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black ops ZORK complete

Discussion in 'Call of Duty: Black Ops' started by beelicious, Nov 4, 2010 with 13 replies and 19,372 views.

  1. beelicious

    beelicious Contributor

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    ZORK

    West of House

    You are standing in an open field west of a white house, with a boarded front door.

    There is a small mailbox here.

    >open mailbox

    Opening the small mailbox reveals a leaflet.

    >read leaflet

    (Taken)

    "WELCOME TO ZORK!

    ZORK is a game of adventure, danger, and low cunning. In it you will explore some of the most amazing territory ever seen by mortals. No computer should be without one!"

    >drop leaflet

    Dropped.

    >go south

    South of House

    You are facing the south side of a white house. There is no door here, and all the windows are boarded.

    >go east

    Behind House

    You are behind the white house. A path leads into the forest to the east. In one corner of the house there is a small window which is slightly ajar.

    >open window

    With great effort, you open the window far enough to allow entry.

    >enter house

    Kitchen

    You are in the kitchen of the white house. A table seems to have been used recently for the preparation of food. A passage leads to the west and a dark staircase can be seen leading upward. A dark chimney leads down and to the east is a small window which is open.

    On the table is an elongated brown sack, smelling of hot peppers.

    A bottle is sitting on the table.

    The glass bottle contains:

    A quantity of water

    >go west

    Living Room

    You are in the living room. There is a doorway to the east, a wooden door with strange gothic lettering to the west, which appears to be nailed shut, a trophy case, and a large oriental rug in the center of the room.

    Above the trophy case hangs an elvish sword of great antiquity.

    A battery-powered brass lantern is on the trophy case.

    >take lamp

    Taken.

    >move rug

    With a great effort, the rug is moved to one side of the room, revealing the dusty cover of a closed trap door.

    >open trap door

    The door reluctantly opens to reveal a rickety staircase descending into darkness.

    >turn on lamp
    The brass lantern is now on.

    >go down

    The trap door crashes shut, and you hear someone barring it.

    Cellar

    You are in a dark and damp cellar with a narrow passageway leading north, and a crawlway to the south. On the west is the bottom of a steep metal ramp which is unclimbable.

    >go south

    East of Chasm

    You are on the east edge of a chasm, the bottom of which can not be seen. A narrow passage goes north, and the path you are on continues to the east.

    >go east

    Gallery

    This is an art gallery. Most of the paintings have been stolen by vandals with exceptional taste. The vandals left through either the north or west exits.

    Fortunately, there is still one chance for you to be a vandal, for on the far wall is a painting of unparalleled beauty.

    >take painting

    Taken.

    >go north

    Studio

    This appears to have been an artist's studio. The walls and floors are splattered with paints of 69 different colors. Strangely enough, nothing of value is hanging here. At the south end of the room is an open door (also covered with paint). A dark and narrow chimney leads up from a fireplace; although you might be able to get up it, it seems unlikely you could get back down.

    Loosely attached to a wall is a small piece of paper.

    >go up chimney

    Kitchen

    On the table is an elongated brown sack, smelling of hot peppers.

    A bottle is sitting on the table.

    The glass bottle contains:

    A quantity of water

    >go up

    Attic

    This is the attic. The only exit is a stairway leading down.

    A large coil of rope is lying in the corner.

    On a table is a nasty-looking knife.

    >take knife

    Taken.

    >take rope

    Taken.

    >go down

    Kitchen

    On the table is an elongated brown sack, smelling of hot peppers.

    A bottle is sitting on the table.

    The glass bottle contains:

    A quantity of water

    >go west

    Living Room

    Above the trophy case hangs an elvish sword of great antiquity.

    >open case

    Opened.

    >put painting inside case

    Done.

    >drop knife

    Dropped.

    >take sword

    Taken.

    >open trap door

    The door reluctantly opens to reveal a rickety staircase descending into darkness.

    >go down

    The trap door crashes shut, and you hear someone barring it.

    Cellar

    Your sword is glowing with a faint blue glow.

    >go north

    The Troll Room

    This is a small room with passages to the east and south and a forbidding hole leading west. Bloodstains and deep scratches (perhaps made by an axe) mar the walls.

    A nasty-looking troll, brandishing a bloody axe, blocks all passages out of the room.

    Your sword has begun to glow very brightly.

    The troll's mighty blow drops you to your knees.

    >kill troll with sword

    You are still recovering from that last blow, so your attack is ineffective.

    The troll's axe barely misses your ear.

    >kill troll with sword

    Clang! Crash! The troll parries.

    The troll's axe barely misses your ear.

    >kill troll with sword

    The troll is confused and can't fight back.

    The troll slowly regains his feet.


    >kill troll with sword

    The troll is knocked out!


    >kill troll with sword

    The unarmed troll cannot defend himself: He dies.

    Almost as soon as the troll breathes his last breath, a cloud of sinister black fog envelops him, and when the fog lifts, the carcass has disappeared.

