "ai_flamethrower_crouch_pain".
Error: Could not load xanim "ai_flamethrower_stand_pain".
Error: Could not load xanim "ai_flamethrower_wounded_stand_leg".
Error: Could not load xanim "ai_flamethrower_wounded_stand_head".
Error: Could not load xanim "ai_flamethrower_wounded_stand_chest".
Error: Could not load xanim "ai_flamethrower_wounded_stand_arm".
Error: Could not load xanim "ai_bonzai_buddy_fail_rear".
Error: Could not load xanim "ai_bonzai_buddy_fail_front".
Error: Could not load xanim "ai_bonzai_enemy_fail_rear".
Error: Could not load xanim "ai_bonzai_enemy_fail_right".
Error: Could not load xanim "ai_bonzai_enemy_fail_left".
Error: Could not load xanim "ai_bonzai_enemy_fail_front".
Error: Could not load xanim "ai_flamethrower_crouch_death".
Error: Could not load xanim "ai_flamethrower_stand_death".
Error: Could not load xanim "ai_flamethrower_death_b".
Error: Could not load xanim "ai_bonzai_enemy_attack_player_success".
Error: Could not load xanim "ai_bonzai_enemy_attack_player_fail".
Error: Could not load xanim "ai_bonzai_enemy_attack_player_intro".
Error: Could not load xanim "ai_bonzai_enemy_attack_player".
Error: Could not load xanim "ai_bonzai_enemy_attack_player_impact".
Error: Could not load xanim "ai_bonzai_enemy_success_rear".
Error: Could not load xanim "ai_bonzai_enemy_success_front".
Error: Could not load xanim "ai_bonzai_buddy_success_rear".
Error: Could not load xanim "ai_bonzai_buddy_success_right".
Error: Could not load xanim "ai_bonzai_buddy_success_left".
Error: Could not load xanim "ai_bonzai_buddy_success_front".
Error: Could not load xanim "ai_flamethrower_stand_2_crouch".
Error: Could not load xanim "ai_flamethrower_crouch_2_stand".
Error: Could not load xanim "ai_flamethrower_crouch_turn90r".
Error: Could not load xanim "ai_flamethrower_crouch_turn90l".
Error: Could not load xanim "ai_flamethrower_turn180".
Error: Could not load xanim "ai_flamethrower_turn135r".
Error: Could not load xanim "ai_flamethrower_turn135l".
Error: Could not load xanim "ai_flamethrower_turn90r".
Error: Could not load xanim "ai_flamethrower_turn90l".
Error: Could not load xanim "ai_flamethrower_turn45r".
Error: Could not load xanim "ai_flamethrower_turn45l".
Error: Could not load xanim "ai_flamethrower_crouch_aim_5".
Error: Could not load xanim "ai_flamethrower_aim_5".
Error: Could not load xanim "ai_flamethrower_crouch_idle_a_alert_v1".
Error: Could not load xanim "ai_flamethrower_stand_idle_alert_v1".
Error: Could not load xanim "ai_flamethrower_crouch_aim_8".
Error: Could not load xanim "ai_flamethrower_aim_8".
Error: Could not load xanim "ai_flamethrower_crouch_aim_2".
Error: Could not load xanim "ai_flamethrower_aim_2".
Error: Could not load xanim "ai_flamethrower_crouch_aim_6".
Error: Could not load xanim "ai_flamethrower_aim_6".
Error: Could not load xanim "ai_flamethrower_crouch_aim_4".
Error: Could not load xanim "ai_flamethrower_aim_4".
Error: Could not load xanim "ai_mg_shoulder_run".
Error: Could not load xanim "ai_bonzai_sprint_d".
Error: Could not load xanim "ai_bonzai_sprint_c".
Error: Could not load xanim "ai_bonzai_sprint_b".
Error: Could not load xanim "ai_bonzai_sprint_a".
Error: Could not load xanim "ai_flamethrower_combatrun_c".
Error: Could not load xanim "ai_flamethrower_crouch_twitch".
Error: Could not load xanim "ai_flamethrower_crouch_idle_b".
Error: Could not load xanim "ai_flamethrower_crouch_idle_a".
Error: Could not load xanim "ai_flamethrower_stand_twitch".
Error: Could not load xanim "ai_flamethrower_stand_idle_casual_v1".
Error: Could not load xanim "ai_mg_shoulder_run2crouch".
Error: Could not load xanim "ai_mg_shoulder_crouch_idle".
Error: Could not load xanim "ai_mg_shoulder_run2stand".
Error: Could not load xanim "ai_mg_shoulder_stand_idle".
Error: Could not load xanim "ai_flame_crouch_fire_center".
Error: Could not load xanim "ai_flame_fire_center".
Error: Could not load xanim "void_loop".
Error: Could not load xanim "int_bonzai_attack_player_success".
Error: Could not load xanim "int_bonzai_attack_player_fail".
Error: Could not load xanim "int_bonzai_attack_player_intro".
Error: Could not load xanim "int_bonzai_attack_player".
Error: Could not load xanim "int_bonzai_attack_player_impact".
Error: Could not load xanim "p_makinraid_hatch".
Error: Could not load xanim "crew_sherman_passenger9_combatidle_player".
Error: Could not load xanim "crew_sherman_passenger8_combatidle_player".
Error: Could not load xanim "crew_lvt4_peleliu1_character9_player".
Error: Could not load xanim "crew_lvt4_peleliu1_character5_player".
Error: Could not load xanim "crew_lvt4_peleliu1_character4_player".
Error: Could not load xanim "p_flak1_tag2_idle".
Error: Could not load xanim "pb_prone_crawl_right_hold_satchel".
Error: Could not load xanim "pb_prone_crawl_left_hold_satchel".
Error: Could not load xanim "pb_prone_crawl_back_hold_satchel".
Error: Could not load xanim "pb_prone_crawl_hold_satchel".
Error: Could not load xanim "pb_crouch_hold_run_right_satchel".
Error: Could not load xanim "pb_crouch_hold_run_left_satchel".
Error: Could not load xanim "pb_crouch_hold_run_back_satchel".
Error: Could not load xanim "pb_crouch_hold_run_satchel".
Error: Could not load xanim "pb_hold_run_left_satchel".
Error: Could not load xanim "pb_hold_run_right_satchel".
Error: Could not load xanim "pb_hold_run_back_satchel".
Error: Could not load xanim "pb_hold_run_satchel".
Error: Could not load xanim "pb_sprint_hold_satchel".
Error: Could not load xanim "pb_crouch_hold_idle_satchel".
Error: Could not load xanim "pb_hold_idle_satchel".
Error: Could not load xanim "pb_prone_hold_satchel".
Error: Could not load xanim "pt_hold_prone_throw_satchel".
Error: Could not load xanim "pt_hold_throw_satchel".
dvar set g_gravity 800
-----------------------------------
dvar set autodifficulty_frac 75
dvar set ai_accuracyDistScale 1
dvar set player_meleeDamageMultiplier 0.4
Error: Could not load rawfile "shock/zombie_death.shock".
Error: couldn't open 'shock/zombie_death.shock'.
dvar set bg_shock_volume_full_vol 1
dvar set bg_shock_volume_music 1
dvar set bg_shock_volume_ambience 1
dvar set bg_shock_volume_voice 1
dvar set bg_shock_volume_pis_1st 1
dvar set bg_shock_volume_pis_3rd 1
dvar set bg_shock_volume_smg_1st 1
dvar set bg_shock_volume_smg_3rd 1
dvar set bg_shock_volume_rfl_1st 1
dvar set bg_shock_volume_rfl_3rd 1
dvar set bg_shock_volume_decay 1
dvar set bg_shock_volume_projectile 1
dvar set bg_shock_volume_explosion 1
dvar set bg_shock_volume_vehicle 1
dvar set bg_shock_volume_character 1
dvar set bg_shock_volume_physics 1
dvar set bg_shock_volume_hvy_wpn 1
dvar set bg_shock_volume_ui 1
dvar set bg_shock_volume_dist_wpn 1
dvar set bg_shock_volume_dist_hmg 1
dvar set bg_shock_volume_banzai 1
dvar set bg_shock_volume_vehicle_mp 1
dvar set bg_shock_volume_reload 1
dvar set bg_shock_screenType blurred
dvar set bg_shock_screenBlurBlendTime 0.4
dvar set bg_shock_screenBlurBlendFadeTime 1
dvar set bg_shock_screenFlashWhiteFadeTime 0
dvar set bg_shock_screenFlashShotFadeTime 0
dvar set bg_shock_viewKickPeriod 0.75
dvar set bg_shock_viewKickRadius 0.05
dvar set bg_shock_viewKickFadeTime 3
dvar set bg_shock_soundLoop shellshock_loop
dvar set bg_shock_soundLoopSilent shellshock_loop_silent
dvar set bg_shock_soundEnd shellshock_end
dvar set bg_shock_soundEndAbort shellshock_end_abort
dvar set bg_shock_sound 1
dvar set bg_shock_soundFadeInTime 0.25
dvar set bg_shock_soundFadeOutTime 2.5
dvar set bg_shock_soundLoopFadeTime 1.5
dvar set bg_shock_soundLoopEndDelay -3
dvar set bg_shock_soundRoomType default
dvar set bg_shock_soundDryLevel 1
dvar set bg_shock_soundWetLevel 0.5
dvar set bg_shock_soundModEndDelay 2
dvar set bg_shock_lookControl 1
dvar set bg_shock_lookControl_maxpitchspeed 90
dvar set bg_shock_lookControl_maxyawspeed 90
dvar set bg_shock_lookControl_mousesensitivityscale 0.5
dvar set bg_shock_lookControl_fadeTime 2
dvar set bg_shock_movement 1
dvar set bg_shock_volume_full_vol 0.5
dvar set bg_shock_volume_music 0.5
dvar set bg_shock_volume_ambience 0.5
dvar set bg_shock_volume_voice 0.5
dvar set bg_shock_volume_pis_1st 0.5
dvar set bg_shock_volume_pis_3rd 0.5
dvar set bg_shock_volume_smg_1st 0.5
dvar set bg_shock_volume_smg_3rd 0.5
dvar set bg_shock_volume_rfl_1st 0.5
dvar set bg_shock_volume_rfl_3rd 0.5
dvar set bg_shock_volume_decay 0.5
dvar set bg_shock_volume_projectile 0.5
dvar set bg_shock_volume_explosion 0.5
dvar set bg_shock_volume_vehicle 0.5
dvar set bg_shock_volume_character 0.5
dvar set bg_shock_volume_physics 0.5
dvar set bg_shock_volume_hvy_wpn 0.5
dvar set bg_shock_volume_ui 0.5
dvar set bg_shock_volume_dist_wpn 0.5
dvar set bg_shock_volume_dist_hmg 0.5
dvar set bg_shock_volume_banzai 0.5
dvar set bg_shock_volume_vehicle_mp 0.5
dvar set bg_shock_volume_reload 0.5
dvar set bg_shock_screenType blurred
dvar set bg_shock_screenBlurBlendTime 0.4
dvar set bg_shock_screenBlurBlendFadeTime 1
dvar set bg_shock_screenFlashWhiteFadeTime 0
dvar set bg_shock_screenFlashShotFadeTime 0
dvar set bg_shock_viewKickPeriod 0.75
dvar set bg_shock_viewKickRadius 0.05
dvar set bg_shock_viewKickFadeTime 3
dvar set bg_shock_sound 0
dvar set bg_shock_soundLoop shellshock_loop
dvar set bg_shock_soundLoopSilent shellshock_loop_silent
dvar set bg_shock_soundEnd shellshock_end
dvar set bg_shock_soundEndAbort shellshock_end_abort
dvar set bg_shock_soundFadeInTime 0.25
dvar set bg_shock_soundFadeOutTime 2.5
dvar set bg_shock_soundLoopFadeTime 2
dvar set bg_shock_soundLoopEndDelay -1.5
dvar set bg_shock_soundRoomType underwater
dvar set bg_shock_soundDryLevel 1
dvar set bg_shock_soundWetLevel 0.5
dvar set bg_shock_soundModEndDelay -0.75
dvar set bg_shock_volume_full_vol 0.4
dvar set bg_shock_volume_music 1
dvar set bg_shock_volume_ambience 0.3
dvar set bg_shock_volume_voice 1
dvar set bg_shock_volume_pis_1st 0.7
dvar set bg_shock_volume_pis_3rd 0.7
dvar set bg_shock_volume_smg_1st 0.7
dvar set bg_shock_volume_smg_3rd 0.7
dvar set bg_shock_volume_rfl_1st 0.7
dvar set bg_shock_volume_rfl_3rd 0.7
dvar set bg_shock_volume_decay 0.5
dvar set bg_shock_volume_projectile 0.5
dvar set bg_shock_volume_explosion 0.8
dvar set bg_shock_volume_vehicle 0.5
dvar set bg_shock_volume_character 0.3
dvar set bg_shock_volume_physics 0.3
dvar set bg_shock_volume_hvy_wpn 0.7
dvar set bg_shock_volume_ui 1
dvar set bg_shock_lookControl 1
dvar set bg_shock_lookControl_maxpitchspeed 45
dvar set bg_shock_lookControl_maxyawspeed 45
dvar set bg_shock_lookControl_mousesensitivityscale 0.5
dvar set bg_shock_lookControl_fadeTime 2
dvar set bg_shock_movement 1
dvar set zombiemode 0
dvar set g_speed 190
dvar set sv_saveOnStartMap 1
dvar set bg_shock_volume_full_vol 1
dvar set bg_shock_volume_music 1
dvar set bg_shock_volume_ambience 1
dvar set bg_shock_volume_voice 1
dvar set bg_shock_volume_pis_1st 1
dvar set bg_shock_volume_pis_3rd 1
dvar set bg_shock_volume_smg_1st 1
dvar set bg_shock_volume_smg_3rd 1
dvar set bg_shock_volume_rfl_1st 1
dvar set bg_shock_volume_rfl_3rd 1
dvar set bg_shock_volume_decay 1
dvar set bg_shock_volume_projectile 1
dvar set bg_shock_volume_explosion 1
dvar set bg_shock_volume_vehicle 1
dvar set bg_shock_volume_character 1
dvar set bg_shock_volume_physics 1
dvar set bg_shock_volume_hvy_wpn 1
dvar set bg_shock_volume_ui 1
dvar set bg_shock_volume_dist_wpn 1
dvar set bg_shock_volume_dist_hmg 1
dvar set bg_shock_volume_banzai 1
dvar set bg_shock_volume_vehicle_mp 1
dvar set bg_shock_volume_reload 1
dvar set bg_shock_screenType blurred
dvar set bg_shock_screenBlurBlendTime 0.4
dvar set bg_shock_screenBlurBlendFadeTime 1
dvar set bg_shock_screenFlashWhiteFadeTime 0
dvar set bg_shock_screenFlashShotFadeTime 0
dvar set bg_shock_viewKickPeriod 0.75
dvar set bg_shock_viewKickRadius 0.05
dvar set bg_shock_viewKickFadeTime 3
dvar set bg_shock_soundLoop shellshock_loop
dvar set bg_shock_soundLoopSilent shellshock_loop_silent
dvar set bg_shock_soundEnd shellshock_end
dvar set bg_shock_soundEndAbort shellshock_end_abort
dvar set bg_shock_sound 1
dvar set bg_shock_soundFadeInTime 0.25
dvar set bg_shock_soundFadeOutTime 2.5
dvar set bg_shock_soundLoopFadeTime 1.5
dvar set bg_shock_soundLoopEndDelay -3
dvar set bg_shock_soundRoomType default
dvar set bg_shock_soundDryLevel 1
dvar set bg_shock_soundWetLevel 0.5
dvar set bg_shock_soundModEndDelay 2
dvar set bg_shock_lookControl 1
dvar set bg_shock_lookControl_maxpitchspeed 90
dvar set bg_shock_lookControl_maxyawspeed 90
dvar set bg_shock_lookControl_mousesensitivityscale 0.5
dvar set bg_shock_lookControl_fadeTime 2
dvar set bg_shock_movement 1
dvar set bg_shock_volume_full_vol 0.5
dvar set bg_shock_volume_music 0.5
dvar set bg_shock_volume_ambience 0.5
dvar set bg_shock_volume_voice 0.5
dvar set bg_shock_volume_pis_1st 0.5
dvar set bg_shock_volume_pis_3rd 0.5
dvar set bg_shock_volume_smg_1st 0.5
dvar set bg_shock_volume_smg_3rd 0.5
dvar set bg_shock_volume_rfl_1st 0.5
dvar set bg_shock_volume_rfl_3rd 0.5
dvar set bg_shock_volume_decay 0.5
dvar set bg_shock_volume_projectile 0.5
dvar set bg_shock_volume_explosion 0.5
