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How to mod the strength of guns in Borderlands
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| | #61 |
| Novice | Re: How to mod the strength of guns in Borderlands I have done a bit of editing and so far I have a level 31 combat rifle I can equip at level 26...well not 27. For some reason it says level 19 required to equip until I drop it which than it shows level 31 required and I can't equip it once I pick it back up. So luckily it's already equipped. It is, TCH293 Glorious Massacre(Purple) Damage: 103 Accuracy: 91.3 Fire Rate: 7.6 +62 Magazine Size +72% Recoil Reduction +57% Accuracy 1.4 Weapon Zoom(added this from another weapons since it had none before) 86 round clip(nice clip size with a Soldier who has skills to increase it to 176 or something) Negative side is the reload time but if you have a level 50 proficiency in Combat Rifles it reloads pretty good(obviously since any weapon would at that level) Anyway not sure why the level requirement is sorta messed up but didn't know if this has happened to anyone else. |
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| | #62 |
| 7S Enthusiast | Re: How to mod the strength of guns in Borderlands I'm gonna throw a couple of things at you. First thing: There's levels and therefore a "noob modder" would prolly be level 50. Lower level guns would have lower level effects. And usually PvP comes down to how well you've used your skill points. Yes, I know those can be modded, too. I guess that it really doesn't matter though. You don't buy Borderlands to PvP, you should buy it to play with your friends and have fun. Second thing: I had fun playing through the story legit. I've beaten the game a few times. It's a great game and I don't think that us modders should stop you from getting it. The reason I mod is because it's fun. It's a challenge and I have fun doing it and trying to figure things out. I guess that is all. I'm not flaming or anything. I'm just giving you my side of the story. everybody else is just like FLAME!! but i guess i should have expected to get flames for what i said lol. but all in all this game looks sick and ima def get it |
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| | #63 |
| Novice | Re: How to mod the strength of guns in Borderlands Not sure if I can edit my own posts or not. Anyway I think I found a way to tell how things will react...It's not an exact science but here it goes. Clip effects magazine size and damage of the weapon Body effects Fire Rate and Damage Barrel effects Damage and Accuracy Grip(shotgun tested only) effects fire rate...I would think it would effect accuracy on other weapons. Now here is the kicker. gd_weap_shared_materialparts.ManufacturerMaterials .Material_Dahl_1 That is special to each company. Now I think how each Body, grip etc. effects a weapon is based on the company listed at the beginning of the weapon but the shared_materialparts adds certain features to a weapon. Like my shotgun by adding that gave it 30% recoil reduction. I have a list of so far what effects my shotgun and how but I am betting every company is different or possibly the match ups effect each weapon differently. So doing different combinations might come up with something good but so far(only tested 1 on the materials parts) for my shotgun I find that 2 clip(12 rounds) or 5 clip(2 rounds but quite a bit more powerful) seems to be the best. Barrel5 is best overall, Body 5 is best, and Grip 2 is best. Makes my shotgun(purple) 89x9 with x1 explosion 76.4 accuracy 1.4 fire rate 2 round clip(prefer this over the 12 round clip since 12 round only has 51x9) 3.6x zoom(don't matter since pretty sure this is independant) +70% damage +30% recoil reduction There has to be a pattern or something since it can't all be random since in theory we could create another gun with the same stats. Anyone know if the 5 and 6 before the gd part such as "gd_weap_combat_shotgun.Body.body5 makes a difference since some start with different values so maybe that has something to do with the set of items they chose from for that particular weapon so you can change that and get a different set of 5 bodies or something you know? |
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| | #64 |
| Novice | Re: How to mod the strength of guns in Borderlands How's the ammo regen work? I mean can it be modded into any gun? |
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| | #65 |
| Premium Member ![]() | Re: How to mod the strength of guns in Borderlands I think so |
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| | #66 |