    Your sword is no longer glowing.


    >drop sword

    Dropped.


    >go east

    East-West Passage

    This is a narrow east-west passageway. There is a narrow stairway leading down at the north end of the room.


    >go east

    Round Room

    This is a circular stone room with passages in all directions. Several of them have unfortunately been blocked by cave-ins.


    >go southeast

    Engravings Cave

    You have entered a low cave with passages leading northwest and east.

    There are old engravings on the walls here.

    >go east

    Dome Room

    You are at the periphery of a large dome, which forms the ceiling of another room below. Protecting you from a precipitous drop is a wooden railing which circles the dome.


    >tie rope to railing

    The rope drops over the side and comes within ten feet of the floor.


    >go down

    Torch Room

    This is a large room with a prominent doorway leading to a down staircase. Above you is a large dome. Up around the edge of the dome (20 feet up) is a wooden railing. In the center of the room sits a white marble pedestal.

    A piece of rope descends from the railing above, ending some five feet above your head.

    Sitting on the pedestal is a flaming torch, made of ivory.


    >go south

    Temple

    This is the north end of a large temple. On the east wall is an ancient inscription, probably a prayer in a long-forgotten language. Below the prayer is a staircase leading down. The west wall is solid granite. The exit to the north end of the room is through huge marble pillars.

    There is a brass bell here.


    >go east

    Egyptian Room

    This is a room which looks like an Egyptian tomb. There is an ascending staircase to the west.

    The solid-gold coffin used for the burial of Ramses II is here.


    >take coffin

    Taken.



    >go west

    Temple

    There is a brass bell here.


    >go south

    Altar

    This is the south end of a large temple. In front of you is what appears to be an altar. In one corner is a small hole in the floor which leads into darkness. You probably could not get back up it.

    On the two ends of the altar are burning candles.

    On the altar is a large black book, open to page 569.


    >pray

    Forest

    This is a forest, with trees in all directions. To the east, there appears to be sunlight.


    >turn off lamp

    The brass lantern is now off.


    >go south

    Forest

    This is a dimly lit forest, with large trees all around.


    >go north

    Clearing

    You are in a small clearing in a well marked forest path that extends to the east and west.


    >go east

    Canyon View

    You are at the top of the Great Canyon on its west wall. From here there is a marvelous view of the canyon and parts of the Frigid River upstream. Across the canyon, the walls of the White Cliffs join the mighty ramparts of the Flathead Mountains to the east. Following the Canyon upstream to the north, Aragain Falls may be seen, complete with rainbow. The mighty Frigid River flows out from a great dark cavern. To the west and south can be seen an immense forest, stretching for miles around. A path leads northwest. It is possible to climb down into the canyon from here.


    >go down

    Rocky Ledge

    You are on a ledge about halfway up the wall of the river canyon. You can see from here that the main flow from Aragain Falls twists along a passage which it is impossible for you to enter. Below you is the canyon bottom. Above you is more cliff, which appears climbable.


    >go down

    Canyon Bottom

    You are beneath the walls of the river canyon which may be climbable here. The lesser part of the runoff of Aragain Falls flows by below. To the north is a narrow path.


    >go north

    End of Rainbow

    You are on a small, rocky beach on the continuation of the Frigid River past the Falls. The beach is narrow due to the presence of the White Cliffs. The river canyon opens here and sunlight shines in from above. A rainbow crosses over the falls to the east and a narrow path continues to the southwest.


    >drop coffin

    Dropped.



    >open coffin

    The gold coffin opens.

    A sceptre, possibly that of ancient Egypt itself, is in the coffin. The sceptre is ornamented with colored enamel, and tapers to a sharp point.



    >take sceptre

    Taken.



    >wave sceptre

    Suddenly, the rainbow appears to become solid and, I venture, walkable (I think the giveaway was the stairs and bannister).

    A shimmering pot of gold appears at the end of the rainbow.



    >take gold

    Taken.



    >take coffin

    Taken.



    >go southwest

    Canyon Bottom



    >go up

    Rocky Ledge



    >go up

    Canyon View



    >go northwest

    Clearing



    >go west

    Behind House



    >enter house

    Kitchen

    On the table is an elongated brown sack, smelling of hot peppers.

    A bottle is sitting on the table.

    The glass bottle contains:

    A quantity of water



    >open bag

    Opening the brown sack reveals a lunch, and a clove of garlic.



    >take garlic

    Taken.



    >go west

    Living Room

    There is a nasty knife here.

    Your collection of treasures consists of:

    A painting



    >put coffin in case

    Done.



    >put gold in case

    Done.



    >put sceptre in case

    Done.



    >open trap door

    The door reluctantly opens to reveal a rickety staircase descending into darkness.



    >turn on lamp

    The brass lantern is now on.



    >go down

    Cellar



    >go north

    The Troll Room

    There is a sword here.

    There is a bloody axe here.