dvar set bg_shock_volume_vehicle 0.5
dvar set bg_shock_volume_character 0.5
dvar set bg_shock_volume_physics 0.5
dvar set bg_shock_volume_hvy_wpn 0.5
dvar set bg_shock_volume_ui 0.5
dvar set bg_shock_volume_dist_wpn 0.5
dvar set bg_shock_volume_dist_hmg 0.5
dvar set bg_shock_volume_banzai 0.5
dvar set bg_shock_volume_vehicle_mp 0.5
dvar set bg_shock_volume_reload 0.5
dvar set bg_shock_screenType none
dvar set bg_shock_screenBlurBlendTime 1
dvar set bg_shock_screenBlurBlendFadeTime 1
dvar set bg_shock_screenFlashWhiteFadeTime 0
dvar set bg_shock_screenFlashShotFadeTime 0
dvar set bg_shock_viewKickPeriod 0.75
dvar set bg_shock_viewKickRadius 0.05
dvar set bg_shock_viewKickFadeTime 3
dvar set bg_shock_sound 1
dvar set bg_shock_soundLoop
dvar set bg_shock_soundLoopSilent
dvar set bg_shock_soundEnd
dvar set bg_shock_soundEndAbort
dvar set bg_shock_soundFadeInTime 0.5
dvar set bg_shock_soundFadeOutTime 1.5
dvar set bg_shock_soundLoopFadeTime 0.25
dvar set bg_shock_soundLoopEndDelay 0.25
dvar set bg_shock_soundRoomType ber1
dvar set bg_shock_soundDryLevel 0
dvar set bg_shock_soundWetLevel 0
dvar set bg_shock_soundModEndDelay 0
dvar set bg_shock_lookControl 0
dvar set bg_shock_lookControl_maxpitchspeed 0
dvar set bg_shock_lookControl_maxyawspeed 0
dvar set bg_shock_lookControl_mousesensitivityscale 0
dvar set bg_shock_lookControl_fadeTime 0.001
dvar set bg_shock_movement 0
dvar set bg_shock_volume_full_vol 0.5
dvar set bg_shock_volume_music 1
dvar set bg_shock_volume_ambience 0
dvar set bg_shock_volume_voice 0
dvar set bg_shock_volume_pis_1st 0
dvar set bg_shock_volume_pis_3rd 0
dvar set bg_shock_volume_smg_1st 0
dvar set bg_shock_volume_smg_3rd 0
dvar set bg_shock_volume_rfl_1st 0
dvar set bg_shock_volume_rfl_3rd 0
dvar set bg_shock_volume_decay 0
dvar set bg_shock_volume_projectile 0
dvar set bg_shock_volume_explosion 0
dvar set bg_shock_volume_vehicle 0
dvar set bg_shock_volume_character 0
dvar set bg_shock_volume_physics 0
dvar set bg_shock_volume_hvy_wpn 0
dvar set bg_shock_volume_ui 1
dvar set bg_shock_volume_full_vol 1
dvar set bg_shock_volume_music 1
dvar set bg_shock_volume_ambience 1
dvar set bg_shock_volume_voice 1
dvar set bg_shock_volume_pis_1st 1
dvar set bg_shock_volume_pis_3rd 1
dvar set bg_shock_volume_smg_1st 1
dvar set bg_shock_volume_smg_3rd 1
dvar set bg_shock_volume_rfl_1st 1
dvar set bg_shock_volume_rfl_3rd 1
dvar set bg_shock_volume_decay 1
dvar set bg_shock_volume_projectile 1
dvar set bg_shock_volume_explosion 1
dvar set bg_shock_volume_vehicle 1
dvar set bg_shock_volume_character 1
dvar set bg_shock_volume_physics 1
dvar set bg_shock_volume_hvy_wpn 1
dvar set bg_shock_volume_ui 1
dvar set bg_shock_volume_dist_wpn 1
dvar set bg_shock_volume_dist_hmg 1
dvar set bg_shock_volume_banzai 1
dvar set bg_shock_volume_vehicle_mp 1
dvar set bg_shock_volume_reload 1
dvar set bg_shock_screenType blurred
dvar set bg_shock_screenBlurBlendTime 0.4
dvar set bg_shock_screenBlurBlendFadeTime 1
dvar set bg_shock_screenFlashWhiteFadeTime 0
dvar set bg_shock_screenFlashShotFadeTime 0
dvar set bg_shock_viewKickPeriod 0.75
dvar set bg_shock_viewKickRadius 0.05
dvar set bg_shock_viewKickFadeTime 3
dvar set bg_shock_soundLoop shellshock_loop
dvar set bg_shock_soundLoopSilent shellshock_loop_silent
dvar set bg_shock_soundEnd shellshock_end
dvar set bg_shock_soundEndAbort shellshock_end_abort
dvar set bg_shock_sound 1
dvar set bg_shock_soundFadeInTime 0.25
dvar set bg_shock_soundFadeOutTime 2.5
dvar set bg_shock_soundLoopFadeTime 1.5
dvar set bg_shock_soundLoopEndDelay -3
dvar set bg_shock_soundRoomType default
dvar set bg_shock_soundDryLevel 1
dvar set bg_shock_soundWetLevel 0.5
dvar set bg_shock_soundModEndDelay 2
dvar set bg_shock_lookControl 1
dvar set bg_shock_lookControl_maxpitchspeed 90
dvar set bg_shock_lookControl_maxyawspeed 90
dvar set bg_shock_lookControl_mousesensitivityscale 0.5
dvar set bg_shock_lookControl_fadeTime 2
dvar set bg_shock_movement 1
dvar set bg_shock_volume_full_vol 0.5
dvar set bg_shock_volume_music 0.5
dvar set bg_shock_volume_ambience 0.5
dvar set bg_shock_volume_voice 0.5
dvar set bg_shock_volume_pis_1st 0.5
dvar set bg_shock_volume_pis_3rd 0.5
dvar set bg_shock_volume_smg_1st 0.5
dvar set bg_shock_volume_smg_3rd 0.5
dvar set bg_shock_volume_rfl_1st 0.5
dvar set bg_shock_volume_rfl_3rd 0.5
dvar set bg_shock_volume_decay 0.5
dvar set bg_shock_volume_projectile 0.5
dvar set bg_shock_volume_explosion 0.5
dvar set bg_shock_volume_vehicle 0.5
dvar set bg_shock_volume_character 0.5
dvar set bg_shock_volume_physics 0.5
dvar set bg_shock_volume_hvy_wpn 0.5
dvar set bg_shock_volume_ui 0.5
dvar set bg_shock_volume_dist_wpn 0.5
dvar set bg_shock_volume_dist_hmg 0.5
dvar set bg_shock_volume_banzai 0.5
dvar set bg_shock_volume_vehicle_mp 0.5
dvar set bg_shock_volume_reload 0.5
dvar set bg_shock_screenType blurred
dvar set bg_shock_screenBlurBlendTime 0.4
dvar set bg_shock_screenBlurBlendFadeTime 1
dvar set bg_shock_screenFlashWhiteFadeTime 0
dvar set bg_shock_screenFlashShotFadeTime 0
dvar set bg_shock_viewKickPeriod 0.75
dvar set bg_shock_viewKickRadius 0.05
dvar set bg_shock_viewKickFadeTime 3
dvar set bg_shock_sound 0
dvar set bg_shock_soundLoop shellshock_loop
dvar set bg_shock_soundLoopSilent shellshock_loop_silent
dvar set bg_shock_soundEnd shellshock_end
dvar set bg_shock_soundEndAbort shellshock_end_abort
dvar set bg_shock_soundFadeInTime 0.25
dvar set bg_shock_soundFadeOutTime 2.5
dvar set bg_shock_soundLoopFadeTime 2
dvar set bg_shock_soundLoopEndDelay -1.5
dvar set bg_shock_soundRoomType underwater
dvar set bg_shock_soundDryLevel 1
dvar set bg_shock_soundWetLevel 0.5
dvar set bg_shock_soundModEndDelay -0.75
dvar set bg_shock_volume_full_vol 0.4
dvar set bg_shock_volume_music 1
dvar set bg_shock_volume_ambience 0.3
dvar set bg_shock_volume_voice 1
dvar set bg_shock_volume_pis_1st 0.7
dvar set bg_shock_volume_pis_3rd 0.7
dvar set bg_shock_volume_smg_1st 0.7
dvar set bg_shock_volume_smg_3rd 0.7
dvar set bg_shock_volume_rfl_1st 0.7
dvar set bg_shock_volume_rfl_3rd 0.7
dvar set bg_shock_volume_decay 0.5
dvar set bg_shock_volume_projectile 0.5
dvar set bg_shock_volume_explosion 0.8
dvar set bg_shock_volume_vehicle 0.5
dvar set bg_shock_volume_character 0.3
dvar set bg_shock_volume_physics 0.3
dvar set bg_shock_volume_hvy_wpn 0.7
dvar set bg_shock_volume_ui 1
dvar set bg_shock_lookControl 1
dvar set bg_shock_lookControl_maxpitchspeed 45
dvar set bg_shock_lookControl_maxyawspeed 45
dvar set bg_shock_lookControl_mousesensitivityscale 0.5
dvar set bg_shock_lookControl_fadeTime 2
dvar set bg_shock_movement 1
dvar set bg_shock_volume_full_vol 1
dvar set bg_shock_volume_music 1
dvar set bg_shock_volume_ambience 1
dvar set bg_shock_volume_voice 1
dvar set bg_shock_volume_pis_1st 1
dvar set bg_shock_volume_pis_3rd 1
dvar set bg_shock_volume_smg_1st 1
dvar set bg_shock_volume_smg_3rd 1
dvar set bg_shock_volume_rfl_1st 1
dvar set bg_shock_volume_rfl_3rd 1
dvar set bg_shock_volume_decay 1
dvar set bg_shock_volume_projectile 1
dvar set bg_shock_volume_explosion 1
dvar set bg_shock_volume_vehicle 1
dvar set bg_shock_volume_character 1
dvar set bg_shock_volume_physics 1
dvar set bg_shock_volume_hvy_wpn 1
dvar set bg_shock_volume_ui 1
dvar set bg_shock_volume_dist_wpn 1
dvar set bg_shock_volume_dist_hmg 1
dvar set bg_shock_volume_banzai 1
dvar set bg_shock_volume_vehicle_mp 1
dvar set bg_shock_volume_reload 1
dvar set bg_shock_screenType blurred
dvar set bg_shock_screenBlurBlendTime 0.4
dvar set bg_shock_screenBlurBlendFadeTime 1
dvar set bg_shock_screenFlashWhiteFadeTime 0
dvar set bg_shock_screenFlashShotFadeTime 0
dvar set bg_shock_viewKickPeriod 0.75
dvar set bg_shock_viewKickRadius 0.05
dvar set bg_shock_viewKickFadeTime 3
dvar set bg_shock_soundLoop shellshock_loop
dvar set bg_shock_soundLoopSilent shellshock_loop_silent
dvar set bg_shock_soundEnd shellshock_end
dvar set bg_shock_soundEndAbort shellshock_end_abort
dvar set bg_shock_sound 1
dvar set bg_shock_soundFadeInTime 0.25
dvar set bg_shock_soundFadeOutTime 2.5
dvar set bg_shock_soundLoopFadeTime 1.5
dvar set bg_shock_soundLoopEndDelay -3
dvar set bg_shock_soundRoomType default
dvar set bg_shock_soundDryLevel 1
dvar set bg_shock_soundWetLevel 0.5
dvar set bg_shock_soundModEndDelay 2
dvar set bg_shock_lookControl 1
dvar set bg_shock_lookControl_maxpitchspeed 90
dvar set bg_shock_lookControl_maxyawspeed 90
dvar set bg_shock_lookControl_mousesensitivityscale 0.5
dvar set bg_shock_lookControl_fadeTime 2
dvar set bg_shock_movement 1
dvar set bg_shock_volume_full_vol 0.5
dvar set bg_shock_volume_music 0.5
dvar set bg_shock_volume_ambience 0.5
dvar set bg_shock_volume_voice 0.5
dvar set bg_shock_volume_pis_1st 0.5
dvar set bg_shock_volume_pis_3rd 0.5
dvar set bg_shock_volume_smg_1st 0.5
dvar set bg_shock_volume_smg_3rd 0.5
dvar set bg_shock_volume_rfl_1st 0.5
dvar set bg_shock_volume_rfl_3rd 0.5
dvar set bg_shock_volume_decay 0.5
dvar set bg_shock_volume_projectile 0.5
dvar set bg_shock_volume_explosion 0.5
dvar set bg_shock_volume_vehicle 0.5
dvar set bg_shock_volume_character 0.5
dvar set bg_shock_volume_physics 0.5
dvar set bg_shock_volume_hvy_wpn 0.5
dvar set bg_shock_volume_ui 0.5
dvar set bg_shock_volume_dist_wpn 0.5
dvar set bg_shock_volume_dist_hmg 0.5
dvar set bg_shock_volume_banzai 0.5
dvar set bg_shock_volume_vehicle_mp 0.5
dvar set bg_shock_volume_reload 0.5
dvar set bg_shock_screenType flashed
dvar set bg_shock_screenBlurBlendTime 0.4
dvar set bg_shock_screenBlurBlendFadeTime 1
dvar set bg_shock_screenFlashWhiteFadeTime 3.5
dvar set bg_shock_screenFlashShotFadeTime 1
dvar set bg_shock_viewKickPeriod 0.75
dvar set bg_shock_viewKickRadius 0.05
dvar set bg_shock_viewKickFadeTime 3
dvar set bg_shock_sound 1
dvar set bg_shock_soundLoop flashbang_tinnitus_loop
dvar set bg_shock_soundLoopSilent flashbang_tinnitus_loop_silent
dvar set bg_shock_soundEnd flashbang_tinnitus_end
dvar set bg_shock_soundEndAbort flashbang_tinnitus_abort
dvar set bg_shock_soundFadeInTime 0.25
dvar set bg_shock_soundFadeOutTime 1
dvar set bg_shock_soundLoopFadeTime 2
dvar set bg_shock_soundLoopEndDelay -1.5
dvar set bg_shock_soundRoomType underwater
dvar set bg_shock_soundDryLevel 0.6
dvar set bg_shock_soundWetLevel 0.8
dvar set bg_shock_soundModEndDelay 0.1
dvar set bg_shock_volume_full_vol 1
dvar set bg_shock_volume_music 1
dvar set bg_shock_volume_ambience 0
dvar set bg_shock_volume_voice 1
dvar set bg_shock_volume_pis_1st 0
dvar set bg_shock_volume_pis_3rd 0
dvar set bg_shock_volume_smg_1st 0
dvar set bg_shock_volume_smg_3rd 0
dvar set bg_shock_volume_rfl_1st 0
dvar set bg_shock_volume_rfl_3rd 0
dvar set bg_shock_volume_decay 0
dvar set bg_shock_volume_projectile 0
dvar set bg_shock_volume_explosion 0
dvar set bg_shock_volume_vehicle 0
dvar set bg_shock_volume_character 0
dvar set bg_shock_volume_physics 0
dvar set bg_shock_volume_hvy_wpn 0
dvar set bg_shock_volume_ui 1
dvar set bg_shock_lookControl 0
dvar set bg_shock_lookControl_maxpitchspeed 90
dvar set bg_shock_lookControl_maxyawspeed 90
dvar set bg_shock_lookControl_mousesensitivityscale 0.5
dvar set bg_shock_lookControl_fadeTime 2
dvar set bg_shock_movement 0
dvar set bg_shock_volume_full_vol 1
dvar set bg_shock_volume_music 1
dvar set bg_shock_volume_ambience 1
dvar set bg_shock_volume_voice 1
dvar set bg_shock_volume_pis_1st 1
dvar set bg_shock_volume_pis_3rd 1
dvar set bg_shock_volume_smg_1st 1
dvar set bg_shock_volume_smg_3rd 1
dvar set bg_shock_volume_rfl_1st 1
dvar set bg_shock_volume_rfl_3rd 1
dvar set bg_shock_volume_decay 1
dvar set bg_shock_volume_projectile 1
dvar set bg_shock_volume_explosion 1
dvar set bg_shock_volume_vehicle 1
dvar set bg_shock_volume_character 1
dvar set bg_shock_volume_physics 1
dvar set bg_shock_volume_hvy_wpn 1
dvar set bg_shock_volume_ui 1
dvar set bg_shock_volume_dist_wpn 1
dvar set bg_shock_volume_dist_hmg 1
dvar set bg_shock_volume_banzai 1
dvar set bg_shock_volume_vehicle_mp 1
dvar set bg_shock_volume_reload 1
dvar set bg_shock_screenType blurred
dvar set bg_shock_screenBlurBlendTime 0.4
dvar set bg_shock_screenBlurBlendFadeTime 1
dvar set bg_shock_screenFlashWhiteFadeTime 0
dvar set bg_shock_screenFlashShotFadeTime 0
dvar set bg_shock_viewKickPeriod 0.75
dvar set bg_shock_viewKickRadius 0.05
dvar set bg_shock_viewKickFadeTime 3
dvar set bg_shock_soundLoop shellshock_loop
dvar set bg_shock_soundLoopSilent shellshock_loop_silent
dvar set bg_shock_soundEnd shellshock_end
dvar set bg_shock_soundEndAbort shellshock_end_abort
dvar set bg_shock_sound 1
dvar set bg_shock_soundFadeInTime 0.25
dvar set bg_shock_soundFadeOutTime 2.5
dvar set bg_shock_soundLoopFadeTime 1.5
dvar set bg_shock_soundLoopEndDelay -3
dvar set bg_shock_soundRoomType default
dvar set bg_shock_soundDryLevel 1
dvar set bg_shock_soundWetLevel 0.5
dvar set bg_shock_soundModEndDelay 2
dvar set bg_shock_lookControl 1
dvar set bg_shock_lookControl_maxpitchspeed 90
dvar set bg_shock_lookControl_maxyawspeed 90
dvar set bg_shock_lookControl_mousesensitivityscale 0.5
dvar set bg_shock_lookControl_fadeTime 2
dvar set bg_shock_movement 1
