CPB
Enthusiast
I'm an application developer and am looking at creating an API that can log in to a Xbox 360 game but have no experience of reverse engineering.
Basically what I need to develop the API is to capture the requests/traffic that get sent between the console and the game's servers so I can replicate them and was hoping that someone would be able to give me a nudge in the right direction as to how I might achieve this?
I'm assuming there's no program that can capture the requests as simply as the way something like fiddler catches network traffic?
Basically what I need to develop the API is to capture the requests/traffic that get sent between the console and the game's servers so I can replicate them and was hoping that someone would be able to give me a nudge in the right direction as to how I might achieve this?
I'm assuming there's no program that can capture the requests as simply as the way something like fiddler catches network traffic?