Go Back   Se7enSins Forums > Other Modifications > Sony Consoles > PSP > PSP Tutorials

Guidlines for Kernel mode homebrew in 2.5/2.6 TIFF eloader

This is a discussion about Guidlines for Kernel mode homebrew in 2.5/2.6 TIFF eloader within the PSP Tutorials section, where you will Learn how to downgrade your PSP's firmware, how to run games, how to back up your games, and how to mess with your PSP's hardware.; taken straight from pspupdates Code: Guidelines for kernel mode homebrew in 2.5/6 TIFF eLoader Posted Sep 19, 2006 at 09:11AM by Pranav T. Listed in: Hacks & Exploits , Homebrew Applications Tags: eLoader , 0okm



Notices

Reply
 
LinkBack Thread Tools Display Modes
Old 09-19-2006, 06:46 PM   #1 (permalink)
7S Addict
Points: 10,702, Level: 44 Points: 10,702, Level: 44 Points: 10,702, Level: 44
Activity: 0% Activity: 0% Activity: 0%
 
capo's Avatar
 
Join Date: Feb 2006
Location: Under Krafty's Bed
Posts: 3,426
Tournaments Joined: 0
Tournament Wins: 0
Gave Thanks: 17
Received Thanks: 40
Nominated 0 Times in 0 Posts
TOTM Award(s): 0
capo is a splendid one to beholdcapo is a splendid one to beholdcapo is a splendid one to beholdcapo is a splendid one to beholdcapo is a splendid one to beholdcapo is a splendid one to beholdcapo is a splendid one to beholdcapo is a splendid one to behold
Send a message via AIM to capo Send a message via MSN to capo Send a message via Skype™ to capo
Guidlines for Kernel mode homebrew in 2.5/2.6 TIFF eloader

taken straight from pspupdates

Code:
Guidelines for kernel mode homebrew in 2.5/6 TIFF eLoader

Posted Sep 19, 2006 at 09:11AM by Pranav T.Listed in: Hacks & Exploits, Homebrew ApplicationsTags: eLoader, 0okm, Exploit, hitchhikr, GTA Exploit
Click the image to open in full size.0okm has just released instructions enabling developers to make kernel mode applications in Firmwares 2.5/6 which would run using the eLoader. In case anyone's wondering, we did have kernel mode access on those firmwares, but it could only be done using HitchHikr's exploit in the GTA game.

Although the instructions themselves are nothing more than a small piece of code, it's very obvious that it's very useful for all the people in the community. Firstly, you don't need to wait for GTA to load up. Secondly, this is a big boon for all those who're stuck with a patched UMD, or do not have one.

Surprisingly, the instructions are very easy for even the most "noobiest" of programmers:


main.c
add line extern void kernel_ent(u32 Temp);
and write Kernel access in a function
use kernel_ent((u32) &your_function) to call it

Makefile
in line OBJS add kernel_ex.o
in line LIBS add -lpspvshbridge


0okm has also ported the original proof-of-concept which demonstrated kernel mode access on the 2.5/6 GTA exploit. Further, he has also bundled the source, so that all you budding programmers can have a look at it. Also thanks to Jordan in #noobzOT for the heads-up!

Join Now!

capo is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On