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LUV Campus Walkthrough
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| 7S Enthusiast
| LUV Campus Walkthrough Disclaimer: This is based on my observations and experiences and playing the game countless hours since its release..you can disagree all you want it is just my walk thorugh which i really hope you like So here it goes.... *Before you start the match make sure 2 people have breaching charges!* Ok as the screen loads make sure No one and i mean no one goes upstairs... everyone should turn to the right and head down the hallway... feel free to shoot the bell if you want to make some noise( we tested this it doesn't affect anything...but its a really cool sound!) as you reach the end of the hallway have one person throw a grenade at the door(with any luck they will glitch the door...meaning they will open and close it on themselves) while others take cover one by the soda machines, one by the right side of the door, and one by the fileing cabnet/shelf thing...the one who threw the grenade can either take cover on the left side of the door or stay back (Warning taking cover on the left side of the door is risky...after the area is cleared hug the wall and head up the stairs. **Terrorists Remaining should be around 20-23** Have two people cover the way you came make sure one is watching the second building upstairs and the other is watching the garden area there is usually a runner through there.. While they are watching that the other two will be doing the breaching charge trick(meaning one will place a breaching charge on the door and stand up against it by the frame of the door preventing it from opening...so open in close it to make as much noise to lure the terrorists to you) the second person will turn on there thermals and look through the official rainbow six symbol allowing you to see through the door... and tell the one with the breaching charge how many are there and when to blow it... feel free to shoot in the air and help make noise...if done right you can get anywhere from 4-6 after the door is blown up take cover on each side and clear the room before moving in. **Terrorists Remaining should be around 14-16** (On rare occasions it can get down to 10-11) As you move up to the second door look to the left (not often but rarely there is a terrorist waiting for you) the door to the next computer room should already be open be warned now when you move into the first computer room where you did the breaching charges a runner will be spawned to run across the far catwalk and come through the back door in the second computer room the timing isn’t always on but always have a guy ready to take him out when he opens the door.. after he is taken out have two move through and clear the second computer room(there should be no one) and move out on to the cat walk. **Terrorists Remaining should be around 13-15** As all four of you move across the cat walk at the same time! 2 on the first 2 on the farthest one the one on the closest will cover the stairs on the right! The terrorists will mainly come from the door on the right at the start…. Time your frag throws and reloads right and you will never be left exposed( in my opinion the best cover is on the left side of the stairs there is a small wall your body will stick out but it provides good cover…others like the corner with no cover its your choice) be sure to keep an eye on the door to the right too they do come out there if you stay there so long. **Terrorists Remaining should be around 7-11** depending on spawns** As the two are guarding the stairs the two on the far catwalk have the easy job of moving into the reception office and do the breaching charge trick on the main door standing in between the two doors making sure neither can open! Making as much noise as possible and having the second player watching with thermals tell you when to blow the door. **Terrorists Remaining should be around 7-10** Now I know you can see my numbers are similar on both the stair and second door breach that’s because they are happening at the same time ^^ sorry if I didn’t make that clear… Now what most people don’t know! The magic Number….Drum roll please when there are 7 terrorists left on the entire map… they will start to rush you! So every player should re group on the left side of the reception room outside the double doors (the doors should still be usable)…. And yup you guessed it its time for the last breaching charge trick just like on the double doors on the inside of the reception room… have one person take cover on the cat walk to tell you how many terrorists he sees in the room while another uses thermals… make a lot of noise and all seven terrorists should rush to you from the inside and outside coming up the stairs we guarded earlier… if done right the breaching charge should get all 7 or six…if it doesn’t chances are he is dazed so you can just shoot him… Congrats you now got 600 points! ***Warning*** if a team mate dies the terrorist will camp where he killed him and not rush the door tricks so be careful! Side Note: This strategy can be done with two people however they can not use the thermal trick… and make sure you both have breaching charges so you don’t run out when it comes to the third door… and make sure one of you covers the stairs…. I hope this helps clear anything up or lowers your run through time! Have fun Gaming! | ||||||
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