| Novice | Re: How to mod the strength of guns in Borderlands Regenerating ammo, much like all of the weapon stats and effects, seems to be linked to specific parts by specific manufacturers. For instance, an ammo regen needs to have gd_weap_revolver_pistol.Body.body3_tediore_Equaliz er - meaning, obviously, it needs to be a Tediore revolver. In fact, I'm pretty sure that all the regenerating ammo types are Tediores, and the bonus is linked to the body. On a side note, I'm pretty new to this, and while I can change part numbers pretty easily, when it comes to adding parts or generally anything that involves altering the file size, I'm stuck. I'm using the PC version, and the 360 tools don't seem to recognise the save files (despite being in Save****.sav format), so I'm hex editing with HxD. Can anyone offer me any tips? |
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| | #67 |
| Novice | Re: How to mod the strength of guns in Borderlands Regenerating ammo, much like all of the weapon stats and effects, seems to be linked to specific parts by specific manufacturers. For instance, an ammo regen needs to have gd_weap_revolver_pistol.Body.body3_tediore_Equaliz er - meaning, obviously, it needs to be a Tediore revolver. In fact, I'm pretty sure that all the regenerating ammo types are Tediores, and the bonus is linked to the body. On a side note, I'm pretty new to this, and while I can change part numbers pretty easily, when it comes to adding parts or generally anything that involves altering the file size, I'm stuck. I'm using the PC version, and the 360 tools don't seem to recognise the save files (despite being in Save****.sav format), so I'm hex editing with HxD. Can anyone offer me any tips? |
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| | #68 |
| Junior Member | Re: How to mod the strength of guns in Borderlands yeah the regen is based on the body. The material effects the color of your gun and has bonus effects depending on the material. Each gun, well most, have a regen body. Accesories effect the status ailments. Maliwan materials boost statuses. Ive been doing heavy research with teh stuff and documented the results of different things. |
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| | #69 |
| Novice | Re: How to mod the strength of guns in Borderlands Spiers, as Turk645 said in a previous thread, it seems the file size alteration is fixed by changing the string size. So let's say you had a Tediore revolver with "gd_weap_revolver_pistol.Body.body3." - this would be preceded by #... which indicates that the string is 23 (hex) bytes long. If you change the string to "gd_weap_revolver_pistol.Body.body3_tediore_Equali zer.", which is 35 (hex) bytes, then you need to change the "#..." to "5...". If you're using HxD, you can see the length of the string in hex if you highlight it, so no buggering around with calculation. I was able to add incendiary rounds to a gun this way, and I'm about to do some more serious testing with it. Also, sorry for the double post, but this board seems to arbitrarily put a space in "equalizer". Don't stick a space in or you'll get invisible gun syndrome. |
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| | #70 |
| Novice | Re: How to mod the strength of guns in Borderlands Spiers, as Turk645 said in a previous thread, it seems the file size alteration is fixed by changing the string size. So let's say you had a Tediore revolver with "gd_weap_revolver_pistol.Body.body3." - this would be preceded by #... which indicates that the string is 23 (hex) bytes long. If you change the string to "gd_weap_revolver_pistol.Body.body3_tediore_Equali zer.", which is 35 (hex) bytes, then you need to change the "#..." to "5...". If you're using HxD, you can see the length of the string in hex if you highlight it, so no buggering around with calculation. I was able to add incendiary rounds to a gun this way, and I'm about to do some more serious testing with it. Also, sorry for the double post, but this board seems to arbitrarily put a space in "equalizer". Don't stick a space in or you'll get invisible gun syndrome. |
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| | #71 |
| Novice | Re: How to mod the strength of guns in Borderlands Oh, and paste insert, not paste write. This will insert the extra bytes, rather than writing over bytes designated to another function. This should work the other way round from Lilith to Mordecai (2A to 2E). And another quick insert, just tried adding the Tediore Equalizer body to a Dahl revolver, and now have a Dahl revolver with regenerating ammo. Looks like it doesn't matter if the special parts have a specific manufacturer, they'll still work on weapons from other manufacturers. For some reason, it also changed the fire multiplier from x2 to x3, so I guess the elemental multiplier is linked to the body? Can anyone confirm this? Another elem pistol has a type 3 body and a x3 multiplier, I'll try changing that and see what happens. |
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| | #72 |
