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Borderlands Weapon Creations

Discussion in 'Borderlands Glitches and Modding' started by SharpGhost, Nov 5, 2009 with 664 replies and 279,047 views.

  1. SharpGhost

    SharpGhost Final Fantasy Fanatic Administrator

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    Has this thread helped you mod Borderlands? Rep this post!

    This applies to people who have downloaded the Fort Knoxx DLC.

    Due to the 2/23/10 update this thread and its information will not work on multiplayer. Any "invalid" (modded) weapons will not be functional or existant in the game. This is to my knowledge of the patch. I can't just test it out at the moment since I don't have borderlands anymore.

    --If there are workarounds, PM me about it and I'll update this post!!--

    There are workarounds to this update, according to a weapons modder. READ THIS BEFORE CREATING OR USING WEAPON DATA PRIOR TO THE 2/23 UPDATE!

    ------------------------------------------------------------------------------
    Is it possible for SharpGhost or a mod to update the first post with the new guidelines for modded weapons?

    I'm having some minor success but I don't know what exactly the boundaries are. So far it seems:
    - All parts must be for the same weapon
    - All parts must from the same manufacturer (where applies)
    - Only one acc allowed at a time.

    That's all I got.

    Oh and I forgot (since I can't edit):
    - No parts can be applied more than once.

    ------------------------------------------------------------------------------
    Thanks.



    This thread is dedicated to those who are creating weapons for Borderlands.

    Include all parts of the weapon, and what effects it has added to it. For example if you created a new machine pistol with "TheDove" part on it add that it now has Infinite Ammo.

    Add tips and creative twists to creating weapons also!

    Happy Hunting :smile:

    Did my thread help you out? Give me thanks!
    Did someones creation or tip help you out? Give them thanks!

    Visit and contribute to this site that provides listings for most parts in Borderlands along with tutorials and other useful info. If you're new to modding this a great place to check out. http://blmodding.wikidot.com/system:list-all-pages


    Starter weapon creations:
    To help you understand how to create a decent modded weapon.
    Don't just leech off others, innovate and contribute by creating your own weapons!


    Really Tough Shield
    Credit goes towards idlehands88

    60% Health boost:
    gd_itemgrades.Ammo.ItemGrade_HealthPacks_1
    gd_HealthDrops.A_Item.HealthPack_1
    gd_shields.ManufacturerMaterials.Material_Torgue_3
    gd_shields.ManufacturerMaterials.Material_Torgue_3
    gd_shields.ManufacturerMaterials.Material_Torgue_3
    gd_shields.ManufacturerMaterials.Material_Torgue_3
    gd_manufacturers.Manufacturers.Torgue
    gd_shields.Prefix.Prefix_Max4_Impenetrable
    gd_shields.Title.Title_Torgue2_MusclemanShield

    Kick a$$ Eridian Cannon
    Credit goes toward aaml4everfc

    Name: Blank (Its an Eridian Cannon tho)

    LvL Req: 36
    Damage: 75374 x9
    Accuracy: 98.5
    Fire Rate: .4


    Parts:
    gd_customweapons.Weapons.CustomWeap_EridanCannon_M egaCannon
    gd_manufacturers.Manufacturers.Eridian
    gd_weap_alien_rifle.A_Launcher.a_weap.WeaponType_E ridan_Cannon
    gd_weap_combat_shotgun.Barrel.barrel3_Carnage
    gd_weap_combat_shotgun.Barrel.barrel3_Carnage
    gd_weap_combat_shotgun.Barrel.barrel3_Carnage
    gd_weap_combat_shotgun.Barrel.barrel3_Carnage
    gd_weap_combat_shotgun.Barrel.barrel3_Carnage
    gd_weap_combat_shotgun.Barrel.barrel3_Carnage
    gd_weap_combat_shotgun.Barrel.barrel3_Carnage
    gd_weap_combat_shotgun.Barrel.barrel3_Carnage
    gd_weap_combat_shotgun.Barrel.barrel3_Carnage
    gd_weap_combat_shotgun.Barrel.barrel3_Carnage
    gd_weap_combat_shotgun.Barrel.barrel3_Carnage

    Effective Melee Weapon
    Credit goes towards aaml4everfc

    Name: Razor
    LvL Req: None (Using Willow Tree: Its Done by changing quality to -1)