dvar set bg_shock_volume_full_vol 0.5
dvar set bg_shock_volume_music 0.5
dvar set bg_shock_volume_ambience 0.5
dvar set bg_shock_volume_voice 0.5
dvar set bg_shock_volume_pis_1st 0.5
dvar set bg_shock_volume_pis_3rd 0.5
dvar set bg_shock_volume_smg_1st 0.5
dvar set bg_shock_volume_smg_3rd 0.5
dvar set bg_shock_volume_rfl_1st 0.5
dvar set bg_shock_volume_rfl_3rd 0.5
dvar set bg_shock_volume_decay 0.5
dvar set bg_shock_volume_projectile 0.5
dvar set bg_shock_volume_explosion 0.5
dvar set bg_shock_volume_vehicle 0.5
dvar set bg_shock_volume_character 0.5
dvar set bg_shock_volume_physics 0.5
dvar set bg_shock_volume_hvy_wpn 0.5
dvar set bg_shock_volume_ui 0.5
dvar set bg_shock_volume_dist_wpn 0.5
dvar set bg_shock_volume_dist_hmg 0.5
dvar set bg_shock_volume_banzai 0.5
dvar set bg_shock_volume_vehicle_mp 0.5
dvar set bg_shock_volume_reload 0.5
dvar set bg_shock_screenType blurred
dvar set bg_shock_screenBlurBlendTime 0.001
dvar set bg_shock_screenBlurBlendFadeTime 0.01
dvar set bg_shock_screenFlashWhiteFadeTime 0
dvar set bg_shock_screenFlashShotFadeTime 0
dvar set bg_shock_viewKickPeriod 1.5
dvar set bg_shock_viewKickRadius 0.5
dvar set bg_shock_viewKickFadeTime 0.5
dvar set bg_shock_sound 0
dvar set bg_shock_soundLoop shellshock_loop
dvar set bg_shock_soundLoopSilent shellshock_loop_silent
dvar set bg_shock_soundEnd shellshock_end
dvar set bg_shock_soundEndAbort shellshock_end_abort
dvar set bg_shock_soundFadeInTime 0.25
dvar set bg_shock_soundFadeOutTime 2.5
dvar set bg_shock_soundLoopFadeTime 2
dvar set bg_shock_soundLoopEndDelay -1.5
dvar set bg_shock_soundRoomType generic
dvar set bg_shock_soundDryLevel 1
dvar set bg_shock_soundWetLevel 0.5
dvar set bg_shock_soundModEndDelay -0.75
dvar set bg_shock_volume_full_vol 1
dvar set bg_shock_volume_music 1
dvar set bg_shock_volume_ambience 0
dvar set bg_shock_volume_voice 1
dvar set bg_shock_volume_pis_1st 0
dvar set bg_shock_volume_pis_3rd 0
dvar set bg_shock_volume_smg_1st 0
dvar set bg_shock_volume_smg_3rd 0
dvar set bg_shock_volume_rfl_1st 0
dvar set bg_shock_volume_rfl_3rd 0
dvar set bg_shock_volume_decay 0
dvar set bg_shock_volume_projectile 0
dvar set bg_shock_volume_explosion 0
dvar set bg_shock_volume_vehicle 0
dvar set bg_shock_volume_character 0
dvar set bg_shock_volume_physics 0
dvar set bg_shock_volume_hvy_wpn 0
dvar set bg_shock_volume_ui 1
dvar set bg_shock_lookControl 0
dvar set bg_shock_lookControl_maxpitchspeed 45
dvar set bg_shock_lookControl_maxyawspeed 45
dvar set bg_shock_lookControl_mousesensitivityscale 0.2
dvar set bg_shock_lookControl_fadeTime 1
dvar set bg_shock_movement 1
dvar set bg_shock_volume_full_vol 1
dvar set bg_shock_volume_music 1
dvar set bg_shock_volume_ambience 1
dvar set bg_shock_volume_voice 1
dvar set bg_shock_volume_pis_1st 1
dvar set bg_shock_volume_pis_3rd 1
dvar set bg_shock_volume_smg_1st 1
dvar set bg_shock_volume_smg_3rd 1
dvar set bg_shock_volume_rfl_1st 1
dvar set bg_shock_volume_rfl_3rd 1
dvar set bg_shock_volume_decay 1
dvar set bg_shock_volume_projectile 1
dvar set bg_shock_volume_explosion 1
dvar set bg_shock_volume_vehicle 1
dvar set bg_shock_volume_character 1
dvar set bg_shock_volume_physics 1
dvar set bg_shock_volume_hvy_wpn 1
dvar set bg_shock_volume_ui 1
dvar set bg_shock_volume_dist_wpn 1
dvar set bg_shock_volume_dist_hmg 1
dvar set bg_shock_volume_banzai 1
dvar set bg_shock_volume_vehicle_mp 1
dvar set bg_shock_volume_reload 1
dvar set bg_shock_screenType blurred
dvar set bg_shock_screenBlurBlendTime 0.4
dvar set bg_shock_screenBlurBlendFadeTime 1
dvar set bg_shock_screenFlashWhiteFadeTime 0
dvar set bg_shock_screenFlashShotFadeTime 0
dvar set bg_shock_viewKickPeriod 0.75
dvar set bg_shock_viewKickRadius 0.05
dvar set bg_shock_viewKickFadeTime 3
dvar set bg_shock_soundLoop shellshock_loop
dvar set bg_shock_soundLoopSilent shellshock_loop_silent
dvar set bg_shock_soundEnd shellshock_end
dvar set bg_shock_soundEndAbort shellshock_end_abort
dvar set bg_shock_sound 1
dvar set bg_shock_soundFadeInTime 0.25
dvar set bg_shock_soundFadeOutTime 2.5
dvar set bg_shock_soundLoopFadeTime 1.5
dvar set bg_shock_soundLoopEndDelay -3
dvar set bg_shock_soundRoomType default
dvar set bg_shock_soundDryLevel 1
dvar set bg_shock_soundWetLevel 0.5
dvar set bg_shock_soundModEndDelay 2
dvar set bg_shock_lookControl 1
dvar set bg_shock_lookControl_maxpitchspeed 90
dvar set bg_shock_lookControl_maxyawspeed 90
dvar set bg_shock_lookControl_mousesensitivityscale 0.5
dvar set bg_shock_lookControl_fadeTime 2
dvar set bg_shock_movement 1
dvar set bg_shock_volume_full_vol 0.5
dvar set bg_shock_volume_music 0.5
dvar set bg_shock_volume_ambience 0.5
dvar set bg_shock_volume_voice 0.5
dvar set bg_shock_volume_pis_1st 0.5
dvar set bg_shock_volume_pis_3rd 0.5
dvar set bg_shock_volume_smg_1st 0.5
dvar set bg_shock_volume_smg_3rd 0.5
dvar set bg_shock_volume_rfl_1st 0.5
dvar set bg_shock_volume_rfl_3rd 0.5
dvar set bg_shock_volume_decay 0.5
dvar set bg_shock_volume_projectile 0.5
dvar set bg_shock_volume_explosion 0.5
dvar set bg_shock_volume_vehicle 0.5
dvar set bg_shock_volume_character 0.5
dvar set bg_shock_volume_physics 0.5
dvar set bg_shock_volume_hvy_wpn 0.5
dvar set bg_shock_volume_ui 0.5
dvar set bg_shock_volume_dist_wpn 0.5
dvar set bg_shock_volume_dist_hmg 0.5
dvar set bg_shock_volume_banzai 0.5
dvar set bg_shock_volume_vehicle_mp 0.5
dvar set bg_shock_volume_reload 0.5
dvar set bg_shock_screenType none
dvar set bg_shock_screenBlurBlendTime 0.001
dvar set bg_shock_screenBlurBlendFadeTime 0.001
dvar set bg_shock_screenFlashWhiteFadeTime 0
dvar set bg_shock_screenFlashShotFadeTime 0
dvar set bg_shock_viewKickPeriod 0
'0' is not a valid value for dvar 'bg_shock_viewKickPeriod'
Domain is any number from 0.001 to 1000
dvar set bg_shock_viewKickRadius 0
dvar set bg_shock_viewKickFadeTime 0.001
dvar set bg_shock_sound 0
dvar set bg_shock_soundLoop shellshock_loop
dvar set bg_shock_soundLoopSilent shellshock_loop_silent
dvar set bg_shock_soundEnd shellshock_end
dvar set bg_shock_soundEndAbort shellshock_end_abort
dvar set bg_shock_soundFadeInTime 0.25
dvar set bg_shock_soundFadeOutTime 0.25
dvar set bg_shock_soundLoopFadeTime 2
dvar set bg_shock_soundLoopEndDelay -1.5
dvar set bg_shock_soundRoomType generic
dvar set bg_shock_soundDryLevel 1
dvar set bg_shock_soundWetLevel 1
dvar set bg_shock_soundModEndDelay -0.75
dvar set bg_shock_volume_full_vol 0.1
dvar set bg_shock_volume_music 0.1
dvar set bg_shock_volume_ambience 0.1
dvar set bg_shock_volume_voice 1
dvar set bg_shock_volume_pis_1st 0.8
dvar set bg_shock_volume_pis_3rd 0.8
dvar set bg_shock_volume_smg_1st 0.8
dvar set bg_shock_volume_smg_3rd 0.8
dvar set bg_shock_volume_rfl_1st 0.8
dvar set bg_shock_volume_rfl_3rd 0.8
dvar set bg_shock_volume_decay 0.1
dvar set bg_shock_volume_projectile 1
dvar set bg_shock_volume_explosion 0.8
dvar set bg_shock_volume_vehicle 0.1
dvar set bg_shock_volume_character 1
dvar set bg_shock_volume_physics 0.1
dvar set bg_shock_volume_hvy_wpn 0.8
dvar set bg_shock_volume_ui 1
dvar set bg_shock_lookControl 0
dvar set bg_shock_lookControl_maxpitchspeed 0
dvar set bg_shock_lookControl_maxyawspeed 0
dvar set bg_shock_lookControl_mousesensitivityscale 0
dvar set bg_shock_lookControl_fadeTime 0.001
dvar set bg_shock_movement 0
dvar set bg_shock_volume_full_vol 1
dvar set bg_shock_volume_music 1
dvar set bg_shock_volume_ambience 1
dvar set bg_shock_volume_voice 1
dvar set bg_shock_volume_pis_1st 1
dvar set bg_shock_volume_pis_3rd 1
dvar set bg_shock_volume_smg_1st 1
dvar set bg_shock_volume_smg_3rd 1
dvar set bg_shock_volume_rfl_1st 1
dvar set bg_shock_volume_rfl_3rd 1
dvar set bg_shock_volume_decay 1
dvar set bg_shock_volume_projectile 1
dvar set bg_shock_volume_explosion 1
dvar set bg_shock_volume_vehicle 1
dvar set bg_shock_volume_character 1
dvar set bg_shock_volume_physics 1
dvar set bg_shock_volume_hvy_wpn 1
dvar set bg_shock_volume_ui 1
dvar set bg_shock_volume_dist_wpn 1
dvar set bg_shock_volume_dist_hmg 1
dvar set bg_shock_volume_banzai 1
dvar set bg_shock_volume_vehicle_mp 1
dvar set bg_shock_volume_reload 1
dvar set bg_shock_screenType blurred
dvar set bg_shock_screenBlurBlendTime 0.4
dvar set bg_shock_screenBlurBlendFadeTime 1
dvar set bg_shock_screenFlashWhiteFadeTime 0
dvar set bg_shock_screenFlashShotFadeTime 0
dvar set bg_shock_viewKickPeriod 0.75
dvar set bg_shock_viewKickRadius 0.05
dvar set bg_shock_viewKickFadeTime 3
dvar set bg_shock_soundLoop shellshock_loop
dvar set bg_shock_soundLoopSilent shellshock_loop_silent
dvar set bg_shock_soundEnd shellshock_end
dvar set bg_shock_soundEndAbort shellshock_end_abort
dvar set bg_shock_sound 1
dvar set bg_shock_soundFadeInTime 0.25
dvar set bg_shock_soundFadeOutTime 2.5
dvar set bg_shock_soundLoopFadeTime 1.5
dvar set bg_shock_soundLoopEndDelay -3
dvar set bg_shock_soundRoomType default
dvar set bg_shock_soundDryLevel 1
dvar set bg_shock_soundWetLevel 0.5
dvar set bg_shock_soundModEndDelay 2
dvar set bg_shock_lookControl 1
dvar set bg_shock_lookControl_maxpitchspeed 90
dvar set bg_shock_lookControl_maxyawspeed 90
dvar set bg_shock_lookControl_mousesensitivityscale 0.5
dvar set bg_shock_lookControl_fadeTime 2
dvar set bg_shock_movement 1
dvar set bg_shock_volume_full_vol 0.5
dvar set bg_shock_volume_music 0.5
dvar set bg_shock_volume_ambience 0.5
dvar set bg_shock_volume_voice 0.5
dvar set bg_shock_volume_pis_1st 0.5
dvar set bg_shock_volume_pis_3rd 0.5
dvar set bg_shock_volume_smg_1st 0.5
dvar set bg_shock_volume_smg_3rd 0.5
dvar set bg_shock_volume_rfl_1st 0.5
dvar set bg_shock_volume_rfl_3rd 0.5
dvar set bg_shock_volume_decay 0.5
dvar set bg_shock_volume_projectile 0.5
dvar set bg_shock_volume_explosion 0.5
dvar set bg_shock_volume_vehicle 0.5
dvar set bg_shock_volume_character 0.5
dvar set bg_shock_volume_physics 0.5
dvar set bg_shock_volume_hvy_wpn 0.5
dvar set bg_shock_volume_ui 0.5
dvar set bg_shock_volume_dist_wpn 0.5
dvar set bg_shock_volume_dist_hmg 0.5
dvar set bg_shock_volume_banzai 0.5
dvar set bg_shock_volume_vehicle_mp 0.5
dvar set bg_shock_volume_reload 0.5
dvar set bg_shock_screenType blurred
dvar set bg_shock_screenBlurBlendTime 0.4
dvar set bg_shock_screenBlurBlendFadeTime 1
dvar set bg_shock_screenFlashWhiteFadeTime 0
dvar set bg_shock_screenFlashShotFadeTime 0
dvar set bg_shock_viewKickPeriod 0.75
dvar set bg_shock_viewKickRadius 0.05
dvar set bg_shock_viewKickFadeTime 0.5
dvar set bg_shock_sound 1
dvar set bg_shock_soundLoop player_shellshock_loop
dvar set bg_shock_soundLoopSilent player_shellshock_silent
dvar set bg_shock_soundEnd player_shellshock_end
dvar set bg_shock_soundEndAbort player_shellshock_abort
dvar set bg_shock_soundFadeInTime 0.5
dvar set bg_shock_soundFadeOutTime 0.25
dvar set bg_shock_soundLoopFadeTime 0.1
dvar set bg_shock_soundLoopEndDelay 0.1
dvar set bg_shock_soundRoomType underwater
dvar set bg_shock_soundDryLevel 1
dvar set bg_shock_soundWetLevel 1
dvar set bg_shock_soundModEndDelay -0.75
dvar set bg_shock_volume_full_vol 0.5
dvar set bg_shock_volume_music 1
dvar set bg_shock_volume_ambience 0.5
dvar set bg_shock_volume_voice 0.5
dvar set bg_shock_volume_pis_1st 0.5
dvar set bg_shock_volume_pis_3rd 0.5
dvar set bg_shock_volume_smg_1st 0.5
dvar set bg_shock_volume_smg_3rd 0.5
dvar set bg_shock_volume_rfl_1st 0.5
dvar set bg_shock_volume_rfl_3rd 0.5
dvar set bg_shock_volume_decay 0.1
dvar set bg_shock_volume_projectile 0.5
dvar set bg_shock_volume_explosion 0.8
dvar set bg_shock_volume_vehicle 0.2
dvar set bg_shock_volume_character 0.2
dvar set bg_shock_volume_physics 0.2
dvar set bg_shock_volume_hvy_wpn 0.7
dvar set bg_shock_volume_ui 1
dvar set bg_shock_lookControl 1
dvar set bg_shock_lookControl_maxpitchspeed 45
dvar set bg_shock_lookControl_maxyawspeed 45
dvar set bg_shock_lookControl_mousesensitivityscale 0.5
dvar set bg_shock_lookControl_fadeTime 2
dvar set bg_shock_movement 1
dvar set bg_shock_volume_full_vol 1
dvar set bg_shock_volume_music 1
dvar set bg_shock_volume_ambience 1
dvar set bg_shock_volume_voice 1
dvar set bg_shock_volume_pis_1st 1
dvar set bg_shock_volume_pis_3rd 1
dvar set bg_shock_volume_smg_1st 1
dvar set bg_shock_volume_smg_3rd 1
dvar set bg_shock_volume_rfl_1st 1
dvar set bg_shock_volume_rfl_3rd 1
dvar set bg_shock_volume_decay 1
dvar set bg_shock_volume_projectile 1
dvar set bg_shock_volume_explosion 1
dvar set bg_shock_volume_vehicle 1
dvar set bg_shock_volume_character 1
dvar set bg_shock_volume_physics 1
dvar set bg_shock_volume_hvy_wpn 1
dvar set bg_shock_volume_ui 1
dvar set bg_shock_volume_dist_wpn 1
dvar set bg_shock_volume_dist_hmg 1
dvar set bg_shock_volume_banzai 1
dvar set bg_shock_volume_vehicle_mp 1
dvar set bg_shock_volume_reload 1
dvar set bg_shock_screenType blurred
dvar set bg_shock_screenBlurBlendTime 0.4
dvar set bg_shock_screenBlurBlendFadeTime 1
dvar set bg_shock_screenFlashWhiteFadeTime 0
dvar set bg_shock_screenFlashShotFadeTime 0
dvar set bg_shock_viewKickPeriod 0.75
dvar set bg_shock_viewKickRadius 0.05
dvar set bg_shock_viewKickFadeTime 3
dvar set bg_shock_soundLoop shellshock_loop