    >go east

    East-West Passage



    >go north

    Chasm

    A chasm runs southwest to northeast and the path follows it. You are on the south side of the chasm, where a crack opens into a passage.



    >go northeast

    Reservoir South

    You are in a long room on the south shore of a large lake, far too deep and wide for crossing.

    There is a path along the stream to the east or west, a steep pathway climbing southwest along the edge of a chasm, and a path leading into a canyon to the southeast.



    >go east

    Dam

    You are standing on the top of the Flood Control Dam #3, which was quite a tourist attraction in times far distant. There are paths to the north, south, and west, and a scramble down.

    The sluice gates on the dam are closed. Behind the dam, there can be seen a wide reservoir. Water is pouring over the top of the now abandoned dam.

    There is a control panel here, on which a large metal bolt is mounted. Directly above the bolt is a small green plastic bubble.



    >go north

    Dam Lobby

    This room appears to have been the waiting room for groups touring the dam. There are open doorways here to the north and east marked "Private", and there is a path leading south over the top of the dam.

    Some guidebooks entitled "Flood Control Dam #3" are on the reception desk.

    There is a matchbook whose cover says "Visit Beautiful FCD#3" here.



    >take matches

    Taken.



    >go north

    Maintenance Room

    This is what appears to have been the maintenance room for Flood Control Dam #3. Apparently, this room has been ransacked recently, for most of the valuable equipment is gone. On the wall in front of you is a group of buttons colored blue, yellow, brown, and red. There are doorways to the west and south.

    There is a group of tool chests here.

    There is a wrench here.

    There is an object which looks like a tube of toothpaste here.

    There is a screwdriver here.



    >take wrench

    Taken.



    >take screwdriver

    Taken.



    >push yellow button

    Click.



    >go south

    Dam Lobby

    Some guidebooks entitled "Flood Control Dam #3" are on the reception desk.



    >go south

    Dam

    You are standing on the top of the Flood Control Dam #3, which was quite a tourist attraction in times far distant. There are paths to the north, south, and west, and a scramble down.

    The sluice gates on the dam are closed. Behind the dam, there can be seen a wide reservoir. Water is pouring over the top of the now abandoned dam.

    There is a control panel here, on which a large metal bolt is mounted. Directly above the bolt is a small green plastic bubble which is glowing serenely.



    >turn bolt with wrench

    The sluice gates open and water pours through the dam.



    >drop wrench

    Dropped.



    >go south

    Deep Canyon

    You are on the south edge of a deep canyon. Passages lead off to the east, northwest and southwest. A stairway leads down. You can hear a loud roaring sound, like that of rushing water, from below.



    >go down

    Loud Room

    This is a large room with a ceiling which cannot be detected from the ground. There is a narrow passage from east to west and a stone stairway leading upward. The room is deafeningly loud with an undetermined rushing sound. The sound seems to reverberate from all of the walls, making it difficult even to think.

    On the ground is a large platinum bar.

    It is unbearably loud here, with an ear-splitting roar seeming to come from all around you. There is a pounding in your head which won't stop. With a tremendous effort, you scramble out of the room.



    Round Room



    >go southeast

    Engravings Cave

    There are old engravings on the walls here.



    >go east

    Dome Room



    >go down

    Torch Room

    Sitting on the pedestal is a flaming torch, made of ivory.



    >take torch

    Taken.



    >turn off lamp

    The brass lantern is now off.



    >go south

    Temple

    There is a brass bell here.



    >take bell

    Taken.



    >go south

    Altar

    On the two ends of the altar are burning candles.

    On the altar is a large black book, open to page 569.



    >take candles

    Taken.



    >take book

    Taken.



    >go down

    Cave

    This is a tiny cave with entrances west and north, and a dark, forbidding staircase leading down.



    >go down

    Entrance to Hades

    You are outside a large gateway, on which is inscribed



    Abandon every hope all ye who enter here!



    The gate is open; through it you can see a desolation, with a pile of mangled bodies in one corner. Thousands of voices, lamenting some hideous fate, can be heard.

    The way through the gate is barred by evil spirits, who jeer at your attempts to pass.



    >ring bell

    The bell suddenly becomes red hot and falls to the ground. The wraiths, as if paralyzed, stop their jeering and slowly turn to face you. On their ashen faces, the expression of a long-forgotten terror takes shape.

    In your confusion, the candles drop to the ground (and they are out).



    >take candles

    Taken.



    >light match

    One of the matches starts to burn.



    >light candles with match

    The candles are lit.

    The flames flicker wildly and appear to dance. The earth beneath your feet trembles, and your legs nearly buckle beneath you. The spirits cower at your unearthly power.

    The match has gone out.



    >read book

    Each word of the prayer reverberates through the hall in a deafening confusion. As the last word fades, a voice, loud and commanding, speaks: "Begone, fiends!" A heart-stopping scream fills the cavern, and the spirits, sensing a greater power, flee through the walls.



    >drop book

    Dropped.



