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KUF: Circle of Doom Modding

This is a discussion about KUF: Circle of Doom Modding within the Other Xbox 360 Games section, where you will Discuss or post about other Xbox 360 game glitches, mods, walkthroughs, or information.; still no words on this save editor yet..... i can wait though.



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Old 11-02-2009, 12:09 AM   #81
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Re: KUF: Circle of Doom Modding

still no words on this save editor yet..... i can wait though.
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Old 11-02-2009, 03:44 AM   #82
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Re: KUF: Circle of Doom Modding

Quote: Originally Posted by xsikx_cyrax View Post
still no words on this save editor yet..... i can wait though.
Or you could just hex it your self.. Get your hands dirty with work maybe?
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Old 11-02-2009, 05:18 PM   #83
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Re: KUF: Circle of Doom Modding

Quote: Originally Posted by JJ03 View Post
i know the pics didn't load correctly I could try it again but i just don't really care, the tutorial pretty much can be followed without pics. If you really need them then say so and ill try t get some better ones up
another question if i already have orange pots how can i make it so i have alot more than just 2?
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Old 11-03-2009, 01:40 PM   #84
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Re: KUF: Circle of Doom Modding

Hey everyone,

Seems like my sata to usb isn't wanting to work,
so I was wondering if anyone could lend me a hand,
& throw me a stack of orange potions.

Not many people play this game,
let alone finding someone who can
dupe or hex, so anything is appriciated.

GT: [S7S Xombie]
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Old 11-03-2009, 04:08 PM   #85
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Re: KUF: Circle of Doom Modding

Quote: Originally Posted by Xombie View Post
Hey everyone,

Seems like my sata to usb isn't wanting to work,
so I was wondering if anyone could lend me a hand,
& throw me a stack of orange potions.

Not many people play this game,
let alone finding someone who can
dupe or hex, so anything is appriciated.

GT: [S7S Xombie]
i can dupe but im hardly online anymore im just looking for easy ways to get the achievements that i dont have without modding them and getting a gs reset

Last edited by evofire; 11-03-2009 at 04:08 PM.
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Old 11-03-2009, 11:24 PM   #86
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Re: KUF: Circle of Doom Modding

Okay, well I ended up getting some, but it was on lienhart, & I need them on celine, so if anyone would be willing to just trade with me so I can transfer the crap.
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Old 11-04-2009, 09:22 AM   #87
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Re: KUF: Circle of Doom Modding

Quote: Originally Posted by Xombie View Post
Okay, well I ended up getting some, but it was on lienhart, & I need them on celine, so if anyone would be willing to just trade with me so I can transfer the crap.
lol you really should not synth with her regnier is the best synther and also remove the update
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Old 11-04-2009, 12:17 PM   #88
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Re: KUF: Circle of Doom Modding

Yeah, I know I have to bypass the update, but it's hard to synth with other people, when I can't trade anything, lol.
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Old 11-04-2009, 09:05 PM   #89
tgb
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Re: KUF: Circle of Doom Modding

Quote: Originally Posted by Xombie View Post
Yeah, I know I have to bypass the update, but it's hard to synth with other people, when I can't trade anything, lol.
i could hold them while you go from one account to another ^^
i got nothing better to do ^^;;;;

pm me if you want my help; and for my GT
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Old 11-06-2009, 10:15 AM   #90
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Re: KUF: Circle of Doom Modding

Quote: Originally Posted by Xombie View Post
Hey everyone,

Seems like my sata to usb isn't wanting to work,
so I was wondering if anyone could lend me a hand,
& throw me a stack of orange potions.

Not many people play this game,
let alone finding someone who can
dupe or hex, so anything is appriciated.

GT: [S7S Xombie]
Use a data migration kit
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Old 11-09-2009, 12:44 AM   #91
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Re: KUF: Circle of Doom Modding

First of all evofire, if your asking that you need to read page 4, I think I explained that exact question before, multiple times. Second of all to answer some questions about when the tool is coming out, I do not decide that so stop asking me. I'm going to improve the pics in the tut so check up on the tut if you want better visual.
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