dvar set bg_shock_soundLoopSilent shellshock_loop_silent
dvar set bg_shock_soundEnd shellshock_end
dvar set bg_shock_soundEndAbort shellshock_end_abort
dvar set bg_shock_sound 1
dvar set bg_shock_soundFadeInTime 0.25
dvar set bg_shock_soundFadeOutTime 2.5
dvar set bg_shock_soundLoopFadeTime 1.5
dvar set bg_shock_soundLoopEndDelay -3
dvar set bg_shock_soundRoomType default
dvar set bg_shock_soundDryLevel 1
dvar set bg_shock_soundWetLevel 0.5
dvar set bg_shock_soundModEndDelay 2
dvar set bg_shock_lookControl 1
dvar set bg_shock_lookControl_maxpitchspeed 90
dvar set bg_shock_lookControl_maxyawspeed 90
dvar set bg_shock_lookControl_mousesensitivityscale 0.5
dvar set bg_shock_lookControl_fadeTime 2
dvar set bg_shock_movement 1
dvar set bg_shock_volume_full_vol 0.5
dvar set bg_shock_volume_music 0.5
dvar set bg_shock_volume_ambience 0.5
dvar set bg_shock_volume_voice 0.5
dvar set bg_shock_volume_pis_1st 0.5
dvar set bg_shock_volume_pis_3rd 0.5
dvar set bg_shock_volume_smg_1st 0.5
dvar set bg_shock_volume_smg_3rd 0.5
dvar set bg_shock_volume_rfl_1st 0.5
dvar set bg_shock_volume_rfl_3rd 0.5
dvar set bg_shock_volume_decay 0.5
dvar set bg_shock_volume_projectile 0.5
dvar set bg_shock_volume_explosion 0.5
dvar set bg_shock_volume_vehicle 0.5
dvar set bg_shock_volume_character 0.5
dvar set bg_shock_volume_physics 0.5
dvar set bg_shock_volume_hvy_wpn 0.5
dvar set bg_shock_volume_ui 0.5
dvar set bg_shock_volume_dist_wpn 0.5
dvar set bg_shock_volume_dist_hmg 0.5
dvar set bg_shock_volume_banzai 0.5
dvar set bg_shock_volume_vehicle_mp 0.5
dvar set bg_shock_volume_reload 0.5
dvar set bg_shock_screenType blurred
dvar set bg_shock_screenBlurBlendTime 1
dvar set bg_shock_screenBlurBlendFadeTime 0.5
dvar set bg_shock_screenFlashWhiteFadeTime 0
dvar set bg_shock_screenFlashShotFadeTime 0
dvar set bg_shock_viewKickPeriod 0.75
dvar set bg_shock_viewKickRadius 0.05
dvar set bg_shock_viewKickFadeTime 3
dvar set bg_shock_sound 1
dvar set bg_shock_soundLoop player_explosion_loop
dvar set bg_shock_soundLoopSilent player_explosion_silent
dvar set bg_shock_soundEnd player_explosion_end
dvar set bg_shock_soundEndAbort player_explosion_end
dvar set bg_shock_soundFadeInTime 0.5
dvar set bg_shock_soundFadeOutTime 0.5
dvar set bg_shock_soundLoopFadeTime 0.25
dvar set bg_shock_soundLoopEndDelay 0.25
dvar set bg_shock_soundRoomType hangar
dvar set bg_shock_soundDryLevel 1
dvar set bg_shock_soundWetLevel 1
dvar set bg_shock_soundModEndDelay 0
dvar set bg_shock_lookControl 0
dvar set bg_shock_lookControl_maxpitchspeed 35
dvar set bg_shock_lookControl_maxyawspeed 35
dvar set bg_shock_lookControl_mousesensitivityscale 0.1
dvar set bg_shock_lookControl_fadeTime 0.001
dvar set bg_shock_movement 0
dvar set bg_shock_volume_full_vol 1
dvar set bg_shock_volume_music 0.5
dvar set bg_shock_volume_ambience 0.5
dvar set bg_shock_volume_voice 0.2
dvar set bg_shock_volume_pis_1st 0.2
dvar set bg_shock_volume_pis_3rd 0.2
dvar set bg_shock_volume_smg_1st 0.2
dvar set bg_shock_volume_smg_3rd 0.2
dvar set bg_shock_volume_rfl_1st 0.2
dvar set bg_shock_volume_rfl_3rd 0.2
dvar set bg_shock_volume_decay 0.2
dvar set bg_shock_volume_projectile 0.2
dvar set bg_shock_volume_explosion 0.5
dvar set bg_shock_volume_vehicle 0.2
dvar set bg_shock_volume_character 0.65
dvar set bg_shock_volume_physics 0
dvar set bg_shock_volume_hvy_wpn 0.5
dvar set bg_shock_volume_ui 1
dvar set bg_shock_volume_full_vol 1
dvar set bg_shock_volume_music 1
dvar set bg_shock_volume_ambience 1
dvar set bg_shock_volume_voice 1
dvar set bg_shock_volume_pis_1st 1
dvar set bg_shock_volume_pis_3rd 1
dvar set bg_shock_volume_smg_1st 1
dvar set bg_shock_volume_smg_3rd 1
dvar set bg_shock_volume_rfl_1st 1
dvar set bg_shock_volume_rfl_3rd 1
dvar set bg_shock_volume_decay 1
dvar set bg_shock_volume_projectile 1
dvar set bg_shock_volume_explosion 1
dvar set bg_shock_volume_vehicle 1
dvar set bg_shock_volume_character 1
dvar set bg_shock_volume_physics 1
dvar set bg_shock_volume_hvy_wpn 1
dvar set bg_shock_volume_ui 1
dvar set bg_shock_volume_dist_wpn 1
dvar set bg_shock_volume_dist_hmg 1
dvar set bg_shock_volume_banzai 1
dvar set bg_shock_volume_vehicle_mp 1
dvar set bg_shock_volume_reload 1
dvar set bg_shock_screenType blurred
dvar set bg_shock_screenBlurBlendTime 0.4
dvar set bg_shock_screenBlurBlendFadeTime 1
dvar set bg_shock_screenFlashWhiteFadeTime 0
dvar set bg_shock_screenFlashShotFadeTime 0
dvar set bg_shock_viewKickPeriod 0.75
dvar set bg_shock_viewKickRadius 0.05
dvar set bg_shock_viewKickFadeTime 3
dvar set bg_shock_soundLoop shellshock_loop
dvar set bg_shock_soundLoopSilent shellshock_loop_silent
dvar set bg_shock_soundEnd shellshock_end
dvar set bg_shock_soundEndAbort shellshock_end_abort
dvar set bg_shock_sound 1
dvar set bg_shock_soundFadeInTime 0.25
dvar set bg_shock_soundFadeOutTime 2.5
dvar set bg_shock_soundLoopFadeTime 1.5
dvar set bg_shock_soundLoopEndDelay -3
dvar set bg_shock_soundRoomType default
dvar set bg_shock_soundDryLevel 1
dvar set bg_shock_soundWetLevel 0.5
dvar set bg_shock_soundModEndDelay 2
dvar set bg_shock_lookControl 1
dvar set bg_shock_lookControl_maxpitchspeed 90
dvar set bg_shock_lookControl_maxyawspeed 90
dvar set bg_shock_lookControl_mousesensitivityscale 0.5
dvar set bg_shock_lookControl_fadeTime 2
dvar set bg_shock_movement 1
dvar set bg_shock_volume_full_vol 0.5
dvar set bg_shock_volume_music 0.5
dvar set bg_shock_volume_ambience 0.5
dvar set bg_shock_volume_voice 0.5
dvar set bg_shock_volume_pis_1st 0.5
dvar set bg_shock_volume_pis_3rd 0.5
dvar set bg_shock_volume_smg_1st 0.5
dvar set bg_shock_volume_smg_3rd 0.5
dvar set bg_shock_volume_rfl_1st 0.5
dvar set bg_shock_volume_rfl_3rd 0.5
dvar set bg_shock_volume_decay 0.5
dvar set bg_shock_volume_projectile 0.5
dvar set bg_shock_volume_explosion 0.5
dvar set bg_shock_volume_vehicle 0.5
dvar set bg_shock_volume_character 0.5
dvar set bg_shock_volume_physics 0.5
dvar set bg_shock_volume_hvy_wpn 0.5
dvar set bg_shock_volume_ui 0.5
dvar set bg_shock_volume_dist_wpn 0.5
dvar set bg_shock_volume_dist_hmg 0.5
dvar set bg_shock_volume_banzai 0.5
dvar set bg_shock_volume_vehicle_mp 0.5
dvar set bg_shock_volume_reload 0.5
dvar set bg_shock_screenType none
dvar set bg_shock_screenBlurBlendTime 1
dvar set bg_shock_screenBlurBlendFadeTime 1
dvar set bg_shock_screenFlashWhiteFadeTime 0
dvar set bg_shock_screenFlashShotFadeTime 0
dvar set bg_shock_viewKickPeriod 0.75
dvar set bg_shock_viewKickRadius 0.05
dvar set bg_shock_viewKickFadeTime 3
dvar set bg_shock_sound 1
dvar set bg_shock_soundLoop player_tmantle_loop
dvar set bg_shock_soundLoopSilent player_tmantle_silent
dvar set bg_shock_soundEnd player_tmantle_end
dvar set bg_shock_soundEndAbort player_tmantle_end
dvar set bg_shock_soundFadeInTime 0.5
dvar set bg_shock_soundFadeOutTime 1.5
dvar set bg_shock_soundLoopFadeTime 0.25
dvar set bg_shock_soundLoopEndDelay 2.5
dvar set bg_shock_soundRoomType PLATE
dvar set bg_shock_soundDryLevel 1
dvar set bg_shock_soundWetLevel 1
dvar set bg_shock_soundModEndDelay 0
dvar set bg_shock_lookControl 1
dvar set bg_shock_lookControl_maxpitchspeed 35
dvar set bg_shock_lookControl_maxyawspeed 35
dvar set bg_shock_lookControl_mousesensitivityscale 0.1
dvar set bg_shock_lookControl_fadeTime 0.001
dvar set bg_shock_movement 0
dvar set bg_shock_volume_full_vol 1
dvar set bg_shock_volume_music 1
dvar set bg_shock_volume_ambience 0.2
dvar set bg_shock_volume_voice 0.25
dvar set bg_shock_volume_pis_1st 0.25
dvar set bg_shock_volume_pis_3rd 0.15
dvar set bg_shock_volume_smg_1st 0.15
dvar set bg_shock_volume_smg_3rd 0.15
dvar set bg_shock_volume_rfl_1st 0.15
dvar set bg_shock_volume_rfl_3rd 0.15
dvar set bg_shock_volume_decay 0.25
dvar set bg_shock_volume_projectile 0.25
dvar set bg_shock_volume_explosion 0.25
dvar set bg_shock_volume_vehicle 0.2
dvar set bg_shock_volume_character 1
dvar set bg_shock_volume_physics 0.1
dvar set bg_shock_volume_hvy_wpn 0.1
dvar set bg_shock_volume_ui 1
dvar set r_watersim_enabled 0
dvar set bg_shock_volume_full_vol 1
dvar set bg_shock_volume_music 1
dvar set bg_shock_volume_ambience 1
dvar set bg_shock_volume_voice 1
dvar set bg_shock_volume_pis_1st 1
dvar set bg_shock_volume_pis_3rd 1
dvar set bg_shock_volume_smg_1st 1
dvar set bg_shock_volume_smg_3rd 1
dvar set bg_shock_volume_rfl_1st 1
dvar set bg_shock_volume_rfl_3rd 1
dvar set bg_shock_volume_decay 1
dvar set bg_shock_volume_projectile 1
dvar set bg_shock_volume_explosion 1
dvar set bg_shock_volume_vehicle 1
dvar set bg_shock_volume_character 1
dvar set bg_shock_volume_physics 1
dvar set bg_shock_volume_hvy_wpn 1
dvar set bg_shock_volume_ui 1
dvar set bg_shock_volume_dist_wpn 1
dvar set bg_shock_volume_dist_hmg 1
dvar set bg_shock_volume_banzai 1
dvar set bg_shock_volume_vehicle_mp 1
dvar set bg_shock_volume_reload 1
dvar set bg_shock_screenType blurred
dvar set bg_shock_screenBlurBlendTime 0.4
dvar set bg_shock_screenBlurBlendFadeTime 1
dvar set bg_shock_screenFlashWhiteFadeTime 0
dvar set bg_shock_screenFlashShotFadeTime 0
dvar set bg_shock_viewKickPeriod 0.75
dvar set bg_shock_viewKickRadius 0.05
dvar set bg_shock_viewKickFadeTime 3
dvar set bg_shock_soundLoop shellshock_loop
dvar set bg_shock_soundLoopSilent shellshock_loop_silent
dvar set bg_shock_soundEnd shellshock_end
dvar set bg_shock_soundEndAbort shellshock_end_abort
dvar set bg_shock_sound 1
dvar set bg_shock_soundFadeInTime 0.25
dvar set bg_shock_soundFadeOutTime 2.5
dvar set bg_shock_soundLoopFadeTime 1.5
dvar set bg_shock_soundLoopEndDelay -3
dvar set bg_shock_soundRoomType default
dvar set bg_shock_soundDryLevel 1
dvar set bg_shock_soundWetLevel 0.5
dvar set bg_shock_soundModEndDelay 2
dvar set bg_shock_lookControl 1
dvar set bg_shock_lookControl_maxpitchspeed 90
dvar set bg_shock_lookControl_maxyawspeed 90
dvar set bg_shock_lookControl_mousesensitivityscale 0.5
dvar set bg_shock_lookControl_fadeTime 2
dvar set bg_shock_movement 1
dvar set bg_shock_volume_full_vol 0.5
dvar set bg_shock_volume_music 0.5
dvar set bg_shock_volume_ambience 0.5
dvar set bg_shock_volume_voice 0.5
dvar set bg_shock_volume_pis_1st 0.5
dvar set bg_shock_volume_pis_3rd 0.5
dvar set bg_shock_volume_smg_1st 0.5
dvar set bg_shock_volume_smg_3rd 0.5
dvar set bg_shock_volume_rfl_1st 0.5
dvar set bg_shock_volume_rfl_3rd 0.5
dvar set bg_shock_volume_decay 0.5
dvar set bg_shock_volume_projectile 0.5
dvar set bg_shock_volume_explosion 0.5
dvar set bg_shock_volume_vehicle 0.5
dvar set bg_shock_volume_character 0.5
dvar set bg_shock_volume_physics 0.5
dvar set bg_shock_volume_hvy_wpn 0.5
dvar set bg_shock_volume_ui 0.5
dvar set bg_shock_volume_dist_wpn 0.5
dvar set bg_shock_volume_dist_hmg 0.5
dvar set bg_shock_volume_banzai 0.5
dvar set bg_shock_volume_vehicle_mp 0.5
dvar set bg_shock_volume_reload 0.5
dvar set bg_shock_screenType none
dvar set bg_shock_screenBlurBlendTime 0.001
dvar set bg_shock_screenBlurBlendFadeTime 0.001
dvar set bg_shock_screenFlashWhiteFadeTime 0
dvar set bg_shock_screenFlashShotFadeTime 0
dvar set bg_shock_viewKickPeriod 0.75
dvar set bg_shock_viewKickRadius 0
dvar set bg_shock_viewKickFadeTime 0.001
dvar set bg_shock_sound 1
dvar set bg_shock_soundLoop null
dvar set bg_shock_soundLoopSilent null
dvar set bg_shock_soundEnd null
dvar set bg_shock_soundEndAbort null
dvar set bg_shock_soundFadeInTime 0
'0' is not a valid value for dvar 'bg_shock_soundFadeInTime'
Domain is any number from 0.001 to 1000
dvar set bg_shock_soundFadeOutTime 0
'0' is not a valid value for dvar 'bg_shock_soundFadeOutTime'
Domain is any number from 0.001 to 1000
dvar set bg_shock_soundLoopFadeTime 1
dvar set bg_shock_soundLoopEndDelay -0.5
dvar set bg_shock_soundRoomType generic
dvar set bg_shock_soundDryLevel 1
dvar set bg_shock_soundWetLevel 0.5
dvar set bg_shock_soundModEndDelay -0.25
dvar set bg_shock_lookControl 0
dvar set bg_shock_lookControl_maxpitchspeed 0
dvar set bg_shock_lookControl_maxyawspeed 0
dvar set bg_shock_lookControl_mousesensitivityscale 0
dvar set bg_shock_lookControl_fadeTime 0.001
dvar set bg_shock_movement 0
dvar set bg_shock_volume_full_vol 1
dvar set bg_shock_volume_music 1
dvar set bg_shock_volume_ambience 0
dvar set bg_shock_volume_voice 1
dvar set bg_shock_volume_pis_1st 0
dvar set bg_shock_volume_pis_3rd 0
dvar set bg_shock_volume_smg_1st 0
dvar set bg_shock_volume_smg_3rd 0
dvar set bg_shock_volume_rfl_1st 0
dvar set bg_shock_volume_rfl_3rd 0
dvar set bg_shock_volume_decay 0
dvar set bg_shock_volume_projectile 0
dvar set bg_shock_volume_explosion 0
dvar set bg_shock_volume_vehicle 0
dvar set bg_shock_volume_character 0
dvar set bg_shock_volume_physics 0
dvar set bg_shock_volume_hvy_wpn 0
dvar set bg_shock_volume_ui 1
dvar set credits_load 0
dvar set con_typewriterColorBase 1 1 1
dvar set ui_campaign american
dvar set bg_shock_volume_full_vol 1
dvar set bg_shock_volume_music 1
dvar set bg_shock_volume_ambience 1
dvar set bg_shock_volume_voice 1
dvar set bg_shock_volume_pis_1st 1
dvar set bg_shock_volume_pis_3rd 1
dvar set bg_shock_volume_smg_1st 1
dvar set bg_shock_volume_smg_3rd 1
dvar set bg_shock_volume_rfl_1st 1
dvar set bg_shock_volume_rfl_3rd 1
