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[Borderlands] Weapon Parts + Effects
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| | #1 |
| Premium Member ![]() | [Borderlands] Weapon Parts + Effects We need to start a list of what parts do what so post in here if you know any. Repeater Pistol Code: gd_weap_machine_pistol.mag.mag3_SandS_Thanatos Effect: Huge Clip Code: gd_weap_repeater_pistol.UniqueParts.TheDove_barrel 4 Effect: Infinite Ammo Revolver SMG Code: gd_weap_patrol_smg.Barrel.barrel3_Twisted Effect: Spiral Bullets and Bouncing Bullets Code: gd_weap_patrol_smg.acc.acc4_Double Effect: Double Shot Burst Code: gd_weap_patrol_smg.mag.mag4_Dahl_Wildcat Effect: Extended Mag Code: gd_weap_patrol_smg.Body.body3_Tediore_Savior Effect: Ammo Regeneration Combat Rifle Shotgun Sniper Rifle Code: gd_weap_sniper_rifle_semiauto.acc.acc3_SandS_Orion _Shock Effect: Shocks Nearby Enemies Code: gd_weap_sniper_rifle.acc.acc2_Maliwan_Volcano_Ince ndiary Effect 4x Incendiary Code: gd_weap_sniper_rifle.Barrel.barrel4_Jakobs_Skullma sher Effect: Bullets Knock Enemies Back Rocket Launcher Code: gd_weap_rocket_launcher.UniqueParts.TheRoaster_acc 5_Incendiary Effect: x4 Incendiary Code: gd_weap_rocket_launcher.acc.acc1_Recoiless Effect: No Recoil Code: gd_weap_rocket_launcher.Barrel.barrel1_3shot Effect: Shoots 3 Rockets Last edited by 360Zone; 11-03-2009 at 03:56 PM. |
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| The Following 5 Users Say Thank You to 360Zone For This Useful Post: | bnizzle (11-03-2009), Boss of OWNAGE (11-07-2009), footymadcharlie (11-04-2009), OMG Its Storm (11-05-2009), weednbucket (11-05-2009) |
| | #2 |
| BANNED | Re: [Borderlands] Weapon Parts + Effects Infinite Ammo: gd_weap_repeater_pistol.UniqueParts.TheDove_barrel 4 Last edited by EasterBunny; 11-03-2009 at 03:38 PM. |
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| | #3 |
| 7S Enthusiast | Re: [Borderlands] Weapon Parts + Effects I have not figured out how to swap parts on weapons could you create a tutorial? |
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| | #4 |
| Premium Member ![]() | Re: [Borderlands] Weapon Parts + Effects Borderlands Parts.rar That contains all the know parts for now. |
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| The Following 3 Users Say Thank You to Psycho Homer For This Useful Post: |
| | #5 |
| Premium Member ![]() | Re: [Borderlands] Weapon Parts + Effects Borderlands Parts.rar That contains all the know parts for now. |
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| | #6 |
| Junior Member | Re: [Borderlands] Weapon Parts + Effects yeah, that was extracted from teh localization files of the game. The list is greatly lacking though. I could easily fill in blank parts of it through. |
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| The Following User Says Thank You to turk645 For This Useful Post: | bnizzle (11-03-2009) |
| | #7 |
| Novice | Re: [Borderlands] Weapon Parts + Effects Borderlands Modding Resource: Welcome to the Borderlands Modding Resource Get contributing, peoples. I've added the first page and the first table - Borderlands Modding Resource: Repeater Pistol - but I've got some L4D2 demo to be playing, so I'm shirking my duties for now. PM me if you're interested in becoming an admin. |
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| The Following User Says Thank You to Dylbot For This Useful Post: | stinky (11-05-2009) |
| | #8 |
| Novice | Re: [Borderlands] Weapon Parts + Effects If you'd like to take at look at some of the guns I have I can make a list of what they do so you can take a look at them. |
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| | #9 |
| 7S Enthusiast | Re: [Borderlands] Weapon Parts + Effects You may want to include their negative effects too. Like the acc.acc4_Double lowers damage dramatically. |
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| | #10 |
| Junior Member | Re: [Borderlands] Weapon Parts + Effects Dont forget about effects that arent shown also, like reload speed. |
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| | #11 |
| Novice | Re: [Borderlands] Weapon Parts + Effects Reload speed is a bit harder to document, because it isn't displayed as a stat, so if it doesn't show it on the weapon ticket then there'll be a bit of a problem. If it does show then I'll put it as an extra effect. |
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| | #12 |
| Novice | Re: [Borderlands] Weapon Parts + Effects Borderlands Parts.rar That contains all the know parts for now. |
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| | #13 |
| Junior Member | Re: [Borderlands] Weapon Parts + Effects can you put the rocket parts on an smg? |
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| | #14 |
