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KUF: Circle of Doom Modding
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| | #41 |
| Novice | Re: KUF: Circle of Doom Modding Found a 2 new values for the weapons. the 16 bytes prior to the times synthesized value control the type of weapon, the first 8 of the 16 control the class of the weapon, and the other 8 control the level of the item. working on the actual values. will post more when i have it |
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| | #42 |
| 7S Enthusiast | Re: KUF: Circle of Doom Modding thanks jj for helping me. Sorry im so retarded |
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| | #43 |
| 7S Enthusiast | Re: KUF: Circle of Doom Modding no problem mallios |
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| | #44 |
| Novice | Re: KUF: Circle of Doom Modding I can add might sword to all my weapon all character it cool my hand have light Thank you to TUT JJ03. Some weapon you can't add magic on it kendal mace I can't add magic on it it freezing my xbox360. |
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| | #45 |
| Novice | Re: KUF: Circle of Doom Modding Ok here is an update to JJ03's weapon layout Prior to the Times Synthesized bytes there are 16 bytes that control what the weapon/armor/accessory is. so the new layout is as such, each line is 8 bytes Item type(codes posted below) Item Quality(ex, if you are using celines bow as your weapon 00 would be her short bow and 05 would be her royal elven bow) Tmes Synthesized Item codes: Regnier Sword-0a Claw-0b Whip-0c Cannon-0d TwinBlade-0e Armor-72 Lienhart Dual Katana-28 Katana-29 Ran-2a Shuriken-2b ChainSickle-2c Armor-90 Curian Sword-32 Axe-33 Spear-34 Shield-35 Bow-36 Armor-98 Duane Whip-1e Mace-1f GunSword-20 Pistol-21 ChainGun-22 Armor-87 Celine Bow-14 Rapier-15 Dagger-16 ThrowingKnives-17 Sling-18 Armor-7b Kendal Mace-00 Warhammer-01 Shield-02 Small Bow-03 Large Bow-04 Armor-67 Accessories ring-cb necklace-c9 earrings-ca circlet-c8 bracelet-cc These should be the correct values, i am working on the values for other items such as potions. if i find them i will post them |
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| The Following 2 Users Say Thank You to reticentdemise For This Useful Post: | JJ03 (09-21-2009), xsikx_cyrax (09-21-2009) |
| | #46 |
| Novice | Re: KUF: Circle of Doom Modding Thank you for new TUT. |
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| | #47 |
| Novice | Re: KUF: Circle of Doom Modding np, still working on potions, if anyone has any info on this please let me know, also there is a tie between chars and their items, i am trying to find this relationship, so if anyone has any info on this as well please let me know. i will post anything i find. |
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| | #48 |
| Se7en Sinner | Re: KUF: Circle of Doom Modding Guys making all the research and such, make a thread with just the tut then the other(s) can post their research, then you just edit your posts at the top of the thread to add more, making things more simple and your posts easier to find, btw good work, if you get with a programmer I'm sure you could roll a Mod Tool out in no time. |
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| | #49 |
| 7S Enthusiast | Re: KUF: Circle of Doom Modding We already have a programmer working on it, i'll let him introduce himself if he so chooses. Good work on finishing the weapon types list reticent. Other than that the potion code is actually quite simple to find for anyone with a stack of potions. I should have them later today. I said I wouldn't be on because I was going back to college but there are two 360's in my dorm so I'll be on occasionally. Other than that once the tool is done we can hopefully not have to read line after line of hex. |
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| | #50 |
| Se7en Sinner | Re: KUF: Circle of Doom Modding Is this game good otherwise? More strategy or like Dynasty Warriors? |
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| | #51 |
| 7S Enthusiast | Re: KUF: Circle of Doom Modding This game is a pretty fun game, kinda reminds me of a diablo style of play. I also updated the tutorial and it contains all the information needed and lists too. Please give thanks to those finding information that being Reticent and I thus far. Soon you can thank the guy who is making the tool to make everyone's life easier. Last edited by JJ03; 09-21-2009 at 03:47 PM. |
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| | #52 |
| Novice | Re: KUF: Circle of Doom Modding |
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| | #53 |
| 7S Enthusiast | Re: KUF: Circle of Doom Modding So Obesse J is the tool ready to be used yet. |
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| | #54 |
| 7S Enthusiast | Re: KUF: Circle of Doom Modding Not quite I believe, I am not the one creating it. I've only tested the first version of it but a newer, better version is under construction. |
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| | #55 |
| 7S Enthusiast | Re: KUF: Circle of Doom Modding cool Can i test out the old version. |
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| | #56 |
| Novice | Re: KUF: Circle of Doom Modding as far as i have been told.. the old version isnt that great.. but on a side note any one have any luck figuring out the relationship between items and the chars they belong to? |
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| | #57 |
| Novice | Re: KUF: Circle of Doom Modding I wait for the tool lol |
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| | #58 |
| Se7en Sinner | Re: KUF: Circle of Doom Modding You should have gone to Unknown v2 to make the tool, him and supermodder are the best coders for random modding apps. |
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| | #59 |
| 7S Enthusiast | Re: KUF: Circle of Doom Modding its just simple programming lots of people can do it really, they are just the ones who openly announce that they do it. The guy working on it can do it just as good don't worry about it |
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| | #60 |
| Se7en Sinner | Re: KUF: Circle of Doom Modding Is it going to rehash and resign them when done? |
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