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KUF: Circle of Doom Modding
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| | #21 |
| 7S Enthusiast | Re: KUF: Circle of Doom Modding jj03, lol, i like that one but should it have been oj03, anyways good work my man. like we talking earlier, i am gonna be looking at saints row. see ya on live my man |
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| | #22 |
| 7S Enthusiast | Re: KUF: Circle of Doom Modding I've looked at it once didnt see anything but we will have to see about it later |
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| | #23 |
| 7S Enthusiast | Re: KUF: Circle of Doom Modding seems to be mostly single player, maybe in the profile, will check |
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| | #24 |
| 7S Enthusiast | Re: KUF: Circle of Doom Modding K everyone, I've got the weapons pretty well figured out Here is the list of codes for each enhancement except for a few: 02=profit 04=piercing 05=puncture 06=excavation 07=healing 08=power 09=hope 0a=rampage 0b=multi-fire 0c=bloodlust 0d=chance 0f=soul-link 10=attraction 11=counterattack 13=insurance 15=fortitude 18=detection 19=connection 1a=chain-fire 1b=greed 1c=guidance 1d=willpower 1e=reaping 1f=rupture 20=hatred 21=wisdom 22=concentration 23=extortion 26=reflection 27=enchantment 28=deflection 29=prudence 2a=collaboration 2b=flight 2d=absorption 30=flame 31=frost 32=lightning 33=venom 34=illumination 35=darkness 36=stone 37=fatality 38=confusion 39=fear 3a=rage 3b=fatigue 3c=silence 3d=blast 3f=pull 42=thrust Those *those are all I know so far I know that Defense and Bash are either 40 or 12 but im not sure which one is which, and tremor and slash I have no idea Otherwise i think that is all of them. This will help you find what weapons you are changing, say I had a sword with fatality, willpower, counterattack, and connection on it with all level twenty-five enhancements except the last is 16. In hex it would look like "00 00 00 37 00 00 00 19 00 00 00 1d 00 00 00 19 00 00 00 11 00 00 00 19 00 00 00 19 00 00 00 10", ignore the space when you type it that is to help you. They will be in the exact order I stated them above the code. You can change these to whatever you want now so lets say instead I want the sword to have profit, enchantment, pull, and stone all level 300. It would look like this "00 00 00 02 00 00 01 2c 00 00 00 27 00 00 01 2c 00 00 00 3f 00 00 01 2c 00 00 00 36 00 00 01 2c" Just a little side note there is two of each weapon in the hex so make sure to change them both, for every weapon moe than one you have there will be another set in the code, so if you have two of that weapon then there is 3 sets of the code, if you have 4 of that weapon then there should be 5 sets. The one extra is just for a record of what weapons you currently possess on all your characters. If you only change one then the character with that weapon on him will freeze each time you load him even after you change it back or correctly so dont mess up or you need a new character, I already know my kendal is done and he was my favorite. Don't hesitate to add to the list already given Things I would like to figure out and would love help -How to change attack on weapons, defense on armour/rings, sp recovery -the codes for specific abilities(dash, invisibility, etc) -if it is possible to use weapons not meant for that character -change sp, hp for specfic characters, attribute points is okay but it would be better -maybe look into the controller settings and change what the bound buttons do -possibly get a tool for this game up and running k i know defense is 12 and bash is 40, also you cant add enhancements to weapons you have to already have 4 on it if you want 4. Still dont know what tremor, slash, and fortune are but soon ill know also missing growth and tackle |
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| The Following User Says Thank You to JJ03 For This Useful Post: | Jac0b (09-11-2009) |
| | #25 |
| Junior Member | Re: KUF: Circle of Doom Modding Post a save please. Upload a save please. |
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| | #26 |
| 7S Enthusiast | Re: KUF: Circle of Doom Modding 2c=tremor 41=slash 25=fortune 0e=tackle 01=growth ill have a completed save hopefully tonight I need kuronos to get on and help me for a sec |
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| | #27 |
| Novice | Re: KUF: Circle of Doom Modding |
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| | #28 |
