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.::Decipher::.
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Join Date: Mar 2006 Location: Barnesville , GA
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Nominated 0 Times in 0 Posts TOTM Award(s): 0 ![]() ![]() ![]() | .::Decipher::. .:: Deserted Metropolis ::. By: drxthirst ![]() Mod Information:
Overview of map : ![]() Red Base: ![]() 2nd exit out of Red Base: ![]() Added blocs and added brute plasma rifle ![]() Added Soda Machine ![]() Added Obstacle ![]() Another Added Obstacle ![]() Pathway to Sword ![]() Pathway / 2nd exit out of Blue Base / Blue Sniper Spawn ![]() Another View of Blue Base / Pathway ![]() New Turret ![]() Neutral Flag Spawn ![]() Red Flag Spawn ![]() Blue Flag Spawn ![]() Territories ![]() KotH ![]() Oddball ![]() Assualt Last edited by DrXthirst; 07-20-2007 at 09:47 AM. | ||||||
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| | #8 (permalink) | ||||||
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Join Date: Nov 2006 Location: Volgograd, Russia
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Nominated 0 Times in 0 Posts TOTM Award(s): 0 ![]() ![]() | This is a great mod, I have always been fascinated with that part of outskirts, good for FFA games. 10/10 My only suggestion is actually adding the teleporter scenery to the area were you do teleport. | ||||||
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| | #12 (permalink) | ||||||
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Join Date: Mar 2006 Location: Barnesville , GA
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Nominated 0 Times in 0 Posts TOTM Award(s): 0 ![]() ![]() ![]() | This is the old, terrible version. Let me revamp the post with the new one. There we go. Last edited by DrXthirst; 07-20-2007 at 09:47 AM. Reason: Automerged Doublepost | ||||||
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