    Damage: 24
    Accuracy: 97.4
    Fire Rate: 4.1
    Effect: +2700% Melee Damage

    Parts:
    gd_itemgrades.Weapons.ItemGrade_Weapon_RevolverPis tol
    gd_manufacturers.Manufacturers.Maliwan
    gd_weap_revolver_pistol.A_Weapon.WeaponType_revolv er_pistol
    gd_weap_machine_pistol.Acc.acc1_Hyperion_Reaper
    gd_weap_machine_pistol.Acc.acc1_Hyperion_Reaper
    gd_weap_machine_pistol.Acc.acc1_Hyperion_Reaper
    gd_weap_machine_pistol.Acc.acc1_Hyperion_Reaper
    gd_weap_machine_pistol.Acc.acc1_Hyperion_Reaper
    gd_weap_machine_pistol.Acc.acc1_Hyperion_Reaper
    gd_weap_machine_pistol.Acc.acc1_Hyperion_Reaper
    gd_weap_machine_pistol.Acc.acc1_Hyperion_Reaper
    gd_weap_machine_pistol.Acc.acc1_Hyperion_Reaper
    gd_weap_machine_pistol.Acc.acc1_Hyperion_Reaper
    gd_weap_revolver_pistol.Title.Title_Acc1_Razor


    Quick Grenade Launcher
    Credit goes toward Gawl

    gd_manufacturers.Manufacturers.Dahl
    gd_weap_combat_shotgun.A_Weapon.WeaponType_combat_shotgun
    gd_weap_combat_shotgun.Body.body3
    gd_weap_combat_shotgun.Grip.grip5
    gd_weap_support_machinegun.UniqueParts.TheMeatGringer_mag5
    gd_weap_rocket_launcher.Barrel.barrel2_Hyperion_Nidhogg
    gd_weap_rocket_launcher.acc.acc1_Recoiless
    gd_weap_revolver_pistol.Barrel.barrel4_Dahl_Anaconda
    gd_weap_revolver_pistol.Barrel.barrel4_Dahl_Anaconda
    gd_weap_grenade_launcher.Barrel.barrel5_sticky
    gd_weap_shared_materialparts.ManufacturerMaterials.Material_Dahl_3
    gd_weap_rocket_launcher.Prefix.Prefix_Quality3_Colossal
    gd_weap_rocket_launcher.Title.TitleM_Hyperion1_Nidhogg

    PPZ50 Liquid Sniper
    Credit goes towards Konstant Karma

    gd_itemgrades.Weapons.ItemGrade_Weapon_SemiAutoSni perRifle
    gd_manufacturers.Manufacturers.SandSMunitions
    gd_weap_sniper_rifle_semiauto.A_Weapon.WeaponType_ sniper_rifle_semiauto
    gd_weap_sniper_rifle_semiauto.Body.body5
    gd_weap_combat_shotgun.Barrel.barrel3_Carnage
    gd_weap_combat_shotgun.Barrel.barrel3_Carnage
    gd_weap_repeater_pistol.UniqueParts.TheDove_barrel 4
    gd_weap_sniper_rifle.Sight.sight5_Atlas_Cyclops
    gd_weap_combat_rifle.Stock.stock5
    gd_weap_combat_shotgun.Barrel.barrel3_Carnage
    gd_weap_sniper_rifle_semiauto.acc.acc5_Sober
    gd_weap_shared_materialparts.Material.chameleon
    gd_weap_sniper_rifle.Prefix.Title_FireRate1_Liquid
    gd_weap_sniper_rifle.Title.Title__SniperRifle
    5
    5
    0

    Damage: 7079 x3
    Accuracy: 98.4
    Fire Rate: 2.4

    SV50 Chimera Shredder
    Credit goes towards Konstant Karma

    gd_itemgrades.Weapons.ItemGrade_Weapon_PatrolSMG
    gd_manufacturers.Manufacturers.Torgue
    gd_weap_patrol_smg.A_Weapon.WeaponType_patrol_smg
    gd_weap_patrol_smg.Body.body3_Tediore_Savior
    gd_weap_patrol_smg.Grip.grip3
    gd_weap_patrol_smg.mag.mag5
    gd_weap_patrol_smg.Barrel.barrel5
    gd_weap_repeater_pistol.UniqueParts.TheDove_barrel 4
    gd_weap_patrol_smg.Sight.sight5
    gd_weap_patrol_smg.Stock.stock5
    gd_weap_combat_shotgun.acc.acc4_Atlas_Hydra
    gd_weap_revolver_pistol.acc.acc5_Atlas_Chimera
    gd_weap_shared_materialparts.ManufacturerMaterials .Material_Torgue_3
    gd_weap_combat_shotgun.Title.Title_Projectiles1_Sh redder
    gd_weap_revolver_pistol.Title.TitleM_Atlas1_Chimer a
    0
    5
    0

