I really don't like Gibbs save editor so I kept using my .bat to Python mod my Save. When my friends and family wanted me to mod saves for them I decided to make a .bat Mod Menu because changing the values was getting tedious. Will help anyone over Skype. Skype = ImCynic Mod MenuV3.0 beta: Download
Thanks so much, works great, clear instructions. Can't seem to get the backpack spaces to save though, any suggestions?
For whatever reason, whether i click on the x32 or x64 bit, i can't get python to install properly on my pc (im running on windows 7 x64 bit) ... for instance: after you install python, shouldn't the savefile.py file in the mod folder have the python symbol next to it? I don't know what i'm doing wrong but python won't install
this is what i'm getting when i double click on python x64 or x32, they revert from the zip image next to it, to this, and they don't install when I double click on either of them, they just open up all the files in the folder
Getting nothing but corrupt saves, no matter what I do. Edit: I follow your instructions to the letter, and I always come away with a corrupt save file. Unsure what the issue is.
finally got python to download, but the only thing i tried to change was backpack space, and it didn't do anything
Look into py2exe so you don't have to worry about people installing wrong or other variables for error. I also looked at you .bat file. The way it is written, you aren't doing any mod but unlocking the slaughterdome(the last mod in the batch file). None of your mods are being carried over, you are overwritting them. You rename the SaveGame.sav to old.sav at the beginning which is fine - but each mod uses the unmodded old.sav file as its source and overwrites previous modded SaveGame.sav file. Without completely rewriting the code, I could suggest 2 ways to fix. 1st renaming SaveGame.sav to Backup.sav, and adding a line to each mod input. Use Backup.sav as source for the first mod, but output it as a temp.sav - use temp.sav as source for the next mod and output to temp1.sav and delete temp.sav and etc. i.e. Spoiler (Move your mouse to the spoiler area to reveal the content) Show Spoiler Hide Spoiler ren SaveGame.sav Backup.sav Level: level=%what%,itemlevels Backup.sav temp.sav Eridium: eridium=%huh% temp.sav temp1.sav del temp.sav Skill Points? Type Skill Points: skillpoints=%err% temp1.sav temp2.sav del temp1.sav ... ... ... Creature Slaughterdome: unlocks=slaughterdome temp(whatever #).sav SaveGame.sav del temp(whatever #).sav Save Modded! OR Make two copies of orginal then rename after each mod Spoiler (Move your mouse to the spoiler area to reveal the content) Show Spoiler Hide Spoiler ren SaveGame.sav Backup.sav copy Backup.sav old.sav Level: level=%what%,itemlevels old.sav SaveGame.sav move /y Savegame.sav old.sav Eridium: eridium=%huh% old.sav SaveGame.sav move /y Savegame.sav old.sav Skill Points? Type Skill Points: skillpoints=%err% old.sav SaveGame.sav move /y Savegame.sav old.sav ... ... ... Creature Slaughterdome: unlocks=slaughterdome old.sav SaveGame.sav del old.sav Save Modded! Hope this helps.
Using your second suggestion, I remade the batch file to just mod backpack space. Works like a charm. Here's the file:http://www.mediafire.com/?aq826dkwy61qs7p
Im gonna go ahead and tweak this and make it highly more advanced and put together. Ill link this thread for your idea and credit but i have a really good idea thanks to you.
Guess I could have added this before but didn't run your file before and didn't think about it, after running, thought you could adjust it like so to clean it up a little. Spoiler (Move your mouse to the spoiler area to reveal the content) Show Spoiler Hide Spoiler ... ... ECHO Level? set /p what=Type Level: Echo. echo Applying... start /min /w python savefile.py -m level=%what% old.sav SaveGame.sav move /y Savegame.sav old.sav > nul cls call :TITLE ECHO Eridium? .... .... and add at bottom of file :TITLE echo =========================================== echo Borderlands 2 Batch Mod by Cynic echo =========================================== Also didn't see any itemlevel mod in there.