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[Pro] (SP-MP) .:Pelican's Beach:.
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| S7 Legend ![]()
Join Date: Oct 2006 Location: Canada! Eh?
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Nominated 0 Times in 0 Posts TOTM Award(s): 0 ![]() ![]() ![]() ![]() ![]() ![]() | [Pro] (SP-MP) .:Pelican's Beach:. .:: Pelican's Beach ::. By: UnknowingAcorn ![]() There are two opposing forces. They are stranded on opposite sides of a beach. In order to survive the teams must rely on weapon control and sophisticated strategies. There is no back up coming. Its up to you to win the battle.Mod Information:
![]() ![]() ![]() ![]() ![]() ![]() Mirrors thanks to Se7en Masta ![]() SPPF Patch Mirror: Code: http://files.filefront.com/Pelican+s+Beach+V12rar/;7889303;;/fileinfo.html Code: http://rapidshare.com/files/39471955/Pelican_s_Beach_V1.2_Serenity.rar
__________________ Last edited by UnknowingAcorn; 07-06-2007 at 02:10 PM. | ||||||
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| The Following 3 Users Say Thank You to UnknowingAcorn For This Useful Post: |
| | #2 (permalink) | ||||||
| Back for a bit ;p ![]()
Join Date: Apr 2006
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Nominated 0 Times in 0 Posts TOTM Award(s): 0 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Wow Acorn... I am so surprised this turned out so good. I am very proud of you, I am waiting for you TR joining request =D I can't wait for the AI version. Again, very nice job. | ||||||
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| | #4 (permalink) | ||||||
| S7 Legend ![]()
Join Date: Oct 2006 Location: Canada! Eh?
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Nominated 0 Times in 0 Posts TOTM Award(s): 0 ![]() ![]() ![]() ![]() ![]() ![]() | @se7en masta. In the future when i finally master AI. I will most likely make another version But yes this my Final Version (for now). | ||||||
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| | #6 (permalink) | ||||||
| Se7eN Sinner ![]()
Join Date: Feb 2007 Location: Birmingham, UK
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Nominated 1 Time in 1 Post TOTM Award(s): 0 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Mirrors! SPPF Patch Mirror: Code: http://files.filefront.com/Pelican+s+Beach+V12rar/;7889303;;/fileinfo.html Code: http://rapidshare.com/files/39471955/Pelican_s_Beach_V1.2_Serenity.rar | ||||||
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| | #7 (permalink) | ||||||
| Novice
Join Date: May 2007
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Nominated 0 Times in 0 Posts TOTM Award(s): 0 ![]() | damn..... looks beast. I'm dl'n now. And I have a question. Since this is a sppf, and you said original map is coag, do I just aplly it over that map? Thx, and sorry I'm still kinda new with this... | ||||||
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| | #9 (permalink) | ||||||
| Novice
Join Date: May 2007
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Nominated 0 Times in 0 Posts TOTM Award(s): 0 ![]() | ok, um I'm just kinda lost. I know how to resign it, I was just wondering if all i need to do is apply the sppf, and then resign. Cuz it looks like a map from campaign, so does this just load over coag for me? Thx. | ||||||
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| | #11 (permalink) | ||||||
| Junior Member
Join Date: Nov 2006 Location: Volgograd, Russia
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Nominated 0 Times in 0 Posts TOTM Award(s): 0 ![]() ![]() | Looks good...but this map is WAY to open for my taste try adding some more scenery (what ever you can find). If that happens than you have my download. | ||||||
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| | #12 (permalink) | ||||||
| Junior Member
| Love this, and excellent job. Working on my first BSP conversion now. Is an Ever cliche Metropolis bridge conversion. I need some help with the team spawns, vehi spawns, and weap spawns, though. Will be working on that. Also, entity is being a pain. Again, beautiful conversion. This was one of my favorite campaign maps to play on. Can't wait for AI. | ||||||
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| | #13 (permalink) | ||||||
| S7 Legend ![]()
Join Date: Oct 2006 Location: Canada! Eh?
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Nominated 0 Times in 0 Posts TOTM Award(s): 0 ![]() ![]() ![]() ![]() ![]() ![]() | Thanks to everyone for there comments and downloads (61 downloads :O)and my suggestion for swordfang is learn to run hella lot faster if you think its too open. Last edited by UnknowingAcorn; 07-06-2007 at 02:00 PM. | ||||||
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