    Damage: 192 x6
    Accuracy:94.7
    Fire Rate: 10.8

    HX Fearsome Hawkeye
    Credit goes towards Konstant Karma

    gd_itemgrades.Weapons.ItemGrade_Weapon_SemiAutoSni perRifle
    gd_manufacturers.Manufacturers.Hyperion
    gd_weap_sniper_rifle.A_Weapon.WeaponType_sniper_ri fle
    gd_weap_patrol_smg.Body.body5
    gd_weap_revolver_pistol.UniqueParts.Patton_grip5
    gd_weap_revolver_pistol.mag.mag5
    gd_weap_revolver_pistol.Barrel.barrel4_Dahl_Anacon da
    gd_weap_sniper_rifle.Sight.sight5_Atlas_Cyclops
    gd_weap_combat_shotgun.acc.acc4_Atlas_Hydra
    gd_weap_combat_shotgun.acc.acc4_Atlas_Hydra
    gd_weap_support_machinegun.acc.acc5_Atlas_Ogre_Exp losive
    gd_weap_repeater_pistol.UniqueParts.TheDove_barrel 4
    gd_weap_sniper_rifle.Prefix.Prefix_Quality3_Fearso me
    gd_weap_sniper_rifle.Title.Title_Accuracy1_Hawkeye
    0
    5
    0

    Damage: 2036 x7
    Accuracy: 99.2
    Fire Rate: 0.9


    DEF101009 Cannon
    Credit goes towards Konstant Karma

    gd_itemgrades.Weapons_Eridan.ItemGrade_Eridan_SMG_ Blaster
    gd_manufacturers.Manufacturers.Eridian
    gd_weap_alien_rifle.A_SMG.a_weap.WeaponType_Eridan _Blaster
    gd_weap_combat_shotgun.Body.body3_Tediore_Defender
    gd_weap_alien_rifle.Grip.grip5
    gd_weap_support_machinegun.UniqueParts.TheMeatGrin ger_mag5
    gd_weap_alien_rifle.Barrel.barrel4_BallBlaster
    gd_weap_alien_rifle.Sight.sight1
    gd_weap_alien_rifle.Stock.stock5
    gd_weap_combat_shotgun.UniqueParts.BoomStick_barre l3_Carnage
    gd_weap_combat_shotgun.acc.acc4_Atlas_Hydra
    gd_weap_shared_materialparts.Material.gold_gold
    gd_weap_alien_rifle.Prefix.Prefix_Chain
    gd_weap_alien_rifle.Title.Title_Cannon
    0
    3
    0

    Damage: 1638
    Accuracy: 62.5
    Fire Rate: 25.0
     
  2. sid4975

    sid4975 Enthusiast

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    how bout a tutorial on how to create the weapons, then ill post them!
     
    1 person likes this.
  3. Madman340

    Madman340 Senior Member

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    I'd love to see what the best 'Frankenstein' weapon is that people have made. :smile:
     
  4. turk645

    turk645 Enthusiast

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    i still love my 3.8k damage rocket revolver.
     
  5. TheGlow

    TheGlow Newbie

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    Post the lines good sir, so I can love it with you.
     
  6. turk645

    turk645 Enthusiast

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    Dont have it anymore. Ive been screwing with the same weapon instead of making a collection. Mostly been screwing around trying to test the limits of stuff. I did find out one important thing though. If you are changing some things and your gun gets stuck in a level 0 format then you need to change the manufacturer. Manufacturer and item grade are closely linked so if you get stuck at level 0 keep that in mind.
     
    2 people like this.
  7. Gawl

    Gawl Enthusiast

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    I've had that happen to me a couple of times, never thought to change manufacturer though.
     