dvar set bg_shock_volume_decay 1
dvar set bg_shock_volume_projectile 1
dvar set bg_shock_volume_explosion 1
dvar set bg_shock_volume_vehicle 1
dvar set bg_shock_volume_character 1
dvar set bg_shock_volume_physics 1
dvar set bg_shock_volume_hvy_wpn 1
dvar set bg_shock_volume_ui 1
dvar set bg_shock_volume_dist_wpn 1
dvar set bg_shock_volume_dist_hmg 1
dvar set bg_shock_volume_banzai 1
dvar set bg_shock_volume_vehicle_mp 1
dvar set bg_shock_volume_reload 1
dvar set bg_shock_screenType blurred
dvar set bg_shock_screenBlurBlendTime 0.4
dvar set bg_shock_screenBlurBlendFadeTime 1
dvar set bg_shock_screenFlashWhiteFadeTime 0
dvar set bg_shock_screenFlashShotFadeTime 0
dvar set bg_shock_viewKickPeriod 0.75
dvar set bg_shock_viewKickRadius 0.05
dvar set bg_shock_viewKickFadeTime 3
dvar set bg_shock_soundLoop shellshock_loop
dvar set bg_shock_soundLoopSilent shellshock_loop_silent
dvar set bg_shock_soundEnd shellshock_end
dvar set bg_shock_soundEndAbort shellshock_end_abort
dvar set bg_shock_sound 1
dvar set bg_shock_soundFadeInTime 0.25
dvar set bg_shock_soundFadeOutTime 2.5
dvar set bg_shock_soundLoopFadeTime 1.5
dvar set bg_shock_soundLoopEndDelay -3
dvar set bg_shock_soundRoomType default
dvar set bg_shock_soundDryLevel 1
dvar set bg_shock_soundWetLevel 0.5
dvar set bg_shock_soundModEndDelay 2
dvar set bg_shock_lookControl 1
dvar set bg_shock_lookControl_maxpitchspeed 90
dvar set bg_shock_lookControl_maxyawspeed 90
dvar set bg_shock_lookControl_mousesensitivityscale 0.5
dvar set bg_shock_lookControl_fadeTime 2
dvar set bg_shock_movement 1
dvar set bg_shock_volume_full_vol 0.5
dvar set bg_shock_volume_music 0.5
dvar set bg_shock_volume_ambience 0.5
dvar set bg_shock_volume_voice 0.5
dvar set bg_shock_volume_pis_1st 0.5
dvar set bg_shock_volume_pis_3rd 0.5
dvar set bg_shock_volume_smg_1st 0.5
dvar set bg_shock_volume_smg_3rd 0.5
dvar set bg_shock_volume_rfl_1st 0.5
dvar set bg_shock_volume_rfl_3rd 0.5
dvar set bg_shock_volume_decay 0.5
dvar set bg_shock_volume_projectile 0.5
dvar set bg_shock_volume_explosion 0.5
dvar set bg_shock_volume_vehicle 0.5
dvar set bg_shock_volume_character 0.5
dvar set bg_shock_volume_physics 0.5
dvar set bg_shock_volume_hvy_wpn 0.5
dvar set bg_shock_volume_ui 0.5
dvar set bg_shock_volume_dist_wpn 0.5
dvar set bg_shock_volume_dist_hmg 0.5
dvar set bg_shock_volume_banzai 0.5
dvar set bg_shock_volume_vehicle_mp 0.5
dvar set bg_shock_volume_reload 0.5
dvar set bg_shock_screenType blurred
dvar set bg_shock_screenBlurBlendTime 0.4
dvar set bg_shock_screenBlurBlendFadeTime 1
dvar set bg_shock_screenFlashWhiteFadeTime 0
dvar set bg_shock_screenFlashShotFadeTime 0
dvar set bg_shock_viewKickPeriod 0.75
dvar set bg_shock_viewKickRadius 0.05
dvar set bg_shock_viewKickFadeTime 3
dvar set bg_shock_sound 0
dvar set bg_shock_soundLoop shellshock_loop
dvar set bg_shock_soundLoopSilent shellshock_loop_silent
dvar set bg_shock_soundEnd shellshock_end
dvar set bg_shock_soundEndAbort shellshock_end_abort
dvar set bg_shock_soundFadeInTime 0.25
dvar set bg_shock_soundFadeOutTime 2.5
dvar set bg_shock_soundLoopFadeTime 2
dvar set bg_shock_soundLoopEndDelay -1.5
dvar set bg_shock_soundRoomType underwater
dvar set bg_shock_soundDryLevel 1
dvar set bg_shock_soundWetLevel 0.5
dvar set bg_shock_soundModEndDelay -0.75
dvar set bg_shock_volume_full_vol 0.4
dvar set bg_shock_volume_music 1
dvar set bg_shock_volume_ambience 0.3
dvar set bg_shock_volume_voice 1
dvar set bg_shock_volume_pis_1st 0.7
dvar set bg_shock_volume_pis_3rd 0.7
dvar set bg_shock_volume_smg_1st 0.7
dvar set bg_shock_volume_smg_3rd 0.7
dvar set bg_shock_volume_rfl_1st 0.7
dvar set bg_shock_volume_rfl_3rd 0.7
dvar set bg_shock_volume_decay 0.5
dvar set bg_shock_volume_projectile 0.5
dvar set bg_shock_volume_explosion 0.8
dvar set bg_shock_volume_vehicle 0.5
dvar set bg_shock_volume_character 0.3
dvar set bg_shock_volume_physics 0.3
dvar set bg_shock_volume_hvy_wpn 0.7
dvar set bg_shock_volume_ui 1
dvar set bg_shock_lookControl 1
dvar set bg_shock_lookControl_maxpitchspeed 45
dvar set bg_shock_lookControl_maxyawspeed 45
dvar set bg_shock_lookControl_mousesensitivityscale 0.5
dvar set bg_shock_lookControl_fadeTime 2
dvar set bg_shock_movement 1
dvar set zombiemode 1
dvar set ui_gametype zom
dvar set fire_world_damage 0
dvar set fire_world_damage_rate 0
dvar set fire_world_damage_duration 0
dvar set g_reloading 0
dvar set sv_iwds
dvar set sv_iwdNames
dvar set sv_referencedIwds
dvar set sv_referencedIwdNames
dvar set sv_referencedFFCheckSums
dvar set sv_referencedFFNames
-----------------------------------
dvar set sv_cheats 1
dvar set com_introPlayed 1
dvar set com_errorTitle Error
dvar set com_errorMessage
dvar set cl_paused 1
dvar set fs_game mods/nazi_zombie_end
fs_game is write protected.
Working directory: Z:\Program Files (x86)\Activision\Call of Duty - World at War
Connecting player #0 has a zero GUID
Going from CS_FREE to CS_CONNECTED for (num 0 guid 0)
dvar set cl_paused 0
connectResponse packet while not connecting. Ignored.
dvar set cl_network_warning 0
dvar set com_movieIsPlaying 1
dvar set nextdemo
dvar set nextmap
dvar set cl_paused 0
dvar set cl_paused 1
dvar set g_gametype cmp
dvar set g_gametype zom
dvar set g_gametype zom
dvar set arcademode 0
dvar set zombiemode 1
dvar set com_voip_resume_time 0
dvar set g_gametype zom
dvar set g_gametype zom
dvar set g_gametype zom
dvar set arcademode 0
dvar set zombiemode 1
dvar set mapname nazi_zombie_end
dvar set nextmap
dvar set sv_disableClientConsole 0
PROFILES: setting server info to 0.0.0.0:0
Couldn't get profiles instance, are we logged on?
------ Server Initialization ------
Server: nazi_zombie_end
dvar set sv_maxclients 4
----- R_Init -----
dvar set r_fullscreen 1
dvar set r_ignorehwgamma 0
dvar set r_picmip_water 1
dvar set r_useLayeredMaterials 0
dvar set r_loadForRenderer 1
dvar set r_vc_makelog 0
dvar set r_aaSamples 1
dvar set r_vsync 0
dvar set r_floatz 1
dvar set r_modelVertColor 1
dvar set r_monitor 0
dvar set r_rendererPreference Default
dvar set r_aspectRatio auto
dvar set r_customMode
DirectX reports 512 MB of video memory and 2414 MB of available texture memory.
Using video memory size to cap used texture memory at 496 MB.
Picmip is set manually.
Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps
Customezied arena file not found: mod.arena
dvar set ui_isSaving 0
dvar set ui_mousePitch 0
dvar set ui_netGametypeName zom
Save Message First Frame Shown: 18172
Unloaded fastfile nazi_zombie_end
PMem_Free( nazi_zombie_end, 0 )
Loading fastfile nazi_zombie_end
dvar set nextmap map_restart
dvar set cl_paused 0
Loading fastfile 'nazi_zombie_end'
used 60.69 MB memory in DB alloc
Waited 564 msec for asset 'maps/nazi_zombie_end.d3dbsp' of type 'col_map_mp'.
dvar set sv_serverid 32
dvar set g_player_maxhealth 100
dvar set g_spawnai 1
dvar set g_gametype zom
dvar set sv_maxclients 4
dvar set dedicated listen server
dvar set g_redCrosshairs 1
dvar set com_timescale 1
dvar set compassMaxRange 3500
dvar set r_flameFX_distortionScaleFactor 0 1 1 0.511918
dvar set r_flameFX_fadeDuration 0.5
dvar set r_flameFX_FPS 15
dvar set r_flameFX_magnitude 0.0215147
dvar set r_motionblur_directionFactor 0.001
dvar set r_motionblur_enable 0
dvar set r_motionblur_frameBased_enable 0
dvar set r_motionblur_maxblur 30
dvar set r_motionblur_numberOfSamples 1
dvar set r_motionblur_positionFactor 0.01
dvar set r_reviveFX_blurRadiusEdge 6.4
dvar set r_reviveFX_brightnessEdge 0.264
dvar set r_reviveFX_contrastEdge 2.84
dvar set r_reviveFX_darkTintEdge 0.931 0.955 0.939
dvar set r_reviveFX_desaturationEdge 1
dvar set r_reviveFX_fadeDuration 5
dvar set r_reviveFX_lightTintEdge 1 1.03 1.02
dvar set r_reviveFX_motionblurWeight 0.4
dvar set player_damageMultiplier 1
dvar set player_deathInvulnerableTime 1000
dvar set sv_saveOnStartMap 1
dvar set zombiemode 0
dvar set con_typewriterColorBase 1 1 1
dvar set cg_weaponHintsCoD1Style 1
dvar set cg_viewVehicleInfluence 0
dvar set cg_viewVehicleInfluenceGunner 1 1 1
dvar set cg_viewVehicleInfluenceGunnerFiring 0 0 0
dvar set cg_drawOverheadNames 1
dvar set cg_hudGrenadeIconMaxRangeFrag 250
dvar set cg_hudGrenadeIconMaxRangeFlash 500
dvar set turretScopeZoom 20
dvar set turretScopeZoomMin 5
dvar set turretScopeZoomMax 20
dvar set turretScopeZoomRate 15
dvar set cg_cinematicFullscreen 1
dvar set cg_footsteps 1
dvar set overrideNVGModelWithKnife 0
dvar set sv_znear 0
dvar set hud_showTextNoAmmo 1
dvar set hud_showStance 1
dvar set hud_drawHUD 1
dvar set hud_missionFailed 0
dvar set compass 1
dvar set compassObjectiveNearbyDist 8
dvar set compassObjectiveMinDistRange 2
dvar set compassObjectiveDetailDist 10
dvar set compassObjectiveMinHeight -70
dvar set compassObjectiveMaxHeight 70
dvar set ammoCounterHide 0
dvar set actionSlotsHide 0
dvar set nightVisionFadeInOutTime 0.1
dvar set nightVisionPowerOnTime 0.3
dvar set nightVisionDisableEffects 0
dvar set flareDisableEffects 0
dvar set miniscoreboardhide 0
dvar set missionsuccessbar 0
dvar set bonusbackground 0
dvar set bg_viewKickMax 90
dvar set bg_viewKickMin 5
dvar set bg_viewKickRandom 0.4
dvar set bg_bobAmplitudeStanding 0.007 0.007
dvar set player_sustainAmmo 0
dvar set dog_MeleeDamage 150
dvar set fire_stage1_burn_time 3000
dvar set fire_stage2_burn_time 0
dvar set fire_stage3_burn_time 0
dvar set fire_spread_probability 0.2
dvar set fire_world_damage 5
dvar set fire_world_damage_rate 1
dvar set fire_world_damage_duration 5
dvar set wind_global_vector 1 0 0
dvar set wind_global_low_altitude 0
dvar set wind_global_hi_altitude 0
dvar set wind_global_low_strength_percent 1
dvar set wind_leaf_scale 176
dvar set wind_grass_gustinterval 250
dvar set wind_grass_scale 10000
dvar set wind_grass_tension 0.001
dvar set wind_grass_gust_speed 1
dvar set wind_grass_gust_radius 400
dvar set wind_grass_gust_strength 0.5
dvar set wind_grass_gust_distance 2000
dvar set wind_debug_display 0
dvar set r_specularColorScale 1
dvar set r_diffuseColorScale 1
dvar set r_lightTweakSunDirection 0 0 0
dvar set r_spotLightStartRadius 36
dvar set r_spotLightEndRadius 196
dvar set r_spotLightBrightness 14
dvar set sm_sunEnable 1
dvar set sm_spotEnable 1
dvar set sm_sunAlwaysCastsShadow 0
dvar set sm_polygonOffsetBias 2.5
dvar set sm_sunSampleSizeNear 0.25
dvar set sm_sunShadowCenter 0 0 0
dvar set sm_sunShadowScale 1
dvar set sm_fullResSpotShadowEnable 0
dvar set r_filmTweakEnable 0
dvar set r_filmTweakContrast 1.4
dvar set r_filmTweakBrightness 0
dvar set r_filmTweakDesaturation 0.2
dvar set r_filmTweakInvert 0
dvar set r_filmTweakDarkTint 0.7 0.85 1
dvar set r_filmTweakLightTint 1.1 1.05 0.85
dvar set r_flameFX_contrast 1.25249
dvar set r_flameFX_brightness 0.0688476
dvar set r_flameFX_desaturation 0.228803
dvar set r_flameFX_darkTint 1.16924 1.0238 1.08897
dvar set r_flameFX_lightTint 1.32779 1.32472 1.10718
dvar set r_outdoor 1
dvar set r_outdoorAwayBias 32
dvar set r_outdoorDownBias 0
dvar set r_outdoorFeather 8
dvar set r_skyTransition 0
dvar set r_watersim_enabled 1
dvar set ui_campaign american
dvar set ui_nextMission 0
dvar set player_radiusDamageMultiplier 1
dvar set player_meleeDamageMultiplier 1
dvar set player_maxGrenadeCatchHeight 80
dvar set player_throwbackInnerRadius 72
dvar set player_throwbackOuterRadius 192
dvar set g_minGrenadeDamageSpeed 400
dvar set g_speed 190
dvar set ai_friendlySuppression 1
dvar set ai_friendlySuppressionDist 128
dvar set ai_friendlyFireBlockDuration 2000
dvar set ai_foliageSeeThroughDist 128
dvar set ai_exposedSet2Probability 70
dvar set ai_accuracyDistScale 1
dvar set g_friendlyNameDist 15000
dvar set g_friendlyfireDist 175
dvar set vehHudTargetSize 30
dvar set vehHudTargetScreenEdgeClampBufferLeft 0
dvar set vehHudTargetScreenEdgeClampBufferRight 0
dvar set vehHudTargetScreenEdgeClampBufferTop 0
dvar set vehHudTargetScreenEdgeClampBufferBottom 0
dvar set chaplinCheat 0
dvar set scr_dof_enable 1
dvar set ai_eventDistFootstep 512
dvar set ai_eventDistFootstepLite 256
dvar set ai_eventDistNewEnemy 1024
dvar set ai_eventDistPain 512
dvar set ai_eventDistDeath 1024
dvar set ai_eventDistExplosion 1024
dvar set ai_eventDistGrenadePing 512
dvar set ai_eventDistProjPing 128
dvar set ai_eventDistGunShot 2048
dvar set ai_eventDistSilencedShot 128
dvar set ai_eventDistBullet 96
dvar set ai_eventDistProjImpact 256
dvar set ai_eventDistBadPlace 256
dvar set g_enteqEnable 0
dvar set g_player_maxhealth 100
dvar set player_damageMultiplier 0.363636
dvar set player_deathInvulnerableTime 1000
dvar set g_reloading 0
animscripts/traverse/wall_hopError: Waited 693 msec for missing asset "ai_flamethrower_crouch_pain".
Error: Could not load xanim "ai_flamethrower_crouch_pain".
Error: Could not load xanim "ai_flamethrower_stand_pain".
Error: Could not load xanim "ai_flamethrower_wounded_stand_leg".
Error: Could not load xanim "ai_flamethrower_wounded_stand_head".
Error: Could not load xanim "ai_flamethrower_wounded_stand_chest".
Error: Could not load xanim "ai_flamethrower_wounded_stand_arm".
Error: Could not load xanim "ai_bonzai_buddy_fail_rear".
