Today E-Tailers offer a variety of fast shipping methods, some as fast as one day. Jeff Bezos, CEO of Amazon, promises to make one day seem like a non-premium with 30-minute deliveries via Prime Air.
Prime Air is a project Amazon is currently working on, that will bring near instant deliveries on small packages. It all starts with a small drone, also called an octocopter, which waits on a conveyor belt waiting to pick up a package in a small yellow bin. Once the package is picked up the drone will fly to the customer with in 30 minutes.
As of now there hasn't been a lot of specifics, such as how much the octocopter can truly hold. With 86% of packages weighing less than five pounds, it's safe to assume Amazon aims to hold items weighing in around five pounds or under. The exact time of availability is also unknown, due to the fact that Amazon still needs to work out flaws in the project. One major speed bump as of now is the fact that the FAA currently bans the commercial use of drones in residential air space, and it is predicted this law will be in place until 2015.
Prime Air seems like a fairly unique, futuristic idea. With combination of technologies like Intel's Smartfridge and Prime Air we could see some rather amazing things being done from an average citizens home, but there are still a lot of issues with Prime Air other than the FAA. One issue that comes to mind is how easily these drones could be taken down, or how they could be easily destroyed via Mother Nature, or how much they could cost.
If and when Prime Air gets launched, do you think you will be using it? If so, how much would you be wiling to pay?
If you wish to view the 60 minutes segment on Prime Air click here
If you wish to view a YouTube clip demonstrating the Prime Air process click here
Article Source: The Verge
YouTube Clip Source: Amazon
Image Source: Amazon
60 Minutes Segment: CBS
Se7enSins Gaming Community
Since the launch of Battlefield 4, players have been dealing with numerous amounts of bugs, glitches and crashes that have left them very annoyed at the game and its developer - DICE. Now with the release of the next-gen consoles and the two new expansions, Second Assault and China Rising, we'd hope to see the complications cease, but things have been getting worse and players are wondering when things will get fixed. DICE and EA have been monitoring these reports from users for a while and they are now aiming their attention at getting these issues solved as fast as possible. Because of this, EA has announced that they will be halting all progress on the future expansion packs and all other projects so that they can focus all their power and resources on clearing up bugs on Battlefield 4.
"First, we want to thank the fans out there that are playing and supporting us with Battlefield 4. We know we still have a ways to go with fixing the game — it is absolutely our No. 1 priority. The team at DICE is working non-stop to update the game. Since Battlefield 4 China Rising expansion pack was already in the final stages of development by the time issues began with Battlefield 4, we decided to fulfill our promise to deliver it this week, but we're not moving onto future projects or expansions until we sort out all the issues with Battlefield 4. We know many of our players are frustrated, and we feel their pain. We will not stop until this is right."
Since the release of China Rising, players have been getting kicked from games and some are unable connect to the servers at all. Xbox One and PS4 users have been dealing with crashes, server bugs, and annoying in-game glitches. In response, DICE has offered all players a week of double experience and an exclusive pistol attachment as a sort of "player appreciation" to help ease the pain while everything gets sorted out.
I am really glad that EA is concentrating so much effort into this, yet we can now assume that most projects, such as Battlefront 3 and the Mirror's Edge, will be getting delayed for an undisclosed period of time.
What are your thoughts on this development? Do you think it was the right choice to stop progress on the other projects? Please let me know in the comments below.
With the 8th generations consoles taking over the 7th generation consoles, I though it would be a good idea to make a retrospective about the 7th generation consoles: The Xbox 360, the Wii and the PlayStation 3.
Back in 2005, the 7th generations consoles were announced and the Xbox 360 was released. It had good launch titles such as Call of duty 2 and Need for speed: Most wanted. The Xbox 360 had a great launch to say the least, selling roughly 500,000 consoles in 24-hours.
In 2006 the PlayStation 3 was released and didn't sell very well at launch. Things looked dark for the PlayStation 3 and Sony. The PlayStation 3 also had some good games at launch but no good exclusive titles, yet. The Wii was also released in 2006 and aimed the casual gamers directly with its user-friendly interface and games. The Wii was a success and outsold both the Xbox 360 and the PS3 that were both aimed toward the "hardcore" gamers.
In 2007, Microsoft announced the Xbox 360 Elite model that came with a bigger hard drive and an HDMI port. Halo 3 was also released on Xbox 360 exclusively. Sony announced that the 20GB PlayStation model would not be produced anymore and Nintendo announced the released of Wii Ware, which allowed users to download games from an online shop.
Since nothing really happened in 2008, lets skip to 2009 where Sony released the PlayStation 3 Slim, which was not backward compatible but much smaller and lighter. The console came with a 120GB hard drive.
In 2010, Sony released PlayStation Move and Microsoft released the Xbox Kinect as well as the Xbox 360 Slim
In 2011, Nintendo announced the Wii U, the first 8th Generation console to be released.