| 7S Enthusiast | Re: KUF: Circle of Doom Modding is the tut not understandable to anyone i thought it was pretty straight forward Also I have figured out how to have more than 4 enhancements on a weapon, I'm currently working on making a weapon hopefully with 12 but I might have to settle for 8 I'll release how to do that after the weapon is done okay dont have any more than 6 enhancements on a weapon or it goes all glitchy okay I forgot to mention life-tap is 2f and also there are secret enhancements that never made it into the game that I am just about finishing finding out i think Here is what they are 03=steady aim (locks on to targets when zooming with ranged weapons) 14=analysis (shows name and health of last enemy hit; kinda pointless when we already have it for everything) 16=parry (doesnt say) 17=trust (doesnt say) 24=iron will (doesnt say) 2e=sacrifice (do a percentage of damage to enemy when you die, depends on how much damage you take) 3e=push (doesnt say but I think we can guess) before all the information for your enhancements like the "00 00 00 1c 00 00 00 19" which is guidance level 25 you will see two sets of 8 bytes that could be the same or different the first set of eight is how many enhancement slots are on the weapon and the second set of 8 is how many slots are being used. Like I said no more than 6 or the weapon is retarded. so here is an example you have some shurikens with multifire, reflection, piercing, and frost all level 25 in hex the weapon would look like this "00 00 00 04 00 00 00 04 00 00 00 0b 00 00 00 19 00 00 00 26 00 00 00 19 00 00 00 04 00 00 00 19 00 00 00 31 00 00 00 19" the first 16 bytes or "00 00 00 04 00 00 00 04" are the amount of enhancement slots and then the number of slots in use. change the first 04 to 06 and then synthesize two new enhancements to the weapon because you cant hex in added enhancements i know it sucks. then once you have the enhancements added go ahead and change the levels of the enhancements to whatever and change the enhancements if you like. Two more enhancement slots is huge too I always wanted one more thing on a few of my weapons. Have fun with this I already am. pm me for gamesave and reason why you cant just do this yourself EDIT: Nevermind you can add enhancements when they are not originally there as long as there is space in the code meaning there is and bunch of 000000000... before any FFFFFFF.. All I did was change the amount of enhancement slots to one more than the amount actually in use. |
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| | #29 |
| Junior Member | Re: KUF: Circle of Doom Modding I don't have the game, I just wanted a nose around. |
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| | #30 |
| Novice | Re: KUF: Circle of Doom Modding Thank you for TUT now I try to make it. |
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| | #31 |
| 7S Enthusiast | Re: KUF: Circle of Doom Modding thanks. that was just awsome. ill try it i like getting the most out of my games. to bad we could leave the set trails and just wonder around hey. kuronos add mallios if you want all my weapons. The Mighty Sword and stuff Last edited by xsikx_cyrax; 09-14-2009 at 09:54 PM. Reason: need to help out a se7en sinner |
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| | #32 |
| 7S Enthusiast | Re: KUF: Circle of Doom Modding i wish we could do something like noclip around the map but I do not think its possible. I have figured out more regarding weapons like how to change hp on armor, attack on weapon, sp recovery, sp requirement, times synthesized, sp consumed per sec, hp consumed per sec, and if the weapon had enchantment which enchantment to is on it and what to change it to. Also know how to have any ability on any character working on tutorial for this soon but im tired and im going to sleep. All I really want now is how to have characters use each others weapons. |
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| | #33 |
| 7S Enthusiast | Re: KUF: Circle of Doom Modding I havent played with this stuff yet. Is it fun being god like. |
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| | #34 |
| 7S Enthusiast | Re: KUF: Circle of Doom Modding Its very fun |
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| | #35 |
| 7S Enthusiast | Re: KUF: Circle of Doom Modding still no word on how they whir able to be Kendal and weild Ragnier`s sword and where a sword as armor. im going try to find this guy today and get more questions awnsered. By the way JJ03 do you know if u can take any magic spell and put it on one of Ragniers swords Last edited by xsikx_cyrax; 09-15-2009 at 04:15 PM. Reason: Forgot to ask jj03 a question |
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| | #36 |