Error: Could not load xanim "ai_bonzai_buddy_fail_front".
Error: Could not load xanim "ai_bonzai_enemy_fail_rear".
Error: Could not load xanim "ai_bonzai_enemy_fail_right".
Error: Could not load xanim "ai_bonzai_enemy_fail_left".
Error: Could not load xanim "ai_bonzai_enemy_fail_front".
Error: Could not load xanim "ai_flamethrower_crouch_death".
Error: Could not load xanim "ai_flamethrower_stand_death".
Error: Could not load xanim "ai_flamethrower_death_b".
Error: Could not load xanim "ai_bonzai_enemy_attack_player_success".
Error: Could not load xanim "ai_bonzai_enemy_attack_player_fail".
Error: Could not load xanim "ai_bonzai_enemy_attack_player_intro".
Error: Could not load xanim "ai_bonzai_enemy_attack_player".
Error: Could not load xanim "ai_bonzai_enemy_attack_player_impact".
Error: Could not load xanim "ai_bonzai_enemy_success_rear".
Error: Could not load xanim "ai_bonzai_enemy_success_front".
Error: Could not load xanim "ai_bonzai_buddy_success_rear".
Error: Could not load xanim "ai_bonzai_buddy_success_right".
Error: Could not load xanim "ai_bonzai_buddy_success_left".
Error: Could not load xanim "ai_bonzai_buddy_success_front".
Error: Could not load xanim "ai_flamethrower_stand_2_crouch".
Error: Could not load xanim "ai_flamethrower_crouch_2_stand".
Error: Could not load xanim "ai_flamethrower_crouch_turn90r".
Error: Could not load xanim "ai_flamethrower_crouch_turn90l".
Error: Could not load xanim "ai_flamethrower_turn180".
Error: Could not load xanim "ai_flamethrower_turn135r".
Error: Could not load xanim "ai_flamethrower_turn135l".
Error: Could not load xanim "ai_flamethrower_turn90r".
Error: Could not load xanim "ai_flamethrower_turn90l".
Error: Could not load xanim "ai_flamethrower_turn45r".
Error: Could not load xanim "ai_flamethrower_turn45l".
Error: Could not load xanim "ai_flamethrower_crouch_aim_5".
Error: Could not load xanim "ai_flamethrower_aim_5".
Error: Could not load xanim "ai_flamethrower_crouch_idle_a_alert_v1".
Error: Could not load xanim "ai_flamethrower_stand_idle_alert_v1".
Error: Could not load xanim "ai_flamethrower_crouch_aim_8".
Error: Could not load xanim "ai_flamethrower_aim_8".
Error: Could not load xanim "ai_flamethrower_crouch_aim_2".
Error: Could not load xanim "ai_flamethrower_aim_2".
Error: Could not load xanim "ai_flamethrower_crouch_aim_6".
Error: Could not load xanim "ai_flamethrower_aim_6".
Error: Could not load xanim "ai_flamethrower_crouch_aim_4".
Error: Could not load xanim "ai_flamethrower_aim_4".
Error: Could not load xanim "ai_mg_shoulder_run".
Error: Could not load xanim "ai_bonzai_sprint_d".
Error: Could not load xanim "ai_bonzai_sprint_c".
Error: Could not load xanim "ai_bonzai_sprint_b".
Error: Could not load xanim "ai_bonzai_sprint_a".
Error: Could not load xanim "ai_flamethrower_combatrun_c".
Error: Could not load xanim "ai_flamethrower_crouch_twitch".
Error: Could not load xanim "ai_flamethrower_crouch_idle_b".
Error: Could not load xanim "ai_flamethrower_crouch_idle_a".
Error: Could not load xanim "ai_flamethrower_stand_twitch".
Error: Could not load xanim "ai_flamethrower_stand_idle_casual_v1".
Error: Could not load xanim "ai_mg_shoulder_run2crouch".
Error: Could not load xanim "ai_mg_shoulder_crouch_idle".
Error: Could not load xanim "ai_mg_shoulder_run2stand".
Error: Could not load xanim "ai_mg_shoulder_stand_idle".
Error: Could not load xanim "ai_flame_crouch_fire_center".
Error: Could not load xanim "ai_flame_fire_center".
Error: Could not load xanim "void_loop".
Error: Could not load xanim "int_bonzai_attack_player_success".
Error: Could not load xanim "int_bonzai_attack_player_fail".
Error: Could not load xanim "int_bonzai_attack_player_intro".
Error: Could not load xanim "int_bonzai_attack_player".
Error: Could not load xanim "int_bonzai_attack_player_impact".
Error: Could not load xanim "p_makinraid_hatch".
Error: Could not load xanim "crew_sherman_passenger9_combatidle_player".
Error: Could not load xanim "crew_sherman_passenger8_combatidle_player".
Error: Could not load xanim "crew_lvt4_peleliu1_character9_player".
Error: Could not load xanim "crew_lvt4_peleliu1_character5_player".
Error: Could not load xanim "crew_lvt4_peleliu1_character4_player".
Error: Could not load xanim "p_flak1_tag2_idle".
Error: Could not load xanim "pb_prone_crawl_right_hold_satchel".
Error: Could not load xanim "pb_prone_crawl_left_hold_satchel".
Error: Could not load xanim "pb_prone_crawl_back_hold_satchel".
Error: Could not load xanim "pb_prone_crawl_hold_satchel".
Error: Could not load xanim "pb_crouch_hold_run_right_satchel".
Error: Could not load xanim "pb_crouch_hold_run_left_satchel".
Error: Could not load xanim "pb_crouch_hold_run_back_satchel".
Error: Could not load xanim "pb_crouch_hold_run_satchel".
Error: Could not load xanim "pb_hold_run_left_satchel".
Error: Could not load xanim "pb_hold_run_right_satchel".
Error: Could not load xanim "pb_hold_run_back_satchel".
Error: Could not load xanim "pb_hold_run_satchel".
Error: Could not load xanim "pb_sprint_hold_satchel".
Error: Could not load xanim "pb_crouch_hold_idle_satchel".
Error: Could not load xanim "pb_hold_idle_satchel".
Error: Could not load xanim "pb_prone_hold_satchel".
Error: Could not load xanim "pt_hold_prone_throw_satchel".
Error: Could not load xanim "pt_hold_throw_satchel".
dvar set g_gravity 800
-----------------------------------
dvar set scr_expDeathMayMoveCheck on
dvar set saved_gameskill 1
dvar set currentDifficulty normal
dvar set autodifficulty_frac 0
dvar set coop_difficulty_scaling 1
dvar set autodifficulty_frac 75
dvar set ai_accuracyDistScale 1
dvar set autodifficulty_original_setting 1
dvar set player_meleeDamageMultiplier 0.4
Error: Could not load rawfile "shock/zombie_death.shock".
Error: couldn't open 'shock/zombie_death.shock'.
dvar set bg_shock_volume_full_vol 1
dvar set bg_shock_volume_music 1
dvar set bg_shock_volume_ambience 1
dvar set bg_shock_volume_voice 1
dvar set bg_shock_volume_pis_1st 1
dvar set bg_shock_volume_pis_3rd 1
dvar set bg_shock_volume_smg_1st 1
dvar set bg_shock_volume_smg_3rd 1
dvar set bg_shock_volume_rfl_1st 1
dvar set bg_shock_volume_rfl_3rd 1
dvar set bg_shock_volume_decay 1
dvar set bg_shock_volume_projectile 1
dvar set bg_shock_volume_explosion 1
dvar set bg_shock_volume_vehicle 1
dvar set bg_shock_volume_character 1
dvar set bg_shock_volume_physics 1
dvar set bg_shock_volume_hvy_wpn 1
dvar set bg_shock_volume_ui 1
dvar set bg_shock_volume_dist_wpn 1
dvar set bg_shock_volume_dist_hmg 1
dvar set bg_shock_volume_banzai 1
dvar set bg_shock_volume_vehicle_mp 1
dvar set bg_shock_volume_reload 1
dvar set bg_shock_screenType blurred
dvar set bg_shock_screenBlurBlendTime 0.4
dvar set bg_shock_screenBlurBlendFadeTime 1
dvar set bg_shock_screenFlashWhiteFadeTime 0
dvar set bg_shock_screenFlashShotFadeTime 0
dvar set bg_shock_viewKickPeriod 0.75
dvar set bg_shock_viewKickRadius 0.05
dvar set bg_shock_viewKickFadeTime 3
dvar set bg_shock_soundLoop shellshock_loop
dvar set bg_shock_soundLoopSilent shellshock_loop_silent
dvar set bg_shock_soundEnd shellshock_end
dvar set bg_shock_soundEndAbort shellshock_end_abort
dvar set bg_shock_sound 1
dvar set bg_shock_soundFadeInTime 0.25
dvar set bg_shock_soundFadeOutTime 2.5
dvar set bg_shock_soundLoopFadeTime 1.5
dvar set bg_shock_soundLoopEndDelay -3
dvar set bg_shock_soundRoomType default
dvar set bg_shock_soundDryLevel 1
dvar set bg_shock_soundWetLevel 0.5
dvar set bg_shock_soundModEndDelay 2
dvar set bg_shock_lookControl 1
dvar set bg_shock_lookControl_maxpitchspeed 90
dvar set bg_shock_lookControl_maxyawspeed 90
dvar set bg_shock_lookControl_mousesensitivityscale 0.5
dvar set bg_shock_lookControl_fadeTime 2
dvar set bg_shock_movement 1
dvar set bg_shock_volume_full_vol 0.5
dvar set bg_shock_volume_music 0.5
dvar set bg_shock_volume_ambience 0.5
dvar set bg_shock_volume_voice 0.5
dvar set bg_shock_volume_pis_1st 0.5
dvar set bg_shock_volume_pis_3rd 0.5
dvar set bg_shock_volume_smg_1st 0.5
dvar set bg_shock_volume_smg_3rd 0.5
dvar set bg_shock_volume_rfl_1st 0.5
dvar set bg_shock_volume_rfl_3rd 0.5
dvar set bg_shock_volume_decay 0.5
dvar set bg_shock_volume_projectile 0.5
dvar set bg_shock_volume_explosion 0.5
dvar set bg_shock_volume_vehicle 0.5
dvar set bg_shock_volume_character 0.5
dvar set bg_shock_volume_physics 0.5
dvar set bg_shock_volume_hvy_wpn 0.5
dvar set bg_shock_volume_ui 0.5
dvar set bg_shock_volume_dist_wpn 0.5
dvar set bg_shock_volume_dist_hmg 0.5
dvar set bg_shock_volume_banzai 0.5
dvar set bg_shock_volume_vehicle_mp 0.5
dvar set bg_shock_volume_reload 0.5
dvar set bg_shock_screenType blurred
dvar set bg_shock_screenBlurBlendTime 0.4
dvar set bg_shock_screenBlurBlendFadeTime 1
dvar set bg_shock_screenFlashWhiteFadeTime 0
dvar set bg_shock_screenFlashShotFadeTime 0
dvar set bg_shock_viewKickPeriod 0.75
dvar set bg_shock_viewKickRadius 0.05
dvar set bg_shock_viewKickFadeTime 3
dvar set bg_shock_sound 0
dvar set bg_shock_soundLoop shellshock_loop
dvar set bg_shock_soundLoopSilent shellshock_loop_silent
dvar set bg_shock_soundEnd shellshock_end
dvar set bg_shock_soundEndAbort shellshock_end_abort
dvar set bg_shock_soundFadeInTime 0.25
dvar set bg_shock_soundFadeOutTime 2.5
dvar set bg_shock_soundLoopFadeTime 2
dvar set bg_shock_soundLoopEndDelay -1.5
dvar set bg_shock_soundRoomType underwater
dvar set bg_shock_soundDryLevel 1
dvar set bg_shock_soundWetLevel 0.5
dvar set bg_shock_soundModEndDelay -0.75
dvar set bg_shock_volume_full_vol 0.4
dvar set bg_shock_volume_music 1
dvar set bg_shock_volume_ambience 0.3
dvar set bg_shock_volume_voice 1
dvar set bg_shock_volume_pis_1st 0.7
dvar set bg_shock_volume_pis_3rd 0.7
dvar set bg_shock_volume_smg_1st 0.7
dvar set bg_shock_volume_smg_3rd 0.7
dvar set bg_shock_volume_rfl_1st 0.7
dvar set bg_shock_volume_rfl_3rd 0.7
dvar set bg_shock_volume_decay 0.5
dvar set bg_shock_volume_projectile 0.5
dvar set bg_shock_volume_explosion 0.8
dvar set bg_shock_volume_vehicle 0.5
dvar set bg_shock_volume_character 0.3
dvar set bg_shock_volume_physics 0.3
dvar set bg_shock_volume_hvy_wpn 0.7
dvar set bg_shock_volume_ui 1
dvar set bg_shock_lookControl 1
dvar set bg_shock_lookControl_maxpitchspeed 45
dvar set bg_shock_lookControl_maxyawspeed 45
dvar set bg_shock_lookControl_mousesensitivityscale 0.5
dvar set bg_shock_lookControl_fadeTime 2
dvar set bg_shock_movement 1
dvar set zombiemode 0
dvar set g_speed 190
dvar set sv_saveOnStartMap 1
dvar set bg_shock_volume_full_vol 1
dvar set bg_shock_volume_music 1
dvar set bg_shock_volume_ambience 1
dvar set bg_shock_volume_voice 1
dvar set bg_shock_volume_pis_1st 1
dvar set bg_shock_volume_pis_3rd 1
dvar set bg_shock_volume_smg_1st 1
dvar set bg_shock_volume_smg_3rd 1
dvar set bg_shock_volume_rfl_1st 1
dvar set bg_shock_volume_rfl_3rd 1
dvar set bg_shock_volume_decay 1
dvar set bg_shock_volume_projectile 1
dvar set bg_shock_volume_explosion 1
dvar set bg_shock_volume_vehicle 1
dvar set bg_shock_volume_character 1
dvar set bg_shock_volume_physics 1
dvar set bg_shock_volume_hvy_wpn 1
dvar set bg_shock_volume_ui 1
dvar set bg_shock_volume_dist_wpn 1
dvar set bg_shock_volume_dist_hmg 1
dvar set bg_shock_volume_banzai 1
dvar set bg_shock_volume_vehicle_mp 1
dvar set bg_shock_volume_reload 1
dvar set bg_shock_screenType blurred
dvar set bg_shock_screenBlurBlendTime 0.4
dvar set bg_shock_screenBlurBlendFadeTime 1
dvar set bg_shock_screenFlashWhiteFadeTime 0
dvar set bg_shock_screenFlashShotFadeTime 0
dvar set bg_shock_viewKickPeriod 0.75
dvar set bg_shock_viewKickRadius 0.05
dvar set bg_shock_viewKickFadeTime 3
dvar set bg_shock_soundLoop shellshock_loop
dvar set bg_shock_soundLoopSilent shellshock_loop_silent
dvar set bg_shock_soundEnd shellshock_end
dvar set bg_shock_soundEndAbort shellshock_end_abort
dvar set bg_shock_sound 1
dvar set bg_shock_soundFadeInTime 0.25
dvar set bg_shock_soundFadeOutTime 2.5
dvar set bg_shock_soundLoopFadeTime 1.5
dvar set bg_shock_soundLoopEndDelay -3
dvar set bg_shock_soundRoomType default
dvar set bg_shock_soundDryLevel 1
dvar set bg_shock_soundWetLevel 0.5
dvar set bg_shock_soundModEndDelay 2
dvar set bg_shock_lookControl 1
dvar set bg_shock_lookControl_maxpitchspeed 90
dvar set bg_shock_lookControl_maxyawspeed 90
dvar set bg_shock_lookControl_mousesensitivityscale 0.5
dvar set bg_shock_lookControl_fadeTime 2
dvar set bg_shock_movement 1
dvar set bg_shock_volume_full_vol 0.5
dvar set bg_shock_volume_music 0.5
dvar set bg_shock_volume_ambience 0.5
dvar set bg_shock_volume_voice 0.5
dvar set bg_shock_volume_pis_1st 0.5
dvar set bg_shock_volume_pis_3rd 0.5
dvar set bg_shock_volume_smg_1st 0.5
dvar set bg_shock_volume_smg_3rd 0.5
dvar set bg_shock_volume_rfl_1st 0.5
dvar set bg_shock_volume_rfl_3rd 0.5
dvar set bg_shock_volume_decay 0.5
dvar set bg_shock_volume_projectile 0.5
dvar set bg_shock_volume_explosion 0.5
dvar set bg_shock_volume_vehicle 0.5
dvar set bg_shock_volume_character 0.5
dvar set bg_shock_volume_physics 0.5
dvar set bg_shock_volume_hvy_wpn 0.5
dvar set bg_shock_volume_ui 0.5
