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.Map mod into a Forge Variant mod?
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| | #1 |
| Junior Member | .Map mod into a Forge Variant mod? Well im not to sure if this is a good question but, If we *were* to make a .map mod, and we liked everything about it except the fact the you cant put down lets say a gernade for a Big Wheel on Last Resort. Can we make a forge map over the .map and except a projectile to come out of the gun or only forge modded stuff (The Big Wheel) would be there. Thanks. Last edited by II WaStEdPrO II; 07-05-2008 at 03:11 PM. |
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| | #2 |
| BANNED | lawl no... think logically here, think about game programming halo reads a forge file like, from offset to offset, heres a spawned vehicle, from offset to offset is its co ordinates... so it would be like, vehicle offset to offset is half weapon half firing rate, wtf??? the game would fail to load... Last edited by DJ Shepherd; 07-05-2008 at 03:20 PM. |
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| | #3 |
| 7S Addict | You mean inject an actual .map into a usermap CON? That doesn't make any sense at all. |
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| | #4 |
| Junior Member | |
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| | #5 |
| u ![]() | thats a good idea sum 1 should try it |
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| | #6 |
| 7S Addict | |
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| | #7 |
| BANNED | why are people so dumb... a forge file is just an override of the default spawn settings on the map, it NEEDS that map to read info other way around i already described how it wont work |
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| | #8 |
| Member | Yeah well some people dont grasp it so quickly. Dont post pointless posts. Especially offending ones. |
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| | #9 |
| BANNED | me? i explained what forge files were basically config files, stop trying to hunt me down , i said im sorry i hurt your feelings on a computer, sheesh |
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