1. Think you have what it takes to join staff? Click here and check out the Staff thread to find out more information!
  2. Looking to spice up your game collection with a copy of the highly anticipated Bungie title Destiny? Hop on your ship and engage its hyper drive, this contest is going to be a heated one! Visit the contest by clicking here.
  3. Hello Guest, our very own Vanilla Minecraft Server is now up! Be sure to grab a few friends and check out the server here so that you guys can start your very own faction! Check it out HERE!
  4. Community Update: The Community Champion Events will soon be coming to a close, be sure to get your votes in!

    ToTMCoTMEoTM

Default_mp.xex Question

Discussion in 'MW3 Modding' started by Evidential, Dec 3, 2011 with 6 replies and 758 views.

  1. Evidential

    Evidential Enthusiast

    Messages:
    436
    Likes Received:
    30
    Sorry if this is in wrong section but...

    I know in like MW3 you need to mod the default_mp.xex to get super jump and what not. But in games like CoD4 you need to "mod" the default_mp.xex just to run a modded patch. Why is this and why is it that if I run CoD4 without a modded patch and a "modded default_mp.xex" there are no mods.

    I know this may sound confusing but I couldnt think of another way to word it easier
  2. LM x EMINEM

    LM x EMINEM Banned

    Messages:
    872
    Likes Received:
    143
    Lol all cods will need a modded xex to run patches any cod can run an xex with mods if you have a xex with mods for cod4 and its not showing mods then A:Somebody didnt know what they were doing or its just a retail xex
  3. Evidential

    Evidential Enthusiast

    Messages:
    436
    Likes Received:
    30
    No what im saying is I put a patch on my JTAG without a modded default_mp.xex and nothing happened. Then when I put the modded default_mp.xex on all the mods on the patch worked but I couldnt find anything different with the modded default_mp.xex (like no superjump or anything it seemed normal) im just wondering what makes a modded default_mp.xex "modded" because the one i have for cod4 makes my patches work but doesnt seem to give any mods of its own. once again sorry if this sounds confusing but its hard to explain lol
  4. Cookiess

    Cookiess Contributor

    Messages:
    590
    Likes Received:
    222
    It could be that the 'modded default_mp.xex' is a title updated .xex because most of the time cod 4 patches wont work if you havent got a default_mp.xex that is title update patched to a certain update or higher that the cod 4 patch works on if you get what I mean.
  5. Evidential

    Evidential Enthusiast

    Messages:
    436
    Likes Received:
    30
    Yeah I get you thanks for explaining because its not like its crazy important, just one of those things I was wondering how it worked. Thanks though
  6. cabooose

    cabooose Seasoned Member

    Messages:
    240
    Likes Received:
    309
    To run a modified patch you have to remove the security checks in the xex.
  7. iTzZ Fenix

    iTzZ Fenix Getting There

    Messages:
    1,000
    Likes Received:
    113
    Yeah on all default.xex's whe have (i think) SHA1 protection that do not permit any type of mod we need to remove it and some default.xex's comes with dvars altered (super jump,pro mod, chrome.....) people mod dvars on default.xex when we dont know how to extract/edit the .ff files