    >go south

    Land of the Dead

    You have entered the Land of the Living Dead. Thousands of lost souls can be heard weeping and moaning. In the corner are stacked the remains of dozens of previous adventurers less fortunate than yourself. A passage exits to the north.

    Lying in one corner of the room is a beautifully carved crystal skull. It appears to be grinning at you rather nastily.



    >take skull

    Taken.



    >go north

    Entrance to Hades

    There is a black book here.

    On the ground is a red hot bell.



    >go up

    Cave

    A gust of wind blows out your candles!



    >go north

    Mirror Room

    You are in a large square room with tall ceilings. On the south wall is an enormous mirror which fills the entire wall. There are exits on the other three sides of the room.



    >rub mirror

    There is a rumble from deep within the earth and the room shakes.



    >go north

    Cold Passage

    This is a cold and damp corridor where a long east-west passageway turns into a southward path.



    >go west

    Slide Room

    This is a small chamber, which appears to have been part of a coal mine. On the south wall of the chamber the letters "Granite Wall" are etched in the rock. To the east is a long passage, and there is a steep metal slide twisting downward. To the north is a small opening.



    >go north

    Mine Entrance

    You are standing at the entrance of what might have been a coal mine. The shaft enters the west wall, and there is another exit on the south end of the room.



    >go west

    Squeaky Room

    You are in a small room. Strange squeaky sounds may be heard coming from the passage at the north end. You may also escape to the east.



    >inventory

    You are carrying:

    A crystal skull

    A pair of candles

    A torch (providing light)

    A screwdriver

    A matchbook

    A clove of garlic

    A brass lantern



    >go north

    Bat Room

    You are in a small room which has doors only to the east and south.

    In the corner of the room on the ceiling is a large vampire bat who is obviously deranged and holding his nose.

    There is an exquisite jade figurine here.



    >go east

    Shaft Room

    This is a large room, in the middle of which is a small shaft descending through the floor into darkness below. To the west and the north are exits from this room. Constructed over the top of the shaft is a metal framework to which a heavy iron chain is attached.

    At the end of the chain is a basket.



    >put torch in basket

    Done.



    >put screwdriver in basket

    Done.





    >turn on lamp

    The brass lantern is now on.



    >go north

    Smelly Room

    This is a small non-descript room. However, from the direction of a small descending staircase a foul odor can be detected. To the south is a narrow tunnel.



    >go down

    Gas Room

    This is a small room which smells strongly of coal gas. There is a short climb up some stairs and a narrow tunnel leading east.

    There is a sapphire-encrusted bracelet here.



    >go east

    Coal Mine

    This is a non-descript part of a coal mine.



    >go northeast

    Coal Mine

    This is a non-descript part of a coal mine.



    >go southeast

    Coal Mine

    This is a non-descript part of a coal mine.



    >go southwest

    Coal Mine

    This is a non-descript part of a coal mine.



    >go down

    Ladder Top

    This is a very small room. In the corner is a rickety wooden ladder, leading downward. It might be safe to descend. There is also a staircase leading upward.



    >go down

    Ladder Bottom

    This is a rather wide room. On one side is the bottom of a narrow wooden ladder. To the west and the south are passages leaving the room.



    >go south

    Dead End

    You have come to a dead end in the mine.

    There is a small pile of coal here.



    >take coal

    Taken.



    >go north

    Ladder Bottom



    >go up

    Ladder Top



    >go up

    Coal Mine



    >go north

    Coal Mine



    >go east

    Coal Mine



    >go south

    Coal Mine



    >go north

    Gas Room

    There is a sapphire-encrusted bracelet here.



    >go up

    Smelly Room



    >go south

    Shaft Room

    At the end of the chain is a basket.

    The basket contains:

    A screwdriver

    A torch (providing light)



    >put coal in basket

    Done.



    >lower basket

    The basket is lowered to the bottom of the shaft.



    >go north

    Smelly Room



    >go down

    Gas Room

    There is a sapphire-encrusted bracelet here.



    >go east

    Coal Mine



    >go northeast

    Coal Mine



    >go southeast

    Coal Mine



    >go southwest

    Coal Mine



    >go down

    Ladder Top



    >go down

    Ladder Bottom



    >go west

    Timber Room

    This is a long and narrow passage, which is cluttered with broken timbers. A wide passage comes from the east and turns at the west end of the room into a very narrow passageway. From the west comes a strong draft.

    There is a broken timber here.



    >drop all

    crystal skull: Dropped.

    pair of candles: Dropped.

    matchbook: Dropped.

    clove of garlic: Dropped.

    brass lantern: Dropped.



    >go west

    Drafty Room

    This is a small drafty room in which is the bottom of a long shaft. To the south is a passageway and to the east a very narrow passage. In the shaft can be seen a heavy iron chain.

    At the end of the chain is a basket.

    The basket contains:

    A small pile of coal

    A screwdriver

    A torch (providing light)



    >take coal

    Taken.



    >take screwdriver

    Taken.



    >take torch

    Taken.



