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[Pro] (SP-MP) Sublimation - x088x
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| Back for a bit ;p ![]()
Join Date: Apr 2006
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![]() ![]() ![]() ![]() ![]() This topic was auto generated with The Mimesis Mod Post Generator Wow. After a year and a half of being registered at Halomods, I finally release a mod. I’ve been working on this about two weeks now, and I hope you enjoy it. Being an avid and competitive Halo 2 player myself, balance was the first thing that came in mind during the creation of this map. Description: After its cables were cut by the humans in an attempt to thwart enemy Flood and Covenant, this station once inhabited by heretics is now free falling into the abyss. Escape with your life or die trying! This is a conversion of the production_arm2 BSP from floodlab. All gametypes (and team spawns) are fixed and function perfectly. All weapons, effects, and bipeds are the same, because I wanted to make this as close to a Bungie map as possible. Weapon placements were very well thought out and somewhat match the theme of the map. There are two functioning human turrets that you can toggle through the main menu. There are all sorts of obstacles and objects that provide cover in tense situations. Play the map to find out the rest! Bug(s): -The active camo pickup sound was corrupted, so I replaced it with a different sound, which in my opinion, is much cooler than the original. Try it and see for yourself. -The air lifts, though functional, sometimes send you in a strange direction. It is possible to get stuck in (just like in Ivory Tower), but it’s not an easy accomplishment. -Though I highly doubt there are, please let me know if there are any others! Credits (in no particular order): Anthony - for deciding to release H2Core and essentially getting me back into modding with his release of the program Pokecancer – Entity and h2x Pyroman – Team spawns tutorial (http://forums.halomods.com/viewtopic.php?t=56369) MrBalll – ‘Adding Things to a Map Using Entity’ tutorial Shade45 – for originally figuring out how to fix SLC Farklem – Dothalo Iron_forge – Serenity TunesRUs90 – for being a good friend in the past and teaching me a lot of stuff about modding I know and use today. HSM – for putting up with my constant, trivial questions in the past and being awesome And everyone else involved in the making of H2Core and Entity. If I have forgotten you, just let me know, and I will be happy to edit my post. Make sure you play with Secondary Heavy Vehicles set on Map Default!! A very big thanks goes to Fleabag77 for the awesome pictures! Thanks man! Haha this level sucked on SP. Makes for a great MP map though! - Zone...
__________________ The smarter people here: DeToX, XboxPlayer, Azzid, Pan1c, Scar, Carson, Jay, Mizwax, Gambler, GooBacks, NOOBFRAGGER, DEM PYROS, NERVE, TAGS. ![]() ![]() ... (Ellipsis: dot dot dot): Long silence, often used in response to a stupid question. TII. This is Internet. We don't play dice. n00bFRAGGER for moderator! Dem for mod admin! Last edited by ForrrestMaster; 09-27-2007 at 04:57 PM. | ||||||
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| | #3 (permalink) | ||||||
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| well i never really liked this part of the campaign but this seems like it would be good for some mlg games...i would have maybe changed some projectiles just for effect.... but overall i liked playing this map which i have been for like the past 20 minutes...and the sound for the camo is better overall 6.5/10 | ||||||
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