Xbox 360 DLC4/Gibbed Item Issues! - FIXED!!! R176

Discussion in 'Borderlands 2 Modding & Glitching' started by DOMIN8, Jun 25, 2013 with 106 replies and 17,825 views.

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  1. Hellshock

    Hellshock RGH Trinity Dual Nand x360 pro v6

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    Yes some of the items arent working.
    But the Mysterious Amulet is working and droppable + you get the archievement when you equip it :)
     
  2. livetorise

    livetorise Getting There

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    1. Either its your disc not loading correctly... Or your dlc that didnt download correctly. - To fix this just redownload the dlc and or instal the game to your console

    2. if your disc is installed on to your xbox360, and or pc/ps3. Then it could be the actual hardware of the machine that is failing to load the textures.. After a while your system might break soon and give you a YLOD, RROD.- Not really a fix for this, if your console is going to break its going to break. You may be able to fix it afterwards, but yeah.

    3. Maybe it is just a glitch with gearbox and how they made it and you've come across magically unlocking it for only your game? lol
    Beats me, but i hope you can manage to get this working for you :)
     
  3. Partial Squid

    Partial Squid Enthusiast

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    I wonder if Rick will come up with an updated 158 Gibbed editor that irons out these bugs and can create the new items the way we are all use to instead of using the raw tab?
     
  4. fathom7411

    fathom7411 Seasoned Member

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    Are you talking about Krieg's skin? If so it is a known issue over on the gearbox forums.
     
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  5. Partial Squid

    Partial Squid Enthusiast

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    Are you using the Gibbed 158 off of Ricks page or the Community version?
     
  6. ekliipze

    ekliipze Contributor

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    Personally I have everything working fine on the Xbox except my chain lightning won't multi-drop with the master copy, and I can't load my save on either editor currently which is fine because its my main save anyways :).
    but I have all grenades shields relics class mods for the siren weapons except the new "skin" weapons I don't see a point in having those, I loaded them all through item data though :)
    also Kriegs skin but that is a known error so :)
     
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  7. Partial Squid

    Partial Squid Enthusiast

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    So when using this Item Data method, I assume I have to do it on every game save I have if I want the items to work for all my characters, correct?
     
  8. Deathcraft

    Deathcraft Enthusiast

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    Yea it only happens with Kriegs new skin from Dragons keep.
     
  9. Partial Squid

    Partial Squid Enthusiast

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    I'm new to this method. I have put all of the grenades, class mods, shields and skins in the Item Data section. So now what? Am I suppose to delete the items from my back pack now like DOMIN8 had stated above? If I do that will it still show up somewhere when I am in game?
     
  10. DOMIN8

    DOMIN8 Followed by Cakes AND Adzee Diet Moderators

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    Yes. Delete from the backpack after adding through ItemData and they should show up fine in game...
     
  11. Partial Squid

    Partial Squid Enthusiast

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    Okay cool. So even though I delete them from my backpack they should still show up in there?
     
  12. fathom7411

    fathom7411 Seasoned Member

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    I am also guessing that with that method we still have to get them out of our backpack or bank before loading into gibbed, correct?
     
  13. Zebedee

    Zebedee Expect Boobies

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    Ugh I'm to lazy to do this!
     
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  14. DOMIN8

    DOMIN8 Followed by Cakes AND Adzee Diet Moderators

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    I don't think so... That only seems to be an issue if the items were picked up in game...
     
  15. aeterna

    aeterna Enthusiast

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    Yes, after you load up the save into the game the first time the items take on the set ID that they are supposed to have (which is currently not supported by the editor), so you will not be able to load the save into the editor afterwards unless you get rid of the items (drop them, trade them to a different character, or put them in claptraps storage)

    After you load the items into the game the first time they become exactly the same as the items you obtain legit, so the editor can no longer read the save.
     
  16. aeterna

    aeterna Enthusiast

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    you could just dupe them in game
     
  17. Partial Squid

    Partial Squid Enthusiast

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    Okay I see now. So no matter what, these items will generate an error message in Gibbed when reloaded...meaning there is currently no way to get codes that will stick for these items. You have to drop them every time you go from the game to Gibbed. And if you find the items in game and try to load the character into gibbed to get the codes that way you will get an error message too. MAN, hopefully a revision to Gibbed comes out soon that fixes these bugs so we can bring the items into Gibbed and copy the codes.

    Well even with all these snags, I gotta say good job on figuring out work-arounds for these bugs. You guys go way over my head sometimes! o_O
     
  18. DOMIN8

    DOMIN8 Followed by Cakes AND Adzee Diet Moderators

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    gibbed and/or Visual OS, any insight as to what may be causing this? I would lean more toward it having something to do with the Xbox update. I have no problems on PC and PS3 users seem unaffected as well. And we're all using the same program.

    Gibbed has all the necessary information for this DLCs content and when I pick up items in game they all have the same exact strings as the ones we can create.

    This is quite a strange issue and I don't think I've encountered anything like this before with any of the previous DLCs.

    tl;dr... I blame MS... :)
     
  19. jdkzombie

    jdkzombie Newbie

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    Well, reading half of this my brain exploded. I just want to tinker with my new toys lol

    See if i cant get the Seeker to a much higher fire rate...heh...then Gunzerk 2 of those babies.
     
  20. DOMIN8

    DOMIN8 Followed by Cakes AND Adzee Diet Moderators

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    You can add the weapons just fine to your bank and mod them like normal... But, in order to open your save you'll need to drop or stash the ones you picked up in game...
     
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