    >go south

    Machine Room

    This is a large, cold room whose sole exit is to the north. In one corner there is a machine which is reminiscent of a clothes dryer. On its face is a switch which is labelled "START". The switch does not appear to be manipulable by any human hand (unless the fingers are about 1/16 by 1/4 inch). On the front of the machine is a large lid, which is closed.



    >open lid

    The lid opens.



    >put coal in machine

    Done.



    >close lid

    The lid closes.



    >turn switch with screwdriver

    The machine comes to life (figuratively) with a dazzling display of colored lights and bizarre noises. After a few moments, the excitement abates.



    >drop screwdriver

    Dropped.



    >open lid

    The lid opens, revealing a huge diamond.



    >take diamond

    Taken.



    >go north

    Drafty Room

    At the end of the chain is a basket.



    >put torch in basket

    Done.



    >put diamond in basket

    Done.



    >go east

    Timber Room

    There is a brass lantern (battery-powered) here.

    There is a clove of garlic here.

    There is a matchbook whose cover says "Visit Beautiful FCD#3" here.

    There is a pair of candles here.

    There is a crystal skull here.

    There is a broken timber here.



    >take skull

    Taken.



    >take lamp

    Taken.



    >take garlic

    Taken.



    >go east

    Ladder Bottom



    >go up

    Ladder Top



    >go up

    Coal Mine



    >go north

    Coal Mine

    A seedy-looking individual with a large bag just wandered through the room. On the way through, he quietly abstracted some valuables from the room and from your possession, mumbling something about "Doing unto others before..."



    >go east

    Coal Mine



    >go south

    Coal Mine

    A "lean and hungry" gentleman just wandered through, carrying a large bag. Finding nothing of value, he left disgruntled.



    >go north

    Gas Room

    There is a sapphire-encrusted bracelet here.



    >take bracelet

    Taken.



    >go up

    Smelly Room



    >go south

    Shaft Room

    From the chain is suspended a basket.



    >raise basket

    The basket is raised to the top of the shaft.



    >look in basket

    The basket contains:

    A huge diamond

    A torch (providing light)



    >take diamond

    Taken.



    >take torch

    Taken.



    >turn off lamp

    The brass lantern is now off.



    >go west

    Bat Room

    In the corner of the room on the ceiling is a large vampire bat who is obviously deranged and holding his nose.

    There is an exquisite jade figurine here.



    >take jade

    Taken.



    >go south

    Squeaky Room



    >go east

    Mine Entrance



    >go south

    Slide Room



    >go down

    Cellar



    >go up

    Living Room

    There is a nasty knife here.

    Your collection of treasures consists of:

    A sceptre

    A pot of gold

    A gold coffin

    A painting



    >inventory

    You are carrying:

    A jade figurine

    A torch (providing light)

    A huge diamond

    A clove of garlic

    A brass lantern



    >put jade in case

    Done.



    >put diamond in case

    Done.



    >turn on lamp

    The brass lantern is now on.



    >go down

    Cellar



    >go north

    The Troll Room

    There is a sword here.

    There is a bloody axe here.



    >go east

    East-West Passage



    >go north

    Chasm



    >go northeast

    Reservoir South

    You are in a long room, to the north of which was formerly a lake. However, with the water level lowered, there is merely a wide stream running through the center of the room.

    There is a path along the stream to the east or west, a steep pathway climbing southwest along the edge of a chasm, and a path leading into a canyon to the southeast.



    >go north

    Reservoir

    You are on what used to be a large lake, but which is now a large mud pile. There are "shores" to the north and south.

    Lying half buried in the mud is an old trunk, bulging with jewels.



    >take trunk

    Taken.



    >go north

    Reservoir North

    You are in a large cavernous room, the south of which was formerly a lake. However, with the water level lowered, there is merely a wide stream running through there.

    There is a slimy stairway leaving the room to the north.

    There is a hand-held air pump here.



    >take pump

    Taken.



    >take pump

    Taken.



    >go north

    Atlantis Room

    This is an ancient room, long under water. There is an exit to the south and a staircase leading up.

    On the shore lies Poseidon's own crystal trident.



    >take trident

    Your load is too heavy.



    >inventory

    You are carrying:

    A hand-held air pump

    A trunk of jewels

    A torch (providing light)

    A clove of garlic

    A brass lantern (providing light)



    >drop torch

    Dropped.



    >take trident

    Taken.



    >go south

    Reservoir North



    >go south

    Reservoir



    >go south

    Reservoir South



    >go east

    Dam

    There is a wrench here.



    >go east

    Dam Base

    You are at the base of Flood Control Dam #3, which looms above you and to the north. The river Frigid is flowing by here. Along the river are the White Cliffs which seem to form giant walls stretching from north to south along the shores of the river as it winds its way downstream.

    There is a folded pile of plastic here which has a small valve attached.



    >inflate plastic with pump

    The boat inflates and appears seaworthy.

    A tan label is lying inside the boat.