| Novice | Re: [Borderlands] Weapon Parts + Effects I've added some of the value I've found out for revolver pistol, I'll add in the missing parts (Paton, Manufacturer Material, Prefix) later. Also, if someone can help me test out how to get acc4_Stabilized working, I'd greatly appreciate it. It seems to show up as none no matter what I do. (Finding a gun with stabilized in the name and posting the syntex of how the modifier is applied will help immensely) |
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| | #15 |
| Novice | Re: [Borderlands] Weapon Parts + Effects I've added some of the value I've found out for revolver pistol, I'll add in the missing parts (Paton, Manufacturer Material, Prefix) later. Also, if someone can help me test out how to get acc4_Stabilized working, I'd greatly appreciate it. It seems to show up as none no matter what I do. (Finding a gun with stabilized in the name and posting the syntex of how the modifier is applied will help immensely) gd_weap_revolver_pistol.Body.body3_tediore_Equaliz er Others: gd_weap_revolver_pistol.acc.acc4_stabilized gd_weap_shared_materialparts.ManufacturerMaterials .Material_Tediore_1 gd_weap_repeater_pistol.Prefix.Prefix_Acc2_Stabili zed gd_weap_revolver_pistol.Title.TitleM_Tediore1_Equa lizer I have not tested this, so if it doesn't work, I'm sorry |
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| | #16 |
| Modaholic ![]() | Re: [Borderlands] Weapon Parts + Effects Show some respect, your first post shouldn't be one that criticizes something that you just leeched off. So, if it's incomplete, complete the list then. Anyways nice Homer. Also, here is an assault rifle ammo regen. gd_weap_combat_rifle.Body.body4_Tediore_Guardian My mistake if this isn't it haha over 150 items. Last edited by footymadcharlie; 11-04-2009 at 04:51 PM. |
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| | #17 |
| Novice | Re: [Borderlands] Weapon Parts + Effects I've added some of the value I've found out for revolver pistol, I'll add in the missing parts (Paton, Manufacturer Material, Prefix) later. Also, if someone can help me test out how to get acc4_Stabilized working, I'd greatly appreciate it. It seems to show up as none no matter what I do. (Finding a gun with stabilized in the name and posting the syntex of how the modifier is applied will help immensely) Glad to see someone else is pitching in, by the way . |
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| | #18 |
| Novice | Re: [Borderlands] Weapon Parts + Effects Self intro: Hi, I'm Peewee. I've been lurking in the borderlands save editing threads since borderlands came out, what, a week ago-ish. I'm a computer science major (sophomore), but don't know a whole lot about file manipulation yet. As such, I haven't bothered trying to write a program designed to extract all the device parts or edit the saves directly. Oh, and I run the PC version, which lets me dig in the innards of the game. I've been manually working on figuring out the rocket launcher parts for the past three days, and yesterday, I finally came up with a list of tags for the rocket launcher class of weapons. I just used notepad++ to open up gd_weap_rocket_launcher.upk found in "<game directory>\WillowGame\CookedPC\Packages\GameData\W eapons" and took a look at what I found. Anyway, my list of rocket launcher tags direct from the data '.upk': Accessories Spoiler! Barrels Spoiler! Bodies Note: there are no strings matching body2 or body4 in this file. Please let me know if anyone has seen a body2 or body4 tag actually on a gun generated by the game. Spoiler! Grips Spoiler! Mags Spoiler! Prefixes Spoiler! Sights Spoiler! Stocks Spoiler! Titles Spoiler! Does anyone know of a program that decompresses .upk files? This would go a LOT faster if I had one, but I've searched (google, wikipedia, tpb) and I can't find what I'm looking for. What I know about the .upk format (from rocket launcher alone): -gobldegook at the beginning -followed by alphabetical list of tags, formatted like this for each entry: <LE-DWORD length of the following string, including terminal null byte> <STRING (including the null byte)> //this is the tag <four bytes, each with hex value 00> <four bytes containing the hexadecimal pattern 10 00 07 00> -The end contains roughly 155000 unknown bytes, but include some labels for special abilities. I can only assume the unanalyzed end contains the actual content of the file, probably including the data regarding what each part does (change to accuracy, rate of fire, damage, special effect definitions, etc.). |
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| | #19 |
| Novice | Re: [Borderlands] Weapon Parts + Effects I've been getting my weapon lists from the gamedata upks as well. I'll have a goose at the upks in a hex editor and see if any of the data matches up with the stat changes I've already worked out. |
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| | #20 |
| Novice | Re: [Borderlands] Weapon Parts + Effects can u guys post the lines from the files for the other weapons |
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