| Novice | Re: How to mod the strength of guns in Borderlands didnt get a decent pattern for 00) 20 for 01, 25 for 02, 35 for 03, 45 for 04, and always-48 for 05. i havent collected any yellow (or orange for those who judge the difference between the two too harshly [guilty]) so i dont know if this too goes up.ya. that was my inner math nerd screeming at me and pulling on my focusing braincells till i congured up some sort of pattern. so in otherwords... im sure its completly useless. |
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| | #73 |
| H2o4S ![]() | Re: How to mod the strength of guns in Borderlands for the life of me i cant remember what the hell i was saying or seeing. it was late. i hadnt slept in forever... i guess i was just picking up a pattern when i modded a white and green level gun i got a set of numbers that matched a pattern of avg of lv 5 with white and green for modding to 00, 15 for 01, 20 for 02, 30 for 03, 40 for 04 and no matter what 48 for 05. This pattern shifts UP the levels of the weapon when the rarity of the weapon is blue and purple (average) didnt get a decent pattern for 00) 20 for 01, 25 for 02, 35 for 03, 45 for 04, and always-48 for 05. i havent collected any yellow (or orange for those who judge the difference between the two too harshly [guilty]) so i dont know if this too goes up.ya. that was my inner math nerd screeming at me and pulling on my focusing braincells till i congured up some sort of pattern. so in otherwords... im sure its completly useless. well it says I dont have enough posts to send a pm so maybe you can send me one |
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| | #74 |
| Junior Member | Re: How to mod the strength of guns in Borderlands Same deal. Four bytes before "gd_mordecai.Character.CharacterClass_Mordecai ." there is a byte with the value of 2E (prints as "." in text, like the 00s do). Try changing that value to 2A when you change to "gd_lilith.Character.CharacterClass_Lilith.". When counting the number of bytes, you always include the "." after the string, by the way. Oh, and paste insert, not paste write. This will insert the extra bytes, rather than writing over bytes designated to another function. This should work the other way round from Lilith to Mordecai (2A to 2E). And another quick insert, just tried adding the Tediore Equalizer body to a Dahl revolver, and now have a Dahl revolver with regenerating ammo. Looks like it doesn't matter if the special parts have a specific manufacturer, they'll still work on weapons from other manufacturers. For some reason, it also changed the fire multiplier from x2 to x3, so I guess the elemental multiplier is linked to the body? Can anyone confirm this? Another elem pistol has a type 3 body and a x3 multiplier, I'll try changing that and see what happens. Like i said before, the accesory effects the element and the x amount of it. And manufacturers dont mean squat when it comes to parts. Hell, ive made a pistol say it was Eridian manufactured. Also invisible guns are fun novelty weapons XD. Do piss poor damage but fun to have. |
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| | #75 |
| Novice | Re: How to mod the strength of guns in Borderlands I'm guessing that name strings can be used across weapon types, then? That stockless sniper rifle you made seems to be named with shotgun names. |
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| | #76 |
| Novice | Re: How to mod the strength of guns in Borderlands Same deal. Four bytes before "gd_mordecai.Character.CharacterClass_Mordecai ." there is a byte with the value of 2E (prints as "." in text, like the 00s do). Try changing that value to 2A when you change to "gd_lilith.Character.CharacterClass_Lilith.". When counting the number of bytes, you always include the "." after the string, by the way. Oh, and paste insert, not paste write. This will insert the extra bytes, rather than writing over bytes designated to another function. This should work the other way round from Lilith to Mordecai (2A to 2E). Last edited by Speirs; 11-02-2009 at 11:20 AM. |
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| | #77 |
| Premium Member ![]() | Re: How to mod the strength of guns in Borderlands |
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| | #78 |
| 7S Enthusiast | Re: How to mod the strength of guns in Borderlands |
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| | #79 |
| Premium Member ![]() | Re: How to mod the strength of guns in Borderlands |
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| | #80 |
| Novice | Re: How to mod the strength of guns in Borderlands Infinite ammo without reloads can be modded onto any gun. Copy this string over your current weapons barrel in Willowtree and there you go. gd_weap_repeater_pistol.UniqueParts.TheDove_barrel 4 (String gotten from xboxexpert on Gametuts) |
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