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KUF: Circle of Doom Modding

This is a discussion about KUF: Circle of Doom Modding within the Other Xbox 360 Games section, where you will Discuss or post about other Xbox 360 game glitches, mods, walkthroughs, or information.; Found a 2 new values for the weapons. the 16 bytes prior to the times synthesized value control the type of weapon, the first 8 of the 16 control the class of the weapon, and



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Old 09-17-2009, 05:17 PM   #41
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Re: KUF: Circle of Doom Modding

Found a 2 new values for the weapons. the 16 bytes prior to the times synthesized value control the type of weapon, the first 8 of the 16 control the class of the weapon, and the other 8 control the level of the item. working on the actual values. will post more when i have it
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Old 09-17-2009, 08:51 PM   #42
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Re: KUF: Circle of Doom Modding

thanks jj for helping me. Sorry im so retarded
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Old 09-18-2009, 02:38 AM   #43
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Re: KUF: Circle of Doom Modding

no problem mallios
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Old 09-18-2009, 10:12 PM   #44
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Re: KUF: Circle of Doom Modding

I can add might sword to all my weapon all character it cool my hand have light Thank you to TUT JJ03.

Some weapon you can't add magic on it kendal mace I can't add magic on it it freezing my xbox360.
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Old 09-19-2009, 08:55 PM   #45
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Re: KUF: Circle of Doom Modding

Ok here is an update to JJ03's weapon layout
Prior to the Times Synthesized bytes there are 16 bytes that control what the weapon/armor/accessory is.

so the new layout is as such, each line is 8 bytes
Item type(codes posted below)
Item Quality(ex, if you are using celines bow as your weapon 00 would be her short bow and 05 would be her royal elven bow)
Tmes Synthesized

Item codes:
Regnier
Sword-0a
Claw-0b
Whip-0c
Cannon-0d
TwinBlade-0e
Armor-72

Lienhart
Dual Katana-28
Katana-29
Ran-2a
Shuriken-2b
ChainSickle-2c
Armor-90

Curian
Sword-32
Axe-33
Spear-34
Shield-35
Bow-36
Armor-98

Duane
Whip-1e
Mace-1f
GunSword-20
Pistol-21
ChainGun-22
Armor-87

Celine
Bow-14
Rapier-15
Dagger-16
ThrowingKnives-17
Sling-18
Armor-7b

Kendal
Mace-00
Warhammer-01
Shield-02
Small Bow-03
Large Bow-04
Armor-67

Accessories
ring-cb
necklace-c9
earrings-ca
circlet-c8
bracelet-cc

These should be the correct values, i am working on the values for other items such as potions. if i find them i will post them
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Old 09-20-2009, 09:50 AM   #46
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Re: KUF: Circle of Doom Modding

Thank you for new TUT.
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Old 09-21-2009, 02:45 AM   #47
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Re: KUF: Circle of Doom Modding

np, still working on potions, if anyone has any info on this please let me know, also there is a tie between chars and their items, i am trying to find this relationship, so if anyone has any info on this as well please let me know. i will post anything i find.
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Old 09-21-2009, 08:37 AM   #48
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Re: KUF: Circle of Doom Modding

Guys making all the research and such, make a thread with just the tut then the other(s) can post their research, then you just edit your posts at the top of the thread to add more, making things more simple and your posts easier to find, btw good work, if you get with a programmer I'm sure you could roll a Mod Tool out in no time.
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Old 09-21-2009, 11:11 AM   #49
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Re: KUF: Circle of Doom Modding

We already have a programmer working on it, i'll let him introduce himself if he so chooses. Good work on finishing the weapon types list reticent. Other than that the potion code is actually quite simple to find for anyone with a stack of potions. I should have them later today. I said I wouldn't be on because I was going back to college but there are two 360's in my dorm so I'll be on occasionally. Other than that once the tool is done we can hopefully not have to read line after line of hex.
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Old 09-21-2009, 11:16 AM   #50
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Re: KUF: Circle of Doom Modding

Is this game good otherwise? More strategy or like Dynasty Warriors?
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Old 09-21-2009, 03:41 PM   #51
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Re: KUF: Circle of Doom Modding

This game is a pretty fun game, kinda reminds me of a diablo style of play. I also updated the tutorial and it contains all the information needed and lists too.
Please give thanks to those finding information that being Reticent and I thus far. Soon you can thank the guy who is making the tool to make everyone's life easier.

Last edited by JJ03; 09-21-2009 at 03:47 PM.
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Old 09-21-2009, 07:04 PM   #52
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Re: KUF: Circle of Doom Modding

Quote: Originally Posted by Otaku Se7en View Post
Is this game good otherwise? More strategy or like Dynasty Warriors?
yea I would say its kind of like Dynasty Warriors in a sense a few people against mobs of baddies, But it also has that diablo feel to it with boss's at the end of each area and whats nots
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Old 09-22-2009, 03:33 PM   #53
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Re: KUF: Circle of Doom Modding

So Obesse J is the tool ready to be used yet.
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Old 09-22-2009, 04:02 PM   #54
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Re: KUF: Circle of Doom Modding

Not quite I believe, I am not the one creating it. I've only tested the first version of it but a newer, better version is under construction.
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Old 09-22-2009, 05:42 PM   #55
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Re: KUF: Circle of Doom Modding

cool Can i test out the old version.
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Old 09-23-2009, 04:38 AM   #56
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Re: KUF: Circle of Doom Modding

as far as i have been told.. the old version isnt that great.. but on a side note any one have any luck figuring out the relationship between items and the chars they belong to?
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Old 09-23-2009, 08:21 AM   #57
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Re: KUF: Circle of Doom Modding

I wait for the tool lol
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Old 09-23-2009, 10:04 AM   #58
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Re: KUF: Circle of Doom Modding

You should have gone to Unknown v2 to make the tool, him and supermodder are the best coders for random modding apps.
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Old 09-23-2009, 11:48 AM   #59
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Re: KUF: Circle of Doom Modding

its just simple programming lots of people can do it really, they are just the ones who openly announce that they do it. The guy working on it can do it just as good don't worry about it
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Old 09-23-2009, 01:10 PM   #60
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Re: KUF: Circle of Doom Modding

Is it going to rehash and resign them when done?
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