| 7S Enthusiast | Re: KUF: Circle of Doom Modding Yes you can do that. The guy probably won't tell you anything, whatever i'll find it on my own soon. I doubt he found out his stuff on his own, somebody might have told him or he just googled information from what people who play the game on the computer say. I still haven't googled anything. ![]() I think Tissues is actually who you want to talk to he is just playing off like he doesnt play the game Here is what I have recently figured out and for you to fully understand this post I suggest you read my previous posts. Character Layout: Starting with character level and each section is in increments of 8 bytes. Character level info Experience earned for character attribute points HP SP Don't know these 8 bytes Luck Time played with character Then gold like I said is after all the FFFFFFF..... Abilities currently used can be right next to each other or could be a little apart but they are in the middle of lots of 00000000... and they come after gold but before any weapon info. Weapon Layout starting with times synthesized and in increments of 8 bytes times synthesized don't know don't know don't know SP needed to equip HP added by item SP recovery SP consumed per sec HP consumed per sec Enhancement slots Enhancement slots in use First enhancement Level of first enhancement Second enhancement Level of second enhancement Third enhancement Level of third enhancement Fourth enhancement Level of fourth enhancement Fifth enhancement Level of Fifth enhancement Sixth enhancement Level of sixth enhancement Don't know *13(This means that the next 13 sets of 8 bytes are just random crap of FFFFFFFFF00000000..... repeatedly a few times Weapon attack information Enchantment currently on item ![]() Don't know Don't know made by information for next 4 sets of 8 bytes I already gave all the enhancement codes in a list, now for the enchantments 01=Bleed 02=Needle 03=Demonic Hand 04=Dash 05=Clap 06=Chain Lightning 07=Magic Shot 08=Sand Throw 09=Mirror of Abyss 0a=Cherub Statue 0b=Mirror of Paradise 0c=Icicle 0d=Weep 0e=Web 0f=Chilling Touch 10=Fireball 11=Punch 12=Poison Needle 13=Explosion 14=Drill 15=Mighty Sword 16=Snow Bat 17=Magma 18=Flesh Spear 19=Power of Love #1 1a=Power of Love #2 1b=Silence 1c=Thorn 1d=Ice Sword 1e=Golem Heart 1f=Allure 20=Explosive Flesh Spear 21=Invisibility 22=Self Destruction 23=Self Injury 24=Leap 25=Angel Statue 26=Freezing your Xbox 360(Don't do this one) 27=Kaliedoflamma 28=Freezing your Xbox 360 29=Timber 2a=Draw 2b=Vampire Bat 2c=Heal 2d=Freezing your Xbox 360 2e=Archangel Statue 2f=Landslide 30=Iron Timber 31=Petrifying Breath 32=Null 33=Bless 34=Dark Mist 35=Meteor 36=Thor's Hammer 37=Vine 38=Blizzard I have not tested pass 38 so there might be more but I think I got all the enchantments SPECIAL NOTE: When it comes to looking at anything related to HP, SP, and attack info, the number appears to be wrong when converted. What you want for max is "4f 00 00 00", so where you find SP and HP for character info change it to that. For attack, sp recovery, hp added when involved with weapons change it to that as well for max. Change sp needed, sp consumed, hp consumed to "00 00 00 00" or if you want it to be 1 in the game it will be "3f 80 00 00". Other than that I think that sums up what I've learned since the last post. Now you can pick up any item off the ground and make it into a super weapon without synthesis. Be warned, that when you go to the idol with high HP and SP set you will freeze, or I believe this is what causes it to freeze however further testing is required. Enjoy yourselves. |
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| The Following 2 Users Say Thank You to JJ03 For This Useful Post: | piya2519 (09-16-2009), reticentdemise (09-18-2009) |
| | #37 |
| Novice | Re: KUF: Circle of Doom Modding This is cool TUT it work to me I can make it all item Thank youvery munch JJ03. |
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| | #38 |
| 7S Enthusiast | Re: KUF: Circle of Doom Modding I forgot to mention enchantment on ranged weapons does not work because you freeze when you use weapon. Too much is going on at one time for the game to comprehend. |
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| | #39 |
| Novice | Re: KUF: Circle of Doom Modding xP ive been modding Star ocean and now MUA2 lol =) |
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| | #40 |
| 7S Enthusiast | Re: KUF: Circle of Doom Modding im going to add Ice SWord to my war ahmmer that does 1 mill in damage for kendal i dont where am i supossed to look if i want to add a spells to my weapon. by the this is my first time using hex it neo and trying this stuff. |
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