[App] H2 Ocular

Discussion in 'Halo 2 Mod Programs' started by GoldBl4d3, Mar 24, 2010.

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    GoldBl4d3 Diet Moderator

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    H2 Ocular


    Description:

    Like Viprone, this tool makes every non-host player able to see your projectile swaps. Only one difference, this tool does it right. You can apply visibility before, after, or while you mod your map. H2 Ocular has hours of research behind it. Much different than Viprone; Viprone takes meta from the rocket launcher. H2 Ocular changes one Int32 value that makes the projectile visible. All research was done by myself. This tool works 100% on every weapon, and does them all 100% properly. Trust me, your going to be happy.

    Tutorial:

    1. Open your map in H2 Ocular (File->Open)
    2. Check each weapon you want to make visible(to non-host players)
    3. Go to: Queue -> Engage Visible
    4. Exit

    Pictures:

    [IMG]
    [IMG]

    Credits:

    [GoldBl4d3] - Researcher, Programmer, Designer

    Download:

    H2 Ocular Release Download
    6 people like this.
  1. OceloT Newbie

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    This is for Halo 2 right? If so, I thought the servers got taken down?

    Either way this looks very promising ^^.
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    GoldBl4d3 Diet Moderator

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    That was fast, and yes for halo 2. This still works on things like xbc (www.xbconnect.com)
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  2. xXhighpowerXx Newbie

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    Great tools
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    GoldBl4d3 Diet Moderator

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    Thx
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  3. xiao32 Newbie

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    Awesome tool, man! Been lookin for somethin like this!
  4. JUGSY Newbie

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    Very nice, is this the tool you were talking about on xbc the other day?
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    GoldBl4d3 Diet Moderator

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    I was talking about Viprone... Look in my sig for tools. This tool works way better than Viprone.
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  5. DrXthirst Join Date: March 2006

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    Abso-mother-f***king-lutely-awesome.
  6. BL4CKXHAWK Newbie

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    Excellent Job GoldBl4d3! I love your programming! What language did you code this and what program?
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    GoldBl4d3 Diet Moderator

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    Haha thanks both of you. I code in c#.
  7. BL4CKXHAWK Newbie

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    Cool. Just gotta say whenever I see your work, It inspires me to learn C Programming as much as I can!
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  8. Xerax Banned

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    :3 From that, that's something ;)
  9. DrXthirst Join Date: March 2006

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    Hahaha, it just makes things so much easier. :p
  10. xMLGxOVERL0RDx Taylor Gang Or Die

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    links good but file is damaged downloaded it a couple times please reupload.
    thanks
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    GoldBl4d3 Diet Moderator

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    http://rapidshare.com/files/419495584/H2_Ocular.exe
  11. joeguy12435 Newbie

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    I know this is a bump, how does it work, what does it do? Could this also work in halo 3 modding?
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    GoldBl4d3 Diet Moderator

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    This makes it so all non-host players can see projectile swaps (other than rocketlauncher & plasma pistol).

    But this does it properly. Before, all programs that did this would copy the proj meta chunks from the rocket launcher, and paste it over the weapon. The problem with that, is that the rocket launcher proj meta is different than another weapons, so you will loose some dependencies and create new meta values. Which was completely improper and was sometime rather risky to do to a modded map.

    The thing about H2 Ocular, is that I myself went in to a hex editor with a map and researched in great detail all about the rocket launcher meta, and I found the ONE value (Int32) that holds the tells the the h2 network engine weather the proj chunk is loaded from the host or not. So, by finding this value, I can properly make projectiles for non-host players visible.

    It took a long night and about 7 straight hours of researching. With MANY play tests. So Please, remember what it actually takes to make this program.
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    Haxalot88 VIP

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    I have to say I am quite impressed by this actually :) I only just noticed it now even though you released it in March xD BTW weren't there similar flags on the plasma pistol where people could see texture mods?
  12. Thilo Newbie

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    I think it is funny ironic...

    There was always a limit since others couldn't see proj mods.

    But this changed that, but it was too late in the scene...

    :/