    >drop pump

    Dropped.



    >go inside boat

    You are now in the magic boat.



    >launch

    (magic boat)

    Frigid River, in the magic boat

    You are on the Frigid River in the vicinity of the Dam. The river flows quietly here. There is a landing on the west shore.

    The magic boat contains:

    A tan label



    >wait

    Time passes...

    The flow of the river carries you downstream.



    Frigid River, in the magic boat

    The river turns a corner here making it impossible to see the Dam. The White Cliffs loom on the east bank and large rocks prevent landing on the west.

    The magic boat contains:

    A tan label



    >wait

    Time passes...



    >wait

    Time passes...

    The flow of the river carries you downstream.



    Frigid River, in the magic boat

    The river is running faster here and the sound ahead appears to be that of rushing water. On the east shore is a sandy beach. A small area of beach can also be seen below the cliffs on the west shore.

    There is a red buoy here (probably a warning).

    The magic boat contains:

    A tan label



    >take buoy

    Taken.



    >go east

    The magic boat comes to a rest on the shore.



    Sandy Beach, in the magic boat

    You are on a large sandy beach on the east shore of the river, which is flowing quickly by. A path runs beside the river to the south here, and a passage is partially buried in sand to the northeast.

    There is a shovel here. (outside the magic boat)

    The magic boat contains:

    A tan label



    >leave boat

    You are on your own feet again.



    >take shovel

    Your load is too heavy.



    >drop garlic

    Dropped.



    >take shovel

    Your load is too heavy.



    >drop buoy

    Dropped.



    >take shovel

    Taken.



    >go northeast

    Sandy Cave

    This is a sand-filled cave whose exit is to the southwest.



    >dig

    What do you want to dig in?



    >sand

    (with the shovel)

    You seem to be digging a hole here.



    >dig sand

    (with the shovel)

    The hole is getting deeper, but that's about it.



    >dig sand

    (with the shovel)

    You are surrounded by a wall of sand on all sides.



    >dig sand

    (with the shovel)

    You can see a scarab here in the sand.



    >take scarab

    Taken.



    >drop shovel

    Dropped.



    >go southwest

    Sandy Beach

    There is a red buoy here.

    There is a clove of garlic here.

    There is a magic boat here.

    The magic boat contains:

    A tan label



    >open buoy

    Opening the red buoy reveals a large emerald.



    >take emerald

    Taken.



    >take garlic

    Taken.



    >go south

    Shore

    You are on the east shore of the river. The water here seems somewhat treacherous. A path travels from north to south here, the south end quickly turning around a sharp corner.



    >go south

    Aragain Falls

    You are at the top of Aragain Falls, an enormous waterfall with a drop of about 450 feet. The only path here is on the north end.

    A solid rainbow spans the falls.



    >cross rainbow

    End of Rainbow



    >turn off lamp

    The brass lantern is now off.



    >go southwest

    Canyon Bottom



    >go up

    Rocky Ledge



    >go up

    Canyon View



    >go northwest

    Clearing



    >go west

    Behind House



    >enter house

    Kitchen

    A bottle is sitting on the table.

    The glass bottle contains:

    A quantity of water

    There is a brown sack here.

    The brown sack contains:

    A lunch



    >go west

    Living Room

    There is a nasty knife here.

    Your collection of treasures consists of:

    A huge diamond

    A jade figurine

    A sceptre

    A pot of gold

    A gold coffin

    A painting



    >inventory

    You are carrying:

    A clove of garlic

    A large emerald

    A beautiful jeweled scarab

    A crystal trident

    A trunk of jewels

    A brass lantern



    >put emerald in case

    Done.



    >put scarab in case

    Done.



    >put trident in case

    Done.



    >put jewels in case

    Done.



    >go east

    Kitchen

    A bottle is sitting on the table.

    The glass bottle contains:

    A quantity of water

    There is a brown sack here.

    The brown sack contains:

    A lunch



    >go east

    Behind House



    >go north

    North of House

    You are facing the north side of a white house. There is no door here, and all the windows are boarded up. To the north a narrow path winds through the trees.



    >go north

    Forest Path

    This is a path winding through a dimly lit forest. The path heads north-south here. One particularly large tree with some low branches stands at the edge of the path.



    >climb tree

    Up a Tree

    You are about 10 feet above the ground nestled among some large branches. The nearest branch above you is above your reach.

    Beside you on the branch is a small bird's nest.

    In the bird's nest is a large egg encrusted with precious jewels, apparently scavenged by a childless songbird. The egg is covered with fine gold inlay, and ornamented in lapis lazuli and mother-of-pearl. Unlike most eggs, this one is hinged and closed with a delicate looking clasp. The egg appears extremely fragile.



    >take egg

    Taken.



    >climb down

    (down the tree)

    Forest Path

    You hear in the distance the chirping of a song bird.



    >go south

    North of House



    >go east

    Behind House



    >enter house

    Kitchen

    A bottle is sitting on the table.

