Borderlands 2 Headhunter 3: How Marcus Saved Mercenary Day
Christmas is soon upon us, and Gearbox has made us a holiday treat. The third Headhunter Pack for Borderlands 2, "How Marcus saved Mercenary Day" will be released December 17th to PC and Mac via Steam, Xbox 360 via Xbox Live Marketplace and PlayStation 3* via PlayStation Network. Price will be the same as the previous packs, USD $2.99 / GBP £2.39 / EUR 2,99 €. (*Expected to release on PlayStation 3 in Europe and Oceania on December 18.)
This Headhunter Pack is strongly themed around Christmas, and will even give you Borderlands' own Christmas carol, “Carol of the Bells” written and performed by one of Gearbox's own audio guys. The DLC starts up in Marcus's Mercenary Shop, located in the Dust, but soon takes us to the snowy town of Gingerton. Here you will have to help Marcus locate a missing train containing a large gun shipment. This naturally leads to a boss fight. The Abominable Mister Tinder Snowflake awaits. As usual, new heads and skins for each character comes with this DLC, and have already been leaked. If you want a sneak peak, take a look at this video.
This DLC was believed to be the last of the Headhunter Packs, and also the last DLC to arrive. But the 2K Blog reveals that is not the case: "And finally, be sure to stay tuned early next year as we’ll have more Headhunter goodness to talk about!"
So, what do we think about this new addition? And how do you feel about even more content for this aging game? Post your thoughts below.
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With all the commotion regarding the Fallout 4 hoax site this should give fans of the popular post-apocalyptic open world RPG series a slight sense of hope. According to Kotaku, documents have been leaked that confirm that the game is in development and is set to take place in Boston. The documents include scripts, character descriptions among other sensitive pieces of information. All documents shown are confirmed to be real and part of a project codenamed "The Institute".
This is huge news, as this is the first 'official' confirmation that this game even exists. The documents state that the game begins with the player narrating the opening sequence.
(Note that your character has awaken recently from a cryogenic sleep at this point)
"War. War never changes.In the year 1945, my great great-grandfather, serving in the Army, wondered when he'd get to go home to his wife and the son he'd never seen. He got his wish when the U.S. ended World War II by dropping atomic bombs on Hiroshima and Nagasaki.The world awaited Armageddon. Instead, something miraculous happened: we began to use atomic energy not as a weapon, but as a nearly limitless source of power. People enjoyed luxuries once thought the realm of science fiction.But then, in the 21st century, people awoke from the American Dream. Years of consumption led to shortages of every major resource. The entire world unraveled.We now stand on the bring of total war - and I am afraid. For myself, for my wife, for my infant son. Because if my time in the Army taught me one thing ...It's that war.. War never changes."
Similar intros were used in previous installments in the series, however they were not narrated by the player. Whether or not this will be the official intro has yet to be determined. The game is still in development, so I would expect to see some changes.
The two highlighted sentences hint at the games location possibly being Boston.
Other documents describe a mission set in the Institute—Fallout's post-apocalyptic version of MIT—and references to other Fallout locations that have been mentioned but never shown in other games, like the Commonwealth, which comprises what's left of Massachusetts.There is also some other information contained in the leak pages. There is a character named Travis Miles and apparently he is a radio DJ in the wasteland. Another character shown in the documents, an engineer named Sturges, is described as a cross between Buddy Holly and Vin Diesel.
I'm personally excited to see that this game is actually in the works and some physical evidence has been found! What does our community think of this news? Post below.
If you'd like to give the original article a read, it can be found here.
State of Decay is a free-roam zombie apocalypse survival sandbox game. You must do whatever it takes to survive, including scavenging for the group of 10 or more survivors, or completing the various side missions available. These missions determine the player's fame, which is the overall influence on the player's role in the group.
Price: $19.99 via SteamThe PlotIn the beginning, you start out as Marcus; a tough, well put together person with a history. Stranded with his friend Ed in the mountains, you must seek shelter from the "zeds". After scavenging the area for supplies and other necessities, you end up leaving (which I cannot tell because I'm not releasing spoilers in this.) A camp / group of survivors at the local church takes you in. They do have their fair share of problems as well, especially Alan.