In 2012, Sony released the PlayStation 3 Super-Slim and Nintendo released the Wii U
In 2013, Microsoft released the Xbox 360 Super-Slim and the others 8th generation consoles were announced and released.
I think the 7th generations consoles were awesome consoles and had some of the best games ever made. The Wii had many awesome games such as Mario Kart, Mario Galaxy, SuperSmash Bros Brawl and The legend of Zelda: Skyward Sword. The Xbox 360 also had awesome games like Halo3, Forza 4 and Gears of War. The PlayStation offered us amazing graphics and awesome games like Uncharted, Twisted Metal, Killzone and little big planet. This generation won't be forgotten and will hold a special place in our heart.
It seems hard to find a game these days the doesn't feature micro-transactions. It feels as if every developer, publisher and sponsor is trying a little too hard to squeeze an extra dollar out of us wherever they can. This trend isn't set to change any time soon with Polyphony Digital announcing their new title, Gran Turismo 6, will give players the option to buy in game credits (Cr.) with real money; following in the footsteps of long-time Xbox exclusive rival Forza Motorsport.
The conversion rates are quite colossal as evidenced here.
- Cr. 500,000 — AUD $7.35 / £4 GBP
- Cr. 1,000,000 — AUD $14.45 / £8 GBP
- Cr. 2,500,000 — AUD $29.95 / £16 GBP
- Cr. 7,000,000 — AUD $73.95 / £40 GBP
The most expensive car in Gran Tursimo 6 is the Jaguar XJ13, pictured below. The XJ13 will cost 20,000,000 in-game credits. If someone were to purchase this car with no credit base they would have to spend £120, or around $196.60 USD. This begs a question; where do we draw the line? In this scenario a single virtual car is more than double the cost of Gran Turismo 6 itself. This is hardly a micro-transaction. A brand new PS VITA from gamestop will cost you only $3.39 more than the in-game XJ13 to put it into perspective.
img source - http://www.imcdb.org/i051628.jpg
At the time of writing the difficulty of obtaining Cr. through game-play is unknown. Forza Motorsport 5 for the Xbox One has recently come under fire from the community for making in-game currency too hard to earn legitimately and prioritising micro transactions. It has left a foul taste in the mouths of people that have been loyal to the series throughout it's entire lifetime. Turn 10 listened to this feedback and tried rectifying the situation by giving the in game economy an overhaul. For one weekend they halved the cost of all cars and also gave VIP members a free Lotus E21 (the most expensive car in the game). They've also taken it under their wing to increase the in-game credit payout for winning races after players complained it took too long to accumulate credits.
This makes Polyphony Digitals move very risky. Turn 10 have tested the waters and it turned out quite badly. Not to mention the prices are far steeper in Gran Turismo 6 when compared to Forza 5. Will micro transactions and day one DLC ruin gaming as we know it? Or does it offer more for the casual gamer with money to burn? Leave your thoughts below.
When we think of “next-gen” consoles we usually jump at the idea of new, mind blowing, graphics that overall improve ones gaming experience. Now, that’s understanding because for 10 years or so both the PS4 and Xbox One will define console gaming. Now that the launch hype of the next gen console is starting to die down, are these consoles that big of a step up from the previous PlayStation 3 and Xbox 360?
The next generation consoles show a wider variety of levels lighting across the whole scene, rather that just the copy and paste norm for different environments (like what was seen on the old generation consoles.) Ultimately lighting adds to the whole graphic experience of console gaming by overall achieving a greater sense of realism seen through the newer next-generation consoles. An example of this is shown the picture below from NBA 2K14 as you are able to see the light reflecting off of numerous objects, such as the white jerseys and the video monitors that cover the sidelines and the spots on the court.
A step up in graphics doesn’t always result in a greater gameplay. Fortunately, for both the Xbox One and PlayStation 4 this isn't a problem. While many developers are able to reach the standard 30fps of the old generation consoles some big titles such as Battlefield 4 and Assassin's Creed 4, the next-generation consoles have managed to double this to 60fps, which has really paid off.
PS4 vs Xbox One
When it comes to the first group of titles released to these two consoles Sony obviously has the upper hand when it comes to multi-platform titles. However, in the context we're talking it all comes down higher resolutions. Developers have been more successful at running 1080p at reasonable frame rates on the PS4 rather than on the Xbox One. The image Assassin's Creed 4 below is a perfect example of this.
Unfortunately there is just no instance that really sets the next-generation consoles apart from the older PS3 and Xbox 360. A graphic upgrade aside, there doesn’t seem to be much of a step up from the experience of playing older consoles. That being said, the next-generation consoles have only being released for a few weeks now, which means it’ll take time for developers to reach the full potential of the new generation.
What are your thoughts on the new consoles in comparison to the old? Let us know in the comments below.
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