    The glass bottle contains:

    A quantity of water

    There is a brown sack here.

    The brown sack contains:

    A lunch



    >go west

    Living Room

    There is a nasty knife here.

    Your collection of treasures consists of:

    A trunk of jewels

    A crystal trident

    A beautiful jeweled scarab

    A large emerald

    A huge diamond

    A jade figurine

    A sceptre

    A pot of gold

    A gold coffin

    A painting



    >turn on lamp

    The brass lantern is now on.



    >go down

    Cellar



    >go north

    The Troll Room

    There is a sword here.

    There is a bloody axe here.



    >go west

    Maze

    This is part of a maze of twisty little passages, all alike.



    >go south

    Maze

    This is part of a maze of twisty little passages, all alike.



    >go east

    Maze

    This is part of a maze of twisty little passages, all alike.



    >go up

    Maze

    This is part of a maze of twisty little passages, all alike. A skeleton, probably the remains of a luckless adventurer, lies here.

    Beside the skeleton is a rusty knife.

    The deceased adventurer's useless lantern is here.

    There is a skeleton key here.

    An old leather bag, bulging with coins, is here.



    >take coins

    Taken.



    >take key

    Taken.



    >go southwest

    Maze

    This is part of a maze of twisty little passages, all alike.

    The lamp appears a bit dimmer.



    >go east

    Maze

    This is part of a maze of twisty little passages, all alike.



    >go south

    Maze

    This is part of a maze of twisty little passages, all alike.



    >go southeast

    Cyclops Room

    This room has an exit on the northwest, and a staircase leading up.

    A cyclops, who looks prepared to eat horses (much less mere adventurers), blocks the staircase. From his state of health, and the bloodstains on the walls, you gather that he is not very friendly, though he likes people.



    >Ulysses

    The cyclops, hearing the name of his father's deadly nemesis, flees the room by knocking down the wall on the east of the room.



    Treasure Room

    This is a large room, whose east wall is solid granite. A number of discarded bags, which crumble at your touch, are scattered about on the floor. There is an exit down a staircase.

    There is a suspicious-looking individual, holding a large bag, leaning against one wall. He is armed with a deadly stiletto.

    There is a silver chalice, intricately engraved, here.

    The thief attacks, and you fall back desperately.



    >give egg to thief

    The thief is taken aback by your unexpected generosity, but accepts the jewel-encrusted egg and stops to admire its beauty.



    >go down

    Cyclops Room



    >go east

    Strange Passage

    This is a long passage. To the west is one entrance. On the east there is an old wooden door, with a large opening in it (about cyclops sized).



    >go east

    Living Room

    There is a nasty knife here.

    Your collection of treasures consists of:

    A trunk of jewels

    A crystal trident

    A beautiful jeweled scarab

    A large emerald

    A huge diamond

    A jade figurine

    A sceptre

    A pot of gold

    A gold coffin

    A painting



    >put coins in case

    Done.



    >take knife

    Taken.



    >go west

    Strange Passage



    >go west

    Cyclops Room



    >go up

    You hear a scream of anguish as you violate the robber's hideaway. Using passages unknown to you, he rushes to its defense.

    The thief gestures mysteriously, and the treasures in the room suddenly vanish.



    Treasure Room

    There is a suspicious-looking individual, holding a large bag, leaning against one wall. He is armed with a deadly stiletto.

    There is a silver chalice, intricately engraved, here.

    You dodge as the thief comes in low.



    >kill thief with knife

    The thief is disarmed by a subtle feint past his guard.

    The robber, somewhat surprised at this turn of events, nimbly retrieves his stiletto.



    >kill thief with knife

    You dodge as the thief comes in low.



    >kill thief with knife

    It's curtains for the thief as your nasty knife removes his head.

    Almost as soon as the thief breathes his last breath, a cloud of sinister black fog envelops him, and when the fog lifts, the carcass has disappeared.

    As the thief dies, the power of his magic decreases, and his treasures reappear:

    A stiletto

    A jewel-encrusted egg, with a golden clockwork canary

    A torch

    A crystal skull

    A sapphire-encrusted bracelet

    The chalice is now safe to take.



    >take all

    stiletto: Taken.

    jewel-encrusted egg: Taken.

    torch: Taken.

    crystal skull: Taken.

    sapphire-encrusted bracelet: Taken.

    chalice: Your load is too heavy.



    >drop stiletto

    Dropped.



    >take chalice

    You're holding too many things already!



    >drop torch

    Dropped.



    >take chalice

    Taken.



    >go down

    Cyclops Room



    >go northwest

    Maze

    This is part of a maze of twisty little passages, all alike.



    >go south

    Maze

    This is part of a maze of twisty little passages, all alike.



    >go west

    Maze

    This is part of a maze of twisty little passages, all alike.



    >go up

    Maze

    This is part of a maze of twisty little passages, all alike.



    >go down

    You won't be able to get back up to the tunnel you are going through when it gets to the next room.