  8. Vampyre Ninja

    Vampyre Ninja Newbie

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    I made a Revolver that does 2300 something damage, and shoots the boom stick rockets. With a 74 clip.

    Still trying to figure out if a Rocket SMG is possible..
     
  9. Warbsky

    Warbsky Enthusiast

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    Upload it. :biggrin:
     
  10. Peewee

    Peewee Newbie

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    I didn't make this, but it's one of the more powerful 'frankenstein' guns I've seen.

    type: gd_weap_support_machinegun.A_Weapon.WeaponType_support_machinegun
    grade: gd_itemgrades.Weapons.ItemGrade_Weapon_Launcher_Rocket
    quality: 5
    manufacturer: gd_manufacturers.Manufacturers.Torgue
    prefix: gd_weap_patrol_smg.Prefix.Prefix_Barrel3_Twisted
    title: gd_weap_support_machinegun.Title.TitleM_Torgue_Bastard
    body: gd_weap_repeater_pistol.Body.body3_Tediore_Protector
    grip: gd_weap_patrol_smg.Grip.grip4_gearbox
    mag: gd_weap_machine_pistol.mag.mag3
    barrel: gd_weap_rocket_launcher.Barrel.barrel1_helix
    sight: gd_weap_patrol_smg.Sight.sight5
    stock: gd_weap_patrol_smg.Stock.stock5
    action: None
    acc: gd_weap_patrol_smg.acc.acc5_Maliwan_HellFire
    material: gd_weap_shared_materialparts.Material.chaos

    -full auto
    -shoots 6 bullets at a time
    -uses 2 rounds per 'trigger pull'
    -200x6 damage
    -x4 fire damage
    -high ammo regen rate

    Not sure what the default mag size is, because I play a soldier... whose abilities push the magazine's size past 150.
     
    1 person likes this.
  11. xAnimal

    xAnimal Clay Carmine

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    Good work dude haha by the way my bad talking about you before. I'm about to try this out.
     
  12. Gawl

    Gawl Enthusiast

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    Does anyone know a "quad shot" barrel or acc? I've been trying get a shotgun to have a x20 multiplier and I know I've seen x4 on submachine guns.
     
  13. xAnimal

    xAnimal Clay Carmine

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    Yeah I've got a 144x4 smg that does work. It shoots insanely fast and fully auto. I also have ammo regen and spiral bullets on it.
     
  14. Niff

    Niff Enthusiast

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    Could you please post it?
     
  15. xAnimal

    xAnimal Clay Carmine

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    gd_itemgrades.Weapons.ItemGrade_Weapon_PatrolSMG
    gd_manufacturers.Manufacturers.Torgue
    gd_weap_patrol_smg.A_Weapon.WeaponType_patrol_smg
    gd_weap_patrol_smg.Body.body3_Tediore_Savior
    gd_weap_patrol_smg.Grip.grip4
    gd_weap_patrol_smg.mag.mag4_Dahl_Wildcat
    gd_weap_patrol_smg.Barrel.barrel3_Twisted
    gd_weap_patrol_smg.Sight.sight5
    gd_weap_patrol_smg.Stock.stock1
    None
    gd_weap_patrol_smg.acc.acc4_Double
    gd_weap_shared_materialparts.ManufacturerMaterials.Material_Torgue_1
    None
    gd_weap_patrol_smg.Title.Title_LowAccuracy1_Anarchy

    Fully auto
    Spiral Bullets
    Huge Clip
    144x4 damage
    Ammo regen

    It's some good stuff
     
    3 people like this.
  16. Gawl

    Gawl Enthusiast

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    I forgot all about the masher part! That brings it up to twenty.

    Not as good as I was hoping for. Nothing for it but to screw around with the parts to try and get the damage up.
     
  17. xAnimal

    xAnimal Clay Carmine

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    What is it a revolver or a shotgun?
     
    1 person likes this.
  18. Gawl

    Gawl Enthusiast

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    Shotgun, I don't think it's possible to get a revolver up to x20.
     
  19. xAnimal

    xAnimal Clay Carmine

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    Yeah haha it would be awesome if it could
     
  20. Gawl

    Gawl Enthusiast

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    I have got a revolver up to x13 by adding two acc2_Masher parts, the accuracy (55.4) sucks though.