dvar set bg_shock_volume_dist_wpn 0.5
dvar set bg_shock_volume_dist_hmg 0.5
dvar set bg_shock_volume_banzai 0.5
dvar set bg_shock_volume_vehicle_mp 0.5
dvar set bg_shock_volume_reload 0.5
dvar set bg_shock_screenType none
dvar set bg_shock_screenBlurBlendTime 1
dvar set bg_shock_screenBlurBlendFadeTime 1
dvar set bg_shock_screenFlashWhiteFadeTime 0
dvar set bg_shock_screenFlashShotFadeTime 0
dvar set bg_shock_viewKickPeriod 0.75
dvar set bg_shock_viewKickRadius 0.05
dvar set bg_shock_viewKickFadeTime 3
dvar set bg_shock_sound 1
dvar set bg_shock_soundLoop
dvar set bg_shock_soundLoopSilent
dvar set bg_shock_soundEnd
dvar set bg_shock_soundEndAbort
dvar set bg_shock_soundFadeInTime 0.5
dvar set bg_shock_soundFadeOutTime 1.5
dvar set bg_shock_soundLoopFadeTime 0.25
dvar set bg_shock_soundLoopEndDelay 0.25
dvar set bg_shock_soundRoomType ber1
dvar set bg_shock_soundDryLevel 0
dvar set bg_shock_soundWetLevel 0
dvar set bg_shock_soundModEndDelay 0
dvar set bg_shock_lookControl 0
dvar set bg_shock_lookControl_maxpitchspeed 0
dvar set bg_shock_lookControl_maxyawspeed 0
dvar set bg_shock_lookControl_mousesensitivityscale 0
dvar set bg_shock_lookControl_fadeTime 0.001
dvar set bg_shock_movement 0
dvar set bg_shock_volume_full_vol 0.5
dvar set bg_shock_volume_music 1
dvar set bg_shock_volume_ambience 0
dvar set bg_shock_volume_voice 0
dvar set bg_shock_volume_pis_1st 0
dvar set bg_shock_volume_pis_3rd 0
dvar set bg_shock_volume_smg_1st 0
dvar set bg_shock_volume_smg_3rd 0
dvar set bg_shock_volume_rfl_1st 0
dvar set bg_shock_volume_rfl_3rd 0
dvar set bg_shock_volume_decay 0
dvar set bg_shock_volume_projectile 0
dvar set bg_shock_volume_explosion 0
dvar set bg_shock_volume_vehicle 0
dvar set bg_shock_volume_character 0
dvar set bg_shock_volume_physics 0
dvar set bg_shock_volume_hvy_wpn 0
dvar set bg_shock_volume_ui 1
dvar set bg_shock_volume_full_vol 1
dvar set bg_shock_volume_music 1
dvar set bg_shock_volume_ambience 1
dvar set bg_shock_volume_voice 1
dvar set bg_shock_volume_pis_1st 1
dvar set bg_shock_volume_pis_3rd 1
dvar set bg_shock_volume_smg_1st 1
dvar set bg_shock_volume_smg_3rd 1
dvar set bg_shock_volume_rfl_1st 1
dvar set bg_shock_volume_rfl_3rd 1
dvar set bg_shock_volume_decay 1
dvar set bg_shock_volume_projectile 1
dvar set bg_shock_volume_explosion 1
dvar set bg_shock_volume_vehicle 1
dvar set bg_shock_volume_character 1
dvar set bg_shock_volume_physics 1
dvar set bg_shock_volume_hvy_wpn 1
dvar set bg_shock_volume_ui 1
dvar set bg_shock_volume_dist_wpn 1
dvar set bg_shock_volume_dist_hmg 1
dvar set bg_shock_volume_banzai 1
dvar set bg_shock_volume_vehicle_mp 1
dvar set bg_shock_volume_reload 1
dvar set bg_shock_screenType blurred
dvar set bg_shock_screenBlurBlendTime 0.4
dvar set bg_shock_screenBlurBlendFadeTime 1
dvar set bg_shock_screenFlashWhiteFadeTime 0
dvar set bg_shock_screenFlashShotFadeTime 0
dvar set bg_shock_viewKickPeriod 0.75
dvar set bg_shock_viewKickRadius 0.05
dvar set bg_shock_viewKickFadeTime 3
dvar set bg_shock_soundLoop shellshock_loop
dvar set bg_shock_soundLoopSilent shellshock_loop_silent
dvar set bg_shock_soundEnd shellshock_end
dvar set bg_shock_soundEndAbort shellshock_end_abort
dvar set bg_shock_sound 1
dvar set bg_shock_soundFadeInTime 0.25
dvar set bg_shock_soundFadeOutTime 2.5
dvar set bg_shock_soundLoopFadeTime 1.5
dvar set bg_shock_soundLoopEndDelay -3
dvar set bg_shock_soundRoomType default
dvar set bg_shock_soundDryLevel 1
dvar set bg_shock_soundWetLevel 0.5
dvar set bg_shock_soundModEndDelay 2
dvar set bg_shock_lookControl 1
dvar set bg_shock_lookControl_maxpitchspeed 90
dvar set bg_shock_lookControl_maxyawspeed 90
dvar set bg_shock_lookControl_mousesensitivityscale 0.5
dvar set bg_shock_lookControl_fadeTime 2
dvar set bg_shock_movement 1
dvar set bg_shock_volume_full_vol 0.5
dvar set bg_shock_volume_music 0.5
dvar set bg_shock_volume_ambience 0.5
dvar set bg_shock_volume_voice 0.5
dvar set bg_shock_volume_pis_1st 0.5
dvar set bg_shock_volume_pis_3rd 0.5
dvar set bg_shock_volume_smg_1st 0.5
dvar set bg_shock_volume_smg_3rd 0.5
dvar set bg_shock_volume_rfl_1st 0.5
dvar set bg_shock_volume_rfl_3rd 0.5
dvar set bg_shock_volume_decay 0.5
dvar set bg_shock_volume_projectile 0.5
dvar set bg_shock_volume_explosion 0.5
dvar set bg_shock_volume_vehicle 0.5
dvar set bg_shock_volume_character 0.5
dvar set bg_shock_volume_physics 0.5
dvar set bg_shock_volume_hvy_wpn 0.5
dvar set bg_shock_volume_ui 0.5
dvar set bg_shock_volume_dist_wpn 0.5
dvar set bg_shock_volume_dist_hmg 0.5
dvar set bg_shock_volume_banzai 0.5
dvar set bg_shock_volume_vehicle_mp 0.5
dvar set bg_shock_volume_reload 0.5
dvar set bg_shock_screenType blurred
dvar set bg_shock_screenBlurBlendTime 0.4
dvar set bg_shock_screenBlurBlendFadeTime 1
dvar set bg_shock_screenFlashWhiteFadeTime 0
dvar set bg_shock_screenFlashShotFadeTime 0
dvar set bg_shock_viewKickPeriod 0.75
dvar set bg_shock_viewKickRadius 0.05
dvar set bg_shock_viewKickFadeTime 3
dvar set bg_shock_sound 0
dvar set bg_shock_soundLoop shellshock_loop
dvar set bg_shock_soundLoopSilent shellshock_loop_silent
dvar set bg_shock_soundEnd shellshock_end
dvar set bg_shock_soundEndAbort shellshock_end_abort
dvar set bg_shock_soundFadeInTime 0.25
dvar set bg_shock_soundFadeOutTime 2.5
dvar set bg_shock_soundLoopFadeTime 2
dvar set bg_shock_soundLoopEndDelay -1.5
dvar set bg_shock_soundRoomType underwater
dvar set bg_shock_soundDryLevel 1
dvar set bg_shock_soundWetLevel 0.5
dvar set bg_shock_soundModEndDelay -0.75
dvar set bg_shock_volume_full_vol 0.4
dvar set bg_shock_volume_music 1
dvar set bg_shock_volume_ambience 0.3
dvar set bg_shock_volume_voice 1
dvar set bg_shock_volume_pis_1st 0.7
dvar set bg_shock_volume_pis_3rd 0.7
dvar set bg_shock_volume_smg_1st 0.7
dvar set bg_shock_volume_smg_3rd 0.7
dvar set bg_shock_volume_rfl_1st 0.7
dvar set bg_shock_volume_rfl_3rd 0.7
dvar set bg_shock_volume_decay 0.5
dvar set bg_shock_volume_projectile 0.5
dvar set bg_shock_volume_explosion 0.8
dvar set bg_shock_volume_vehicle 0.5
dvar set bg_shock_volume_character 0.3
dvar set bg_shock_volume_physics 0.3
dvar set bg_shock_volume_hvy_wpn 0.7
dvar set bg_shock_volume_ui 1
dvar set bg_shock_lookControl 1
dvar set bg_shock_lookControl_maxpitchspeed 45
dvar set bg_shock_lookControl_maxyawspeed 45
dvar set bg_shock_lookControl_mousesensitivityscale 0.5
dvar set bg_shock_lookControl_fadeTime 2
dvar set bg_shock_movement 1
dvar set bg_shock_volume_full_vol 1
dvar set bg_shock_volume_music 1
dvar set bg_shock_volume_ambience 1
dvar set bg_shock_volume_voice 1
dvar set bg_shock_volume_pis_1st 1
dvar set bg_shock_volume_pis_3rd 1
dvar set bg_shock_volume_smg_1st 1
dvar set bg_shock_volume_smg_3rd 1
dvar set bg_shock_volume_rfl_1st 1
dvar set bg_shock_volume_rfl_3rd 1
dvar set bg_shock_volume_decay 1
dvar set bg_shock_volume_projectile 1
dvar set bg_shock_volume_explosion 1
dvar set bg_shock_volume_vehicle 1
dvar set bg_shock_volume_character 1
dvar set bg_shock_volume_physics 1
dvar set bg_shock_volume_hvy_wpn 1
dvar set bg_shock_volume_ui 1
dvar set bg_shock_volume_dist_wpn 1
dvar set bg_shock_volume_dist_hmg 1
dvar set bg_shock_volume_banzai 1
dvar set bg_shock_volume_vehicle_mp 1
dvar set bg_shock_volume_reload 1
dvar set bg_shock_screenType blurred
dvar set bg_shock_screenBlurBlendTime 0.4
dvar set bg_shock_screenBlurBlendFadeTime 1
dvar set bg_shock_screenFlashWhiteFadeTime 0
dvar set bg_shock_screenFlashShotFadeTime 0
dvar set bg_shock_viewKickPeriod 0.75
dvar set bg_shock_viewKickRadius 0.05
dvar set bg_shock_viewKickFadeTime 3
dvar set bg_shock_soundLoop shellshock_loop
dvar set bg_shock_soundLoopSilent shellshock_loop_silent
dvar set bg_shock_soundEnd shellshock_end
dvar set bg_shock_soundEndAbort shellshock_end_abort
dvar set bg_shock_sound 1
dvar set bg_shock_soundFadeInTime 0.25
dvar set bg_shock_soundFadeOutTime 2.5
dvar set bg_shock_soundLoopFadeTime 1.5
dvar set bg_shock_soundLoopEndDelay -3
dvar set bg_shock_soundRoomType default
dvar set bg_shock_soundDryLevel 1
dvar set bg_shock_soundWetLevel 0.5
dvar set bg_shock_soundModEndDelay 2
dvar set bg_shock_lookControl 1
dvar set bg_shock_lookControl_maxpitchspeed 90
dvar set bg_shock_lookControl_maxyawspeed 90
dvar set bg_shock_lookControl_mousesensitivityscale 0.5
dvar set bg_shock_lookControl_fadeTime 2
dvar set bg_shock_movement 1
dvar set bg_shock_volume_full_vol 0.5
dvar set bg_shock_volume_music 0.5
dvar set bg_shock_volume_ambience 0.5
dvar set bg_shock_volume_voice 0.5
dvar set bg_shock_volume_pis_1st 0.5
dvar set bg_shock_volume_pis_3rd 0.5
dvar set bg_shock_volume_smg_1st 0.5
dvar set bg_shock_volume_smg_3rd 0.5
dvar set bg_shock_volume_rfl_1st 0.5
dvar set bg_shock_volume_rfl_3rd 0.5
dvar set bg_shock_volume_decay 0.5
dvar set bg_shock_volume_projectile 0.5
dvar set bg_shock_volume_explosion 0.5
dvar set bg_shock_volume_vehicle 0.5
dvar set bg_shock_volume_character 0.5
dvar set bg_shock_volume_physics 0.5
dvar set bg_shock_volume_hvy_wpn 0.5
dvar set bg_shock_volume_ui 0.5
dvar set bg_shock_volume_dist_wpn 0.5
dvar set bg_shock_volume_dist_hmg 0.5
dvar set bg_shock_volume_banzai 0.5
dvar set bg_shock_volume_vehicle_mp 0.5
dvar set bg_shock_volume_reload 0.5
dvar set bg_shock_screenType flashed
dvar set bg_shock_screenBlurBlendTime 0.4
dvar set bg_shock_screenBlurBlendFadeTime 1
dvar set bg_shock_screenFlashWhiteFadeTime 3.5
dvar set bg_shock_screenFlashShotFadeTime 1
dvar set bg_shock_viewKickPeriod 0.75
dvar set bg_shock_viewKickRadius 0.05
dvar set bg_shock_viewKickFadeTime 3
dvar set bg_shock_sound 1
dvar set bg_shock_soundLoop flashbang_tinnitus_loop
dvar set bg_shock_soundLoopSilent flashbang_tinnitus_loop_silent
dvar set bg_shock_soundEnd flashbang_tinnitus_end
dvar set bg_shock_soundEndAbort flashbang_tinnitus_abort
dvar set bg_shock_soundFadeInTime 0.25
dvar set bg_shock_soundFadeOutTime 1
dvar set bg_shock_soundLoopFadeTime 2
dvar set bg_shock_soundLoopEndDelay -1.5
dvar set bg_shock_soundRoomType underwater
dvar set bg_shock_soundDryLevel 0.6
dvar set bg_shock_soundWetLevel 0.8
dvar set bg_shock_soundModEndDelay 0.1
dvar set bg_shock_volume_full_vol 1
dvar set bg_shock_volume_music 1
dvar set bg_shock_volume_ambience 0
dvar set bg_shock_volume_voice 1
dvar set bg_shock_volume_pis_1st 0
dvar set bg_shock_volume_pis_3rd 0
dvar set bg_shock_volume_smg_1st 0
dvar set bg_shock_volume_smg_3rd 0
dvar set bg_shock_volume_rfl_1st 0
dvar set bg_shock_volume_rfl_3rd 0
dvar set bg_shock_volume_decay 0
dvar set bg_shock_volume_projectile 0
dvar set bg_shock_volume_explosion 0
dvar set bg_shock_volume_vehicle 0
dvar set bg_shock_volume_character 0
dvar set bg_shock_volume_physics 0
dvar set bg_shock_volume_hvy_wpn 0
dvar set bg_shock_volume_ui 1
dvar set bg_shock_lookControl 0
dvar set bg_shock_lookControl_maxpitchspeed 90
dvar set bg_shock_lookControl_maxyawspeed 90
dvar set bg_shock_lookControl_mousesensitivityscale 0.5
dvar set bg_shock_lookControl_fadeTime 2
dvar set bg_shock_movement 0
dvar set bg_shock_volume_full_vol 1
dvar set bg_shock_volume_music 1
dvar set bg_shock_volume_ambience 1
dvar set bg_shock_volume_voice 1
dvar set bg_shock_volume_pis_1st 1
dvar set bg_shock_volume_pis_3rd 1
dvar set bg_shock_volume_smg_1st 1
dvar set bg_shock_volume_smg_3rd 1
dvar set bg_shock_volume_rfl_1st 1
dvar set bg_shock_volume_rfl_3rd 1
dvar set bg_shock_volume_decay 1
dvar set bg_shock_volume_projectile 1
dvar set bg_shock_volume_explosion 1
dvar set bg_shock_volume_vehicle 1
dvar set bg_shock_volume_character 1
dvar set bg_shock_volume_physics 1
dvar set bg_shock_volume_hvy_wpn 1
dvar set bg_shock_volume_ui 1
dvar set bg_shock_volume_dist_wpn 1
dvar set bg_shock_volume_dist_hmg 1
dvar set bg_shock_volume_banzai 1
dvar set bg_shock_volume_vehicle_mp 1
dvar set bg_shock_volume_reload 1
dvar set bg_shock_screenType blurred
dvar set bg_shock_screenBlurBlendTime 0.4
dvar set bg_shock_screenBlurBlendFadeTime 1
dvar set bg_shock_screenFlashWhiteFadeTime 0
dvar set bg_shock_screenFlashShotFadeTime 0
dvar set bg_shock_viewKickPeriod 0.75
dvar set bg_shock_viewKickRadius 0.05
dvar set bg_shock_viewKickFadeTime 3
dvar set bg_shock_soundLoop shellshock_loop
dvar set bg_shock_soundLoopSilent shellshock_loop_silent
dvar set bg_shock_soundEnd shellshock_end
dvar set bg_shock_soundEndAbort shellshock_end_abort
dvar set bg_shock_sound 1
dvar set bg_shock_soundFadeInTime 0.25
dvar set bg_shock_soundFadeOutTime 2.5
dvar set bg_shock_soundLoopFadeTime 1.5
dvar set bg_shock_soundLoopEndDelay -3
dvar set bg_shock_soundRoomType default
dvar set bg_shock_soundDryLevel 1
dvar set bg_shock_soundWetLevel 0.5
dvar set bg_shock_soundModEndDelay 2
dvar set bg_shock_lookControl 1
dvar set bg_shock_lookControl_maxpitchspeed 90
dvar set bg_shock_lookControl_maxyawspeed 90
dvar set bg_shock_lookControl_mousesensitivityscale 0.5
dvar set bg_shock_lookControl_fadeTime 2
dvar set bg_shock_movement 1
dvar set bg_shock_volume_full_vol 0.5
dvar set bg_shock_volume_music 0.5
dvar set bg_shock_volume_ambience 0.5
dvar set bg_shock_volume_voice 0.5
dvar set bg_sho