    Maze

    This is part of a maze of twisty little passages, all alike.



    >go northeast

    Grating Room

    You are in a small room near the maze. There are twisty passages in the immediate vicinity.

    Above you is a grating locked with a skull-and-crossbones lock.



    >unlock grate

    (with the skeleton key)

    The grate is unlocked.



    >open grate

    The grating opens to reveal trees above you.

    A pile of leaves falls onto your head and to the ground.



    >go up

    Clearing

    You are in a clearing, with a forest surrounding you on all sides. A path leads south.

    There is an open grating, descending into darkness.



    >go south

    Forest Path

    You hear in the distance the chirping of a song bird.



    >climb tree

    Up a Tree

    Beside you on the branch is a small bird's nest.

    You hear in the distance the chirping of a song bird.



    >wind up canary

    The canary chirps, slightly off-key, an aria from a forgotten opera. From out of the greenery flies a lovely songbird. It perches on a limb just over your head and opens its beak to sing. As it does so a beautiful brass bauble drops from its mouth, bounces off the top of your head, and lands glimmering in the grass. As the canary winds down, the songbird flies away.



    >go down

    Forest Path

    There is a beautiful brass bauble here.



    >take bauble

    You're holding too many things already!



    >drop knife

    Dropped.

    You hear in the distance the chirping of a song bird.



    >take bauble

    Taken.



    >go south

    North of House



    >go east

    Behind House



    >enter house

    Kitchen

    A bottle is sitting on the table.

    The glass bottle contains:

    A quantity of water

    There is a brown sack here.

    The brown sack contains:

    A lunch



    >go west

    Living Room

    Your collection of treasures consists of:

    A leather bag of coins

    A trunk of jewels

    A crystal trident

    A beautiful jeweled scarab

    A large emerald

    A huge diamond

    A jade figurine

    A sceptre

    A pot of gold

    A gold coffin

    A painting



    >put bauble in case

    Done.



    >put chalice in case

    Done.



    >take canary from egg

    Taken.



    >put canary in case

    Done.



    >put egg in case

    Done.



    >put bracelet in case

    Done.



    >put skull in case

    Done.



    >go down

    Cellar



    >go north

    The Troll Room

    There is a sword here.

    There is a bloody axe here.



    >go east

    East-West Passage



    >go east

    Round Room



    >go east

    Loud Room

    This is a large room with a ceiling which cannot be detected from the ground. There is a narrow passage from east to west and a stone stairway leading upward. The room is deafeningly loud with an undetermined rushing sound. The sound seems to reverberate from all of the walls, making it difficult even to think.

    On the ground is a large platinum bar.



    >echo

    The acoustics of the room change subtly.



    Loud Room

    On the ground is a large platinum bar.



    >take bar

    Taken.



    >go west

    Round Room



    >go west

    East-West Passage



    >go west

    The Troll Room

    There is a sword here.

    There is a bloody axe here.



    >go south

    Cellar



    >go up

    Living Room

    Your collection of treasures consists of:

    A crystal skull

    A sapphire-encrusted bracelet

    A jewel-encrusted egg

    A golden clockwork canary

    A chalice

    A beautiful brass bauble

    A leather bag of coins

    A trunk of jewels

    A crystal trident

    A beautiful jeweled scarab

    A large emerald

    A huge diamond

    A jade figurine

    A sceptre

    A pot of gold

    A gold coffin

    A painting



    >put bar in case

    Done.



    Points: 349
    3 people like this.
  2. DeanCoombes2020

    DeanCoombes2020 Dean

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    Nice. Google- Zork - Walkthrough.
  3. IwearHelmet4Bed

    IwearHelmet4Bed Getting There

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    Any achievements for completing it?
  4. robo5393

    robo5393 Enthusiast

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    what is the purpose of this?
  5. SE43

    SE43 Enthusiast

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    I regretted opening the spoiler button when it took me years to get to the bottom of this page.
  6. Cvisser

    Cvisser Enthusiast

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    wtf is this real?
  7. MLGodmode

    MLGodmode Enthusiast

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    Holy f*** I would never actually do all of this. Nice work though.
  8. Mythic IV

    Mythic IV Seasoned Member

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    I wish I was biiig.


    big props if you get the reference
  9. aubrey76

    aubrey76 Getting There

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    i have tried to follow this and I think each quest is different
  10. aubrey76

    aubrey76 Getting There

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    i have tried to follow this and I think each quest is different
  11. xGypsi

    xGypsi Newbie

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    you supposedly unlock cod waw zombies doing this
  12. FauxAffliction

    FauxAffliction Getting There

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    ^ I highly doubt they would just give them to you. When they charge an extra 20 for the hardened edition.
  13. OLine57

    OLine57 Savin' lives and takin' names Premium

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    Nice. I was wondering when somebody would post all the Zork commands and walkthrough.
  14. fffaaafff

    fffaaafff Newbie

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    Last edited: Dec 24, 2013