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KUF: Circle of Doom Modding
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| | #61 |
| 7S Enthusiast | Re: KUF: Circle of Doom Modding I don't believe that he made his program do that yet, but do you really need that option. I guess it is just a convience. He reads the forums so he might add that feature. |
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| | #62 |
| Se7en Sinner | Re: KUF: Circle of Doom Modding Can the file sizes exceed 5mb? or 8mb? |
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| | #63 |
| 7S Enthusiast | Re: KUF: Circle of Doom Modding mine is only .17MB if your exceeds 1MB you might need to use the hash block calculator to rehash. You must have a lot of characters to have that big of a file. |
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| | #64 |
| Se7en Sinner | Re: KUF: Circle of Doom Modding Most Rehashers and Resigners can go up to 2MB, some 4 or 5, but HBC is the best for big files. One of my profiles is over 100MB and only HBC and the Profile tool can handle it. Last edited by Otaku Se7en; 09-26-2009 at 08:16 PM. |
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| | #65 |
| Novice | Re: KUF: Circle of Doom Modding Hi this is code to change your suit I try to change it.It work to me. Regnier First Suit 6e Second Suit 6f Third Suit 70 Fourth Suit 71 Fifth Suit 72 Sixth Suit 73 Leinhart First Suit 8c Second Suit 8d Third Suit 8e Fourth Suit 8f Fifth Suit 90 Sixth Suit 91 Curian First Suit 96 Second Suit 97 Third Suit 98 Fourth Suit 99 Fifth Suit 9a Sixth Suit 9b Duane First Suit 82 Second Suit 83 Third Suit 84 Fourth Suit 85 Fifth Suit 86 Sixth Suit 87 Celine First Suit 78 Second Suit 79 Third Suit 7a Fourth Suit 7b Fifth Suit 7c Sixth Suit 7d Kendal First Suit 64 Second Suit 65 Third Suit 66 Fourth Suit 67 Fifth Suit 68 Sixth Suit 69 Last edited by piya2519; 09-26-2009 at 01:21 AM. |
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| The Following User Says Thank You to piya2519 For This Useful Post: | kamui2040 (10-19-2009) |
| | #66 |
| 7S Enthusiast | Re: KUF: Circle of Doom Modding Piya, If that works for you that is great but really to have the different suits just change the quality of the item which is right after the type. the quality ranges from 00 to 05. this will satisfy any suit and weapon design. |
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| | #67 |
| Novice | Re: KUF: Circle of Doom Modding Hi jj03 suit 00 to 05 it change name suit if weapon 00 to 05 change design |
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| | #68 |
| 7S Enthusiast | Re: KUF: Circle of Doom Modding hey everyone I posted the list of item stack codes(blue, orange, red, white, panacea, etc) in the tut on the first page. There is also some info after the list you should read about the item stack codes. |
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| | #69 |
| 7S Enthusiast | Re: KUF: Circle of Doom Modding is it possible to take mutant curian magic attack. the big blast he shoots from his arms. just wonering thats an enchantment |
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| | #70 |
| 7S Enthusiast | Re: KUF: Circle of Doom Modding dont believe so but I only tested the enchantments up to the last one on the list, if it is one then it would be past that number however, there are the three that caused me to freeze, but i had them on a weapon so maybe if you try those three to a characters spell then you might get lucky. |
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| | #71 |
| 7S Enthusiast | Re: KUF: Circle of Doom Modding hey jj do you think you can take alook at soul calibur 4 or the armor template for it or something. cuase i can reallt use all that armor and stuff just wondering is any body els getting real pissedoff when that odst trailer keeps like every time you click on a differnt page it plays that trailer F*** man that made for ever hate odst now. Last edited by xsikx_cyrax; 10-01-2009 at 11:22 PM. Reason: anoying pop up |
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| | #72 |
| 7S Enthusiast | Re: KUF: Circle of Doom Modding don't have the game you would have to upload a save with a link for me to look at it |
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| | #73 |
| Novice | Re: KUF: Circle of Doom Modding hi |
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| | #74 |
| Se7en Sinner | Re: KUF: Circle of Doom Modding Why is your first post here in this thread saying 'hi |
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| | #75 |
| Novice | Re: KUF: Circle of Doom Modding To JJ03, The Attack Power of a weapon can be found after SP Recovery/Consumption offset/address, next to several FF FF FF FF 00 00 00 00 offsets (I don't have any idea what are those for). The number is written in FLOAT, so my Celine's dagger (with Attack Power 1689) written as 44 D3 20 00 (in Motorola byte order, or usually called Big Endian order). Note that this is only for weapons. Accesories and armors don't have Attack Power. And as for limit, I never tried anything than 4F 00 00 00 (which makes your weapon's Attack Power boosted to 2147483647, enough to kill Enclabossa in one successful hit even in Extreme Mode) Again, it is written in Motorola (Big Endian) byte order. Intel (Little Endian) byte order will have the data written as 00 00 00 4F. Sorry, I don't mean anything. I just want to write about it to prevent confusion. If you are using a hex editor that views offset in Intel order by default like Hex Workshop and try to find Attack Power using its default setting of search (Search in Little Endian (e.g. Intel) Byte Order) you will find nothing. Oh, damn... ![]() Sorry about that post (I can't delete it). I didn't read the article thoroughly, so I thought you still want to know about Attack Power offset. Sorry for that... |
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| | #76 |
| Novice | Re: KUF: Circle of Doom Modding I would like to thank you first for posting on how to do this. But one 2 steps i am getting very confussed on! I wanna be able to have unlimited orange and blue potions. They are both assigned to my left and right bumper in the game. But I am going crazy, I have spent all day changing what I thought would be it . I only have 2 of each(blue, orange potion). Please explain that part a little better. for instance, tell me what to search for, than what to change, and what to change it to. Thanks alot, sorry, and yess this is my first post here but I have been following some stuff up on here for almost a year now. Thanks ahead of time. |
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| | #77 |
| Novice | Re: KUF: Circle of Doom Modding Hi im confused on how to hex edit weapons i cant find out what they are if they dont have 25 enchantment plus when is the mod tool going to be available. p.s my GT is lockedbaza and please could someone make me a modded regniers cannon with 255=multifire 255=reflection 255=extraction please i will be most greatful |
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| | #78 |
| 7S Enthusiast | Re: KUF: Circle of Doom Modding okay to fin your stack of orange potions search for "00 00 01 07"(this is in the code list on the first page) and it wouldn't hurt to throw in eight 0's after it but really that should work. The next 200 bytes after the "00 00 01 07" will most likely be all 0's. Then there will be 8 bytes of FF.. then 8 bytes of 0's then 8 bytes of FF then 8 bytes of 0's then 8 bytes of FF then 32 bytes or 4 sets of 8 bytes of 0's. After those 32 bytes is your information your looking for which says how much of that item is in that stack. So if youonly have 2 oranges then it will say "00 00 00 02" change that to "FF FF FF FF" to make stack negative which is good in this situation. For blues instead search for "00 00 01 08". Just use the lists given. The stacks of items use the same amount of bytes of information as weapons and armor and in the same order but they don't use enhancements or anything so most of it is 0's. |
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| | #79 |
| Junior Member | Re: KUF: Circle of Doom Modding cant read pix tooooo small |
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| | #80 |
| 7S Enthusiast | Re: KUF: Circle of Doom Modding i know the pics didn't load correctly I could try it again but i just don't really care, the tutorial pretty much can be followed without pics. If you really need them then say so and ill try t get some better ones up |
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