---------------------------------------------------

This is the name of some, it will help out a bit.

-reverse
-back
-moveright
-gostand
-leanright
-activate
-frag
clear
-reload
-moveleft
-breath_sprint
+breath_sprint
cmd
selectSquad
setHighlightedToCurrentSquad
set
-attack
clearAllInvites
unmuteplayer
muteplayer
printentities
followprev
follownext
vote
callvote
follow
team
say_team
say
stats
jumptonode
setviewpos
levelshot
ufo
noclip
notarget
demigod
god
take
give
kill
mr
togglebandwidthprofile
VoiceTeamChat
VoiceChat
mp_QuickMessage
cg_shellshock_save
cg_shellshock_load
cg_shellshock
-actionslot
+actionslot
weapprev
weapnext
-scores
+scores
viewpos
r_smc_flush
r_smc_stats
r_savesun
r_loadsun
reloadmaterialtextures
r_applyPicmip
imagelist
screenshotJpeg
screenshot
touchFile
fdir
dir
fullpath
path
selectStringTableEntryInDvar
connect
globalservers
readStats
acceptInvitation
dwdisconnect
dwconnect
deleteaccount
createaccount
dumpFriends
acceptInvite
sendInvite
listProposals
rejectProposal
removeFriend
withdrawProposal
acceptProposal
proposeFriendship
snd_playLocal
ragdoll_baselerp_bone
ragdoll_limit
ragdoll_joint
ragdoll_selfpair
ragdoll_bone
ragdoll_clear
exec
ragdoll_pin_bone
joinSelectedSquad
inviteFriendsToSquad
setSquadNameAction
setSquadMemberAction
setNewCustomName
getOldCustomName
PrintSquadStatus
AcceptInputFromAllControls
AcceptInputFromActiveControl
resetStats
closemenu
openmenu
localizeSoundAliasFiles
openScriptMenu
cubemapShot
startSingleplayer
updatehunkusage
fs_referencedList
fs_openedList
toggleMenu
showip
setenv
serverstatus
ping
rcon
localservers
reconnect
logo
ui_cinematic
unskippablecinematic
cinematic
disconnect
snd_restart
vid_restart
clientinfo
configstrings
-sprint
+sprint
-talk
+talk
toggleView
+gostand
gocrouch
goprone
toggleprone
togglecrouch
raisestance
lowerstance
-handbrake
+handbrake
+reverse
-gas
+gas
-toggleads_throw
+toggleads_throw
-speed_throw
+speed_throw
-throw
+throw
leaveads
toggleads
-mlook
+mlook
-stance
+stance
-prone
+prone
+leanright
-leanleft
+leanleft
-usereload
+usereload
+reload
+activate
-smoke
+smoke
+frag
-melee_breath
+melee_breath
-holdbreath
+holdbreath
-melee
+melee
+attack
-speed
+speed
+moveright
+moveleft
-strafe
+strafe
-lookdown
+lookdown
-lookup
+lookup
+back
-forward
+forward
-right
+right
-left
+left
-movedown
+movedown
-moveup
+moveup
centerview
chatmodeteam
chatmodepublic
setPerk
stringUsage
scriptUsage
killserver
devmap
gameCompleteStatus
map_rotate
map
fast_restart
map_restart
dumpuser
systeminfo
serverinfo
status
clientkick
unbanUser
tempBanClient
tempBanUser
kick
banClient
banUser
onlykick
heartbeat
net_dumpprofile
net_restart
in_restart
writedefaults
writeconfig
quit
pmeminfo
meminfo
con_showchannel
con_hidechannel
seta
bind
bind2
unbindall
prestigeReset
uploadStats
statGet
con_visiblechannellist
con_channellist
bindlist
unbind2
unbind
wait
vstr
setu
dvar_float
dvar_int
dvar_bool
dvardump
dvarlist
reset
setdvartotime
setfromlocString
setfromdvar
sets
togglep
toggle
 
Modified

Modified

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You should put that in a spoiler. Lol That is updated from the time I saw it before, Thanks dude.
 
XboxMySocks

XboxMySocks

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COD5?
player_unlockcamo0a ""
player_unlockcamo0b ""
player_unlockcamo1a ""
player_unlockcamo1b ""
player_unlockcamo2a ""
player_unlockcamo2b ""
player_unlockcamos "0"

Camo? IN MY COD5?!?!?!
 
SotG Caboose

SotG Caboose

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XboxMySocks said:
COD5?
player_unlockcamo0a ""
player_unlockcamo0b ""
player_unlockcamo1a ""
player_unlockcamo1b ""
player_unlockcamo2a ""
player_unlockcamo2b ""
player_unlockcamos "0"

Camo? IN MY COD5?!?!?!
no
 
K

KN1GHTH4WK429

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XboxMySocks said:
Alright explain that then instead of looking like an *sshole.
cod 5 was a rip from cod 4 and cod 4 had camo
cod 5 has the camo dev command but no camo skins so no camo in cod 5
 
xXMockeyXx

xXMockeyXx

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I think I would like to thank you for the list but I am so confused.

What exactly is a dvar, what can it do, and how do we implement it into the game?

Thanks:thumbup:
 
vvSTRIDEvv

vvSTRIDEvv

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^^All of your questions can be answered by perusing all the stickied tutorials. Sorry, but, it's just too much info for one reply post.
 
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