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Since the main goal of this game is to survive, scavenging is a tedious task. Every house is enter-able, providing space for supplies that you must scavenge! This is only one of the tedious things you must do, as the other are side missions. Side missions range from spying on army men, to taking care of morale issues within the group. Usually the morale issues are taken care of by bashing a few zed's skulls in.
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When State of Decay came out on June 5th this year for Xbox, I was very impressed with the graphics - especially with it being an arcade title. Since then, porting to PC game-play, they've needed to step up their visuals including the graphics field. The game has a setting for ultra graphics, which basically is just an intense motion blur. At max settings, State of Decay is truly visually orgasmic. Games can be played on 1080p, with a 1920x1080 resolution.
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-The game is an open-world sandbox. This means you are free to do whatever, without limits.
-The map is huge. Driving from one town to another takes about 4 minutes going full speed.
-Loads of zombies to kill (including special zombies as well as hoards.)
-Did I mention driving?
-Scavenging is tedious, and rucksacks are needed to replenish the groups available stock.
-Rucksacks are taken back to the camp for distribution, and have to be brought back there, not an outpost.
-Hordes of zombies can impact your group if they get too close to the camp.
8/10 - This game has many aspects it takes to survive a real zombie apocalypse, but gathering these resources is a painful and tedious task.
Thanks for reading.
19-year old Peter Clatworthy was left horrified with the Xbox One 'console' that he bought on eBay...
Peter Clatworthy (pictured) from Nottingham, UK was eagerly expecting a large package to arrive at his house the day after he purchased a $750 Xbox One console including FIFA 14. However, the 19 year old was not expecting a small envelope to be the $750 console he had hoped for.
Clatworthy, an avid gamer, said he saved up for the limited edition Xbox One as a Christmas present for his young son however was left with a ripped A4 printed image of the $750 console.
The eBay listing stated that it was for a photo of the Xbox One, not the console itself. This however did not prevent Clatworthy from purchasing the image due to it being listed under the 'Video games & consoles' category on eBay.
After recent public attention, Clatworthy stated that the title of the auction was 'misleading' and 'unfair', this has since caught eBay's attention who claim that he will receive a full refund, "We don't allow listings which mislead, and we will take action against the seller" claim the online giants.
Since this bizarre case, Clatworthy has framed the image in his living room to remind him of the day he brought the cheapest and lightest Xbox One in the world.
One of Microsoft's major developments of the past few months, ID@Xbox, has finally started to sign on aspiring, talented game developers across the globe to help produce new and revolutionary games for the new console which was released mid November. For those who are unaware of the development, ID@Xbox is a program which enables quality game developers of all sizes to unleash their creativity by self-publishing digital games on the Xbox One.
ID@Xbox has been a major talking point within the new features Microsoft had released earlier this year, as some enthusiasts had speculated that it was simply too complex to work and that it would ruin the gaming industry. This however did not prevent the ever-determined Microsoft to carry on with the project which has finally paid off.
Last month, Microsoft shipped out just over 50 dev-kits to game developers across the globe, spanning from Japan to the UK, this however 'is just the beginning' according to Chris Charla, director of ID@Xbox. Finally today, the 4th December, Microsoft have released the few developers which welcomed the dev-kit with open arms.
"Inis and Comcept are two developers from Japan we're excited to have working for Xbox One, while half a world away Vlambeer, Double Eleven, Slightly Mad Studios and Born Ready are among the developers bringing self-published games to Xbox One" - Chris Charla
Not only are Microsoft recruiting lesser known developers, Charla also mentioned that Crytek are among the larger developers to have participated in establishing ID@Xbox. Crytek are most commonly known for developing the newly-released game "Ryse: Son Of Rome" for Microsoft Studios, however they feel it's time to start pursuing the Microsoft program.
So, what are you waiting for? Are you an aspiring game developer? Xbox One wants you! this is seriously a life changing opportunity for most of you aspiring developers and offers you the chance to work alongside some of the most popular developers around the world, for more information on ID@Xbox click here, If you want to apply to join ID@Xbox, here's your chance.
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